The Day Before Yesterday
67 則回應
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LordBeDe 2014 年 12 月 25 日 @ 上午 2 時 43 分 
Too straight forward for my taste, but nicely done.
Petutski 2014 年 08 月 23 日 @ 下午 6 時 00 分 
Excellent adventure!
Rheumie 2014 年 05 月 10 日 @ 上午 5 時 05 分 
Excellent.
jam.lab1 2014 年 04 月 5 日 @ 上午 8 時 18 分 
cool and fun.
Bayram 2013 年 08 月 20 日 @ 上午 8 時 19 分 
I had no real difficulty solving the puzzles, but, overall, I found the map confusing and unrewarding. I didn't have a sense of progress as I moved from place to place doing whatever seemed like a good idea. No rating either way.
jjm_e126 2013 年 06 月 24 日 @ 下午 8 時 33 分 
very well made
asminahipi 2013 年 06 月 3 日 @ 上午 3 時 47 分 
buen trabajo,gracias
4gezzus 2013 年 05 月 29 日 @ 下午 3 時 39 分 
Great game I've been playing portals for 2yrs. give or take, and I love this puzzel. Great use of thinking in portals to solve this one
Profile Name 2013 年 05 月 21 日 @ 上午 8 時 27 分 
excellent!!
JayB52 2013 年 04 月 15 日 @ 下午 7 時 11 分 
I enjoyed the journey.
The Colclough  [作者] 2013 年 04 月 12 日 @ 上午 10 時 20 分 
***OTHER STUFF***
@Chazz the Elder - the cube-bombing was actually my intended solution; glad you enjoyed that!

@somejew, @Chazz the Elder - fixed the trapping error as of v1.2! i was aware of that at some point before publishing, but forgot to fix it first time round 8/

@Hawkeye - not possible, i'm afraid. as @CC | Prophet said, the character is determined by the in-game editor.

@Grin Lost - i like to think so, but that's just my opinion...
The Colclough  [作者] 2013 年 04 月 12 日 @ 上午 10 時 19 分 
***PORTAL-BUMPING***
@temporarymanwastaken, @SexySniper(Goth,Metalhead), @SmokeySmudgeStudio - fixed that B]
@Myr (MC) - your first move wasn't really supposed to be possible, but that was a clever (and un-anticipated) use of the dead turrets
The Colclough  [作者] 2013 年 04 月 12 日 @ 上午 10 時 18 分 
***BEEMOD STUFF***
@mupheminsani - those are triggers and checkpoints, enabled by BEEMOD.
@scout90 - the orange one's a trigger; it detects player presence and makes the door open when you walk through it
@Hyperspeed1313 - the extra doors are courtesy of BEEMOD.
@fortunecaspian2 - BEEMOD is an extension to the editor, which gives you nice things like doors, warm lights, triggers, checkpoints, mono-portal panels, and diversity vents.

