Falkreath Expansion
183 opmerkingen
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Yrahcaz 21 apr om 3:19nm 
Warning; This mod has 400 ITM's 262 UDR's and 16 Deleted Navmesh records.
This will not show up in BOSS or LOOT, but I did manual cleaning and this came up.

On a side note I've been using this mod forever and personally love it and my game has been pretty stable. This is just a warning for anyone else looking at this that they should clean it themselves as this mod is very dead.
copley28 11 mrt om 6:21vm 
the good people of the city have issued a decree of hostility toward the mod author, for contamination of the watertable and the current disease outbreaks.... a fine of 250,000 gold is to be beaten from their person on sight, or looted from them if necessary....
Yrahcaz 7 mrt om 6:17vm 
Love this mod, been using it forever. It's so close to being finished too, everything looks great. Only thing that really needs to be added are just random npcs that sit outside the Vixen Tap at the tables, and about 5-10 npcs that wander around Blackrock outside and use the outside bar. I may end up adding random npcs myself later, but this is a great mod. Just a shame that it hasn't been updated in two years :(
Thundercracker 5 mrt om 4:25nm 
When will this be finished? Such a superb mod, so much potential.....
loxoceles 21 jan om 9:07vm 
Goodo. My Falkreath is littered with bodies. The blacksmith, farmer and wife, Narti, trader and others. All dragon killed. Be good to have some new folks around.
Aranha 30 nov 2013 om 2:43vm 
that goblins ????
Pheel 27 nov 2013 om 12:58nm 
not only does this make my favorite small town bigger, it also fixes the the problem with falkreath's graveyard, making it more believable when the NPC's say it's the most legendary one in skyrim!
bugs1025 30 aug 2013 om 9:23vm 
This is really a top notch mod that addresses a problem with Skyrim. There arn't enough big cities and not enough NPCs. This mod helps this issue and adds to the city I thought was the most over looked.this is a must for Skyrim!
Eliza Douchecanoe 8 jul 2013 om 9:51nm 
Right on man, well thanks a lot for your continued support on your mod. Hope I can implement it someday when I have a better computer. Rated and favorited.
AR15freedom1  [auteur] 8 jul 2013 om 9:38nm 
Two things here. Either you didn't have the correct object selected (and deleted something else) or you have to save and reload to see the changes. You can also type "disable" to immediately force the object to disappear (but it will still be loaded in your game.)
Eliza Douchecanoe 8 jul 2013 om 9:15nm 
Yep I deleted it and it helped, so now im at the part where I still have torches floating in the air... I tried the markfordelete tips you have here, in the console, but couldnt get them to be removed, any chance you can shed more light on this process? Thank you for all of your fairly swift responses.
AR15freedom1  [auteur] 8 jul 2013 om 11:38vm 
That's rather confusing because I've never hear of someone disabling a mod yet having everything still showing. Obviously markfordelete would not be helpful in that situation, as it would take hours to delete everything one-at-a-time. Have you tried deleting the .esp from your data folder?
Eliza Douchecanoe 8 jul 2013 om 5:45vm 
Also i've tried lowering the graphics completely and it's still running rough/crashing, even though I've been able to run at High settings just fine in the past. Im assuming its a conflicting mod, but it's bothering me that I cant undo your changes, even as nice as they are.
Eliza Douchecanoe 8 jul 2013 om 5:44vm 
Well i've enabled it again and ran stress tests, still getting crashes. How exactly can I use markfordelete to just reset falkreath back to vanilla falkreath? Will markfordelete only deletes specific doodads or everything you've changed with your mod? Disabling the mod still shows all the changes that you made. How can I revert it?
AR15freedom1  [auteur] 6 jul 2013 om 8:24nm 
@Reese Witheredpoon
It may not help with ctd (not sure why it would do that after disabling) but markfordelete will completely eliminate the object from that save game (obviously be careful to have the correct item selected, because once it's gone, it's gone)
Eliza Douchecanoe 6 jul 2013 om 6:15nm 
So I really liked your mod, but I've stopped using it due to crashes, yet I am still seeing your additional buildings in the game... How can I stop this? I'm still getting crashes in the falkreath/blackrock areas even though the mod isn't activated... Does your tips to "disable" or "markfordelete" work with my problem?
AR15freedom1  [auteur] 20 jun 2013 om 4:41nm 
@Sku11M0nkey
Thank you for the info. I used it to clean my other mod, Whiterun Expansion, and will be cleaning this mod as well in the future. Many thanx.
Knaurken 19 jun 2013 om 12:44nm 
Me Gusta, a-fuckin-lot..
Santaggeddon 17 jun 2013 om 9:40vm 
The guards in Blackrock have Storncloak coding right? Even when I completed the Imperial quest line they still attack Imperial troops coming by and saying hurtful things like "Next Imperial I see is dead!". Also some of the houses in Blackrock just have the 'Open Door' signal instead of 'Open Barry's House' or something But apart from that this mod's a keeper!
thelandman 16 jun 2013 om 8:01vm 
more towns and cities please
Henric 15 jun 2013 om 4:40vm 
I love you! Thats the bigest problem i see in skyrim all this that dosent exist for exampel its to litle towns and farming areas as well as fiching and nobels. they speak about more people then exists and the famelys are often 2 persons if it dosent need more for a quest. so this is just 1 step too a better skyrim thank you good sir!
predatorkillerking 3 jun 2013 om 10:57vm 
I think its a little too modern.
COCONUT 18 mei 2013 om 5:37nm 
does it conflict with falkreath enhanced from the enhanced series?
Sku11M0nkey 30 apr 2013 om 5:57vm 
@AR15Freedom1 - Hi AR, as Ellran stated below you need to check your mod for Dirty Edits and clean them. When you copy items from other cells (such as the shelf within breezehome) it leaves a marker in the creation kit that says you've modified this cell. As a result you get duplicate items or you overwrite the changes of other mods (such as the case with my mod)

