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samurai_jazz
80 Comments
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Melix Jun 14 @ 1:09am 
Bad game
Fearless Stevie Apr 30 @ 2:23pm 
I'm waiting for a good 8bit style side scroller. Get me back to my youth. This just isn't it. I haven't played it. But looking at the videos and screen shots I think I will pass.
Tazi Feb 23 @ 8:24am 
that's actually shin samurai jazz, a different game.
Planeshaper Jan 29 @ 6:30pm 
this video is actually outdated. it was on indiegamestand recently. here's a more recent video... looks better, dosen't it?
https://www.youtube.com/watch?feature=player_embedded&v=VgoFiimErfM
"Bob" the Space Cadet Aug 8, 2013 @ 8:01pm 
The way people just stand around waiting for this one guy to walk up and slice them is a bit weird. Why does nobody move in this town unless the protagonist is right up close?
Battezu Jul 11, 2013 @ 3:39am 
Is this a joke?
Blaque u.u Jun 17, 2013 @ 2:18pm 
It does not seem to have much to offer ... fighting all seem very easy and repetitive, at least to look at
Free Rofl Harris May 26, 2013 @ 9:33am 
music doesnt fit the 8 bit graphics
Arakiven May 23, 2013 @ 3:58pm 
In the world of Kill Bill where everyone uses sword and only uses guns to shoot up wedding rehearsals...
Chiatroll May 22, 2013 @ 10:41am 
I played it and gave it a thumbs up thorugh. I just felt like I'd mention all my thoughts then ran into character space limits so I posted them... backwards? labeling the parts and explaining why for the thoughts.
Chiatroll May 22, 2013 @ 10:40am 
part 3
The graphics in 8bit style throw me off a bit. I like the 8bit jazzy music to it but mixed with the name and music style I felt a bit like budget created a clashed aesthetic of modern times ancient samurai feel with 80s graphics. It is true that the feel of the aesthetic would vary largely by player and a small indie title shouldn't be expected to have some amazing aesthetic like if it was Okami with modern time backgrounds or something. It doesn't seem to do much else to remind me of 80's games other then it's appearance to tell me why it uses this aesthetic apart from the budget so it just felt out of place to me.

I think a simple animated style would of fit it nicely even something as simple as “DLC Quest”, “Dungeons of Dredmor”, or “Defenders Quest” would stay within something one person could produce, (with a lot of work I'll admit) without me feeling that clash. But that part could just be me. Still the indie market is a bit flooded on 8bit right now.
Chiatroll May 22, 2013 @ 10:39am 
part 2

To counter this though I like the idea of going for fast lethal combat instead of multiple slashes to beat on each same guy repetitively. I also like with restarting the room any time you die and not going back further then that. It makes me feel you purposely want fast combat that is easy to fail in and that you are supposed to learn how to perform in the specific situation the game throws at you. With more polish I think that is a great idea to stand out among the many indie beat um ups.

I feel like multiple speed/directional attacks to counter the by attacking vertically or horizontally or interrupting an attack would be nice but suggestion ignored I think the key to what I felt like I wanted when I played it was a deeper combat system I would feel like I was learning from.
Chiatroll May 22, 2013 @ 10:39am 
There are things I like about the game. I like the music (did you make it?) I feel it's a nice mixture of directional quests and action and I like hints at greater enemy variety at the end of the demo. I will probably purchase it on my day off work to get a full thought since it's only three bucks.

