Testing in the 20th Century
106 Comments
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Petutski Oct 18, 2014 @ 7:03pm 
Excellent map with a nice variety of elements, logical and fun.
Horse N. Buggy Aug 10, 2014 @ 4:05pm 
Simple puzzles but entertaining. The environment is just gorgeous.
Major Problem Jul 28, 2014 @ 7:22pm 
Nice level. I was out of practice and the last part with the laser took me a while.
stormsend Jun 1, 2014 @ 12:08pm 
Not a difficult one but you said it. I like the style. Looks great. As with your older maps, It was mostly a warm up for things to come. I did enjoy playing and I struggled a little on the relection gel. I have just one issue. This was the last map in your workshop. I know you have something in the works. Send it on soon. Thank you and I'll see ya round the workshop.
Quixotic_Hero Dec 22, 2013 @ 6:18pm 
Nice layout, but some of the puzzles were a bit underwhelming. I thought maybe the simple puzzles were a buildup to a final room that incorporated all the elements, but that wasn't the case. The maze looked ominous, but ended up being a simple box fetch (why include sentries ?). Still, there's great promise in this layout, and I think your later maps have improved in difficulty. I look forward to seeing more from you.
Roler42 Oct 12, 2013 @ 1:56pm 
I gotta say this map left me with a sweet taste in my mouth, also gotta give you mad props for introducing a new mechanic to the gels with the "Reflection gel" definetely going to look at your other test chambers :)
Blue Dream Oct 1, 2013 @ 4:50pm 
Great map!! But the energy balls appear as a purple-black checkered 2-D square. But this was great!! I loved it!! :D
codewing.de May 24, 2013 @ 2:11am 
cool map but a bit too easy. good idea with the labyrinth :)
Cogitation May 7, 2013 @ 12:29pm 
Very good map. There is an issue.

The Aerial Faith Gel that throws the player to catch the ball CAN throw the player high enough to bump into the ball dispenser, and stop the player's forward momentum. The player then becomes trapped, bouncing straight up-and-down under the dispenser.
Johannes-im-Dampf May 4, 2013 @ 8:02am 
Nice but al little bit too straight forward
Dr. Mike May 3, 2013 @ 5:40pm 
Nicely done maps and described very well in the "Description" section. It's not very often that reflec gel appears as a test element.
[DK]Eliasr Apr 27, 2013 @ 5:39am 
For some reason, mine simply loads the menu withouty menubuttons. Reinstall didn't work.
somejew  [author] Apr 15, 2013 @ 8:46am 
somejew  [author] Apr 14, 2013 @ 6:02pm 
Sooooo close to posting my next test. It is going to be a lot harder.
Yè Oldè Soldier Apr 14, 2013 @ 8:02am 
How do you do it like that?
Little Box Apr 14, 2013 @ 12:11am 
Nice job :) Congrats. You really nailed it this time :)
Check out my collection named Toxic tales. You'll like it :)
V.B. Apr 14, 2013 @ 12:11am 
The theme and the puzzle is great. The initial rooms was easy but the last one was challenging, I liked it. Thank's a lot for this map.
Zetha Apr 13, 2013 @ 11:07pm 
Good fun
SpitShine Tommy Apr 13, 2013 @ 9:21pm 
I love the theme of the test. Very good job!
MissLily Apr 13, 2013 @ 3:43pm 
Easy but awesome! ^^
FatBrendan Apr 13, 2013 @ 2:43pm 
i love this map
Martin Ptits fours Apr 13, 2013 @ 9:17am 
The only word I can say is: Awesome !
Teddy Apr 13, 2013 @ 1:15am 
Good concept, but puzzle is too easy
Homie G Slice™ Apr 12, 2013 @ 9:40pm 
This is an awesome map i loved it keep up the great work! :)
Dr. Worm Apr 12, 2013 @ 9:24pm 
I'll be sure to check your new map when it's done, and by all means you can do more in Hammer than I can. My only aesthetic problem is that enclosed areas don't really work well with the old Aperture style.
SqueeBat Apr 12, 2013 @ 9:03pm 
This test was pretty good. I liked the constant changing platforms quite a bit. Some of the rooms and spaces were a bit large with no need to be. Just keep space in mind in the future while map making. My only big fuss, is that the energy pellet was just showing up as a purple checkerboard. Those seem to be a big issue in a lot of maps that try and use them.
somejew  [author] Apr 12, 2013 @ 7:52pm 
Look at the last picture for the "correct" solution to the last test.
somejew  [author] Apr 12, 2013 @ 7:26pm 
This test is basically a demo for my future tests. I agree that is "stupid easy". The test I am working on right now is acually quite difficult, so be prepared. The only purpose of this test was to let users have a little fun with old style test elements without the worry of extreme difficulty. I have taken all your feedback into consideration. I am sorry for deleting your comment, it is just I was kind of frustrated at the time. No hard feelings (no pun intended).
Dr. Worm Apr 12, 2013 @ 6:09pm 
I agree with freaky, for the most part (I think timing/reflex sections are fine when done right). Thing is, this map isn't just easy, it's stupid easy - straightforward portal placement, a maze that actually devolves into a hallway, and a couple sections taken straight out of the Portal 1 and Portal 2 campaigns (hell, the energy pellet puzzle is somehow *easier* here because of the limited portal placement). And Bayram, mazes are bad no matter how small or simple they are.
[Ps:Mel] Lpfreaky90 Apr 12, 2013 @ 4:42pm 
somejew; I do listen; don't worry.

