Το παιχνίδι έχει γίνει αποδεκτό από την κοινότητα!

Η κοινότητα έδειξε το ενδιαφέρον της για αυτό το παιχνίδι. Η Valve βρίσκεται σε διαπραγματεύσεις με το δημιουργό για την κυκλοφορία στο Steam.

Z.O.H.R.N
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158 σχόλια
Dave Microwave 21 Μαρ 2015 στις 11:28πμ 
As long as shrek remains, that is all that matters.
¡EvilBad¡  [Δημιουργός] 21 Μαρ 2015 στις 9:58πμ 
@Bellowing Frog: Will put him on the list :-) but the Donkey and Puss in Boots stay out.
Dave Microwave 28 Φεβ 2015 στις 5:59μμ 
This game needs Shrek.
¡EvilBad¡  [Δημιουργός] 23 Ιαν 2015 στις 3:38πμ 
@[vBc]macx, thanks!
macx 13 Ιαν 2015 στις 11:14πμ 
Upvote
¡EvilBad¡  [Δημιουργός] 4 Αυγ 2014 στις 2:41μμ 
@mel_mel_baby: Thanx! I'm working on it, even there was less progress. On the other hand I made some epileptic tests with the Oculus Rift and Rosetta Z. I hope to publish a separated VR-Zlug-watching scene soon, nausea included. I'm also working on the assets to pimp the drone, but it takes time, e.g. the hypnotrap . So long, be patient, please.
mel_mel_baby 27 Ιουλ 2014 στις 6:37πμ 
this one should get up and work ...simply coz the game depth could be facinating.
I like the surface ...
¡EvilBad¡  [Δημιουργός] 21 Μαρ 2014 στις 4:32πμ 
Yeah, at the moment, there is closed season for the Giant Zlugs, population was going down, they need time to do this saucy, slimy zlug things, they should not be disturbed.
!3eleiÐiger 20 Μαρ 2014 στις 8:57πμ 
Hmmm than better don´t wake the sleeping Dragon?
¡EvilBad¡  [Δημιουργός] 19 Μαρ 2014 στις 1:55μμ 
Hah! ... not dead, just sleeping! ;-)
!3eleiÐiger 18 Μαρ 2014 στις 9:28πμ 
Seems to Dead to Vote Yes!
¡EvilBad¡  [Δημιουργός] 12 Οκτ 2013 στις 11:15πμ 
Note on the model: Not finished yet, no coloring/detailed texturing yet.
¡EvilBad¡  [Δημιουργός] 12 Οκτ 2013 στις 11:13πμ 
Watch out for some prototype Rosetta-Prime citizen : Rosetta Prime Cititzen [www.zohrn.com]
¡EvilBad¡  [Δημιουργός] 30 Αυγ 2013 στις 6:01μμ 
@Sgt. Psycho: And the Tour of the Universe is a must! Perfect.
¡EvilBad¡  [Δημιουργός] 30 Αυγ 2013 στις 6:01μμ 
@Sgt. Psycho: Hey Sgt., nice to hear from you. I've not released any new version since the end of April, so there is nothing new to see. From time to time I've to do some stuff, which allows me to pay the bills, but hopefully I'll soon fit into my new job, and I can focus on Z.O.H.R.N on my weekends. In the mean time I'll update you gents with some minor screenshots.
Psycho 29 Αυγ 2013 στις 5:22μμ 
Sorry, I've been meaning to get to that review. I'll do some more playtesting and get onto it. Hope you're enjoying Tour of the Universe and it gives you lots of inspiration for strange and weird alien freakiness in ZHORN.
Some Witty Remark 29 Αυγ 2013 στις 11:24πμ 
@¡EvilBad¡ Then I will gratefully buy this game
¡EvilBad¡  [Δημιουργός] 26 Αυγ 2013 στις 9:46πμ 
@Some Witty Remark: Thanx for the feedback. I agree on that, there should be some more wildlife to fill up all the empty space. I already have some Fungus [www.zohrn.com] in the pipeline and I'll vary the style, size and behavior of the giant zlugs. But I think some other creepy, grumpy whatever are needed.
