Ta gra została wybrana do dystrybucji dzięki Greenlight!

Społeczność wyraziła swoje zainteresowanie tą grą. Valve skontaktowało się z jej twórcami, aby sprawdzić możliwości publikacji ich dzieła na platformie Steam.

Z.O.H.R.N
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Komentarzy: 158
Dave Microwave 21 marca 2015 o 11:28 
As long as shrek remains, that is all that matters.
¡EvilBad¡  [autor] 21 marca 2015 o 9:58 
@Bellowing Frog: Will put him on the list :-) but the Donkey and Puss in Boots stay out.
Dave Microwave 28 lutego 2015 o 17:59 
This game needs Shrek.
¡EvilBad¡  [autor] 23 stycznia 2015 o 3:38 
@[vBc]macx, thanks!
Petter Prank 13 stycznia 2015 o 11:14 
Upvote
¡EvilBad¡  [autor] 4 sierpnia 2014 o 14:41 
@mel_mel_baby: Thanx! I'm working on it, even there was less progress. On the other hand I made some epileptic tests with the Oculus Rift and Rosetta Z. I hope to publish a separated VR-Zlug-watching scene soon, nausea included. I'm also working on the assets to pimp the drone, but it takes time, e.g. the hypnotrap . So long, be patient, please.
mel_mel_baby 27 lipca 2014 o 6:37 
this one should get up and work ...simply coz the game depth could be facinating.
I like the surface ...
¡EvilBad¡  [autor] 21 marca 2014 o 4:32 
Yeah, at the moment, there is closed season for the Giant Zlugs, population was going down, they need time to do this saucy, slimy zlug things, they should not be disturbed.
!3eleiÐiger 20 marca 2014 o 8:57 
Hmmm than better don´t wake the sleeping Dragon?
¡EvilBad¡  [autor] 19 marca 2014 o 13:55 
Hah! ... not dead, just sleeping! ;-)
!3eleiÐiger 18 marca 2014 o 9:28 
Seems to Dead to Vote Yes!
¡EvilBad¡  [autor] 12 października 2013 o 11:15 
Note on the model: Not finished yet, no coloring/detailed texturing yet.
¡EvilBad¡  [autor] 12 października 2013 o 11:13 
Watch out for some prototype Rosetta-Prime citizen : Rosetta Prime Cititzen [www.zohrn.com]
¡EvilBad¡  [autor] 30 sierpnia 2013 o 18:01 
@Sgt. Psycho: And the Tour of the Universe is a must! Perfect.
¡EvilBad¡  [autor] 30 sierpnia 2013 o 18:01 
@Sgt. Psycho: Hey Sgt., nice to hear from you. I've not released any new version since the end of April, so there is nothing new to see. From time to time I've to do some stuff, which allows me to pay the bills, but hopefully I'll soon fit into my new job, and I can focus on Z.O.H.R.N on my weekends. In the mean time I'll update you gents with some minor screenshots.
Psycho 29 sierpnia 2013 o 17:22 
Sorry, I've been meaning to get to that review. I'll do some more playtesting and get onto it. Hope you're enjoying Tour of the Universe and it gives you lots of inspiration for strange and weird alien freakiness in ZHORN.
Some Witty Remark 29 sierpnia 2013 o 11:24 
@¡EvilBad¡ Then I will gratefully buy this game
¡EvilBad¡  [autor] 26 sierpnia 2013 o 9:46 
@Some Witty Remark: Thanx for the feedback. I agree on that, there should be some more wildlife to fill up all the empty space. I already have some Fungus [www.zohrn.com] in the pipeline and I'll vary the style, size and behavior of the giant zlugs. But I think some other creepy, grumpy whatever are needed.
Some Witty Remark 25 sierpnia 2013 o 4:33 
I think this looks really cool! It reminds me of red faction! but personally I think there needs to be some more exiting aliens rather than just slugs.
Sapphire Storm 1 lipca 2013 o 15:06 
well, its a good start..?
¡EvilBad¡  [autor] 24 czerwca 2013 o 6:53 
@Razrien: Thanx! after a 'short' summer time break, I'll push the implementation forward and hope I'll keep the level of wierdness ;-)
Raz 23 czerwca 2013 o 22:17 
This looks wierd as hell.. but thats not a bad thing.
Not a game i'd be interested in, but I do wish you luck :D
Blaque X.x 14 czerwca 2013 o 6:35 
well, its seems so boring, =|, at least a music behind
MrBananaGrabb3r 10 czerwca 2013 o 7:32 
looks boring. can't believe someone could look at this and say "yeah, I'd pay money to play this."
kirinome 4 czerwca 2013 o 6:13 
I like the idea, and I hope this game becomes a huge Game.
¡EvilBad¡  [autor] 2 czerwca 2013 o 17:13 
@Rus 47: Sorry, that Z.O.H.R.N is not running on your machine. Thanx for your effort and passing me the configuration. I just opened a discussion thread for this issue and keep you up to date as soon as I know more.
ArzachTheGreat 2 czerwca 2013 o 11:45 
@¡EvilBad¡: I tried different resolutions, differen quality settings, tried switching off the fullscreen and clouds rendering. Nothing helped.
My hardware configuration is:
OS: Windows 7 32-bit
Videocard: GeForce GTS 250 1GB VRAM
Memory: 4GB DDR3
CPU: intel core i3 550
¡EvilBad¡  [autor] 2 czerwca 2013 o 10:17 
@Rus47: ... and switch off the rendering of the clouds in the setup, they are consuming a lot of hardware power.
¡EvilBad¡  [autor] 1 czerwca 2013 o 19:49 
@Rus47: Even on a fast machine it can take couple of seconds to load the field, on mine it's about 10. The 'Setup'-Button is at the very beginning of the game.
¡EvilBad¡  [autor] 1 czerwca 2013 o 19:47 
@Rus47 : What hardware configuration do you have? Your graphic card should have at least 1 GB. In the setup you can try to reduce the resolution and to pull down the quality slider to 'Fastest'. Let me know whether that helped, otherwise I'll try to find someone else who is also running a 32-bit system and will check whether he has the same problem.
ArzachTheGreat 1 czerwca 2013 o 19:14 
@¡EvilBad¡: Hi! The game works perfectly at the beginning in the terminal room, but when the I launch the drone, it just stops. It doesn't freeze, there is no error, no crash, it just doesn't load the field.
¡EvilBad¡  [autor] 1 czerwca 2013 o 17:41 
@Rus47: I just uploaded a 32-Version of Z.O.H.R.N to the official homepage, you find the download link here [www.zohrn.com]. Unfortunately I don't have a 32-bit system for testing. Please, drop me a note whether it works or not.
¡EvilBad¡  [autor] 1 czerwca 2013 o 15:27 
@Rus47: Hm, I thought it should work for both, but I'll check that and compile a version against 32-bit only. I'll drop a note here, when it's finished.
ArzachTheGreat 1 czerwca 2013 o 13:35 
Is there a 32-bit version of the demo? Because I get this error when I launch zohrn.exe
"This version of the file is not compatible with the version of Windows you're running. Check your computer's system information to see whether you need an x86 (32-bit) or an x64 (64-bit) version of the program"
¡EvilBad¡  [autor] 31 maja 2013 o 8:51 
@mountain_elf: Great! I'll put this image into my giant Zlug design folder and keep that in mind when creating the next skin ;-) Thanx!
The Wuggly Ump 30 maja 2013 o 6:52 
Cool, thanks for the detailed reply. I've upvoted the game, good luck.
¡EvilBad¡  [autor] 30 maja 2013 o 6:41 
@The Wuggly Ump : Not only shooting, it's all about roasting the giant Zlugs (Weapon Key 1, RMB). You need to fence them with the poles, and keep it mind the connection from one pole to another may not intersect the ground or the giant Zlug. There is also a maximum distance from one pole to another, if you exceed, the blue bar on the lower left side turns from blue to red. You have to set 5 poles to get the roasting started. You may also drive the Giant Zlugs with Thumpers (Weapon Key 2, RMB). Key C will drop an unfinished fence or a thumper, to pick it up again. Cheers! and keep it mind, it's still a Tech Demo, more to come.
The Wuggly Ump 30 maja 2013 o 5:42 
A game this visually interesting deserves some unique play mechanics, but I'll be damned if I can figure out what I'd be doing other than shooting stuff.
¡EvilBad¡  [autor] 20 maja 2013 o 15:38 
alexkidd86: Yes, and finally to fence and roast the giant Zlug to extract the Obsadon. The Albino Zliders (the white small things) will become more agile in a future version and I'll improve the defense of the giant Zlugs. The goal of the game is to gain many credits to buy out its brother who is in prison and sentenced to death. To complete this, the player has to pimp his drone (under development) and has to harvest on the most productive (hardest) fields. Read the description of the game to get a full idea of the story and what's the current state of the implementation.
bluemime86 19 maja 2013 o 12:23 
so all i do is fly around levitating and blowing up giant slugs? while shooting at these small white things? interesting
istareatthesun 15 maja 2013 o 6:51 
not often do I see something out here with this much vibe. like many others who have posted I have no idea what it is either, but I was still excited by the trailer and every image I saw, so...upvote...I hope it's good.
¡EvilBad¡  [autor] 13 maja 2013 o 8:22 
@mccaTachikoma : For the story you might read About [www.zohrn.com]. Consider, the game is under development, check out the Backlog [www.zohrn.com] for game play variation.

