Laser Flings
< >
Barbos Oct 23, 2013 @ 11:34am 
I thought i get stuck too and didn't notice little white wall near the fizzler. You should made it more visible for player.
Anyway, great test chambers! Maybe too easy for me :D
[IG] BasturkPT Oct 21, 2013 @ 10:24am 
Very good map! i did enjoy this a lot. congratulation...thumbs up
My maps:
Bro-scoe Street Sep 29, 2013 @ 7:17am 
Nice map. Easy when you see the "key" for solving the map!!!!
p0rtalmaster Sep 4, 2013 @ 11:44pm 
Another very well-put-together test. What's astounding is that I can't find anything negative about this test (I'm all too good at nitpicking :P)!! 5/5 rating!
C:/HCMonstrLP™.exe Aug 17, 2013 @ 9:43pm 
I featured this map on my channle, it is very well made and was tons of fun to run and come up with the route. speaking of the route it is sick and I think it is the absolute fastest way of solving this map, however it also has a easy fix if you want to patch it.

ran the map in 1:12.26 seconds including the long elevator ride at the end.
Dave Jul 4, 2013 @ 3:35pm 
very nice made level :) best O played this month :) not very hard but portal isn t hard game right :D and noce ending too :)
mood3rd Apr 30, 2013 @ 12:58pm 
nothing to say to glados.
but to you, very good map.
good visualy & good puzzles.
I solved the puzzles quickly.
but I have played a lot of maps & a month ago.
maybe this would be to difficult ?
fun & satisfying.
glodos's dialog fitted perfectly with this map:)
well done & of course thumbs up.
(ƦAWƦaRFS) Catches07 Apr 21, 2013 @ 9:51pm 
O ok :)
Tmast98  [author] Apr 21, 2013 @ 7:56pm 
@catches07, as I have said in the faqs, its due to personal and computer problems. Sorry bout that. I do plan on releasing it as soon as I am capable though. I hope it will be worth the wait!
(ƦAWƦaRFS) Catches07 Apr 21, 2013 @ 7:43pm 
It's been so long
(ƦAWƦaRFS) Catches07 Apr 21, 2013 @ 7:42pm 
Hen_ham Apr 14, 2013 @ 12:25am 
Nice work
Ultiman9711 Apr 13, 2013 @ 9:07am 
Took me a few minutes to figure it out, but the solution is actually a very interesting one. You, sir, are one of the very best mapperes on the workshop, and deserve a lot more likes for this. Thumbs up, favourited, and followed. Thank you for publishing this excellent test chamber!
Cosmicguy Apr 12, 2013 @ 11:47am 
A very well-made and challanging puzzle. Have a like.
BlackSheepOne Apr 12, 2013 @ 2:30am 
Fantasitic puzzel! Well done.
commander2005 Apr 11, 2013 @ 2:31am 
saltfish1 Apr 10, 2013 @ 3:48am 
ok got it without the video finally!
Tmast98  [author] Apr 9, 2013 @ 2:32pm 
@saltfish1, there is a video on this page with the solution, skip to around 17 minutes in.
saltfish1 Apr 9, 2013 @ 9:02am 
cant find the solution
Tmast98  [author] Apr 8, 2013 @ 4:57pm 
@Pacman47, stay tuned for more information! I have a few projects planned!
Teabag Crew #346 Apr 8, 2013 @ 4:30pm 
@tmat98 When's your next expected Wheatley map before Part 10 of KM?
Tmast98  [author] Apr 7, 2013 @ 3:10pm 
@AHp1204, if this is the case I will look into fixing it shorty.
AHProxy Apr 7, 2013 @ 12:46pm 
its still viewable through portals for me also plus Chell when I look through portals looks like she is hobering or iceskating XD I only went to thirdperson because I noticed the gun sideways while looking through a portal.
Tmast98  [author] Apr 7, 2013 @ 12:11pm 
@AHp1204, hahaha, i'll have to check it out! There may be bugs with third person since I never intended the player to use this mode of viewing.
AHProxy Apr 7, 2013 @ 11:36am 
Awesome level. Though, I noticed a glitch when you go to thirdperson. Now that's how you hold a portal gun! XDDDD! *goes to thirdpersonshoulder and sees portal gun sideways and laughs*.
Tmast98  [author] Apr 7, 2013 @ 11:18am 
@oacnmab47, if all goes as planed epected killing machine 10 in june. No gaurantees though.
dcook Apr 7, 2013 @ 8:26am 
Great map. :) Scratched my head for a bit... then I RE-READ the title of the map... :-) Fun stuff.
