Portal 2
Testing in the 20th Century
106 commentaires
Ludo 11 mai 2018 à 13h22 
I made the laser parts not using my portals to make the laser pass... I forgot I could use them xDD
https://steamcommunity.com/sharedfiles/filedetails/?id=1383497311
https://steamcommunity.com/sharedfiles/filedetails/?id=1383497311
Petutski 18 oct. 2014 à 19h03 
Excellent map with a nice variety of elements, logical and fun.
SeaprincessHNB 10 aout 2014 à 16h05 
Simple puzzles but entertaining. The environment is just gorgeous.
Major Problem 28 juil. 2014 à 19h22 
Nice level. I was out of practice and the last part with the laser took me a while.
stormsend 1 juin 2014 à 12h08 
Not a difficult one but you said it. I like the style. Looks great. As with your older maps, It was mostly a warm up for things to come. I did enjoy playing and I struggled a little on the relection gel. I have just one issue. This was the last map in your workshop. I know you have something in the works. Send it on soon. Thank you and I'll see ya round the workshop.
Quixotic_Hero 22 déc. 2013 à 18h18 
Nice layout, but some of the puzzles were a bit underwhelming. I thought maybe the simple puzzles were a buildup to a final room that incorporated all the elements, but that wasn't the case. The maze looked ominous, but ended up being a simple box fetch (why include sentries ?). Still, there's great promise in this layout, and I think your later maps have improved in difficulty. I look forward to seeing more from you.
Roler42 12 oct. 2013 à 13h56 
I gotta say this map left me with a sweet taste in my mouth, also gotta give you mad props for introducing a new mechanic to the gels with the "Reflection gel" definetely going to look at your other test chambers :)
RyanThoughtCriminal 1 oct. 2013 à 16h50 
Great map!! But the energy balls appear as a purple-black checkered 2-D square. But this was great!! I loved it!! :D
codewing 24 mai 2013 à 2h11 
cool map but a bit too easy. good idea with the labyrinth :)
Cogitation 7 mai 2013 à 12h29 
Very good map. There is an issue.

The Aerial Faith Gel that throws the player to catch the ball CAN throw the player high enough to bump into the ball dispenser, and stop the player's forward momentum. The player then becomes trapped, bouncing straight up-and-down under the dispenser.
Johannes-im-Dampf 4 mai 2013 à 8h02 
Nice but al little bit too straight forward
76561198035247285 3 mai 2013 à 17h40 
Nicely done maps and described very well in the "Description" section. It's not very often that reflec gel appears as a test element.
[DK]Eliasr 27 avr. 2013 à 5h39 
For some reason, mine simply loads the menu withouty menubuttons. Reinstall didn't work.
Spectro  [créateur] 15 avr. 2013 à 8h46 
Spectro  [créateur] 14 avr. 2013 à 18h02 
Sooooo close to posting my next test. It is going to be a lot harder.
Yè Oldè Soldier 14 avr. 2013 à 8h02 
How do you do it like that?
Cyborg 14 avr. 2013 à 0h11 
Nice job :) Congrats. You really nailed it this time :)
Check out my collection named Toxic tales. You'll like it :)
V.B. 14 avr. 2013 à 0h11 
The theme and the puzzle is great. The initial rooms was easy but the last one was challenging, I liked it. Thank's a lot for this map.
Zetha 13 avr. 2013 à 23h07 
Good fun
Shinebox 13 avr. 2013 à 21h21 
I love the theme of the test. Very good job!
MissLily 13 avr. 2013 à 15h43 
Easy but awesome! ^^
Tara Dikov 13 avr. 2013 à 14h43 
i love this map
Sly 13 avr. 2013 à 9h17 
The only word I can say is: Awesome !
7EDDY 13 avr. 2013 à 1h15 
Good concept, but puzzle is too easy
Dr. Worm 12 avr. 2013 à 21h24 
I'll be sure to check your new map when it's done, and by all means you can do more in Hammer than I can. My only aesthetic problem is that enclosed areas don't really work well with the old Aperture style.
SqueeBat 12 avr. 2013 à 21h03 
This test was pretty good. I liked the constant changing platforms quite a bit. Some of the rooms and spaces were a bit large with no need to be. Just keep space in mind in the future while map making. My only big fuss, is that the energy pellet was just showing up as a purple checkerboard. Those seem to be a big issue in a lot of maps that try and use them.
Spectro  [créateur] 12 avr. 2013 à 19h52 
Look at the last picture for the "correct" solution to the last test.
Spectro  [créateur] 12 avr. 2013 à 19h26 
This test is basically a demo for my future tests. I agree that is "stupid easy". The test I am working on right now is acually quite difficult, so be prepared. The only purpose of this test was to let users have a little fun with old style test elements without the worry of extreme difficulty. I have taken all your feedback into consideration. I am sorry for deleting your comment, it is just I was kind of frustrated at the time. No hard feelings (no pun intended).
Dr. Worm 12 avr. 2013 à 18h09 
I agree with freaky, for the most part (I think timing/reflex sections are fine when done right). Thing is, this map isn't just easy, it's stupid easy - straightforward portal placement, a maze that actually devolves into a hallway, and a couple sections taken straight out of the Portal 1 and Portal 2 campaigns (hell, the energy pellet puzzle is somehow *easier* here because of the limited portal placement). And Bayram, mazes are bad no matter how small or simple they are.
🍪 Anna 12 avr. 2013 à 16h42 
somejew; I do listen; don't worry.

