Simple Vertex
48 opmerkingen
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dire.fcs 28 nov 2014 om 7:33nm 
Again very good work in portalling.
toncica  [auteur] 23 aug 2014 om 9:10nm 
BTW, I think camerson ran out of storage space on his old account, he has a new account now. Here is where his new maps are:
toncica  [auteur] 23 aug 2014 om 9:05nm 
Okay, I have adjusted the link in the description. Camerson deleted the old version(s) after he updated the map because it created a new map each time instead of updating the existing one.
quaternary 23 aug 2014 om 8:51nm 
Original map is still up? It's under a new url for some reason
quaternary 14 aug 2014 om 9:00nm 
Okay, I gave in and looked up the solution.

That's totally a dirty trick but I love it so much. A+ to you and camerson :)
toncica  [auteur] 1 aug 2014 om 7:37nm 
Not sure what your current state is. In the intended solution the lift is only used once, and you already did that if have placed a portal in the exit room.
quaternary 1 aug 2014 om 7:02nm 
But then the lift won't come down for me?
toncica  [auteur] 1 aug 2014 om 6:57nm 
It's important that you shoot your portal on the level where the exit is to be able to jump down from there and use a floor portal to fling.
quaternary 1 aug 2014 om 6:47nm 
Hint plz? I can leave a portal in the upper room while being in the bottom, but then both boxes are out of reach by 2 tiles :/
cyhborg 26 jul 2014 om 2:29vm 
Didn't feel cheap to me (not the first time I've come across something like this). Nicely done. You can actually grab the cube that is placed on the grating in front of the laser catcher by placing the other cube under the grating and jumping off the latter to reach the former , so you end up with an extra cube.
toncica  [auteur] 24 feb 2014 om 4:39vm 
Apparently camerson has deleted the old map I linked to, that's unfortunate since the discussion there is not available anymore and the link goes now nowhere. There was a part that felt really awkward in the original puzzle and I tried to make it less awkward, that's why I made this version. Glad you enjoyed most of it anyway. Making an actual puzzle with an elegant solution is what I'm aiming for. Perhaps try Perplexus if you want to judge the outcome of my attempts, I think that one turned out well.
Stragoth 22 feb 2014 om 1:04nm 
Finally solved this one. I sort of felt one part of the solution was a bit... cheap. You most likely know what I'm talking about. Other than that, I am seriously impressed. Seems this isn't your original map, so I don't know who's my new idol puzzle author, but anyhow, the map was good. Really good.
Stragoth 22 feb 2014 om 12:47nm 
I even thought that it was going to be one of those pointless, stupid puzzles, and I went through early part of it on autopilot, wondering why I even bother. Then, suddenly, I realized "Hey, why is it not apparent what to do next?". Wander around for a minute or so, then "wait a minute, is this an actual puzzle?!"
Stragoth 22 feb 2014 om 12:46nm 
I still haven't solved this one, but man oh man, this is good stuff. I didn't know anyone but Mevious did proper puzzle maps, I'm gonna solve this one and then I'll see how to subscribe to any new chambers you may ever make.
toncica  [auteur] 27 jan 2014 om 2:00vm 
Wow stormsend, that video causes motion sickness. You allowed youtube to 'fix' the shakyness to this great result. :P
The solution is perfect though, thanks for playing.
stormsend 12 jan 2014 om 1:33vm 
Great map. Very challenging. I love laser puzzles but you send my mind reeling sometimes. I really struggled with the ending and I hope I have the intended solution. Map looks good and is laid out perfectly. I saw no glitches or exploits. Thank you and keep em coming please.
toncica  [auteur] 20 okt 2013 om 4:52nm 
Answer: To get back across the water when you're stranded on the exit side. If you never mess up it's not needed.
kimist108 20 okt 2013 om 3:19nm 
Compared yours to the original. Did not like all the extra surfaces in the original. Got a sore neck looking up in all of the nooks and crannies to see if there was something up there I was suppose to use. Question: What was the purpose of the portable surface on the ceiling in the exit room? Did not use it.
toncica  [auteur] 28 aug 2013 om 11:58nm 
I agree, it's not a simple puzzle and the original map took me some time to complete. If you're interested take a look at the original map which is linked in the description and see if that would have been any easier to solve.
𝗖𝗼𝗹𝘂𝗺𝗯𝘂𝘀 28 aug 2013 om 5:17nm 
Not really, but I wasn't sure mostly because I found a seemingly "sound" solution to Ascend shortly before coming to this map, and it turned out to be incorrect (prompting the author to make an update). No need to worry.