Cheeper97 Apr 7, 2013 @ 8:21am 
Its a very cool level and very well look
Teabag Crew #346 Apr 7, 2013 @ 8:00am 
@tmast98 Will your last Wheatley map be preeceded by Killing Machne Part 10 or will take a little longer?
Tmast98  [author] Apr 6, 2013 @ 10:53pm 
@wildgoosespeeder, you can't really get stuck, but you can make it seem like you did. The way you seemingly get stuck is when you get over to the other side for the first time, place both your portals on the wall near bridge emiter.
wildgoosespeeder Apr 6, 2013 @ 10:39pm 
You can get stuck? I don't see how...
Tmast98  [author] Apr 6, 2013 @ 10:11pm 
@wildgoosespeeder, Thanks! And yes, I did. Some changes were made later, such as fixing the issue of becoming stuck (although it still may look like you are stuck). After prototyping, the whole map was completly remade from scratch in hammer.
wildgoosespeeder Apr 6, 2013 @ 9:06pm 
It feels like this map should have been in the official story. Also did you prototype this map in the in-game editor before exporting to Hammer?
Tmast98  [author] Apr 6, 2013 @ 7:32pm 
@shitassm,Yay my spoiler tag worked. Haven't been able to get that working for a while now. If you need further assistance let me know.
Tmast98  [author] Apr 6, 2013 @ 7:31pm 
@shitassm, it was me who wrote the FAQ, let me assure you it is correct. Here is how to "untrap" yourself. Let's see if I can get spoilers working......Once both portals are on the side with the laser cube dropper and the fizzler is still on, place on portal to control the bridge, and one under the observation room by the malfunctioning panel. After, move the portal not directly controlling the bridge under you, so it is under the exit door. You can then either jump through the fizzler, or place a portal on the lone white wall near the fizzlers, and jump from there if it is easier for you.
shitassm Apr 6, 2013 @ 7:22pm 
Well I hate to break it to you but whoever wrote the FAQ is wrong. I played this map again to double check and it is in fact confirmed that you can get stuck.
Tmast98  [author] Apr 6, 2013 @ 3:07pm 
@shitassm, as the fourth faq says, it is impossible to get stuck. It may appear you got stuck, but you aren't. By using the lightbridge you can "untrap" yourself. If you need an exact answer of how to get "unstuck" reply again and I will post it in spoilers. Goodluck!
shitassm Apr 6, 2013 @ 2:38pm 
This map is broken. You get stuck if you dont leave a portal open in the first room. And dying is no escape. The checkpoint respawn spawns you in the second room with both portals open in that room so you cant make your way back without restarting the level.
T3sl4co1l Apr 6, 2013 @ 11:49am 
All I have to say to you is... is Valve hiring?
Tmast98  [author] Apr 6, 2013 @ 11:16am 
@Cheeper97, as soon as a guide is made online I will post it here for you.
Wesell✓ Apr 6, 2013 @ 7:17am 
cool map!
Cheeper97 Apr 6, 2013 @ 6:24am 
I dont understand the level :(
1980 Apr 6, 2013 @ 1:06am 
Great puzzle lol
NyanNyanKoneko Apr 5, 2013 @ 9:33pm 
This took me a while to figure out. Well designed test!
Prototype Apr 5, 2013 @ 4:11pm 
Nice level
Tmast98  [author] Apr 5, 2013 @ 12:01pm 
@Mister Jackz, if you are talking about the panel behind the grate, that is actually not clean, if you look near the bottom there is a yellowish stain, this being mostly clean was intended however.
Tmast98  [author] Apr 5, 2013 @ 12:00pm 
@Mister Jackz, I'll check now, though some panels I left clean on purpose, Glados is reconstructing after all!
Mr Fraggle (UK) Apr 5, 2013 @ 8:34am 
Once I spotted TREX=GlaXOS clue about flying I finally got it. great map. Well done.
MrG3rm4nd3ut5ch Apr 5, 2013 @ 5:44am 
it was fucking hard to come up but (after 1 hour) i found out that i had to fly to this point X_X WITH THE CUBE :D
Mister Jackz Apr 5, 2013 @ 5:31am 
Great map! Challenging but yet not frustrating. Great work!
P.S. There's a clean-styled portable panel in the first area. Did you forget to re-texture the clean panels?