Some Witty Remark 25 Αυγ 2013 στις 4:33πμ 
I think this looks really cool! It reminds me of red faction! but personally I think there needs to be some more exiting aliens rather than just slugs.
Sapphire Storm 1 Ιουλ 2013 στις 3:06μμ 
well, its a good start..?
¡EvilBad¡  [Δημιουργός] 24 Ιουν 2013 στις 6:53πμ 
@Razrien: Thanx! after a 'short' summer time break, I'll push the implementation forward and hope I'll keep the level of wierdness ;-)
Razrien 23 Ιουν 2013 στις 10:17μμ 
This looks wierd as hell.. but thats not a bad thing.
Not a game i'd be interested in, but I do wish you luck :D
Blaque X.x 14 Ιουν 2013 στις 6:35πμ 
well, its seems so boring, =|, at least a music behind
MrBananaGrabb3r 10 Ιουν 2013 στις 7:32πμ 
looks boring. can't believe someone could look at this and say "yeah, I'd pay money to play this."
kirinome 4 Ιουν 2013 στις 6:13πμ 
I like the idea, and I hope this game becomes a huge Game.
¡EvilBad¡  [Δημιουργός] 2 Ιουν 2013 στις 5:13μμ 
@Rus 47: Sorry, that Z.O.H.R.N is not running on your machine. Thanx for your effort and passing me the configuration. I just opened a discussion thread for this issue and keep you up to date as soon as I know more.
ArzachTheGreat 2 Ιουν 2013 στις 11:45πμ 
@¡EvilBad¡: I tried different resolutions, differen quality settings, tried switching off the fullscreen and clouds rendering. Nothing helped.
My hardware configuration is:
OS: Windows 7 32-bit
Videocard: GeForce GTS 250 1GB VRAM
Memory: 4GB DDR3
CPU: intel core i3 550
¡EvilBad¡  [Δημιουργός] 2 Ιουν 2013 στις 10:17πμ 
@Rus47: ... and switch off the rendering of the clouds in the setup, they are consuming a lot of hardware power.
¡EvilBad¡  [Δημιουργός] 1 Ιουν 2013 στις 7:49μμ 
@Rus47: Even on a fast machine it can take couple of seconds to load the field, on mine it's about 10. The 'Setup'-Button is at the very beginning of the game.
¡EvilBad¡  [Δημιουργός] 1 Ιουν 2013 στις 7:47μμ 
@Rus47 : What hardware configuration do you have? Your graphic card should have at least 1 GB. In the setup you can try to reduce the resolution and to pull down the quality slider to 'Fastest'. Let me know whether that helped, otherwise I'll try to find someone else who is also running a 32-bit system and will check whether he has the same problem.
ArzachTheGreat 1 Ιουν 2013 στις 7:14μμ 
@¡EvilBad¡: Hi! The game works perfectly at the beginning in the terminal room, but when the I launch the drone, it just stops. It doesn't freeze, there is no error, no crash, it just doesn't load the field.
¡EvilBad¡  [Δημιουργός] 1 Ιουν 2013 στις 5:41μμ 
@Rus47: I just uploaded a 32-Version of Z.O.H.R.N to the official homepage, you find the download link here [www.zohrn.com]. Unfortunately I don't have a 32-bit system for testing. Please, drop me a note whether it works or not.
¡EvilBad¡  [Δημιουργός] 1 Ιουν 2013 στις 3:27μμ 
@Rus47: Hm, I thought it should work for both, but I'll check that and compile a version against 32-bit only. I'll drop a note here, when it's finished.
