The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Souls to Skills
82 Comments
Jach Mar 25, 2019 @ 8:32am 
Didn't work, but everyone in High Rotgar became hostile
BirdMan Oct 13, 2017 @ 10:04pm 
pfft a true dragon born has troble finding dragon souls becuase he already has all the shouts
Dreviathal May 25, 2017 @ 11:39pm 
Not sure if this mod is still supported, but I started having the problem where the shrines take the sould but won't grant any skillpoints. And it's also random, some work just fine but let's say archery and sneak are stuck at 32. There were few other skills aswell that got stuck somewhere around 32-35.
The Smithybot Mar 11, 2015 @ 2:15am 
This mod breaks learning skills from trainers if it stops raising stats there.
Blu Jan 28, 2015 @ 3:25pm 
By skills do you mean perks? Because to me that seems like like a waste to use that many dragon souls on a couple skill levels...
bunnylord Sep 26, 2014 @ 3:06pm 
very handy mod because after a while in the game i had like 68 spare dragon souls just idling with no use
casual Apr 16, 2014 @ 5:59pm 
This mod is great cause smithing
Hradnir Jan 9, 2014 @ 2:47pm 
If you haven't found the other four shrines yet. The first 2 are on the are right behind the doors and in a few steps along the walls as soon as you enter Hrothgar. The other 2 are along the same walls just on the other side of the large doorways to the wings. Hope you find 'em.
Hradnir Jan 9, 2014 @ 2:43pm 
....And that's why you can go nuts on Legendary skills. Which then presentsthe "problem" of "now what do I do now that I've gone Legendary in all my skills?'
Florida Man Dec 4, 2013 @ 12:03pm 
i cant seem to find any shrines other than the soul gem one
Friend of Hats Nov 3, 2013 @ 7:50pm 
The problem after every dragonborn installs this. "Now, what do I do with all these dragon souls when my skills are all maxed?"
c0h3n Jun 29, 2013 @ 11:31pm 
This is a great mod, much more balanced than Dragon Souls for Perks as by leveling this scales the enemies with your progress. Have you thought about putting this mod on Skyrim Nexus? I'm sure they'd love it over there.
MrMeows Jun 5, 2013 @ 10:51pm 
Extra dragon souls? Seriously? Personally, I can't get enough of them. What I want is a mod that makes it possible to get dragon souls without killing dragons.
Dazzer May 14, 2013 @ 5:37pm 
nice ty
Stormbow Feb 10, 2013 @ 8:44pm 
You should

really

fix all those

extra carriage returns

in the wall of text

because

they are

really damn annoying.
Nano-Ocelot Jan 13, 2013 @ 1:26pm 
This mod is the best. Now you aren't forced to use your awful skills just to level up all the way and get all 80 perk points. This should have been in vanilla Skyrim.
tharp76 Nov 2, 2012 @ 4:44pm 
I thought the souls for perks was to powerful, I like this.
tokumeiko Sep 29, 2012 @ 6:55pm 
@alex some one has that one out already look up souls for perks :)
LHAV Sep 5, 2012 @ 9:48pm 
Yeah I prefer skill points over leveling skills sadly this won't help solve my issue v_v seems like a nice mod for some though I need skill points for some perks i'm unable to get cause I can't level anymore lol
Ravenchild Jul 26, 2012 @ 4:10pm 
Hey there! This is really a very awesome mod, exactly what I was looking for, good balancing and working bug-free! Great job!
Ducky Jun 20, 2012 @ 3:00pm 
is this mod on the nexus?
mucusSTfriend Jun 14, 2012 @ 8:19am 
So, is this like training, only you pay in souls instead of gold?
Ntonisthier May 22, 2012 @ 3:46am 
So, I just arrived at Hrothgar and no matter which altar I use or which skill I pick, I always get the message that I don't have enough dragon souls. The soul gem shrine even tells me that I don't have any dragon soul at all, even though I have two of them at the moment. Even when I use the console to add 100 more dragon souls to my character I get the same message. Picking up the amulets doesn't help, either.
Alex Apr 13, 2012 @ 10:52pm 
How about adding a shrine to increase base stats too ? (Magika/life/stamina)
Alex Apr 13, 2012 @ 10:49pm 
gunfun007 check out "spend dragon souls for perks" mod
gunfun007 Apr 9, 2012 @ 7:39pm 
i didn'n want to level up skills i wanted to get skill points to spend on perks
Rusty Shackleford Mar 11, 2012 @ 5:20pm 
I checked it out, but it didn't make much sense to me. I figured it was something in the scripts that I had to change. I'm kinda bored with skyrim anyways.
MeasureZero  [author] Mar 10, 2012 @ 6:57pm 
@ellingsworth_jason Everything I know about %.0f I learned from http://www.creationkit.com/Show_-_Message