If you're duplicating items from many different cells you may have inadvertently modified all of those cells and hence have conflicts with many mods.

You can see how many dirty edits you have and clean some of them out with the tool TES5Edit:
http://skyrim.nexusmods.com/mods/25859

However you may want to consider copying all of your modified items into a completely empty cell then start a new scratch build useing proper modding practices so that you don't create those dirty edits. Another helpful video is this one: http://www.youtube.com/watch?v=UOQO2S6HDBw
ellran 30 apr 2013 om 5:02vm 
Hello! This mod modify also a shelf in breezehome. (When you enter, the one on the right side of the firepit. I've tried the mod "Breezehome fully upgradable". You can there replace the firepit with a fireplace. But the shelf stay in place just before the fireplace!!! A little bit frustrating. These two mods are great. Is there anything possible to do?
happy 14 apr 2013 om 4:51nm 
your goblins, even though they re just tiny falmers, have a lot charm, i really enjoy them, as a matter of fact i must say elder scrolls are kind of german games, very nice but somewhat not very sexy, epic but not fun(sorry for such a stereotype my german friends )
and your gobs solve that!
last time i felt like i did discovering your gobs was when i first met kobolds in baldurs gate
"hey! im lvl2!, i can take on these little things, they are actually smaller than I, come on you stop running around! wait! oh now you wanna surround me?,..?,... ?,... ?, oh my god!

