CompactTestChamber10: TheStrategy
21 Comentarii
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Chelliste 18 oct. @ 8:22am 
Like Stuntmanmyke, I didn't use the funnel at all. Mostly because it was easier to figure out how to grab the cube with portals only. If the cube fell farther away from the wall I would have had to suss out the funnel method.
Stuntmanmyke 12 feb. @ 12:31pm 
Hello Zoraya. It's good puzzle but i don't use the funnel in first room, because the cube fall next to the white wall and i can get it with one portal on floor next to the fizzler button and one other on the wall. without that, I think I would be still in your room :) I need testers for this test : http://steamcommunity.com/sharedfiles/filedetails/?id=227106714
You want try ?
Zoraya  [autor] 30 mai, 2013 @ 11:48am 
Hi jbiggs2, you don´t need the funnel in the third room. You just need the light bridge to bring you and the cube over to the exit room. Please let me know, if you need more help.
jbiggs2 28 mai, 2013 @ 4:41pm 
So I need some help. I can get to the third room, and I can get the cube there as well, but then I can't figure out what I need to do. I can see that I need to have the funnel take the cube through the laser into the fourth room. Can you offer a hint? Thanks
wildgoosespeeder 6 mai, 2013 @ 12:34pm 
Short map but easy once you know what to do.
rgg1 9 apr., 2013 @ 6:58pm 
Thanks for the tip. Nicely done. Someday I'll learn to give only so much credence to the input I find in these member comments.
Zoraya  [autor] 8 apr., 2013 @ 11:29am 
@stormsend: I plan on to create new maps but i´m running out of time ;-) I'm glad you enjoyed my maps!
Zoraya  [autor] 8 apr., 2013 @ 11:27am 
@rgg1: While standing at the first button (that is deactivating the fizzler), place a portal on the white target-tile of the tractor beam and one on the side behind the fizzler. Then go through portals to the other side and if you stand on the button that is acivating the tractor beam place a new portal on your side to get the cube with the tractor beam.
rgg1 7 apr., 2013 @ 6:33pm 
I give up. Can anyone give me a clue on how to get the first cube?
BUG 7 apr., 2013 @ 1:56pm 
Enjoyable and fun.Thank you for your work.
stormsend 7 apr., 2013 @ 6:04am 
I concur. Great map. Enjoyed figuring out all the ways to keep the cube moving toward the exit. I liked the way you used the elements; the water especially and the glass and of course the fizzler and the laser field. Well designed and thought out. Thumbs up. btw, I'm running out of maps.
It's Conga Time! 5 apr., 2013 @ 8:07pm 
It hits the balance between being impossible and too easy so well. Takes time, and is justhard enough so you don't quit in frustration, but beating it is satisfying.
gheppio1 5 apr., 2013 @ 8:40am 
Great test! It seemed easy at a first look and I got stuck immediately after that -.- it took me some time to find the solution and I discovered that I was the only obstacle between me and the exit!
If you want you can try my last test here
http://steamcommunity.com/sharedfiles/filedetails/?id=136685504
Brayzy 3 apr., 2013 @ 10:10pm 
I enjoy your map,thx.
Luc1aNo 3 apr., 2013 @ 3:11pm 
Nice map, done it in 3 minutes without knowing the solution.
carlile1949 1 apr., 2013 @ 8:06pm 
Yes, very nice logical puzzle. As Alexi said, no dexterity needed, just have to think your way throught it. Very enjoyable. Thanks.
hullumiikka 1 apr., 2013 @ 1:20pm 
Don't need dexterity? Of course you do when you're catching the first cube. I fell in the slime about 15 to 20 times before I caught it without falling. The funnel was quite the distraction, probably intentional, but I was looking for much more complex solutions before I realised you don't even need the funnel and the map is much simpler than I first understood
Zoraya  [autor] 31 mart., 2013 @ 12:27pm 
Thanks, Jade!
Jade BGE 31 mart., 2013 @ 9:10am 
Nicely done. Thanks
Zoraya  [autor] 28 mart., 2013 @ 12:52pm 
Thank you very much for your comprehensive feedback, Alexi!
Alexi 27 mart., 2013 @ 7:38pm 
This was a fun map, it required a moderate amount of logic to complete. I liked how many ways the player needed to connect rooms together, it really reenforced the idea of thinking of portals as devices that link two separate locations together. There is no jumping, lasers or dexterity required for this map; all that is needed is the ability link different areas of the map together via portals in a creative manner. I like this style of map.