Maybe the mechanics were confusing though and I might have misunderstood them. The first room has a wall that says hold shift and push space. I seemed to get the same slash attack whether I was holding shift or not. I felt I lacked control because attacks and blocks seem to randomly come from the enemy and happen in a single frame. I couldn't figure out when my own slashes would work so I found myself brute force loading myself through rooms attempting to position myself to get less coming at me at a time and spamming the slash I knew how to do. Until I had to dodge projectiles in the end of the demo and that added a nice additional element.
bluemime86 May 22, 2013 @ 8:06am 
This games title sounds like that cartoon "Samurai Jack". And it looks repetitive and needs alot of work, this is not retro style in a good way. You seem to think "retro ROXXORS!" and make the whole thing look 8 bit for no other reason.
Blaze Epic  [author] May 21, 2013 @ 9:00am 
@Vekter Though, there is a second slash, the main character is an Iaidoka. The game is designed based on that concept, requiring precise timing and strategies, rather than mashing a button to make the player character dance while enemies take several seemingly fatal slashes in between QTE's.
I highly recommend everyone to at least try out the current demo (http://www.indiedb.com/games/samurai-jazz/downloads/samurai-jazz-demo), as this is a somewhat different hack'n'slash that's actually a pretty fun challenge and looks much cleaner during actual gameplay. The trailer footage was editted for a more vintage cinematic look.
Also, I'd like to thank you all for your feedback, honest opinions, time, and interest. I understand that it's vital for the progression of any developer but it's also just good to see how others feel about another's work.
Vekter May 19, 2013 @ 5:29pm 
@BlazeEpic Is the slash the only move?
EnigmA May 17, 2013 @ 6:04am 
it looks repetitive and needs alot of work, this is not retro style in a good way.
Bravata May 14, 2013 @ 3:12pm 
Not sure if this is a real game or not.
rEZ May 13, 2013 @ 2:34am 
don't like the anims much but love the music and general idea
LonePiper May 12, 2013 @ 4:03am 
Some games seem to know when and how to use retro graphics for maximum artistic effect, others just seem to think "retro ROXXORS!" and make the whole thing look 8 bit for no other reason. This, unfortunately, looks like it falls into the former category.
Krate May 11, 2013 @ 7:33pm 
Good.
[TIGS] Eclipse May 8, 2013 @ 2:57pm 
nice style, but godawful gameplay and animations
RoboPatton May 4, 2013 @ 11:26pm 
Theres always a restaurant called "EAT" in old games.

