Superposition Fizzler 2
13 Comments
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Andi Jun 19, 2013 @ 2:37pm 
I agree, it is the best of the fizzler chambers.
8MMW  [author] Jun 19, 2013 @ 2:31pm 
Yes, it's on purpose. I think this one is the best of the fizzler series. I had some troubles thinking of usage for these as in most cases they present no barrier being easy to ommit with portals. Thanks for testing.
Andi Jun 19, 2013 @ 2:26pm 
Question: In the fizzler series, the fizzlers are pulsating on and off very rapidly so a player can shoot a portal through it but can't walk through it without loosing the portal. Is that on purpose? Love this one, very clever.
8MMW  [author] May 6, 2013 @ 2:32am 
It happens sometimes, but usually you don't have to be so accurate. I remember once the system worked too good and the cube was pulled into the vent and disapeared .
Mitch McWiggins May 5, 2013 @ 2:58pm 
Fun one.(The first time I tried it the right way, it didn't work. So I moved the cube closer to the wall, so it'd be closer to the air portal, and BAM, done. Thanks!
8MMW  [author] Apr 23, 2013 @ 2:10pm 
Thanks for playing. First I tried using orange funnel, but it couldn't pull the cube fast enough to make that part of the chaber work.
Geneosis Apr 22, 2013 @ 2:37pm 
Nice combination of blinking fizzler and diversity vent ^^
8MMW  [author] Apr 6, 2013 @ 12:36am 
About the funnel's mechanism refer to Geneosis' map Reversed - he actually found that idea. For some reasons the s. funnel only works if horizontal, the vertical ones don't hold things right in place.
The mechanism for fizzler is even easier - just a laser facing a receptor which turns off the laser. The pulsing signal from the receptor is used for fizzlers.
I have hidden both mechanisms in my maps, because they're very noisy.
To make all the antlines look so clear as if there ws nothing hidden I used logic gates OR and AND from BEEMOD.
SkyRoots Apr 5, 2013 @ 6:09pm 
Having a bit of trouble figuring out exactly how you got the superposition mechanism to work. My attempts look and sound just like yours, but objects do not remain stationary in the field.
8MMW  [author] Apr 5, 2013 @ 6:29am 
Well, I also think I didn't use the whole great potential of these mechanics, so it's quite possible to "get used" to my few ideas about it. If you have any questions for the mechanism itself or if you create a test using it, let me know, I'd like to see it :)
SkyRoots Apr 4, 2013 @ 9:29pm 
Took me about 2 minutes to solve this. I must be getting used to your style. My brain is filling itself with ideas on how to use this wonderful superposition mechanic. Thanks for the cool collection!
8MMW  [author] Mar 30, 2013 @ 12:12am 
So I guess you put the cube on the button next to faith plate and you stood on the one above to activate the tube without seeing it. It is probable that other players will have that problem too, I think I'll add a "window" to see the tube.
I thought that what the tube does will be clear, but it seems it's not a very popular element of the puzzles. Thanks for your comment.
Prototype Mar 29, 2013 @ 7:05pm 
Nice map, took me a while to work out what the tube did, without being able to see it (from the button above it.