Portal 2
Cube Relations Part 1
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39 Yorum
mood3rd 30 Haz 2016 @ 1:01pm 
your welcome
Zoraya  [yaratıcı] 30 Haz 2016 @ 12:54pm 
Ah yes, you´re right! I thought I had already changed that button to be timed, but obviously not.
mood3rd 30 Haz 2016 @ 12:44pm 
very good :)
more creative. but still logical.
I liked the use of the franken, to get the cube.
but 1st attempt, it had trouble moving it & finaly moved around it.
2nd attempt. the franken moved the cube over the edge.
but toppled onto it's side, where the cube had been.
this trapped me / can't retrieve the franken / can't exit.
a respawn option, for the franken, would solve this.

good fun :)
Do Be Da Bu 12 Haz 2016 @ 1:19am 
very fan! but not always work!
Spaceminnow 4 Eyl 2015 @ 2:42pm 
Good Franken cube idea. Made me smile alot :) I played it again to look for map balancing problems. I found some map balance problems with it. I know this map is years old. Don't worry about it :)
dire.fcs 18 Ağu 2015 @ 1:22am 
Funny frankie map, thumbs up!
Metzger Ben | GER 14 Şub 2015 @ 11:37am 
Zoraya  [yaratıcı] 19 Eki 2014 @ 1:31pm 
Thank you jrd.vt. Yes you solved it as intended. I just liked the idea of the franken to see himself as an important part of the companion cubes (as mentioned in the description) insted of being a crippled turret. So he is thankful to help the cube fulfilling its job.
Chelliste 19 Eki 2014 @ 6:56am 
I thought I had solved it in an unintended away, positioning the crab-cube so that it would walk forward and push the other cube off the ledge before falling off himself. But I see from the comments that's how everyone did it. I have seen puzzles that relied on the crab-cube to make its slow meandering way from one place to another, but not to push another object. Well done.

I got stuck for awhile because I immediately placed a (non-walking) cube on the door button at first opportunity and neglected to use it for other tasks.
Zoraya  [yaratıcı] 5 Şub 2014 @ 12:42pm 
Great, I´m glad to hear that. Thanks again for playing, mike_papa!
Petutski 5 Şub 2014 @ 12:14pm 
Fabulous! What fun! The BEST! It took me 2 hours but I enjoyed every milisecond of it.
Zoraya  [yaratıcı] 23 Ara 2013 @ 12:41pm 
Yeah! A better place for him than in "3 Floors" ;-)
Yavie 22 Ara 2013 @ 11:55am 
Awww I love my Franky (:
user.quote 26 May 2013 @ 12:40pm 
It was one heck of a challenge getting the cube past the emancipation grid...
Phrendon 24 May 2013 @ 8:59am 
My Franky got his paw caught on the button in the middle room. Had a heck of a time breaking him free. It was just a freak thing I guess. It took 3 passes in the final room to get Franky to push the cube off the ledge. He snuck past 2 times!!
aCKJazz 22 May 2013 @ 3:32pm 
It would have been nicer if you made the button with a timer. My franky got stuck behind the lazerscreen and I had to kill myself to do it again...
shieldsy 10 May 2013 @ 9:17pm 
I should have read the description! Great fun!
Zoraya  [yaratıcı] 8 May 2013 @ 12:09pm 
Hi RealRaven2000, please read my answer to Jade BGE on page 2 in the upper part, i hope this will help you.
RealRaven2000 6 May 2013 @ 4:14pm 
the frankencube can onlydo the first trick :-( it won't push the other cube down! what to do?
wildgoosespeeder 6 May 2013 @ 12:51pm 
That is an interesting way to use a franken cube!
Zoraya  [yaratıcı] 20 Nis 2013 @ 1:35pm 
Thank you for playing, johndaggett!
johndaggett 20 Nis 2013 @ 1:31pm 
Excellent. Zoraya, I have enjoyed every one of your puzzles!
Asha Man 15 Nis 2013 @ 9:02pm 
Great puzzle. I had a prob w the Franken cube as well. After he wouldn't come out of his shell I just destroyed him in the fizzler and got another one.
sparklefairy 9 Nis 2013 @ 8:46am 
Very good test. It's the first time a Frankencube has ever looked cute....
Innocentive 9 Nis 2013 @ 7:37am 
Good puzzles ... yet the frankenturret didn't want to move anymore after I got him into the last room. Couldn't reach the last cube :(
TBJ 9 Nis 2013 @ 7:04am 
Awesome! The Frankenturrets are underrated.
Gray_D 9 Nis 2013 @ 12:43am 
Great series of test chambers! I'm looking forward to play it!

Btw: I can't find number 7 in your workshop.
Jade BGE 8 Nis 2013 @ 7:13pm 
Thank you. I really like this puzzle too, the frankens are stronger than I thought.
Zoraya  [yaratıcı] 8 Nis 2013 @ 3:28pm 
Jade, Yes, it is! Try to align the franken cube close beside the light bridge, while standing with your back to the cube behind the laser field. Then carefully pass the franken cube without touching him and watch him making his job. Hope this will help.
Jade BGE 8 Nis 2013 @ 2:48pm 
Hmm, I don't have what I need in order to view your video. just tell me this; is the franken supposed to knock the cube over the ledge above in the exit room? If so it did not work for me the two times I have played through the map.
Zoraya  [yaratıcı] 8 Nis 2013 @ 2:10pm 
Jade, i suppose there could be two cases where this can happen. First if you put the franken cube on the button (as happened to duck), after that he is unable to move. The other case - i´m not sure, but maybe the franken cube was dropped in a low position whereby he fell on his back (and whereby he is unable to walk)? Try to hold him in a higher position when dropping. I made a video walkthrough: http://www.screencast.com/t/kLiuSsdQOGNq , i hope it can help you figure out what caused the problem. Thanks for playing and your support!
Zoraya  [yaratıcı] 8 Nis 2013 @ 2:09pm 
@duck: Yes, but first he has to do his job and getting the other cube. Unfortunately he is unable to walk if he was put on the button. In this case you should destroy him at the fizzler to get a fresh one (as Jade mentioned)
Jade BGE 8 Nis 2013 @ 12:18pm 
You just get a fresh franken duck. But still my franken has not helped me out with pushing (weakling), but I don't know if that is correct or if there is just inconsistency with regard to its ability to push. Zoraya, your thoughts?
duck 8 Nis 2013 @ 11:22am 
I assume Franky is supposed to push the last cube at the end? Unfortunately he doesn't move after I used him on the button in the second room. Great idea however, I am continually amazed by the ingenuity in your maps.
Zoraya  [yaratıcı] 8 Nis 2013 @ 10:36am 
Thank you, stormsend! I had a lot of fun building this map and i am glad you had fun playing it.
stormsend 7 Nis 2013 @ 7:07am 
Your maps are definitely getting better. Had a wonderful time on this one. Very well thought out. I'll bet you worked on it for quite a while. Frankie was a big help and I was pleasantly surprised to discover he could do those sort of things. Well I've played them all. Please make some more. Come see my shop when you take a break.
phew 6 Nis 2013 @ 7:38pm 
Nice idea at the end, gj
BUG 6 Nis 2013 @ 5:21pm 
That was F U N ! Nice job thank you.