Portal 2

Portal 2

The Day Before Yesterday
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Počet komentářů: 67
LordBeDe 25. pro. 2014 v 2.43 dop. 
Too straight forward for my taste, but nicely done.
Petutski 23. srp. 2014 v 6.00 odp. 
Excellent adventure!
Rheumie 10. kvě. 2014 v 5.05 dop. 
jam.lab1 5. dub. 2014 v 8.18 dop. 
cool and fun.
Bayram 20. srp. 2013 v 8.19 dop. 
I had no real difficulty solving the puzzles, but, overall, I found the map confusing and unrewarding. I didn't have a sense of progress as I moved from place to place doing whatever seemed like a good idea. No rating either way.
Doctor_Crimson 24. čvn. 2013 v 8.33 odp. 
very well made
asminahipi 3. čvn. 2013 v 3.47 dop. 
buen trabajo,gracias
4gezzus 29. kvě. 2013 v 3.39 odp. 
Great game I've been playing portals for 2yrs. give or take, and I love this puzzel. Great use of thinking in portals to solve this one
GhostRyder4565 21. kvě. 2013 v 8.27 dop. 
JayB52 15. dub. 2013 v 7.11 odp. 
I enjoyed the journey.
The Colclough  [autor] 12. dub. 2013 v 10.20 dop. 
@Chazz the Elder - the cube-bombing was actually my intended solution; glad you enjoyed that!

@somejew, @Chazz the Elder - fixed the trapping error as of v1.2! i was aware of that at some point before publishing, but forgot to fix it first time round 8/

@Hawkeye - not possible, i'm afraid. as @CC | Prophet said, the character is determined by the in-game editor.

@Grin Lost - i like to think so, but that's just my opinion...
The Colclough  [autor] 12. dub. 2013 v 10.19 dop. 
@temporarymanwastaken, @SexySniper(Goth,Metalhead), @SmokeySmudgeStudio - fixed that B]
@Myr (MC) - your first move wasn't really supposed to be possible, but that was a clever (and un-anticipated) use of the dead turrets
The Colclough  [autor] 12. dub. 2013 v 10.18 dop. 
@mupheminsani - those are triggers and checkpoints, enabled by BEEMOD.
@scout90 - the orange one's a trigger; it detects player presence and makes the door open when you walk through it
@Hyperspeed1313 - the extra doors are courtesy of BEEMOD.
@fortunecaspian2 - BEEMOD is an extension to the editor, which gives you nice things like doors, warm lights, triggers, checkpoints, mono-portal panels, and diversity vents.

BEEMOD was downloadable from http://portal2backstock.com/bee, although the server seems to be down at the time of writing.
johnson10644 11. dub. 2013 v 7.05 odp. 
i like it!
Chazz the Elder 11. dub. 2013 v 12.55 dop. 
further to @somejew's comment: if you jump off the tracking panel at the end closest tothe laser room, you end up on a ledge with no escape, particularly after the panel comes back and traps you. I did that the first time through. @scout90: That's a logic block provided, I think, by beemod that opens that door for you.
Revolver (Hoe bag) Ocelot 10. dub. 2013 v 9.57 odp. 
what is that orange box that you can see next to the room were the turrets are?
EliteHelgrind 10. dub. 2013 v 7.24 odp. 
I thought it was a great map, and I thought the ending was actually rather unique. i can see how it can be annoying, but really wasn't bad at all. Give me more maps!!
RikStr98 10. dub. 2013 v 1.10 odp. 
is this game a nice game?
Pʀσρʜϵτ 10. dub. 2013 v 9.41 dop. 
It's not from the map. It's from the game. You're always playing as a little buddy when playing on a map built with the in-game editor.
Hawkeye 10. dub. 2013 v 9.34 dop. 
Good but make sure that you set the character. It wasnt defined as chell, atlast or pbody and so it was just a blank person. Good for first map!
somejew 9. dub. 2013 v 10.26 odp. 
I got stuck under a tracking panel. It is where the laser hits the angled panel
Sumeron 9. dub. 2013 v 3.41 odp. 
It's a fun puzzle map, just a shame about the last puzzle :-/
Wuolter 9. dub. 2013 v 12.52 odp. 
Darkad 9. dub. 2013 v 10.11 dop. 
באַערן 8. dub. 2013 v 12.02 odp. 
Really nice. Good Job!
drew 8. dub. 2013 v 7.13 dop. 
building steps was annoying
Demon Arisen 8. dub. 2013 v 5.54 dop. 
One of those maps that is relatively easy, but still fun. :)
ZAEROS 8. dub. 2013 v 4.54 dop. 
Tricky building a stairway, Enjoyed the puzzlw a lot, Thank you.
지랄옘병마라ㅎㅎ 8. dub. 2013 v 1.46 dop. 
ofan 7. dub. 2013 v 8.59 odp. 
this may take me more than 2 hours to compleat
!233MAX! RvAlice 7. dub. 2013 v 7.40 odp. 
i think it is a huge room, but lacking of some contradiction puzzle. It like a stright line from A to B.
Hyperspeed1313 7. dub. 2013 v 4.21 odp. 
How did you add extra doors!?
Dʁ․ L⌶C⌶🍩∐≶ 7. dub. 2013 v 2.42 odp. 
Pingu 7. dub. 2013 v 1.48 odp. 
Looks good, I have p2 but I dont have the right comp. Anyway awesome map
Dʁ․ L⌶C⌶🍩∐≶ 7. dub. 2013 v 1.39 odp. 
to easy :/
SevenSilhouette 7. dub. 2013 v 1.36 odp. 
very easy...
GhostRyder4565 7. dub. 2013 v 1.01 odp. 
go to coop then community maps i think then select it from a list of your subscribed maps
Goooofy[CZ] 7. dub. 2013 v 11.37 dop. 
please how can i play this map? i click on the consumption and nothing happens...
boomagoo 7. dub. 2013 v 10.52 dop. 
Im gonna if the damn thing would just load
Psanule 7. dub. 2013 v 9.22 dop. 
If any of you would take the time to look at my portal maps, it would be very much appreciated!
You have never 7. dub. 2013 v 8.28 dop. 
solved this easily with the portals around glass technique, fix that if I were you by making the walls by the glass non-portalable.
xevious 7. dub. 2013 v 7.13 dop. 
Charliezard 7. dub. 2013 v 7.00 dop. 
This looks absolutely insane
Selfless Hero 7. dub. 2013 v 6.41 dop. 
Мне нравится !кул
Сарен Артериус 7. dub. 2013 v 6.30 dop. 
Revolver (Hoe bag) Ocelot 7. dub. 2013 v 3.35 dop. 
fotunecaspian, you interest yourself? huh
Sunfy 7. dub. 2013 v 1.57 dop. 
OHHHHHH My Good ! Nice Map !!!!!
Ca5pian 4tune 7. dub. 2013 v 1.54 dop. 
what is this BEEMOD you speak of? i interests me
wildgoosespeeder 6. dub. 2013 v 8.44 odp. 
It was OK.