You Sha'n't be Beheaded! You Are All Pardoned Version
34 kommentarer
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GeneralTaco 28 jul @ 6:20pm 
Yeah, I understand, I just think it's pretty pointless for someone to want. It's not like decapitations are even that common.

Cool, thanks.

(I'd like to point out that i'm not bashing your mod or anything, I just think that people who want it for their kids are kinda dumb)
JKalenad  [skapare] 28 jul @ 6:14pm 
This mod exists because someone requested it. That's all the defense I need to give.

As for a mod that does nothing BUT decapitate, there is a mod that does that. Dance of Death. It also adds new killmoves.
GeneralTaco 28 jul @ 6:09pm 
Just my opinion. Props to you though for giving people a choice.
GeneralTaco 28 jul @ 6:07pm 
I still don't understand why this mod exists. The entire game is gruesome, bloody, violent, etc. Trying to make skyrim kid friendly is like trying to make sewage taste good by adding syrup.

If you're playing skyrim with your kid, you obviously don't care (or are too stupid not to) that you are playing a violent/bloody game. If you don't want your kid to see this stuff, play a more kid friendly game. And really, if your kid is old/mature enough to actually play a videogame like skyrim, they are old enough to see a virtual decapitation. Just saying.
GeneralTaco 28 jul @ 6:01pm 
Fascist Lion YES! That'd be awesome
Mr.Chicken 22 jul @ 2:01pm 
id like a mod in which you only decapitate people can you do that?
=[DSG]= Lan Can't Aim 28 jun @ 8:31am 
Thanks and good work. LIKED, SON!
Sister Jack 23 jun @ 6:37pm 
Kids should be exposed to beheadings early in life to get them ready to enter the work force.
meomwt 20 mar @ 1:57am 
Hi, I've run through a good few fights and so far no beheadings from any character. Nice one, thanks!
meomwt 17 mar @ 11:05am 
thanks JK! I'll try it out now.
JKalenad  [skapare] 16 mar @ 8:10pm 
Okay, I've updated it to disable the killmoves that cause decapitation. Hopefully that'll work. If not, I missed one.
JKalenad  [skapare] 16 mar @ 7:24am 
Well said!
I think it'll be possible to remove the decapitation effect from Devastating Blow. I'll look into that and update the mod.
meomwt 16 mar @ 4:57am 
Irish Duck, I took the Devestating Blow skill without realising how icky the beheadings are. I guess it's just a matter of personal preference, many would have no problem with them. It's a bit naughty, but sometimes my kids watch me while I have a quick blast on skyrim, they like to see the game and it's a great frustration buster. But none of us likes to see the beheadings, they're a little too real (well done to the skyrim art team!)

So I'm really glad of a mod like this.

JK - I think the problem I'm having getting the mod to work completely is because of the skill "Devestating Blow". I'm going to master 2 handed then redo that skill tree missing out devestating blow & hopefully that will sort it out. Thanks.
Irish Duck 15 mar @ 10:53pm 
Ok but just saying, to me, in a sword or axe or whatever fight I wouldn't say you always "choose" to decapitate the person half the time, it's probably the adrenaline when in the fight that you would go for any opening you get...
JKalenad  [skapare] 15 mar @ 10:13pm 
Well, nothing's forcing you to download it. There is a demand for the mod, however small.
Maybe most people don't care about decapitation, but I know that some don't like it, and still want the benefits the Savage Strike and Devastating Blow perks give.

Plus, there's a role-playing aspect. Perhaps someone wants to play a character who doesn't decapitate their enemies. The point of the mod is to let some players customize their experience, not to make a statement.
Irish Duck 15 mar @ 9:44pm 
But... Why? It so gratifying when you kill someone just BARELY and his head goes flying off in the distance, while you sit and laugh after downing 6 potions, am I the only one who thinks this way? No offense to the author but... This mod kind of gets rid of realism. I mean you don't think back then people could be decapitated? Did they have necks of steel or something? Sorry *Dislike*
meomwt 15 mar @ 6:36am 
thanks, I had it second to last in load order & my player character was still lopping off noggins. I'll try your suggestion. I have both of your mods on & one or other of them seems to have stopped npc's beheading though, which is great! Thanks for the mod.
JKalenad  [skapare] 13 mar @ 2:56pm 
It should. Make sure it's as low as possible in your load order, and that it's not being merged somehow. I'll update the description with an alternative option, though.
meomwt 13 mar @ 6:33am 
Hi, does this mod remove decapitation for player characters too? My character is still chopping heads off and it would be lovely to have something to stop this happening. Thanks.
JKalenad  [skapare] 20 aug, 2013 @ 3:30pm 
Oh, I will, Trent. Thanks!
Trent 20 aug, 2013 @ 2:03pm 
Thanks for this. I too think its unnecessary for it to be in a perk. Please keep it available :)
TheMankey 5 aug, 2013 @ 5:05am 
Haha, a fine mod.. but i am a violent person.. haha, maybe if i ever have children play it this would be an excellent mod
CCZKnight 11 apr, 2013 @ 1:28pm 
respect
JKalenad  [skapare] 10 apr, 2013 @ 4:50pm 
Oh, no, I'm not saying you do, or that decapitation is a bad thing. This mod is just for the folks who might have trouble seeing that sort of thing, that's all.
That and to reference Alice in Wonderland for no good reason.
Irish Duck 10 apr, 2013 @ 4:32pm 
no (same here)
CCZKnight 10 apr, 2013 @ 3:24pm 
Oh. I happen to like cutting peoples heads off, and then watching them roll down hills. Do I have a problem?
JKalenad  [skapare] 10 apr, 2013 @ 10:31am 
Well, CCZKnight, the mod changes the global value "DecapitationChance" to zero, stopping the Devastating Blow and Savage Strike perks from slicing off heads. Basically, neither you or your enemies will ever lose their heads.
CCZKnight 9 apr, 2013 @ 7:23pm 
whats it do?
ergalinsky 9 apr, 2013 @ 12:50pm 
all people saying "Get your Free Elder Scrolls Online Beta Keys" are trying to take over
your computer do not follow the link and never download the "BETA KEY GENERATOR"
Irish Duck 7 apr, 2013 @ 12:15pm 
I don't like it I love decaping people
JKalenad  [skapare] 6 apr, 2013 @ 2:41pm 
Awesome! Thanks! That was partially my reasoning for making and releasing this, too.
[KNoSC] DerAlleinTiger 6 apr, 2013 @ 2:28pm 
Nice! I always hated the fact that decapitation was linked in with the bonus damage on power attacks. I generally play as a good character, so decapitating every living thing that comes around just seemed sort of... brutish... But then I also wanted the bonus on power attack damage. I guess I wouldn't mind it so much if it happened less frequently. Regardless, well done. I'll certainly be subscribing. It's a minor change, but it's a change nonetheless.
JKalenad  [skapare] 6 apr, 2013 @ 2:25pm 
It should, yes. It changes the global decapitation chance value to zero.
[KNoSC] DerAlleinTiger 6 apr, 2013 @ 2:18pm 
So this basically makes it so that the decapitation finishing moves don't occur?