Heavy Armory - New Weapons: Dragonborn Edition
152 kommentarer
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PrivateEye  [skapare] 19 nov @ 11:48am 
@Cook3
Noted. Don't expect a quick fix though. I'll take this along for the next update coming in a few months.
[420]Kantus 14 nov @ 2:07pm 
How the hell is this not mod of the year?!
cook3 11 nov @ 6:04pm 
I believe I found a bug: Imperial weapons from your mod don't benefit from the steel smithing perk. For example, with the steel smithing perk and a smithing skill of 27, I can get a vanilla imperial sword to superior quality, but I can only get a shortspear or other imperial weapon from your mod to fine quallity.

BTW, I love the mod!
Assassin of old 31 okt @ 8:55am 
WOW in my opinion you've managed to make the iron weapons look the most baddass *high five
Son of Skyrim 30 okt @ 2:47pm 
This mod is great! I reallly like the spears and shordswords. But you could add a double blade sword or crossbows and maybe a two handed version of the two blade sword and a one handed version of it (if it is possible) but you've done all the work and i'm looking forward to play the civil war quest with these weapons!!!:)
PrivateEye  [skapare] 29 okt @ 1:56pm 
I'm planning an update! If you got any ideas for weapons please shoot them my way!
tuxedo_cat 14 okt @ 5:53am 
Dude... your awesome. I'm not even a big fan of two-handed weapons. But GLAIVE'S, HALBERDS, AND QUARTERSTAFFS!!!! Not to mention all the other types you added. These mods of yours are integrated flawlessly into the game, and add a much higher level of roleplay to the game! Now I can grab an elven shortsword and adventure as a hobbit, be a shephard with a quarterstaff, or a samuri with a glaive! Plus they all look like they belong with the rest of their respective classes. Like these weapons don't look like they're part of a mod! They look like they're part of the original game! Great work marsh friend. And may the roads lead you to warm sands.
_UNCLE_SHEOGORATH_ 10 okt @ 1:52pm 
are the halberds thrown weapons
Caaros, The King of Chaos 8 okt @ 8:12pm 
Great mod! I would suggest (if its posssible) enchanted versions of the weapons to be added to the leveled lists, since there being no enchanted halberds, mauls, short swords, etc in existence (aside from player made ones) seems a bit "unimmersive". Also unique/artifact versions of certain weapons that only appear in certain areas would be cool.
Thar 17 sep @ 10:36am 
Now I can make Oberyn.
DTACBLF 15 sep @ 8:14pm 
As Weapons of the Third Era MoS Edition isn't on the Nexus anymore, are there any other weapon mods you'd recommend? I'd rather not do the seemingly outdated plain-jane Weapons of the Third Era.
zues0404 18 aug @ 12:56am 
and the quarterstave and glaive but those i can understand not being able to do anything about them you would have to put in new animations and everything and thats no easy task
zues0404 18 aug @ 12:54am 
its a small issue i had with this mod but the way a person swings around a spear like a hammer. it isn't.... it's just it would look better if it had the stave animation so its jabbing it instead of trying to cut it with the small point
AberdeenScot 15 aug @ 8:59pm 
Okay so I just "yes'd" the bejesus out of this mod when I saw it, subbed and liked already so I pray it doesn't let me down. (how can it?) I love lore additions like this. Options options options >_<
liannalove 6 aug @ 11:27pm 
Ya know...ive always wanted to find an ancient nordic mace in this game.....when I first started playing skyrim.......I thought there was a mace for every kind of weapon.........but there wasn't.....now with your mod.....problem solved
BobBobston 1 aug @ 4:37pm 
are they replacers?
streaksilver 30 jul @ 8:21pm 
Appart from that, this is an incredible and extremely well made mod. I'm impressed that you managed to re-use models bits from existing weapons and have them fit together in such an aestetically appealing manner.
streaksilver 30 jul @ 8:18pm 
I know this is probably extremely trivial, but is there any chance that you could include a Daedric Spear into the mod? It's simply that the Daedric Spear was one of my favorite weapons in Morrowind, and it has a bit of sentimental value. If it's not too much trouble, I'd like to be able to enjoy it again.
[cheese.exe] 29 jul @ 2:17pm 
if i have a mod that changes the look of the default dawnguard armor will it clash with this one?
Thraxis, Lord of Chaos 28 jul @ 10:14pm 
Bravo! This mod is wonderful. The new weapons you added are so wonderfully unique, but at the same time blend seamlessly in with the vanilla. It really makes the whole thing even more immersive (what with Draugr using more than swords/axes/bows).
Timesplitter 5 jun @ 11:05pm 
Skyrim Ultimate RPG Experience: All Expansions thanks you for your mod/mods made that have been implemented into the collection. It does require all the Skyrim expansions, but is composed of all the most promising mods ever made for Steam. Make sure to check it out at http://steamcommunity.com/sharedfiles/filedetails/?id=106745968 and don't forget to rate it.
PaperyRacketeer 18 maj @ 5:09pm 
you should make a all dlc one, because im sure im not the only one tired of having two of each vanilla variant cluttering up the forge just to have dlc ones.
Silariel 5 maj @ 11:00pm 
Awesome mod - it always bothered me that there was so little variety in weapons in a world where everyone walks around with at least a dagger on their hip. I have another weapon variety pack in addition to this one (I forgot the name, something I wrangled off of the Nexus) and it's great to have so many weapon varieties now. Thanks so much!
Helljumper ADB 26 apr @ 1:47pm 
and i almost forgot- ive seen your workshop. and alot of your mods are based on morrowind. and i think i speak for all of the skyrim players (you and me included) that have played morrowind and miss their armor slots. and if you're interested, and as big and long of a process this might take, it would make an impressive addition to yours and to steam's workshop if you were to make this mod a reality to the players of skyrim.
Helljumper ADB 26 apr @ 1:30pm 
so does the dragonborn version also add herma mora, or dunmer themed weapons?
Keithlor 22 mar @ 9:20am 
I LOVE this mod and i find only one problem with it (very minor problem and it isnt something to worry about) is that the maul should be two handed because that is how it was in midevil times (or however it is spelled :D). oh and also the forsworn and silver weapons should not be craftable. but other than that definatly one of the best mods EVER.
Wolodyjowski 9 mar @ 11:41am 
Could you add short bows? Auriel's shield, and maybe daedric face of god terror and inspiration? (in other mods)
Helljumper ADB 1 mar @ 6:41am 
you should have a heavy armory archery or throwable daggers edition it would be (a) great addition(s).
Vaas Montebranco 17 feb @ 7:03pm 
Ur mod is impressive i like so much but i have a doubt... U have put the forsworn weapons in the steel tab of forge could u put in another tab? will be perfect in the bonemold tab
[420]Kantus 16 feb @ 1:11pm 
:P I forgot. Danke! (Thank you)

