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http://steamcommunity.com/sharedfiles/filedetails/?id=142987052
One suggestion: Eliminate the final panel that flips from the pedestal button and make it portable from the beginning. I forgot to bring the cubes the first time around and it would be nice to have a way back to them without having to restart the level.
Thanks for visiting/commenting on mine as well. Cheers!
Valve gave you chance to make giant rooms, but what for? It takes hours to spot anything from any corner. Moreover, half of the useful things are with no navigation, so I must remember what have changed. Nothing changed. Map sucks.
great visualy.
liked the way things came together.
logical progresion.
signage not needed.
getting cubes was good.
liked being able to see the exit from the enterance.
thumbs up
please try a map from my workshop:
http://steamcommunity.com/profiles/76561197979332810/myworkshopfiles/