ArzachTheGreat 1 Ιουν 2013 στις 1:35μμ 
Is there a 32-bit version of the demo? Because I get this error when I launch zohrn.exe
"This version of the file is not compatible with the version of Windows you're running. Check your computer's system information to see whether you need an x86 (32-bit) or an x64 (64-bit) version of the program"
¡EvilBad¡  [Δημιουργός] 31 Μαϊ 2013 στις 8:51πμ 
@mountain_elf: Great! I'll put this image into my giant Zlug design folder and keep that in mind when creating the next skin ;-) Thanx!
mountain_elf 31 Μαϊ 2013 στις 1:49πμ 
The Wuggly Ump 30 Μαϊ 2013 στις 6:52πμ 
Cool, thanks for the detailed reply. I've upvoted the game, good luck.
¡EvilBad¡  [Δημιουργός] 30 Μαϊ 2013 στις 6:41πμ 
@The Wuggly Ump : Not only shooting, it's all about roasting the giant Zlugs (Weapon Key 1, RMB). You need to fence them with the poles, and keep it mind the connection from one pole to another may not intersect the ground or the giant Zlug. There is also a maximum distance from one pole to another, if you exceed, the blue bar on the lower left side turns from blue to red. You have to set 5 poles to get the roasting started. You may also drive the Giant Zlugs with Thumpers (Weapon Key 2, RMB). Key C will drop an unfinished fence or a thumper, to pick it up again. Cheers! and keep it mind, it's still a Tech Demo, more to come.
The Wuggly Ump 30 Μαϊ 2013 στις 5:42πμ 
A game this visually interesting deserves some unique play mechanics, but I'll be damned if I can figure out what I'd be doing other than shooting stuff.
¡EvilBad¡  [Δημιουργός] 20 Μαϊ 2013 στις 3:38μμ 
alexkidd86: Yes, and finally to fence and roast the giant Zlug to extract the Obsadon. The Albino Zliders (the white small things) will become more agile in a future version and I'll improve the defense of the giant Zlugs. The goal of the game is to gain many credits to buy out its brother who is in prison and sentenced to death. To complete this, the player has to pimp his drone (under development) and has to harvest on the most productive (hardest) fields. Read the description of the game to get a full idea of the story and what's the current state of the implementation.
bluemime86 19 Μαϊ 2013 στις 12:23μμ 
so all i do is fly around levitating and blowing up giant slugs? while shooting at these small white things? interesting
istareatthesun 15 Μαϊ 2013 στις 6:51πμ 
not often do I see something out here with this much vibe. like many others who have posted I have no idea what it is either, but I was still excited by the trailer and every image I saw, so...upvote...I hope it's good.
¡EvilBad¡  [Δημιουργός] 13 Μαϊ 2013 στις 8:22πμ 
@mccaTachikoma : For the story you might read About [www.zohrn.com]. Consider, the game is under development, check out the Backlog [www.zohrn.com] for game play variation.

Nein 13 Μαϊ 2013 στις 5:38πμ 
sounds and looks like an alpha of tribes from 2000 with physiks for the "snale" stone things no story no variation, but why no mp this would be fun, for about 1 hour.
Krate 12 Μαϊ 2013 στις 9:34πμ 
I have no idea either. But whatever :P
LonePiper 12 Μαϊ 2013 στις 5:44πμ 
Wow, I have no idea what the hell this game is, but I still voted for it!
¡EvilBad¡  [Δημιουργός] 11 Μαϊ 2013 στις 12:00μμ 
@Gauss: Well, just a guess ... but I think the reason might be, because nowadays you are one of the rare people who are used to operate a terminal and read the full description of the game ;-)
¡EvilBad¡  [Δημιουργός] 11 Μαϊ 2013 στις 6:29πμ 
@RinoM: Thanx for the hint. Just watched some videos about A.I.M.. True, the free movement is very similar, even the A.I.M machine looks a bit more 'intelligent' than my working-donkey harvester drone ;-). Game looks cool, especially all the small outdoor stuff that bring live to the scenery, I'll keep that in mind, cause I'm working on such elements right now.
Gauss 11 Μαϊ 2013 στις 4:41πμ 
Hm i found the nerdish’-retro terminal much more interesting than the game itself, why is that?
RinoM 10 Μαϊ 2013 στις 11:43πμ 
interesting gameplay, similar to an old Russian game A.I.M.: Artificial Intelligence Machine =)