I took the time to play through the map again and adress the issues I had with it. I hope it's helpful to watch: http://youtu.be/4IJepDBff2A

pcamill Apr 12, 2013 @ 4:01pm 
A fun, enjoyable set of puzzles!
Bayram Apr 12, 2013 @ 2:27pm 
Very easy, but decent fun, thumbs up! To "Lpfreaky90" : I agree in general about mazes, but this was a small, simple maze and the trigger to drop the cube and activate the fizzlers made it fit in. I did not find any missing indicators. The lighting was sufficient where it counted. I grabbed the sphere on the first try; your timing and reflexes must not be very good. I did not find any of the rooms to be too big. I agree with all your comments, but I would not apply them to this chamber. I can show you far worse examples of each defect. I hope you are OK with this.
Resolute Apr 12, 2013 @ 1:40pm 
Excellent map! Maze like and clever, I loved it.
Gus Apr 12, 2013 @ 9:15am 
somejew  [author] Apr 12, 2013 @ 7:08am 
Lpfreaky90: Listen. Your last comment was just mean and sarcastic, so I removed it. This is my test, so I can decide what represents it. I have responded to you, as I would like to resolve this. I have looked at your tests and I see that you can use hammer. I can also use hammer. I just have never posted a hammer test, as I lack the time. You critisized me on taking two weeks; I am a student with a lot of work, so making time for test building was a sacrifice. You also critisized it on being too easy; did you read the description? You can give constructive feedback without the negativity.
[Ps:Mel] Lpfreaky90 Apr 11, 2013 @ 11:10pm 
Seriously? My comment got removed? Why because I wasn't enthousiastic?

There are a bunch of things I hate in PTI maps:
* Mazes
* Lack of indicators
* Bad lighting
* Mid air grabbing
* Rooms that are too big

Your map scores 3/5 on my annoyance list and the map is obviously made with the stylechanger seeing the exterior and the general layout. And you remove my comment?

Let me tell you why I hate the five points:
- Mazes are simple but frustrating. Just stick to one side and you'll always find the exit
- You want to see what does what. Else it becomes a guessing game.
- You want to be able to see where you can shoot portals and where not and element should be visible.
- It's a puzzle game, not a timing/reflexes game.
- You want puzzles to be compact, but not too cramped. Spending too much time on walking is annoying.

I really see no reason why you should remove this comment since it has valid feedback...
S.Spiff Apr 11, 2013 @ 9:03pm 
Fantastic work! Great use of the Old Aperture set pieces. I did notice one problem: if you accidentally miss one of the elevators they will not come back down and you are stuck. This can be easy as they activate quickly when one foot is on them an you can slip off. I had this happen once.

The reflection gel is awesome I'd love to know how that was done.
Gus Apr 11, 2013 @ 6:04pm 
Yeah somejew! tell us how did you make this reflection gel! PLZ
Civilian Tree Apr 11, 2013 @ 5:55pm 
Adhesion Gel! Why do I think this is a good idea for a test chamber? Well I thought it was a good idea due to the fact that the test creator added reflection gel, I think it's a good idea. You don't have to do it if you can't/don't want to.
somejew  [author] Apr 11, 2013 @ 4:41pm 
I am making another test right now with an old style theme. Just need to think of a few more test ideas.
Manu Apr 11, 2013 @ 3:02pm 
Great map, i have never seen the erased reflection gel in the game. Please tell us how did you make this beautiful map!
Gus Apr 11, 2013 @ 11:26am 
hey somejew, tell me, how you made ​​a map like this? I mean, other than the normal test chambers that the game offers? is some texture to the game? and that gel? as you did? please I really really want to know..
Gus Apr 11, 2013 @ 11:14am 
somejew: Hey buddy, tomorrow i'll post the trailer for this map on youtube. Is getting awesome, really. =)
boomagoo Apr 11, 2013 @ 10:48am 
Ya same her ei want more
Law1ess Apr 11, 2013 @ 10:05am 
Great! I want more!)
[Dub8] RaidShark Apr 11, 2013 @ 9:05am 
Toke Me 3 Hours XD But at least were testing Let the science Begin
Elia Apr 11, 2013 @ 7:42am 
Awesome ! Thank you for this original map !
EliteHelgrind Apr 10, 2013 @ 7:32pm 
Beautiful map!! Did not want it to end :D
The Inquisitor Apr 10, 2013 @ 6:28pm 
thanks for the info off to the drawing board
somejew  [author] Apr 10, 2013 @ 5:36pm 
theinquisitor: Reflection gel can be used without the dropper.