@ModCreation If there's a way to add an interface toggle, it's beyond my meager scripting skills. I originally hoped to do something like that with an .ini file, but the CK won't let scripts read from custom files (or at least I can't figure out how to do it).

@magius74 Do the monks actually get mad if you take the amulets? I've never had that happen and I was pretty sure they were marked as unowned internally.

For those who have run into the bug where it stops giving skillups, I think that bug is with the base game because I haven't been able to track it down in the mod. I think it has to do with gaining skill points too fast, but I couldn't say for sure. I haven't been playing recently due to work and Skyrim burnout, but if anyone can find a way to reliably reproduce the bug, I can go back and take another look at it.
nannyoggins Mar 10, 2012 @ 3:59pm 
A great and definitely a 'must have' mod. It was so annoying to carry all these souls about without any use for them. I stopped bothering to kill dragons unless they were attacking villages, just hid or ran fast rather than persue them. Now I've got my old bloodlust back !
Rusty Shackleford Mar 7, 2012 @ 5:38pm 
It isn't worded wrong genius. You are thinking of Perk Points, that are a completely different thing. Those cant be added without a script extender, and this mod is trying to avoid that.
leftforfail Mar 5, 2012 @ 11:26pm 
im only getting skill levels and not skill points. Not sure if thats a bug or intended, but if its intended than the wording on the mod discription should be changed when it says skill point, should read a skill level cool mod tho free skill lvl with dragon kill
magius74 Mar 5, 2012 @ 10:33pm 
Why do you have to steal the Amulets, it pisses of the monks. Sorry my character doesn't steal, maybe I'm just playing it too straight. Other then that awesome mod, I'll just use it without the amulets.
SIOPAO Mar 4, 2012 @ 12:24pm 
Yup Bugs: Doesnt Add up skills on Sneak,Lockpick,Speech stops at 32.. lol.. please fix this please..
Creatures Lie Here Mar 4, 2012 @ 6:16am 
if I have a mod that adds perks to the game, will this mod allow me to buy said perks with dragon souls? or is it compatible with vanilla skills only?
Night Mar 3, 2012 @ 10:19pm 
This is a nice work. Great inovation and solid execution. I have a running concern with ingame toggle items from an investor standpoint. This would benefit from an interface option. Generally those have wider appeal. Be careful about trying to please too many. Looking at your followers you seem to have conflicting demands. I am impressed to see your timely reaction to your fans. Consider providing more options for Dragon Soul conversion. I'll be following this closely and may have work for you in the future if you'd like to make money doing this.
Rusty Shackleford Mar 3, 2012 @ 7:03am 
So I renamed your mod and unsubscribed to modify it for my own taste. I basically just made it so 81+ costs 1 soul for 1 skill point, 61+ grants 2 skills for one soul, 41+ grants 3, and under that grants 4. It is all working out well, except im new to scripting and trying to change one thing that i don't understand. I would like to change the message box that says for example "Marksman requires 1 soul" to "Marksman grants 1/2/3/4 levels" but I can't figure out how the %.0f value thing works. Would you mind telling me how to make that for how much skill levels I am going to be given, instead of how many souls it costs? It would be greatly appreciated. Message me if you don't want to post it on here.
ProfPen Mar 2, 2012 @ 6:48am 
the mod didn't grant any points after i spent several please post a fix for this
GummyDrops Mar 1, 2012 @ 3:47pm 
Awesome mod. I don't understand how developers don't think of these things in years of development.
CosMic92 Mar 1, 2012 @ 2:27pm 
It's great, altough converting souls to skill points would have been much better.
MeasureZero  [author] Feb 29, 2012 @ 6:21pm 
@>Fuse< My recommendation would be to try both. I haven't tested it personally, but I can't see any reason why they'd conflict. That way you can spend your souls any way you want.
MeasureZero  [author] Feb 29, 2012 @ 6:21pm 
Just published version 1.2, so check out the new description for changes. Overall I think it's a lot more user friendly and you no longer have to complete the main story to get favorable conversion rates. Thanks for being patient while I tinker with the gameplay balance, or at least as patient as people on the internet can be. :) It's still a WIP, but I feel like the current level of customization is pretty good so I probably won't be tinkering with the rates for a while unless there's a pressing need.
Rusty Shackleford Feb 29, 2012 @ 4:19pm 
I prefer this one simply because I think the shrines should be inside the building, instead of the peak of the mountain. This modder also seems more interested in what the users would like as far as "balance" I am of the opinion that 1 soul for 1, 2, or 3 skill raises is perfectly fine. Sometimes I will play and only kill one dragon in a night. While I may get an entire level worth of skill increases playing normally, I think I should be able to take that one dragon soul and increase any skill I want, regardless of its level.

