The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

The Art of Shock
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50 opmerkingen
{TCG} Wyatt 20 apr 2015 om 19:10 
TheGreyLight you are good mod creator keep it up man
Daglez 26 sep 2014 om 1:18 
@TheGreyLight ok, but as you remember, let me know ;D
Munday  [auteur] 25 sep 2014 om 16:39 
I forget the name, but its way up in the north west near the coast
Daglez 25 sep 2014 om 7:15 
what is this place on screens?
Munday  [auteur] 27 aug 2013 om 1:07 


This mod, as well as its counterparts is being officiallyannounced as redundant. I have released a new mod A Hypothetical Treachery which includes all of the features of the 'Art of' series as well as new features. You will be given the opportunity to chose one of the three elements to master, and be given much power. Check it out!:

A Hypothetical Treachery

Parrius 23 aug 2013 om 19:03 
Alright, but it doesn't seem to show up in the load list....
Munday  [auteur] 23 aug 2013 om 18:34 
Try putting this at the bottom of the load list and see what happens.
Parrius 23 aug 2013 om 12:28 
Well, all this time later, I fixed it by downloading a mod that alters Disintegrate. However, it also seems to have reset the improved Shock Damage Perks to their Vanilla power. The main draw of this mod for me (shorter cast times) still works, but is there a way I could get the shock damage perks to reappear correctly?
Parrius 23 aug 2013 om 8:27 
Thank you for the advice, GreyLight. I may have identified the problem, here's hoping.
Munday  [auteur] 22 aug 2013 om 23:06 
@Mulqueeny @warrensam20 That sound like a really amazing idea! Much much much above my level of skill however! :( I really would like to see a mod like that but there is no way I could attempt it!
Munday  [auteur] 22 aug 2013 om 23:04 
@Parrius Hmm very strange! I dont think this mod would be the cause as it doesn't alter the scripts that handle that, or evern the perk which activates it. This mod is safe to uninstall and reinstall at will you wont have any problems with it. Any spells from this mod would obviously have to be regained though if you uninstall, save then reinstall. :)
Parrius 22 aug 2013 om 19:23 
Hi, I just had a quick question: Recently, the Disintegrate perk seems to have changed effects: it now causes the enemy to disappear entirely, create an ice pile, and then slowly form an ash pile over or next to it. It seems to have happened after powering my computer off when the download of Lost Wonders of Mzark had frozen. Would uninstalling this mod help anything or mess up any saves? And if it wouldn't help, then do you have any ideas?
warrensam20 22 aug 2013 om 10:24 
I Agree With Mulqueeny Frost & Shock,
Freezing and running electrical currents through water is a good Idea. props on your work man.
Also perhaps on future mod you might want to make plants burnable and water freezable and zappable,
as I Said props man unless your a female I really dont know you.
Mulqueeny 13 aug 2013 om 10:55 
You should somehow try to make it so that using shock in water damages all npc's stood in it.
Jonathan 13 aug 2013 om 3:14 
Cool beans...
Munday  [auteur] 13 aug 2013 om 3:14 
Yep, both. :)
Jonathan 13 aug 2013 om 3:02 
Is it compatible with your magic mod (that gives you the perk that makes some schools cost no magic?)
Munday  [auteur] 11 aug 2013 om 3:54 
Haha! Thanks man, I appreciate it! :)
A Freshly Loaded Shotgun 11 aug 2013 om 3:21 
much mods*
A Freshly Loaded Shotgun 11 aug 2013 om 3:20 
you are awesome man, i never used to get in to bieng a mage because of the tons of limitations but now its so mucjh better thx to your maods :D
Munday  [auteur] 4 aug 2013 om 19:39 
Awesome! Thankyou :)
Bacon Tentacles 4 aug 2013 om 13:38 
"Balance is not a concern with this mod." HAHAHAHAHAHA. Excellent. Balance is not a concern with this Skyrim player, either. Match made in heaven, right there... Subbing all three.
FluffyPanda 31 jul 2013 om 20:50 
nice love it feel like zeus!
Munday  [auteur] 20 apr 2013 om 19:38 
@Abraamo Yeah! Okay it worked. The update is up! And thanks, I appreciate the support! :)
Zalmosside 20 apr 2013 om 5:44 
thanks grey, your mods are awesome :D
Munday  [auteur] 20 apr 2013 om 3:19 
@Abraamo Thankyou for bringing this to my attention! I can't belive I missed that!

