Improved Potion Animation
39 Comments
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I try to play the food honestly, it's not something my characters can use in combat, only out of combat.
Atola Jul 12 @ 2:38pm 
A secondary effect is that this buffs food - since eating food is still instant. Not very relestic but at least the week effects can be added in zero time giving food a purpose beyond roleplay.
Atola Jul 12 @ 2:30pm 
it should be noted that the application of poisons does not have an animation...
Atola Jul 12 @ 2:14pm 
Because all effects are applied when a potion is clicked on I don't think this mod is an earthquaking change. It does give a slight nerf to alchemy which is needed. With just this mod alchemy becomes more focused on pre and post combat actions which is great - while still being situationaly useful in combat. Also combined with an Invis postion do not entirely rule out resetting your health using low quality potions. While adding some realizem to it.
1. Quaf Invis, (will turn invis immediatly) wait for one animation and then run somplace safe.
2. Quaf heals/stamina and other buffs follwed by second invis potion.
3. wait through animations while invis.
4. Enage in combat again.
ZΣΛNO Jan 9 @ 4:16pm 
Yeah, that fixed it. Thanks!
David Sid  [author] Jan 9 @ 3:12am 
@[SOOKY] ZΣΛNO: I haven't used either of those mods myself, but from the description "AE Animations" sounds like it might well conflict with mine (given that it also adds drinking animations). See whether the bug still occurs if you run the game with that mod disabled.
ZΣΛNO Jan 8 @ 11:47pm 
I have 'Better Vampires' and 'AE Animations' installed if they might conflict/bug?
David Sid  [author] Jan 8 @ 2:23am 
@[SOOKY] ZΣΛNO:

Do you have any other animation mods installed? If so, have you tried disabling them and seeing if there's still an issue with potion/beverage animations? (I know a user on Skyrim Nexus previously noted an incompatibility with "Realistic Needs", since it also animates non-potion drinks; that's why I added the "set AnimateBeverages to 0" option.)
ZΣΛNO Jan 7 @ 10:07pm 
I don't know what it is but, certain interactions delay for me, often when they relate to player animations like feeding. This mod is the most affected by this and it makes me unable to draw my weapons for a while, often need to reload.
Not saying it's this mod but if anybody had the same problem, any help?
light grimm17 Dec 14, 2013 @ 3:40am 
fine
LP Dec 7, 2013 @ 2:11pm 
Nice.
Axton Dragunov Nov 3, 2013 @ 10:24am 
this is an awsome mod
David Sid  [author] May 6, 2013 @ 7:15am 
This mod is now available on Skyrim Nexus at http://skyrim.nexusmods.com/mods/35572.
David Sid  [author] Apr 29, 2013 @ 6:23pm 
That's a fair point, Cream-of-Plenty. I do wish Steam Workshop would allow you to approve mod updates before installation and switch to previous versions if the updates cause problems.

Anyway, I'm gradually uploading my entire library to Skyrim Nexus now, so you should see this online there within a couple weeks.
Cream-of-Plenty Apr 29, 2013 @ 3:45pm 
Good stuff. Personally, I run so many mods that it's something of an art to get them working together. When a mod automatically updates via Workshop, it can often cause conflicts/problems that would not necessarily be present if I waited to manually update (after, say, compatability patches were pushed out). Also, there's the problem of certain authors (not you) getting upset over something and deliberately sabotaging their mod--something that isn't really any issue unless those mods are automatically updated. You can subscribe-unsubscribe to prevent this from happening, but then the whole point of the Workshop is defeated and, instead, it just adds an additional step to the process.

