The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Immersive Difficulty Levels: High King
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David Sid  [author] Nov 9, 2016 @ 2:34am 
@Micah: Skyrim mods aren't compiled at all, so the .esp file is all there is to it on my end as well.
Micah Nov 8, 2016 @ 10:51pm 
Thanks for the reply @david, I'm not sure I am passionate enough about Skyrim to port the mod, but I'll look into it. Is the original source code available anywhere? I think if I download the mod off of Nexus I might be able to unpack it, but I would prefer to start with the actual source if that is an option.
David Sid  [author] Nov 8, 2016 @ 7:25pm 
@Micah: Honestly, I haven't done anything with Skyrim in years. I assume the mod portal you're talking about is something related to the newly released edition. If you or someone else wants to port this or any of my other mods, feel free to do so. All I'd ask is credit as the original author in the new mod's description.
Micah Nov 4, 2016 @ 6:20pm 
Any plans on porting this to Skyrim SE in the new Bethesda mod portal?
David Sid  [author] Aug 9, 2015 @ 5:11am 
@Lampros: Glad to help. Enjoy!
Lampros Aug 9, 2015 @ 5:11am 
By the way, thanks for the potion animation link. I really like it.
Lampros Aug 9, 2015 @ 5:10am 
Ah, ok. I will give it a go with it when I start a new character then. 200 percent might be too high for a beginning character, so I might opt for the "Thane" version for the first go.

David Sid  [author] Aug 9, 2015 @ 5:09am 
@Lampros: The mod does still work. Just keep in mind that it doesn't affect already-existing enemies, so you'll see the greatest effect on a new character.
Lampros Aug 9, 2015 @ 4:23am 
Does this still work? Interesting premises. It might do the job when combined with a mod that increases enemy body count.
Santa Sei Feb 15, 2015 @ 5:48pm 
i thank you for trying to help me but i think you miss undertsand my point my point is that this mod does really make the game any harder it just makes combat take far far far longer then normal and it winds up boring rather then fun
David Sid  [author] Feb 15, 2015 @ 4:29pm 
@SH4D0W VULCAN: Spamming health potions, eh? ... There's a mod for that, you know.
Santa Sei Feb 15, 2015 @ 4:26pm 
this mod is boring as hell it just spawns tough as fuck bandits that take way to many hits to kill and combat devolves into back pedleing like a virgin at an orgy and spaming health potions
Weebtakuッ Jul 25, 2014 @ 10:26am 
who knows what race is high queen???
David Sid  [author] Jul 16, 2014 @ 2:23am 
@Michael Crabtree Graming: The mod can present some hefty challenges, but 5 deathlords in one room at level 10 is still pretty unusual. You may have come to an area with a high minimum level, which this mod of course multiplies.

For example, Valthume has a minimum level of 20, so with this mod even a 1st-level character could face a 40th-level challenge there. The Temple of Miraak is similarly brutal at low levels.
Nacho Fan Andy Cabbage Jul 15, 2014 @ 7:19pm 
I might come back to this mod later, but at level 10 running into a room of 5+ Draugr deathlords almost feels like the opposite of immersive and borders on the ridiculous. Purely as a challenge it's great though.
The guy in your closet Jun 17, 2014 @ 9:11pm 
Oh, this is not the mod, the picture of your mod and the one I was looking for are the same one, so, I thought this was it.
David Sid  [author] Jun 17, 2014 @ 7:13pm 
The mod itself is called "High King" to distinguish it from my other two (somewhat less challenging) difficulty mods, "Jarl" and "Thane." It doesn't add a new option to the in-game difficulty setting; instead, it works whenever the mod is enabled.

Does that answer your question, sschubby?
The guy in your closet Jun 17, 2014 @ 2:23pm 
The high king mod.
The guy in your closet Jun 17, 2014 @ 2:23pm 
Wait, is the the highking mod or is this more difficulties? I have been looking all over for it.
Doge Jun 1, 2014 @ 12:18am 
Doge Jun 1, 2014 @ 12:17am 
It does not work you are a bad mod maker (its impressive)
David Sid  [author] Dec 4, 2013 @ 6:54am 
@reiter.gregory: Are you just not noticing tougher enemies, or has it had some other unintended effect? In the former case, it can take a little while to really notice the difference in challenge (since the mod doesn't alter already-generated enemies, fixed-level enemies, or those that level up directly with the player).

(I haven't done any Skyrim modding for months, which is why this reply is so late. Still, if this doesn't address your issue, give me some more details and I'll try to figure out the issue.)
reiter.gregory Nov 2, 2013 @ 6:21pm 
I have the mod but for some reason it does not work. Any suggestions?
David Sid  [author] Apr 19, 2013 @ 7:50am 
I've added one more mod to the Immersive Difficulty Levels collection--not so much a new difficulty level as an upgrade for any of the existing levels. The Sheogorath mod makes the easiest enemies--the 33% spawns--instead spawn at 999%. Because of the way the lowest scaling factor is used, that means those enemies become completely random and unleveled. It's not for everyone, but for those who like a little madness in their otherwise orderly Skyrim, it may just hit the spot.
DarkSim Apr 18, 2013 @ 8:56pm 
This is good. I always love a challenge. I will go for it.
Thanks Sid.
Faved Subbed & Rated.
Shyuin Apr 15, 2013 @ 2:50pm 
yet another thing to add to my god mode killer modset, well done
David Sid  [author] Apr 13, 2013 @ 7:37am 
Thanks for your comment and positive rating!
happy Apr 13, 2013 @ 6:04am 
been playing on maximum difficulty for ages
funny how my followers are about 5 times better fighters than i am, funny how arrows always find my jugular

got tired of doing 21 damages and talking 200

not sure your mod is for me, for i got used to my nonscalling mod ans always wander around with 6 followers, but thanks to you i understand the difficulty level mechanics

your idea is good, it s perfect for most players , i rate you up, so this mod doesn t go unnoticed

fav it too, just in case
happy Apr 12, 2013 @ 9:38pm 
will try
Ticklefeather Apr 11, 2013 @ 9:49am 
What a wonderful idea!