Nein 13 maja 2013 o 5:38 
sounds and looks like an alpha of tribes from 2000 with physiks for the "snale" stone things no story no variation, but why no mp this would be fun, for about 1 hour.
Krate 12 maja 2013 o 9:34 
I have no idea either. But whatever :P
LonePiper 12 maja 2013 o 5:44 
Wow, I have no idea what the hell this game is, but I still voted for it!
¡EvilBad¡  [autor] 11 maja 2013 o 12:00 
@Gauss: Well, just a guess ... but I think the reason might be, because nowadays you are one of the rare people who are used to operate a terminal and read the full description of the game ;-)
¡EvilBad¡  [autor] 11 maja 2013 o 6:29 
@RinoM: Thanx for the hint. Just watched some videos about A.I.M.. True, the free movement is very similar, even the A.I.M machine looks a bit more 'intelligent' than my working-donkey harvester drone ;-). Game looks cool, especially all the small outdoor stuff that bring live to the scenery, I'll keep that in mind, cause I'm working on such elements right now.
Gauss 11 maja 2013 o 4:41 
Hm i found the nerdish’-retro terminal much more interesting than the game itself, why is that?
RinoM 10 maja 2013 o 11:43 
interesting gameplay, similar to an old Russian game A.I.M.: Artificial Intelligence Machine =)