You Sha'n't be Beheaded! You Are All Pardoned Version
28 opmerkingen
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Thanks and good work. LIKED, SON!
Sister Jack 23 jun om 6:37nm 
Kids should be exposed to beheadings early in life to get them ready to enter the work force.
meomwt 20 mrt om 1:57vm 
Hi, I've run through a good few fights and so far no beheadings from any character. Nice one, thanks!
meomwt 17 mrt om 11:05vm 
thanks JK! I'll try it out now.
JKalenad  [auteur] 16 mrt om 8:10nm 
Okay, I've updated it to disable the killmoves that cause decapitation. Hopefully that'll work. If not, I missed one.
JKalenad  [auteur] 16 mrt om 7:24vm 
Well said!
I think it'll be possible to remove the decapitation effect from Devastating Blow. I'll look into that and update the mod.
meomwt 16 mrt om 4:57vm 
Irish Duck, I took the Devestating Blow skill without realising how icky the beheadings are. I guess it's just a matter of personal preference, many would have no problem with them. It's a bit naughty, but sometimes my kids watch me while I have a quick blast on skyrim, they like to see the game and it's a great frustration buster. But none of us likes to see the beheadings, they're a little too real (well done to the skyrim art team!)

So I'm really glad of a mod like this.

JK - I think the problem I'm having getting the mod to work completely is because of the skill "Devestating Blow". I'm going to master 2 handed then redo that skill tree missing out devestating blow & hopefully that will sort it out. Thanks.
(382)Irish Duck 15 mrt om 10:53nm 
Ok but just saying, to me, in a sword or axe or whatever fight I wouldn't say you always "choose" to decapitate the person half the time, it's probably the adrenaline when in the fight that you would go for any opening you get...
JKalenad  [auteur] 15 mrt om 10:13nm 
Well, nothing's forcing you to download it. There is a demand for the mod, however small.
Maybe most people don't care about decapitation, but I know that some don't like it, and still want the benefits the Savage Strike and Devastating Blow perks give.

Plus, there's a role-playing aspect. Perhaps someone wants to play a character who doesn't decapitate their enemies. The point of the mod is to let some players customize their experience, not to make a statement.
(382)Irish Duck 15 mrt om 9:44nm 
But... Why? It so gratifying when you kill someone just BARELY and his head goes flying off in the distance, while you sit and laugh after downing 6 potions, am I the only one who thinks this way? No offense to the author but... This mod kind of gets rid of realism. I mean you don't think back then people could be decapitated? Did they have necks of steel or something? Sorry *Dislike*
meomwt 15 mrt om 6:36vm 
thanks, I had it second to last in load order & my player character was still lopping off noggins. I'll try your suggestion. I have both of your mods on & one or other of them seems to have stopped npc's beheading though, which is great! Thanks for the mod.
JKalenad  [auteur] 13 mrt om 2:56nm 
It should. Make sure it's as low as possible in your load order, and that it's not being merged somehow. I'll update the description with an alternative option, though.
meomwt 13 mrt om 6:33vm 
Hi, does this mod remove decapitation for player characters too? My character is still chopping heads off and it would be lovely to have something to stop this happening. Thanks.
JKalenad  [auteur] 20 aug 2013 om 3:30nm 
Oh, I will, Trent. Thanks!
Trent 20 aug 2013 om 2:03nm 
Thanks for this. I too think its unnecessary for it to be in a perk. Please keep it available :)
TheMankey 5 aug 2013 om 5:05vm 
Haha, a fine mod.. but i am a violent person.. haha, maybe if i ever have children play it this would be an excellent mod
CCZKnight 11 apr 2013 om 1:28nm 
respect
JKalenad  [auteur] 10 apr 2013 om 4:50nm 
Oh, no, I'm not saying you do, or that decapitation is a bad thing. This mod is just for the folks who might have trouble seeing that sort of thing, that's all.
That and to reference Alice in Wonderland for no good reason.
(382)Irish Duck 10 apr 2013 om 4:32nm 
no (same here)
CCZKnight 10 apr 2013 om 3:24nm 
Oh. I happen to like cutting peoples heads off, and then watching them roll down hills. Do I have a problem?
JKalenad  [auteur] 10 apr 2013 om 10:31vm 
Well, CCZKnight, the mod changes the global value "DecapitationChance" to zero, stopping the Devastating Blow and Savage Strike perks from slicing off heads. Basically, neither you or your enemies will ever lose their heads.
CCZKnight 9 apr 2013 om 7:23nm 
whats it do?
ergalinsky 9 apr 2013 om 12:50nm 
all people saying "Get your Free Elder Scrolls Online Beta Keys" are trying to take over
your computer do not follow the link and never download the "BETA KEY GENERATOR"
(382)Irish Duck 7 apr 2013 om 12:15nm 
I don't like it I love decaping people
JKalenad  [auteur] 6 apr 2013 om 2:41nm 
Awesome! Thanks! That was partially my reasoning for making and releasing this, too.
[KNoSC] DerAlleinTiger 6 apr 2013 om 2:28nm 
Nice! I always hated the fact that decapitation was linked in with the bonus damage on power attacks. I generally play as a good character, so decapitating every living thing that comes around just seemed sort of... brutish... But then I also wanted the bonus on power attack damage. I guess I wouldn't mind it so much if it happened less frequently. Regardless, well done. I'll certainly be subscribing. It's a minor change, but it's a change nonetheless.
JKalenad  [auteur] 6 apr 2013 om 2:25nm 
It should, yes. It changes the global decapitation chance value to zero.
[KNoSC] DerAlleinTiger 6 apr 2013 om 2:18nm 
So this basically makes it so that the decapitation finishing moves don't occur?