I took the time to play through the map again and adress the issues I had with it. I hope it's helpful to watch: http://youtu.be/4IJepDBff2A

pcamill 12 avr. 2013 à 16h01 
A fun, enjoyable set of puzzles!
Bayram 12 avr. 2013 à 14h27 
Very easy, but decent fun, thumbs up! To "Lpfreaky90" : I agree in general about mazes, but this was a small, simple maze and the trigger to drop the cube and activate the fizzlers made it fit in. I did not find any missing indicators. The lighting was sufficient where it counted. I grabbed the sphere on the first try; your timing and reflexes must not be very good. I did not find any of the rooms to be too big. I agree with all your comments, but I would not apply them to this chamber. I can show you far worse examples of each defect. I hope you are OK with this.
Shadowsofink 12 avr. 2013 à 13h40 
Excellent map! Maze like and clever, I loved it.
Gu 12 avr. 2013 à 9h15 
Spectro  [créateur] 12 avr. 2013 à 7h08 
Lpfreaky90: Listen. Your last comment was just mean and sarcastic, so I removed it. This is my test, so I can decide what represents it. I have responded to you, as I would like to resolve this. I have looked at your tests and I see that you can use hammer. I can also use hammer. I just have never posted a hammer test, as I lack the time. You critisized me on taking two weeks; I am a student with a lot of work, so making time for test building was a sacrifice. You also critisized it on being too easy; did you read the description? You can give constructive feedback without the negativity.
🍪 Anna 11 avr. 2013 à 23h10 
Seriously? My comment got removed? Why because I wasn't enthousiastic?

There are a bunch of things I hate in PTI maps:
* Mazes
* Lack of indicators
* Bad lighting
* Mid air grabbing
* Rooms that are too big

Your map scores 3/5 on my annoyance list and the map is obviously made with the stylechanger seeing the exterior and the general layout. And you remove my comment?

Let me tell you why I hate the five points:
- Mazes are simple but frustrating. Just stick to one side and you'll always find the exit
- You want to see what does what. Else it becomes a guessing game.
- You want to be able to see where you can shoot portals and where not and element should be visible.
- It's a puzzle game, not a timing/reflexes game.
- You want puzzles to be compact, but not too cramped. Spending too much time on walking is annoying.

I really see no reason why you should remove this comment since it has valid feedback...
S.Spiff 11 avr. 2013 à 21h03 
Fantastic work! Great use of the Old Aperture set pieces. I did notice one problem: if you accidentally miss one of the elevators they will not come back down and you are stuck. This can be easy as they activate quickly when one foot is on them an you can slip off. I had this happen once.

The reflection gel is awesome I'd love to know how that was done.
Gu 11 avr. 2013 à 18h04 
Yeah somejew! tell us how did you make this reflection gel! PLZ
jaime beilter 11 avr. 2013 à 17h55 
Adhesion Gel! Why do I think this is a good idea for a test chamber? Well I thought it was a good idea due to the fact that the test creator added reflection gel, I think it's a good idea. You don't have to do it if you can't/don't want to.
Spectro  [créateur] 11 avr. 2013 à 16h41 
I am making another test right now with an old style theme. Just need to think of a few more test ideas.
Manu 11 avr. 2013 à 15h02 
Great map, i have never seen the erased reflection gel in the game. Please tell us how did you make this beautiful map!
Gu 11 avr. 2013 à 11h26 
hey somejew, tell me, how you made ​​a map like this? I mean, other than the normal test chambers that the game offers? is some texture to the game? and that gel? as you did? please I really really want to know..
Gu 11 avr. 2013 à 11h14 
somejew: Hey buddy, tomorrow i'll post the trailer for this map on youtube. Is getting awesome, really. =)
boomagoo 11 avr. 2013 à 10h48 
Ya same her ei want more
SayHi 11 avr. 2013 à 10h05 
Great! I want more!)
shark 11 avr. 2013 à 9h05 
Toke Me 3 Hours XD But at least were testing Let the science Begin
Elia 11 avr. 2013 à 7h42 
Awesome ! Thank you for this original map !
EliteHelgrind 10 avr. 2013 à 19h32 
Beautiful map!! Did not want it to end :D
The Inquisitor 10 avr. 2013 à 18h28 
thanks for the info off to the drawing board
Spectro  [créateur] 10 avr. 2013 à 17h36 
theinquisitor: Reflection gel can be used without the dropper.