Could you please add Sickles, Pitchforks, Throwing spears, Tomahawks, or maybe a Katar?

If you can't, it's fine, yet this would be the ULTIMATE mod if you could. :)

Your one of the greatest modders ever!
PrivateEye  [skapare] 16 feb @ 12:17pm 
@Rykoz
One handed hammers are in this mod (called Mauls)
[420]Kantus 15 feb @ 3:05pm 
The only thing that could make this better would be Hammers (One handed) and Sickles.
BAHCMF 21 jan @ 12:40pm 
Awesome mod, and I also loved your work on Pit Fighters. I would also love to see you flesh out more styles, such as redgaurd or akivir.
robosheep 14 jan @ 9:12am 
As much as i love this mod tha spears should have a stab animation witch would be perfict 4 in tha next update as wacking with a spear isnt very realsitic
PuppetPal_HoneyBee 12 jan @ 7:14pm 
thumbs up immersion enhanced much fun
PrivateEye  [skapare] 7 jan @ 11:22am 
@Chainsaw_bunny
Look for the Weapons of the 3rd Era mod :)

@AlphaGamerWolf
I don't see why not.:) I would dare say it's a very easy and non intrusive mod to use. And it's better to start using this mod when you start a playthrogh instead of adding it once you're halfway through the game (to ensure all npc's you meet have a chance to spawn with new weapons).
Chainsaw_bunny 6 jan @ 7:55pm 
Have you considered adding modified blades weapons? I'd love to see a tanto, wakizashi, or naginata.
[Nr37]AlphaGamerWolf 6 jan @ 3:34pm 
do you think it would be a good idea to use this for myy very first play through? im a TES veteran and would like my favorite weapons to be present in the fifth game of the series.
phoenix.of.void 5 jan @ 8:16am 
Very good mod. Very. It could be better only if there were a new animations and skills for new weapon categories. But guess I wish too much.
PrivateEye  [skapare] 30 dec, 2013 @ 9:01am 
@snipersteeves
Try re-dowloading the mod. For some reason crafting doesn't always work for all users but the issue is usually solved after re-downloading.
PrivateEye  [skapare] 30 dec, 2013 @ 8:59am 
@T.Gondii
You should be able to see the weapons yes. I've heard of them not showing up before and it seems to happen for no particular reason. Maybe it works next time you start the game. Else you could try to download the mod again.
Also I can't uplaod an .esm because Steam will only allow .esps to be uploaded. If you want to have enchanted versions of the weapons showing up you could check out this mod:
http://www.nexusmods.com/skyrim/mods/32339/?
snipersteeves 28 dec, 2013 @ 11:34am 
doesnt work for me cant craft? it said not to do both vanilla and normal so i dk whats wrong
Hom-Sha-Bom 18 dec, 2013 @ 4:06pm 
Also, can you make an .esm available? I still want to add enchanted versions of glaives, spears, etc. to add to loot lists and such.
Hom-Sha-Bom 18 dec, 2013 @ 3:42pm 
Should I be able to see the weapons when I'm in the menu? There's usually a model of the item that you can rotate, but I don't see it for any of the weapons in this mod. The models load fine in game when I equip it, just not when I'm in the menu.
PrivateEye  [skapare] 18 dec, 2013 @ 9:44am 
@T. Gondii
Its just something I did to show which weapons are new in the latest version
Hom-Sha-Bom 17 dec, 2013 @ 3:06pm 
What does the asterisk mean when it's on some of the weapons in the 1st image?
Lord_Zero1986 14 dec, 2013 @ 6:07pm 
@PrivateEye
Thank you XD
PrivateEye  [skapare] 14 dec, 2013 @ 3:05am 
@paulfriesenhahn
You would still need the Dawnguard add-on to get everything
Lord_Zero1986 13 dec, 2013 @ 9:46am 
does this cdover all you've done? with the past two haevy weapon add-on aswell?
Durtydawgs 7 dec, 2013 @ 4:46pm 
@PrivateEye Nevermind it worked after I reinstalled it!