P.S. This map is HARD. The only reason I was able to solve it was because I came back to it several times over the period of a little over a day (obviously not continuously, though. That would be stupid.) I need to get better at finding "aha" moments. (Although this one needed two, so hopefully I can be forgiven.)
toncica  [auteur] 28 aug 2013 om 3:18nm 
It's the correct solution :)
Was there anything that made you think it might not be?
𝗖𝗼𝗹𝘂𝗺𝗯𝘂𝘀 28 aug 2013 om 3:11nm 
Here's my solution: If it's not the correct solution, don't tell me what the solution is; I want to figure it out by myslef.
toncica  [auteur] 8 jun 2013 om 11:39nm 
Thanks, perfect. :)
toncica  [auteur] 8 jun 2013 om 8:31nm 
I wouldn't mind to see a demo, there were surprisingly many unintended solutions popping up. The title doesn't mean the puzzle is simple, it's supposed to be simple compared to the original "Vertex" by camerson1313, with less elements and less steps.
Prototype 7 jun 2013 om 2:29vm 
I finally finished it :) I believe I solved the intended way (didn't use any glitches or tricks) I can record a demo if you want. Great puzzle with a very clever solution but I wouldn't call it simple.
toncica  [auteur] 2 jun 2013 om 6:56nm 
Fixed some exploits.
toncica  [auteur] 20 mei 2013 om 10:07vm 
Yes, that wasn't intended. Somehow I thought that wouldn't occur anymore.
MeatBag 20 mei 2013 om 8:01vm 
I solved it by blocking lift with cube :) I think it's wrong solution. Or not?)
toncica  [auteur] 2 mei 2013 om 2:05nm 
Weird, I think I have seen such an effect before but here it's quite a distance and I couldn't replicate that behavior. Anyway, that's certainly not intended, that would be craaaazy. :)
Hazelton 2 mei 2013 om 1:53nm 
Seems that way. A cube balanced all the way out on the edge got unbalanced if a portal was placed underneath it, unless hit by a laser coming through that portal.
toncica  [auteur] 2 mei 2013 om 1:43nm 
I don't understand. Did the portal had some kind of gravity effect on the cube and made it fall?
Hazelton 2 mei 2013 om 7:53vm 
I love lasers. This was a real challenge, but I managed it. Getting a cube back after planting a portal in the exit room was a problem, though. I'm not sure I found the intended solution there, it didn't seem like your style. I balanced a cube as far out on the ledge of the starting platform as possible, then made it fall by placing a portal underneath.
Singh 27 apr 2013 om 5:20nm 
difficult map. You should make a video walkthrough for it. I'm going to plead no contest to it and try again later.

Got the two cubes and have a feeling i'll need to use them with the laser to go through the glass maybe instead of using the walls or something.

Anyway feel free to comment and rate my latest Major Lazer - Will Melt Your Brain.
toncica  [auteur] 26 apr 2013 om 7:28nm 
Argh, you're tearing me apart! Alright, I fixed that exploit.
Innocentive 26 apr 2013 om 3:23nm 
Yes, you did a very good job stripping Vertex down to its core puzzle. Thumbs up from me! I like the clear look of your map even though it might have a little exploit...
Jotta 25 apr 2013 om 7:02vm 
sehr gute kammer, hat spaß gemacht!
toncica  [auteur] 18 apr 2013 om 2:50nm 
Myr, yes that is an obvious flaw you pointed out but not much time and work went into this map as it is not my puzzle which is stated in the description. If you like to have a run on an original puzzle of mine and find flaws or give feedback please try Prison Break 2013 or Ex-Cube , those are my latest original puzzles. If your way is bunny hopping or excursion funnel glitch then you don't have to spend the time on it. While I sometimes consider preventing bunny hopping it is not a priority if makes the design worse. About exfu glitch I don't care at all.
m3g4t0n 17 apr 2013 om 12:24nm 
and now that i look i see that u have credited him.
Also it's a good way to come up with an optimized chamber.
toncica  [auteur] 17 apr 2013 om 11:29vm 
Some people like to modify other puzzles, even Mevious has made his own editions of other puzzles. To me it is an exercise to see if I can come up with other ways to make the puzzle work or enhance the design. It is foremost a learning experience. The original author should of course always be credited.
m3g4t0n 17 apr 2013 om 11:11vm 
why copy someones puzzle?
toncica  [auteur] 17 apr 2013 om 7:54vm 
Nube52 knows the solution, he made his own version of the original puzzle by camerson1313 because he found it hard to execute. Then I tried to make it smoother with this take on it.
m3g4t0n 17 apr 2013 om 3:18vm 
also, Nube52 isjust stating the first obvious problem in this chamber: "how to get to the exit door, while it's open" . I don't think he's got a clue really..
m3g4t0n 17 apr 2013 om 3:15vm 
Least Portals: 12
m3g4t0n 16 apr 2013 om 1:48nm 
very difficult puzzle. I tried jamming the elevator using the cubes first... it didn't work. but then i got it :D
Nube52 15 apr 2013 om 9:13nm 
oh I aimed the cube at the laser catcher for the exut door ctivation before entering the exit room, so when i was in the exit room I reshot the laser from in there and got the door open but was stuck I should have aimed it at the rail activation cube instead. Basically I said I like how you used rail platform but I failed the puzzle.
toncica  [auteur] 15 apr 2013 om 6:56nm 
I'm sorry, but I didn't get the meaning of the latter half of your comment.
Nube52 15 apr 2013 om 6:32nm 
nice variation as study piece got into room appreciatreed how rail platform might be used actually alligned first cube "respawned" with door instead of rail platform cube 2 activator so fubbed it near the end, but got the idea.