sorry for that long digression, point is,
your mod is great, technically, and more important, you ve managed to give some kind of magic, poetical stuff or wharever you want to call it
Newswood 14 apr 2013 om 2:58nm 
This mod... Is amazing.
enl. Shadow #anzul 25 mrt 2013 om 10:05nm 
looks awsome great job
S 20 mrt 2013 om 2:48nm 
Good, I always thought the towns were small. Great job!
Bonder 8 mrt 2013 om 1:33vm 
Wow! pretty amazing. Why add another town to this mod though, would Blackrock be better as a seperate mod? I have a playerhome near its location, have to check to be sure. But i understand if its all wrapped up in intertwining quests and what not
redglasstheater 22 feb 2013 om 8:50vm 
And WOW, I've only been through one of the new dungeons, Falkreath Catacombs, and might I suggest you change the name to Falkreath LABRYNTH? I loved all the skeletons... first thing I did upon entering is what I always do to a new dungeon... use Aura Whisper... I knew I was in for some shit when the pink blobs BLINKED... there were too many to display! I also loved getting to use my new disintegrating FUS ROH DAH on that shit... loved it XD Can't wait to find some goblins next.
redglasstheater 2 feb 2013 om 9:47nm 
Thank you for reviving this dead zone!
Unega_Wayaha 27 jan 2013 om 6:12nm 
Great Mod love everything, but can you make it Empire friendly everytime i go there on my imperial they attack me. can you plz help me with this?
Bender914 23 jan 2013 om 11:31vm 
Very nice mod! Thanks for putting the time in to make this, it really adds to Falkreath.
Chilldude 95 10 jan 2013 om 4:52nm 
Thanks mate!!
MarineCHF 10 nov 2012 om 3:48nm 
when i uninstall this mod the lanterns and torches from the new buildings are still there how do i get rid of them?
Zaku 22 okt 2012 om 8:47vm 
There was a town in Arena with pretty much the same location as Blackrock called North Keep http://img710.imageshack.us/img710/1538/tesiskyrimmap.jpg . Have you considered changing its name to reflect that? I think that little bit of lore-friendliness would make this complement the Skyrim Places series pretty well.
Golden Empire 18 okt 2012 om 8:31nm 
will the vix and vap tavern lighting be fixed? it is a bit too dark on the inside and outside.
Torim 7 okt 2012 om 7:34nm 
Don't work with Hearthfire.
AR15freedom1  [auteur] 7 okt 2012 om 12:50nm 
@Dodd
The tax collector lives in Falkreath and works at the Jarl's longhouse, but I don't know how to script buying a house so for now you'll just have to use a consule command to unlock the doors to use the player houses.
The_Almighty_Tree 7 okt 2012 om 8:00vm 
This is just great ! I really like the idea of a bookshop, and the new city, and all the stuff you made. Thank you :)
Kawaii Dan-Chan 6 okt 2012 om 6:33vm 
can someone please tell me where the tax collector is so that i can buy the player house because i can't find him anywhere.
AR15freedom1  [auteur] 2 okt 2012 om 7:18nm 
@Wulfryk
Thanx for letting me know. BSA has been added to nexus version
Wulfric Pinewood 1 okt 2012 om 11:12nm 
On nexus its only Falkreath ESP, and here we have Falkreath ESP and Falkreath BSA
Wulfric Pinewood 1 okt 2012 om 10:45nm 
Its nice and great mod, but please add its new versions on NEXUS.
AR15freedom1  [auteur] 27 sep 2012 om 7:51nm 
Newest version has facegen data. Please let me know if added NPCs still have greyface or if this has been fixed. And let me know if you're using the steam or nexus version.
zordarg 24 sep 2012 om 4:56nm 
He's very nice with his big axe :)
Thank you so much !
zordarg 20 sep 2012 om 2:45vm 
@AR15freedom1
It would be very enjoying to see my name in the game !!! An orc could be appropriate :)
I tested yesterdays the dungeons you added with my lvl 9 warrior, and the goblins are .... numerous !!! So I ran out but those vicious followed me and attacked Blackrock !!
It was a funny epic battle, thank you for that !!
(I'm not english so please forgive my mistakes)
AR15freedom1  [auteur] 19 sep 2012 om 5:04nm 
@zordarg
Thanx Zordarg. Say, I rather like that name you have. Mind if I use it in the mod? You can pick the race of the NPC if you'd like.