Great mod, though. I've been playing around with it for a few days and, for such a small thing, it's really a game-changer.
David Sid  [author] Apr 26, 2013 @ 4:59pm 
I've seen a few requests for Skyrim Nexus versions of my mods. I've created an account there and will probably get my mods uploaded within the next few days, but I'm curious: why do you consider Nexus a better repository for Skyrim mods?
Cream-of-Plenty Apr 26, 2013 @ 3:05pm 
Yeah, this is a great idea, but could you put this up on Nexus Mods? The Steam Workshop is honestly garbage for games like this.
Myrddin2008 Apr 24, 2013 @ 10:26pm 
Put it up on NexusMods!
David Sid  [author] Apr 20, 2013 @ 7:09am 
Update: Drinking no longer forces you out of the inventory, but rather queues animations to play when you return to normal gameplay.
Batroel Apr 19, 2013 @ 3:43pm 
it works perfect now, thx David!!
IhmeHihhuli ™ Apr 18, 2013 @ 11:59pm 
a video would be cool.
David Sid  [author] Apr 18, 2013 @ 7:51pm 
Summary of today's two updates:
- The mod no longer edits beverages directly, which should enable compatibility with other mods that alter food and drink effects.
- You can disable the animation for beverages with the console command "set AnimateBeverages to 0" and re-enable it with the console command "set AnimateBeverages to 1". For either setting, animations still play for potions.
Batroel Apr 18, 2013 @ 4:36pm 
yay,. then I hope you update it soon, thanks a lot :)
David Sid  [author] Apr 18, 2013 @ 4:10pm 
Batroel, I'm thinking I'll add a hidden option to this mod--something not enabled by default, but that you can enable or disable with a one-line console command. (If I make a separate mod, then updating becomes twice as much work!)
Batroel Apr 18, 2013 @ 3:57pm 
The mod which conflicts is "alcohol drunk effect" cause it has an animation when you drink any beverage too. The problem is the animation, the game doesn't crash but the animation doesnt work properly.
A potions-only mod would be cool :)
David Sid  [author] Apr 18, 2013 @ 3:15pm 
The mod doesn't require any DLC or SKSE, Batroel. And I don't mind adding a potions-only mod, but could you first describe what kind of problems you're having, and which mod you think is causing the conflict? I just want to make sure the issues will actually be fixed by a separate potions-only mod.
Batroel Apr 18, 2013 @ 1:07pm 
And btw, I'm having some problems with the animation for beverages cause I'm using alcohol drunk mod, can you add a mod for only potions?
Batroel Apr 18, 2013 @ 12:26pm 
Hi David,
this mod requires SKSE and any dlc's??
David Sid  [author] Apr 17, 2013 @ 1:53pm 
A little note on future expansion of this mod: I've considered adding eating animations, and it's not going to happen. The eating animations are too long, and there's no good keyword with which to identify food (VendorItemFood is inconsistently applied). Most significantly, the ability to eat food instantly really doesn't break anything. Beef Stew, Vegetable Soup, and Venison Stew are way overpowered in vanilla Skyrim, but the effect durations are long enough that an eating animation won't make any difference.
David Sid  [author] Apr 17, 2013 @ 1:30pm 
A new update is online: beverages now play the drinking animation, with the exception of quest items. No more binge drinking-fueled power attack rampages!
simpanb Apr 17, 2013 @ 11:38am 
That's great, the best mods come from inspiration within. The wanting to change something in the game.
David Sid  [author] Apr 17, 2013 @ 7:24am 
I appreciate the kind words, happy. I'm not too worried about subscriber count. I started modding Skyrim just to patch up my own game and because I love programming. Steam just made it easy enough to publish my work that I figured it couldn't hurt.
happy Apr 17, 2013 @ 5:35am 
GOT A NEW HOBBY, defending and rating up david sid s mods

funny how you ve got intelligent ideas and no one knows about them
i looked at your mods, they all seem t be well thought, aiming to make skyrim a bit more challenging and realistic, yet, you re best rated is 3 stars, read some posts, your modding seems clean, it s just that you ve got two subscribers

make a panty mod thats the way to glory!, or, to fit into the kind of mods you make, a "panties for skimpyarmors must be washed after battle mod"

sad isn t it?
simpanb Apr 16, 2013 @ 3:04am 
Nice!
David Sid  [author] Apr 13, 2013 @ 11:10pm 
I made a number of significant improvements today. Full details can be found in the change notes, but the most significant ones are:
1) Enemies are no longer reluctant to attack while you're drinking a potion.
2) Your HUD no longer disappears while you're drinking a potion.
3) You retain the ability to move and switch camera views while preparing to drink (i.e. sheathing your weapon or in mid-air).
RexJayden Apr 13, 2013 @ 2:46pm 
See if you can get your animation linked to AlterEgo's animation mod. Would definitely get you more subscribers quickly.
RexJayden Apr 13, 2013 @ 2:39pm 
Thanks for your modding efforts - - keep up the good work!
David Sid  [author] Apr 13, 2013 @ 2:38pm 
That's a good idea, RexJayden. No promises, but I may be able to get something like that online in the near future.
RexJayden Apr 12, 2013 @ 5:52pm 
Sounds like a novel idea and I am glad you brought this back to our attention. A quick little video would definitely help us to hit that green subscribe button. I like the look of all of your other mods too.