Portal 2

### Portal 2

Cube Relations Part 1
42 Yorum
Petutski 20 Eyl @ 19:26
Four years later and this map still teaches some important characteristics of the franken cube. Thanks!
Zoraya  [yaratıcı] 18 Şub @ 9:05
Thank you jgaultney, my loyal portal fellow! :-)
jgaultney 18 Şub @ 8:55
That oversight has been corrected. :) Thumbs up!
mood3rd 30 Haz 2016 @ 13:01
Zoraya  [yaratıcı] 30 Haz 2016 @ 12:54
Ah yes, you´re right! I thought I had already changed that button to be timed, but obviously not.
Thanks!
mood3rd 30 Haz 2016 @ 12:44
very good :)
more creative. but still logical.
I liked the use of the franken, to get the cube.
but 1st attempt, it had trouble moving it & finaly moved around it.
2nd attempt. the franken moved the cube over the edge.
but toppled onto it's side, where the cube had been.
this trapped me / can't retrieve the franken / can't exit.
a respawn option, for the franken, would solve this.

good fun :)
Do Be Da Bu 12 Haz 2016 @ 1:19
very fan! but not always work!
Spaceminnow 4 Eyl 2015 @ 14:42
Good Franken cube idea. Made me smile alot :) I played it again to look for map balancing problems. I found some map balance problems with it. I know this map is years old. Don't worry about it :)
dire.fcs 18 Ağu 2015 @ 1:22
Funny frankie map, thumbs up!
Metzger Ben | GER 14 Şub 2015 @ 11:37
Zoraya  [yaratıcı] 19 Eki 2014 @ 13:31
Thank you jrd.vt. Yes you solved it as intended. I just liked the idea of the franken to see himself as an important part of the companion cubes (as mentioned in the description) insted of being a crippled turret. So he is thankful to help the cube fulfilling its job.
Chelliste 19 Eki 2014 @ 6:56
I thought I had solved it in an unintended away, positioning the crab-cube so that it would walk forward and push the other cube off the ledge before falling off himself. But I see from the comments that's how everyone did it. I have seen puzzles that relied on the crab-cube to make its slow meandering way from one place to another, but not to push another object. Well done.

I got stuck for awhile because I immediately placed a (non-walking) cube on the door button at first opportunity and neglected to use it for other tasks.
Zoraya  [yaratıcı] 5 Şub 2014 @ 12:42
Great, I´m glad to hear that. Thanks again for playing, mike_papa!
Petutski 5 Şub 2014 @ 12:14
Fabulous! What fun! The BEST! It took me 2 hours but I enjoyed every milisecond of it.
Zoraya  [yaratıcı] 23 Ara 2013 @ 12:41
Yeah! A better place for him than in "3 Floors" ;-)
Yavie 22 Ara 2013 @ 11:55
Awww I love my Franky (:
Hentai 26 May 2013 @ 12:40
It was one heck of a challenge getting the cube past the emancipation grid...
Phrendon 24 May 2013 @ 8:59
My Franky got his paw caught on the button in the middle room. Had a heck of a time breaking him free. It was just a freak thing I guess. It took 3 passes in the final room to get Franky to push the cube off the ledge. He snuck past 2 times!!
aCKJazz 22 May 2013 @ 15:32
It would have been nicer if you made the button with a timer. My franky got stuck behind the lazerscreen and I had to kill myself to do it again...
shieldsy 10 May 2013 @ 21:17
I should have read the description! Great fun!
Zoraya  [yaratıcı] 8 May 2013 @ 12:09
RealRaven2000 6 May 2013 @ 16:14
the frankencube can onlydo the first trick :-( it won't push the other cube down! what to do?
wildgoosespeeder 6 May 2013 @ 12:51
That is an interesting way to use a franken cube!
Zoraya  [yaratıcı] 20 Nis 2013 @ 13:35
Thank you for playing, johndaggett!
johndaggett 20 Nis 2013 @ 13:31
Excellent. Zoraya, I have enjoyed every one of your puzzles!
Asha Man 15 Nis 2013 @ 21:02
Great puzzle. I had a prob w the Franken cube as well. After he wouldn't come out of his shell I just destroyed him in the fizzler and got another one.
sparklefairy 9 Nis 2013 @ 8:46
Very good test. It's the first time a Frankencube has ever looked cute....
Innocentive 9 Nis 2013 @ 7:37
Good puzzles ... yet the frankenturret didn't want to move anymore after I got him into the last room. Couldn't reach the last cube :(
TBJ 9 Nis 2013 @ 7:04
Awesome! The Frankenturrets are underrated.
Gray_D 9 Nis 2013 @ 0:43
Great series of test chambers! I'm looking forward to play it!

Btw: I can't find number 7 in your workshop.
Jade BGE 8 Nis 2013 @ 19:13
Thank you. I really like this puzzle too, the frankens are stronger than I thought.
Zoraya  [yaratıcı] 8 Nis 2013 @ 15:28
Jade, Yes, it is! Try to align the franken cube close beside the light bridge, while standing with your back to the cube behind the laser field. Then carefully pass the franken cube without touching him and watch him making his job. Hope this will help.
Jade BGE 8 Nis 2013 @ 14:48
Hmm, I don't have what I need in order to view your video. just tell me this; is the franken supposed to knock the cube over the ledge above in the exit room? If so it did not work for me the two times I have played through the map.
Zoraya  [yaratıcı] 8 Nis 2013 @ 14:10
Jade, i suppose there could be two cases where this can happen. First if you put the franken cube on the button (as happened to duck), after that he is unable to move. The other case - i´m not sure, but maybe the franken cube was dropped in a low position whereby he fell on his back (and whereby he is unable to walk)? Try to hold him in a higher position when dropping. I made a video walkthrough: http://www.screencast.com/t/kLiuSsdQOGNq , i hope it can help you figure out what caused the problem. Thanks for playing and your support!
Zoraya  [yaratıcı] 8 Nis 2013 @ 14:09
@duck: Yes, but first he has to do his job and getting the other cube. Unfortunately he is unable to walk if he was put on the button. In this case you should destroy him at the fizzler to get a fresh one (as Jade mentioned)
Jade BGE 8 Nis 2013 @ 12:18
You just get a fresh franken duck. But still my franken has not helped me out with pushing (weakling), but I don't know if that is correct or if there is just inconsistency with regard to its ability to push. Zoraya, your thoughts?
duck 8 Nis 2013 @ 11:22
I assume Franky is supposed to push the last cube at the end? Unfortunately he doesn't move after I used him on the button in the second room. Great idea however, I am continually amazed by the ingenuity in your maps.
Zoraya  [yaratıcı] 8 Nis 2013 @ 10:36
Thank you, stormsend! I had a lot of fun building this map and i am glad you had fun playing it.
stormsend 7 Nis 2013 @ 7:07
Your maps are definitely getting better. Had a wonderful time on this one. Very well thought out. I'll bet you worked on it for quite a while. Frankie was a big help and I was pleasantly surprised to discover he could do those sort of things. Well I've played them all. Please make some more. Come see my shop when you take a break.
phew 6 Nis 2013 @ 19:38
Nice idea at the end, gj
BUG 6 Nis 2013 @ 17:21
That was F U N ! Nice job thank you.