Granted, it could be overpowered if you did nothing but hint dragons, but lets be honest...that would be silly and boring.
Adam Jensen Feb 29, 2012 @ 2:29pm 
@Fuse, it's a matter of opinion, which do you prefer to go with.
Fuse Feb 29, 2012 @ 12:07pm 
Has anyone tired this and "Spend Dragon Souls for Perks"? Wondering which to go with.
SephSays Feb 28, 2012 @ 5:13pm 
@Ryan: No, the level of a dragon makes no difference, as, in the game mechanics, they all have equal souls.
Xen420 Feb 28, 2012 @ 1:50pm 
Does the level of the dragon you are fighting make any difference on how much that soul is worth? for example, does killing an elder dragon get you more skill points than killing a regular dragon?
MeasureZero  [author] Feb 28, 2012 @ 6:47am 
I appreciate all the feedback. I knew going in that it was going to be hard to strike a balance that would satisfy everyone, which is why I went for the customization route. I'll see if I can't at least offer a higher-powered option in the next update.
Rusty Shackleford Feb 28, 2012 @ 3:00am 
I agree with Calinaruis. While math formula's are good for some mods to keep game balance, sometimes numbers that seem overpowered on paper actually turn out pretty weak compared to normal gameplay. To keep the math simple too, maybe make the "Greater" formula for example:
<32: 3 skills, 1 soul
33-66: 2 skills, 1 soul
66-100: 1 Skill, 1 soul

This way, I always know I will be spending 1 soul and it is easier to remember how much skill I actually receive for that soul because it is divided into three.
To be honest, the idea of using amulets to make this formula any weaker is just a waste of time. People who think this would be overpowered should probably just not be using the mod. Sometimes Keeping it Simple is just the way to go :)
Marcus Feb 27, 2012 @ 9:58pm 
to put it in a perspective, you can lv blacksmith to 100 in about a hour just playing the game and smithing normaly, however if you were to play the game and hunt dragons normaly, it would take you bloody month to get blacksmith to 100 from souls with how often you encounter dragons. (not often for me, even when I try) so I think 1 soul for 1 skill level is good ratio.. people that dont want to waist souls on low level skills can level them up manualy the lower levels .. anyway sorry to rant.. thanks for the mod..
Marcus Feb 27, 2012 @ 9:54pm 
now as it stands however even with the normal necklace I wasn't able to even get one skill lv from souls today.. as I only was attacked/found 3 dragons the 3 1/2 hours I played today..
I mean I could use the same time and actualy go lv the skill up several lvs in a hour just playing the game normaly, but can't get enough dragon souls in hours to even get one lv from purchasing.