Immersive Difficulty Levels: High King
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[TBC]KittenGaming Jul 25, 2014 @ 10:26am 
who knows what race is high queen???
David Sid  [author] Jul 16, 2014 @ 2:23am 
@Michael Crabtree Graming: The mod can present some hefty challenges, but 5 deathlords in one room at level 10 is still pretty unusual. You may have come to an area with a high minimum level, which this mod of course multiplies.

For example, Valthume has a minimum level of 20, so with this mod even a 1st-level character could face a 40th-level challenge there. The Temple of Miraak is similarly brutal at low levels.
Boobs in Fantasia Jul 15, 2014 @ 7:19pm 
I might come back to this mod later, but at level 10 running into a room of 5+ Draugr deathlords almost feels like the opposite of immersive and borders on the ridiculous. Purely as a challenge it's great though.
sschubby Jun 17, 2014 @ 9:11pm 
Oh, this is not the mod, the picture of your mod and the one I was looking for are the same one, so, I thought this was it.
David Sid  [author] Jun 17, 2014 @ 7:13pm 
The mod itself is called "High King" to distinguish it from my other two (somewhat less challenging) difficulty mods, "Jarl" and "Thane." It doesn't add a new option to the in-game difficulty setting; instead, it works whenever the mod is enabled.

Does that answer your question, sschubby?
sschubby Jun 17, 2014 @ 2:23pm 
The high king mod.
sschubby Jun 17, 2014 @ 2:23pm 
Wait, is the the highking mod or is this more difficulties? I have been looking all over for it.
jackson Jun 1, 2014 @ 12:18am 
jackson Jun 1, 2014 @ 12:17am 
It does not work you are a bad mod maker (its impressive)
David Sid  [author] Dec 4, 2013 @ 6:54am 
@reiter.gregory: Are you just not noticing tougher enemies, or has it had some other unintended effect? In the former case, it can take a little while to really notice the difference in challenge (since the mod doesn't alter already-generated enemies, fixed-level enemies, or those that level up directly with the player).

(I haven't done any Skyrim modding for months, which is why this reply is so late. Still, if this doesn't address your issue, give me some more details and I'll try to figure out the issue.)
reiter.gregory Nov 2, 2013 @ 6:21pm 
I have the mod but for some reason it does not work. Any suggestions?
David Sid  [author] Apr 19, 2013 @ 7:50am 
I've added one more mod to the Immersive Difficulty Levels collection--not so much a new difficulty level as an upgrade for any of the existing levels. The Sheogorath mod makes the easiest enemies--the 33% spawns--instead spawn at 999%. Because of the way the lowest scaling factor is used, that means those enemies become completely random and unleveled. It's not for everyone, but for those who like a little madness in their otherwise orderly Skyrim, it may just hit the spot.
DarkSim Apr 18, 2013 @ 8:56pm 
This is good. I always love a challenge. I will go for it.
Thanks Sid.
Faved Subbed & Rated.
Khaeldranis(LAMG) Apr 15, 2013 @ 2:50pm 
yet another thing to add to my god mode killer modset, well done
David Sid  [author] Apr 13, 2013 @ 7:37am 
Thanks for your comment and positive rating!
happy Apr 13, 2013 @ 6:04am 
been playing on maximum difficulty for ages
funny how my followers are about 5 times better fighters than i am, funny how arrows always find my jugular

got tired of doing 21 damages and talking 200

not sure your mod is for me, for i got used to my nonscalling mod ans always wander around with 6 followers, but thanks to you i understand the difficulty level mechanics

your idea is good, it s perfect for most players , i rate you up, so this mod doesn t go unnoticed

fav it too, just in case
happy Apr 12, 2013 @ 9:38pm 
will try
Ticklefeather Apr 11, 2013 @ 9:49am 
What a wonderful idea!