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really
fix all those
extra carriage returns
in the wall of text
because
they are
really damn annoying.
@ModCreation If there's a way to add an interface toggle, it's beyond my meager scripting skills. I originally hoped to do something like that with an .ini file, but the CK won't let scripts read from custom files (or at least I can't figure out how to do it).
@magius74 Do the monks actually get mad if you take the amulets? I've never had that happen and I was pretty sure they were marked as unowned internally.
For those who have run into the bug where it stops giving skillups, I think that bug is with the base game because I haven't been able to track it down in the mod. I think it has to do with gaining skill points too fast, but I couldn't say for sure. I haven't been playing recently due to work and Skyrim burnout, but if anyone can find a way to reliably reproduce the bug, I can go back and take another look at it.
Granted, it could be overpowered if you did nothing but hint dragons, but lets be honest...that would be silly and boring.
<32: 3 skills, 1 soul
33-66: 2 skills, 1 soul
66-100: 1 Skill, 1 soul
This way, I always know I will be spending 1 soul and it is easier to remember how much skill I actually receive for that soul because it is divided into three.
To be honest, the idea of using amulets to make this formula any weaker is just a waste of time. People who think this would be overpowered should probably just not be using the mod. Sometimes Keeping it Simple is just the way to go :)
I mean I could use the same time and actualy go lv the skill up several lvs in a hour just playing the game normaly, but can't get enough dragon souls in hours to even get one lv from purchasing.