Also, no.
Moot Zarell May 4, 2013 @ 8:38am 
Looks interesting but even if it looks 8 bit you still should have lots of modern additions like a near constant stream of environmental objects with which to interact. Otherwise it appears as if the faux 8bit retro theme was merely chosen due to lack of caring. Good luck and remember no one cares about a generic game.
That Girl May 2, 2013 @ 9:04pm 
this looks fun, i'm down to try it
jsblair May 1, 2013 @ 11:55am 
Love the style. I'm a sucker for both film noir and samurai movies.
PhyreMatrix Apr 29, 2013 @ 8:35pm 
I was wondering about the "realistic sword fights" part too. I really like the soundtrack in the trailer. I'm not quite sold on the gameplay but I am willing to try the demo before voting.
GuiltMachine Apr 29, 2013 @ 2:55am 
No Linux, no party.
mikemashmedia Apr 28, 2013 @ 1:26pm 
"Realistic sword fights"???
Jupiter Jazz Apr 26, 2013 @ 1:33am 
I like the general aesthetic direction and the concept; this gives me a real "modern samurai" sort of vibe. With that said, the sprite work and combat could have a lot more variety, and the game as a whole would definitely benefit with a bit more polish - transitions, text, gameplay, music, the works. I'm keeping an eye on this - but withholding my vote for the time being.
Jerry Sandusky Apr 25, 2013 @ 10:39am 
I like the art style, but the animation looks terrible, the gameplay looks repetitive and there have been a million other games a lot like this.
Seaspite Apr 24, 2013 @ 5:07pm 
Wow! 8 bit graphics! A "retro game" I really enjoy games like this... Of course, I also enjoy nosebleeds... Downvoted.. You got the system requirements wrong too. 8086 Processor, CGA Graphics, 5.25 Floppy Drive....CPM or DOS...
changefor5bucks Apr 24, 2013 @ 1:48pm 
I like the concept of a Retro Pixel Noir-style themed game, but right now the gameplay looks too repetitive.
RAGEMOUTH Apr 23, 2013 @ 12:10pm 
I think the concept is there, and even the style has its own thing about it. The downside is when I came into this I half expected a music game where you fight based off jazz combinations or guitar hero line selection. When I found out it wasn't I was happy. When I saw the execution of the fighting I just lost interest. I think this idea is very cool and original in some respects. On the same note the game needs a bit more too it.
ry Apr 22, 2013 @ 5:27am 
this game doesnt look fun to play at all man, but im a pretty big fan o film noir and samurai eiga so ill lend u a bit of support
Jerry Apr 21, 2013 @ 4:53am 
*Sees first screenshot*
*Comments*
*Downvotes*
Ranger Apr 21, 2013 @ 2:46am 
The combat portions look terrible - far too simple and predictable. That needs some major work. Are there some adventure game aspects to your game? It seems like there is some talking to NPCs and inventory items and such. If so, I like that. I think your game needs some work before it's ready for Steam, but it might be fun once you get the combat sorted out.
Fenrir007 Apr 20, 2013 @ 11:00am 
Combat looks awful. Your 2D Bushido Blade doesnt seem to really work out. It looks slow paced, predictable and repetitive. You seem to recycle characters a lot. Animations are terrible, like people said - add more frames to make it look more fluid. Your color pallette looks rather limited - tone down a bit on the blue + green.
[Zeon]Chessboard Mask Paxton Apr 19, 2013 @ 5:41pm 
The combat looks... mostly basic. I saw blocking, but I couldn't tell how it really fit in, and most of the time it was running up to enemies and cutting them in half with one hit. It made it look rather dull actually...
meat.robot Apr 19, 2013 @ 7:56am 
I'm all for retro style graphics and sprite animation but seriously, the animation in this is terrible. Characters have like 2 frames of animation in their walk cycle, and the slashing animation looks awkward as all hell. The female enemies that shoot fireballs have 1 single frame - 1 single frame! - of animation. Games don't have to look spectacular to be fun and engaging but the animation and movement here look so bad I can't imagine that it won't have a huge impact on the smoothness of the gameplay.
DJB Apr 19, 2013 @ 3:52am 
It needs 1) jazz 2) complexity 3) great story
Otherwise it's pretty good, keep going.
Upvote!
travis.plank2 Apr 18, 2013 @ 10:05pm 
The combat looks well thought out. I like it. Keep it cheap and you'll get my money.
TxAg1986 Apr 18, 2013 @ 10:49am 
Retro games can sometimes be a bit too retro, this is one of those games.
Campa Apr 18, 2013 @ 10:43am 
well, it has jazz on the name, but i dont hear jazz or see jazz in the design. And the music sucks, its by far anything but jazz
ITSHAIRTIME Apr 18, 2013 @ 6:58am 
looks like it will get repetitive very quickly
illumina_weasel Apr 18, 2013 @ 6:11am 
I don't mind retro-style games, but this looks more GBC than NES.

I played the demo, and the combat is clunky. The block mechanic doesn't work well against multiple enemies... and almost every room has 2-3 enemies within aggro range of the entrance. Having to restart the room every time you take a hit just makes things worse.

Sorry, but no thanks.
Magixe Apr 18, 2013 @ 5:26am 
I like the style but it looks too simple :/
Dutch Oven Apr 18, 2013 @ 4:51am 
People who say retro aesthetics and pixel art looks ugly just don't get it. This looks stylish as all hell.
Pudge Apr 17, 2013 @ 6:59pm 
Why so harsh everybody? This game has STYLE.
WarMonkey Apr 17, 2013 @ 1:11pm 
Looks worse than old 8-bit NES games. Don't give in to this "retro" crap people. There absolutely no reason a game should look this bad in 2013.