I have made a fix, but it wont let me update the mod for some reason. I will try again tomorrow night, hopefully it will work then,
Zalmosside 20 apr 2013 om 1:46 
hi, thanks for your mods :) in the art of shock i have seen that in the description of 'Augmented Shock' it says 25% and 50% instead of 50% and 100 %.. please, could you fix it? really thanks
Munday  [auteur] 14 apr 2013 om 19:17 
The Art of Frost: N

No custom spells have been added just yet but hey will be in the future.
Munday  [auteur] 7 apr 2013 om 20:41 
You probbably have a mod that also adds new spells to these characters. Thats probbably the most likely reason for them not appearing. Try using the console to add them or lowering these mods in your load order.

To add them using the console press ~ and gthen type 'help "name of spell" and it will tell you the id of the spell.
Then just type player.addspell *spell ID*
armaros00 7 apr 2013 om 10:43 
So I've downloaded both the art of shock and the art of fire and for whatever reason, the art of shock spells are not availible for purchase from either Faralada or Enthir. Help/
EUROBEAT THE MEAT 6 apr 2013 om 16:42 
Now I just need to find a pikachu character race.
Munday  [auteur] 4 apr 2013 om 19:12 
Eventually. I have made one for fire already if you were interested but frinst will be soon :)
CopyrightedContent 3 apr 2013 om 3:38 
Are you going to make one of these for frost aswell?
Munday  [auteur] 28 mrt 2013 om 15:15 
Yep. Buy them at the college. Probbably should have mentioned that in the description.
CloudGalley 28 mrt 2013 om 11:26 
Cool mod. Is there a way to get the new spells without console commands?
Kim Plausible 27 mrt 2013 om 15:17 
that way i can like...ya know... XD keep super paralyze power
Kim Plausible 27 mrt 2013 om 15:17 
if you fix it i dont want it updated!
MetaFisch 27 mrt 2013 om 10:30 
Putting on the destruction-robe and shooting thunders around and feel like Darth Sidious
Munday  [auteur] 27 mrt 2013 om 4:45 
Yeah i know about that issue, its mentioned it the description. :) Itis kinda funny but im eventually going to fix it. Would it be counted as a fix if i just change the description to say 'forever' instead of 10 seconds? Hmm...
jose.teixeira 26 mrt 2013 om 13:47 
Get your Free Elder Scrolls Online Beta Keys @
Kim Plausible 26 mrt 2013 om 12:55 
"There is a small issue with the thundershock spell. It paralyses undefinately instead of for 10 seconds." LOL thats kind of a big issue, but to me thats a plus. ill paralyze dragons then use throw voice to say how bad theys mell while they cant do anything about it!
Munday  [auteur] 26 mrt 2013 om 1:43 
Just the vanilla. :)
jose.teixeira 25 mrt 2013 om 20:50 
Get your Free Elder Scrolls Online Beta Keys @
MnemonicMonkeys 25 mrt 2013 om 19:27 
Does this mod have an effect on spells created by other mods, or just the vanilla spells?
NightShadeX62 25 mrt 2013 om 5:02 
Yes thank you. :) I will look.
Munday  [auteur] 25 mrt 2013 om 3:14 
Do you mean the two new spells? Yes desruction.
NightShadeX62 25 mrt 2013 om 0:04 
Where does it show up on your magic menu? Under Destruction?
vinchenzojackal&shoon 24 mrt 2013 om 0:15 
I prefer frost and shock spells just because they tend to effect both health and have an additional effect (frost can slow enemies, halt them, damage stamina is most common), but I always had more frost and fire spells for some odd reason... and noticed it was cause of lack of many shock spells and variety of additional effects as frost. This certainly a mod that I can approve of! I will start using it when you fix the thundershock bug though, that sounds like a major bug.
Munday  [auteur] 23 mrt 2013 om 21:32 
I have plans for making an Art of Fire and Art of Frost so stay tuned!
Douchebag Grub 23 mrt 2013 om 19:13 
I like it. Mainly focused on Fire-Spells because of the cooldown-quality-factor.