Portal 2
The Day Before Yesterday
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67 коментара
LordBeDe 25 декември 2014 в 2:43 сутринта 
Too straight forward for my taste, but nicely done.
Petutski 23 август 2014 в 6:00 следобед 
Excellent adventure!
Rheumie 10 май 2014 в 5:05 сутринта 
Excellent.
jam.lab1 5 април 2014 в 8:18 сутринта 
cool and fun.
Bayram 20 август 2013 в 8:19 сутринта 
I had no real difficulty solving the puzzles, but, overall, I found the map confusing and unrewarding. I didn't have a sense of progress as I moved from place to place doing whatever seemed like a good idea. No rating either way.
jjm_e126 24 юни 2013 в 8:33 следобед 
very well made
asminahipi 3 юни 2013 в 3:47 сутринта 
buen trabajo,gracias
4gezzus 29 май 2013 в 3:39 следобед 
Great game I've been playing portals for 2yrs. give or take, and I love this puzzel. Great use of thinking in portals to solve this one
messifoster 21 май 2013 в 8:27 сутринта 
excellent!!
JayB52 15 април 2013 в 7:11 следобед 
I enjoyed the journey.
The Colclough  [автор] 12 април 2013 в 10:20 сутринта 
***OTHER STUFF***
@Chazz the Elder - the cube-bombing was actually my intended solution; glad you enjoyed that!

@somejew, @Chazz the Elder - fixed the trapping error as of v1.2! i was aware of that at some point before publishing, but forgot to fix it first time round 8/

@Hawkeye - not possible, i'm afraid. as @CC | Prophet said, the character is determined by the in-game editor.

@Grin Lost - i like to think so, but that's just my opinion...
The Colclough  [автор] 12 април 2013 в 10:19 сутринта 
***PORTAL-BUMPING***
@temporarymanwastaken, @SexySniper(Goth,Metalhead), @SmokeySmudgeStudio - fixed that B]
@Myr (MC) - your first move wasn't really supposed to be possible, but that was a clever (and un-anticipated) use of the dead turrets
The Colclough  [автор] 12 април 2013 в 10:18 сутринта 
***BEEMOD STUFF***
@mupheminsani - those are triggers and checkpoints, enabled by BEEMOD.
@scout90 - the orange one's a trigger; it detects player presence and makes the door open when you walk through it
@Hyperspeed1313 - the extra doors are courtesy of BEEMOD.
@fortunecaspian2 - BEEMOD is an extension to the editor, which gives you nice things like doors, warm lights, triggers, checkpoints, mono-portal panels, and diversity vents.

BEEMOD was downloadable from http://portal2backstock.com/bee, although the server seems to be down at the time of writing.
johnson10644 11 април 2013 в 7:05 следобед 
i like it!
Chazz the Elder 11 април 2013 в 12:55 сутринта 
further to @somejew's comment: if you jump off the tracking panel at the end closest tothe laser room, you end up on a ledge with no escape, particularly after the panel comes back and traps you. I did that the first time through. @scout90: That's a logic block provided, I think, by beemod that opens that door for you.
scout90 10 април 2013 в 9:57 следобед 
what is that orange box that you can see next to the room were the turrets are?
EliteHelgrind 10 април 2013 в 7:24 следобед 
I thought it was a great map, and I thought the ending was actually rather unique. i can see how it can be annoying, but really wasn't bad at all. Give me more maps!!
FaZe CumShot 10 април 2013 в 1:10 следобед 
is this game a nice game?
Ƥʀσρʜϵτ 10 април 2013 в 9:41 сутринта 
It's not from the map. It's from the game. You're always playing as a little buddy when playing on a map built with the in-game editor.
Hawkeye 10 април 2013 в 9:34 сутринта 
Good but make sure that you set the character. It wasnt defined as chell, atlast or pbody and so it was just a blank person. Good for first map!
somejew 9 април 2013 в 10:26 следобед 
I got stuck under a tracking panel. It is where the laser hits the angled panel
Sumeron 9 април 2013 в 3:41 следобед 
It's a fun puzzle map, just a shame about the last puzzle :-/
Wuolter 9 април 2013 в 12:52 следобед 
Carina
Darkad 9 април 2013 в 10:11 сутринта 
GG
RETARDELE 8 април 2013 в 12:02 следобед 
Really nice. Good Job!
drew 8 април 2013 в 7:13 сутринта 
building steps was annoying
Demon Arisen 8 април 2013 в 5:54 сутринта 
One of those maps that is relatively easy, but still fun. :)
ZAEROS 8 април 2013 в 4:54 сутринта 
Tricky building a stairway, Enjoyed the puzzlw a lot, Thank you.
blank[] 8 април 2013 в 1:46 сутринта 
LOL
((-SWP-)) gentle_men_the_great 7 април 2013 в 8:59 следобед 
this may take me more than 2 hours to compleat
!233MAX! RvAlice 7 април 2013 в 7:40 следобед 
i think it is a huge room, but lacking of some contradiction puzzle. It like a stright line from A to B.
Hyperspeed1313 7 април 2013 в 4:21 следобед 
How did you add extra doors!?
Alphada 7 април 2013 в 2:42 следобед 
(lol)
Gooiey 7 април 2013 в 1:48 следобед 
Looks good, I have p2 but I dont have the right comp. Anyway awesome map
:P
Alphada 7 април 2013 в 1:39 следобед 
to easy :/
SevenSilhouette 7 април 2013 в 1:36 следобед 
very easy...
messifoster 7 април 2013 в 1:01 следобед 
go to coop then community maps i think then select it from a list of your subscribed maps
YakouBackCZ 7 април 2013 в 11:37 сутринта 
please how can i play this map? i click on the consumption and nothing happens...
boomagoo 7 април 2013 в 10:52 сутринта 
cool
Im gonna if the damn thing would just load
Psanule 7 април 2013 в 9:22 сутринта 
http://steamcommunity.com/profiles/76561198082092212/myworkshopfiles?appid=620
If any of you would take the time to look at my portal maps, it would be very much appreciated!
SmokeySmudgeStudio 7 април 2013 в 8:28 сутринта 
solved this easily with the portals around glass technique, fix that if I were you by making the walls by the glass non-portalable.
xevious 7 април 2013 в 7:13 сутринта 
interesting...
Charliezard #resits 7 април 2013 в 7:00 сутринта 
This looks absolutely insane
Lord Jaraxxus 7 април 2013 в 6:41 сутринта 
Мне нравится !кул
Сарен Артериус 7 април 2013 в 6:30 сутринта 
НИШТЯК МАПА! КУЛ!))
scout90 7 април 2013 в 3:35 сутринта 
fotunecaspian, you interest yourself? huh
Sunfy 7 април 2013 в 1:57 сутринта 
OHHHHHH My Good ! Nice Map !!!!!
Ca5pian 4tune 7 април 2013 в 1:54 сутринта 
what is this BEEMOD you speak of? i interests me
wildgoosespeeder 6 април 2013 в 8:44 следобед 
It was OK.