Portal 2

Portal 2

Test Chamber D045
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dven1 Jul 18, 2015 @ 5:20am 
I did this map in about 2 minutes, not using either of the angled panels, either of the pedestal buttons or the cube receptacle in the left-hand back chamber. All due to the fact you can put a portal on the high wall from both of the back chambers. It was still an enjoyable puzzle and got a thumbs up from me.
Petutski Jul 15, 2014 @ 2:23pm 
Excellent! Maybe the angled panels were fixed at some point, but they worked fine for me. This was a brain teaser and one of your best!
Mega Munchy Apr 24, 2013 @ 5:27pm 
The panals in this test are useless when i tested it, but its still great work.
Chiscringle Apr 21, 2013 @ 6:48am 
One of the harder puzzles you've done in awhile.
Mr Fraggle (UK) Apr 16, 2013 @ 6:13am 
Nice fun map.Well done.
V.B. Apr 14, 2013 @ 10:14pm 
The first block was perfectly shot with the 45 ramp, but the second block does not matched the red lights, it was touching the blue field and desintegrating. I finished the map climbing the block and jumping to shot portals. I think it was not the intended way out.
Drakulo  [author] Apr 12, 2013 @ 10:37am 
Thanks Tonicra! Glad you enjoyed it. And yes, you solved it as intended. You should take a look at the D S.E.R.I.E.S. collection for more maps like this one.
toncica Apr 12, 2013 @ 7:52am 
I've recorded a session of playing through some of the maps from the workshop front page. Yours was among them (skip to 35:30): http://youtu.be/67yGBN2pZE0

Solved as intended I think. Good effort.
wildgoosespeeder Apr 10, 2013 @ 9:39pm 
The point is to fling cubes, correct? I can easily shoot a portal through the laser fields; the portalable walls on the same height as the laser fields, not below. To be on the safe side, keep all portalable walls below the laser fields, not on the same height as or above.
AD_79 Apr 9, 2013 @ 8:24pm 
Well, that was a bit too easy. To be honest, though, I think I used an unintended solution (not using any glitches).
Drakulo  [author] Apr 9, 2013 @ 12:43pm 
The map was updated to prevent portal bump and other shortcuts. Thanks again for finding those tricky ways to complete the test.
Drakulo  [author] Apr 9, 2013 @ 6:03am 
Thanks for all your reviews. I'll do some modifications to prevent unintended actions.

About portal bumping : I don't create maps which force you to use game bugs to get to the exit (yes, portal bumping is a bug). I'll also modify the map to prevent them.

@Myr even if that's a glitch, you run is awesome. Good job! :-)
󰀉cloudeh󰀉 Apr 8, 2013 @ 6:18pm 
There's a lot of ways, really. The portalable walls in the second room are high enough that they can be seen through the laser fields (jumping helps), making it trivially easy to escape with the laser redirection cube. And it's possible to get cubes into the room with the laser redirection cube by portaling to one of the higher platforms beside the fizzler/laser combo, holding the cube aloft, and jumping through so the player passes through the fizzler while the cube passes through the lasers. Sounds harder than it is, I did it on the first try. It's even easier just get to those same platforms and jump (optionally standing on a cube) and place a portal on the other side of the fizzlers. And that's without any portal bumping, which is the absolute easiest way to bypass every glass wall or fizzler.

@Sez-me Seed-bun I don't think that was the intended solution. I only sent the cubes through the angled panels and faith plate.
Gunthor Apr 8, 2013 @ 2:27pm 
I am uncertain if the path I used to solve this chamber was the inteneded one, but I have to say that there are a LOT of rough edges you need to get rid of, mostly, either the laser fields, or fizzlers need to be changed or edited or outright removed. The only current way past is NOT to use the angled panels you gave us - the laserfield will kill you, but to "Portal Bump" (Look it up if you unaware of what that means) your way past. Please edit your test chamber. Beyond that, it was an excellent concept.
captainsparklez48 Apr 8, 2013 @ 1:20pm 
a really good job