CompactTestChamber10: TheStrategy
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Stuntmanmyke 2014년 2월 12일 오후 12시 31분 
Hello Zoraya. It's good puzzle but i don't use the funnel in first room, because the cube fall next to the white wall and i can get it with one portal on floor next to the fizzler button and one other on the wall. without that, I think I would be still in your room :) I need testers for this test : http://steamcommunity.com/sharedfiles/filedetails/?id=227106714
You want try ?
Zoraya  [작성자] 2013년 5월 30일 오전 11시 48분 
Hi jbiggs2, you don´t need the funnel in the third room. You just need the light bridge to bring you and the cube over to the exit room. Please let me know, if you need more help.
jbiggs2 2013년 5월 28일 오후 4시 41분 
So I need some help. I can get to the third room, and I can get the cube there as well, but then I can't figure out what I need to do. I can see that I need to have the funnel take the cube through the laser into the fourth room. Can you offer a hint? Thanks
wildgoosespeeder 2013년 5월 6일 오후 12시 34분 
Short map but easy once you know what to do.
rgg1 2013년 4월 9일 오후 6시 58분 
Thanks for the tip. Nicely done. Someday I'll learn to give only so much credence to the input I find in these member comments.
Zoraya  [작성자] 2013년 4월 8일 오전 11시 29분 
@stormsend: I plan on to create new maps but i´m running out of time ;-) I'm glad you enjoyed my maps!
Zoraya  [작성자] 2013년 4월 8일 오전 11시 27분 
@rgg1: While standing at the first button (that is deactivating the fizzler), place a portal on the white target-tile of the tractor beam and one on the side behind the fizzler. Then go through portals to the other side and if you stand on the button that is acivating the tractor beam place a new portal on your side to get the cube with the tractor beam.
rgg1 2013년 4월 7일 오후 6시 33분 
I give up. Can anyone give me a clue on how to get the first cube?
BUG 2013년 4월 7일 오후 1시 56분 
Enjoyable and fun.Thank you for your work.
stormsend 2013년 4월 7일 오전 6시 04분 
I concur. Great map. Enjoyed figuring out all the ways to keep the cube moving toward the exit. I liked the way you used the elements; the water especially and the glass and of course the fizzler and the laser field. Well designed and thought out. Thumbs up. btw, I'm running out of maps.
It's Conga Time! 2013년 4월 5일 오후 8시 07분 
It hits the balance between being impossible and too easy so well. Takes time, and is justhard enough so you don't quit in frustration, but beating it is satisfying.
gheppio1 2013년 4월 5일 오전 8시 40분 
Great test! It seemed easy at a first look and I got stuck immediately after that -.- it took me some time to find the solution and I discovered that I was the only obstacle between me and the exit!
If you want you can try my last test here
http://steamcommunity.com/sharedfiles/filedetails/?id=136685504
Brayzy 2013년 4월 3일 오후 10시 10분 
I enjoy your map,thx.
GraveNoX 2013년 4월 3일 오후 3시 11분 
Nice map, done it in 3 minutes without knowing the solution.
carlile1949 2013년 4월 1일 오후 8시 06분 
Yes, very nice logical puzzle. As Alexi said, no dexterity needed, just have to think your way throught it. Very enjoyable. Thanks.
hullumiikka 2013년 4월 1일 오후 1시 20분 
Don't need dexterity? Of course you do when you're catching the first cube. I fell in the slime about 15 to 20 times before I caught it without falling. The funnel was quite the distraction, probably intentional, but I was looking for much more complex solutions before I realised you don't even need the funnel and the map is much simpler than I first understood
Zoraya  [작성자] 2013년 3월 31일 오후 12시 27분 
Thanks, Jade!
Jade BGE 2013년 3월 31일 오전 9시 10분 
Nicely done. Thanks
Zoraya  [작성자] 2013년 3월 28일 오후 12시 52분 
Thank you very much for your comprehensive feedback, Alexi!
Alexi 2013년 3월 27일 오후 7시 38분 
This was a fun map, it required a moderate amount of logic to complete. I liked how many ways the player needed to connect rooms together, it really reenforced the idea of thinking of portals as devices that link two separate locations together. There is no jumping, lasers or dexterity required for this map; all that is needed is the ability link different areas of the map together via portals in a creative manner. I like this style of map.