BEEMOD was downloadable from http://portal2backstock.com/bee, although the server seems to be down at the time of writing.
johnson10644 2013 年 04 月 11 日 @ 下午 7 時 05 分 
i like it!
Chazz the Elder 2013 年 04 月 11 日 @ 上午 12 時 55 分 
further to @somejew's comment: if you jump off the tracking panel at the end closest tothe laser room, you end up on a ledge with no escape, particularly after the panel comes back and traps you. I did that the first time through. @scout90: That's a logic block provided, I think, by beemod that opens that door for you.
scout90 2013 年 04 月 10 日 @ 下午 9 時 57 分 
what is that orange box that you can see next to the room were the turrets are?
EliteHelgrind 2013 年 04 月 10 日 @ 下午 7 時 24 分 
I thought it was a great map, and I thought the ending was actually rather unique. i can see how it can be annoying, but really wasn't bad at all. Give me more maps!!
Yolo Swaggins 2013 年 04 月 10 日 @ 下午 1 時 10 分 
is this game a nice game?
CC | Pʀøρʜϵτ 2013 年 04 月 10 日 @ 上午 9 時 41 分 
It's not from the map. It's from the game. You're always playing as a little buddy when playing on a map built with the in-game editor.
Hawkeye 2013 年 04 月 10 日 @ 上午 9 時 34 分 
Good but make sure that you set the character. It wasnt defined as chell, atlast or pbody and so it was just a blank person. Good for first map!
somejew 2013 年 04 月 9 日 @ 下午 10 時 26 分 
I got stuck under a tracking panel. It is where the laser hits the angled panel
Sumeron 2013 年 04 月 9 日 @ 下午 3 時 41 分 
It's a fun puzzle map, just a shame about the last puzzle :-/
Wuolter 2013 年 04 月 9 日 @ 下午 12 時 52 分 
Carina
Dark'ad 2013 年 04 月 9 日 @ 上午 10 時 11 分 
GG
m4rxin 2013 年 04 月 8 日 @ 下午 12 時 02 分 
Really nice. Good Job!
drew 2013 年 04 月 8 日 @ 上午 7 時 13 分 
building steps was annoying
Demon Arisen 2013 年 04 月 8 日 @ 上午 5 時 54 分 
One of those maps that is relatively easy, but still fun. :)
ZAEROS 2013 年 04 月 8 日 @ 上午 4 時 54 分 
Tricky building a stairway, Enjoyed the puzzlw a lot, Thank you.
Gotta 2013 年 04 月 8 日 @ 上午 1 時 46 分 
LOL
((-SWP-)) gentle_men_the_great 2013 年 04 月 7 日 @ 下午 8 時 59 分 
this may take me more than 2 hours to compleat
!233MAX! RvAlice 2013 年 04 月 7 日 @ 下午 7 時 40 分 
i think it is a huge room, but lacking of some contradiction puzzle. It like a stright line from A to B.
Hyperspeed1313 2013 年 04 月 7 日 @ 下午 4 時 21 分 
How did you add extra doors!?
"The Or█▓▒░ 2013 年 04 月 7 日 @ 下午 2 時 42 分 
(lol)
[HOOKS]Congaline (Skip) 2013 年 04 月 7 日 @ 下午 1 時 48 分 
Looks good, I have p2 but I dont have the right comp. Anyway awesome map
:P
"The Or█▓▒░ 2013 年 04 月 7 日 @ 下午 1 時 39 分 
to easy :/
SevenSilhouette 2013 年 04 月 7 日 @ 下午 1 時 36 分 
very easy...
Profile Name 2013 年 04 月 7 日 @ 下午 1 時 01 分 
go to coop then community maps i think then select it from a list of your subscribed maps
Goofy[CZ] 2013 年 04 月 7 日 @ 上午 11 時 37 分 
please how can i play this map? i click on the consumption and nothing happens...
boomagoo 2013 年 04 月 7 日 @ 上午 10 時 52 分 
cool
Im gonna if the damn thing would just load
Psanule 2013 年 04 月 7 日 @ 上午 9 時 22 分 
http://steamcommunity.com/profiles/76561198082092212/myworkshopfiles?appid=620
If any of you would take the time to look at my portal maps, it would be very much appreciated!
SmokeySmudgeStudio 2013 年 04 月 7 日 @ 上午 8 時 28 分 
solved this easily with the portals around glass technique, fix that if I were you by making the walls by the glass non-portalable.
xevious 2013 年 04 月 7 日 @ 上午 7 時 13 分 
interesting...
Charliezard 2013 年 04 月 7 日 @ 上午 7 時 00 分 
This looks absolutely insane
xX_UA_Brony_Xx 2013 年 04 月 7 日 @ 上午 6 時 41 分 
Мне нравится !кул
Сарен Артериус 2013 年 04 月 7 日 @ 上午 6 時 30 分 
НИШТЯК МАПА! КУЛ!))
scout90 2013 年 04 月 7 日 @ 上午 3 時 35 分 
fotunecaspian, you interest yourself? huh
XxSunfyxX 2013 年 04 月 7 日 @ 上午 1 時 57 分 
OHHHHHH My Good ! Nice Map !!!!!
Ca5par 4tune 2013 年 04 月 7 日 @ 上午 1 時 54 分 
what is this BEEMOD you speak of? i interests me
wildgoosespeeder 2013 年 04 月 6 日 @ 下午 8 時 44 分 
It was OK.