Immersive Difficulty Levels: Jarl
7 Yorum
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asasin20000 27 Tem 2014 @ 12:03am 
а что это за мод
David Sid  [yaratıcı] 4 Ara 2013 @ 6:45am 
SuperLotus97: I haven't tried it, but if that mod works as described, it would let you keep facing challenging enemies for a wider range of levels (i.e. past level 35, in the case of Jarl difficulty level).
SuperLotus97 6 Kas 2013 @ 6:13am 
@David Sid: Does that mean if we're playing at higher levels we'd also want to also install a mod like this:
which increases levels of enemies?
The Hills Have Pies 4 Haz 2013 @ 10:23am 
I totally agree with that article, but I wish they would take it one step further and make the enemies smarter and faster, and not tougher. I hate not being able to kill a lightly armored bandit, and him being able to kill me in one swing just because he's "higher leveled". I wish that he would just block more of my hits and have better timing or technique.
David Sid  [yaratıcı] 30 May 2013 @ 2:48am 
Those levels are the points at which you can encounter the highest-level enemies in the (vanilla) game--Ancient Dragons, non-named Dragon Priests, and the like. You meet those enemies at a lower level in High King difficulty than you do at Thane difficulty. After you encounter those enemies, your enemies can't scale up any more as your character level increases. Hence, the game generally gets easier from that point onward.

As to starting on Thane at level 40: you'll still see a difficulty increase. Mainly the easier spawns will generate significantly higher-level, but even the hardest spawns will be a little upgraded from vanilla. For example, you might for example encounter a Dragon Priest as a sarcophagus boss (level 60 on the leveled list) instead of a Draugr Death Overlord (level 50 on the leveled list).
rakeshshah 26 May 2013 @ 1:16pm 
Have a question. Why does this mod state that it would be less useful above level 35 yet the Thane mod says level 40? And why does the high king one say level 30? Surely the most difficult one should be good to higher levels? It doesnt make sense. I am level 40 and have just started using the thane one - is this pointless?
David Sid  [yaratıcı] 19 Nis 2013 @ 7:49am 
I've added one more mod to the Immersive Difficulty Levels collection--not so much a new difficulty level as an upgrade for any of the existing levels. The Sheogorath mod makes the easiest enemies--the 33% spawns--instead spawn at 999%. Because of the way the lowest scaling factor is used, that means those enemies become completely random and unleveled. It's not for everyone, but for those who like a little madness in their otherwise orderly Skyrim, it may just hit the spot.