Heavy Armory - New Weapons: Dragonborn Edition
146 commentaires
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tuxedo_cat 14 oct à 5h53 
Dude... your awesome. I'm not even a big fan of two-handed weapons. But GLAIVE'S, HALBERDS, AND QUARTERSTAFFS!!!! Not to mention all the other types you added. These mods of yours are integrated flawlessly into the game, and add a much higher level of roleplay to the game! Now I can grab an elven shortsword and adventure as a hobbit, be a shephard with a quarterstaff, or a samuri with a glaive! Plus they all look like they belong with the rest of their respective classes. Like these weapons don't look like they're part of a mod! They look like they're part of the original game! Great work marsh friend. And may the roads lead you to warm sands.
Uncle_Sheogorath_ 10 oct à 13h52 
are the halberds thrown weapons
Caaros, The King of Chaos 8 oct à 20h12 
Great mod! I would suggest (if its posssible) enchanted versions of the weapons to be added to the leveled lists, since there being no enchanted halberds, mauls, short swords, etc in existence (aside from player made ones) seems a bit "unimmersive". Also unique/artifact versions of certain weapons that only appear in certain areas would be cool.
Pip! 17 sept à 10h36 
Now I can make Oberyn.
DTACBLF 15 sept à 20h14 
As Weapons of the Third Era MoS Edition isn't on the Nexus anymore, are there any other weapon mods you'd recommend? I'd rather not do the seemingly outdated plain-jane Weapons of the Third Era.
zues0404 18 août à 0h56 
and the quarterstave and glaive but those i can understand not being able to do anything about them you would have to put in new animations and everything and thats no easy task
zues0404 18 août à 0h54 
its a small issue i had with this mod but the way a person swings around a spear like a hammer. it isn't.... it's just it would look better if it had the stave animation so its jabbing it instead of trying to cut it with the small point
AberdeenScot 15 août à 20h59 
Okay so I just "yes'd" the bejesus out of this mod when I saw it, subbed and liked already so I pray it doesn't let me down. (how can it?) I love lore additions like this. Options options options >_<
liannalove 6 août à 23h27 
Ya know...ive always wanted to find an ancient nordic mace in this game.....when I first started playing skyrim.......I thought there was a mace for every kind of weapon.........but there wasn't.....now with your mod.....problem solved
BobBobston 1 août à 16h37 
are they replacers?
streaksilver 30 juil à 20h21 
Appart from that, this is an incredible and extremely well made mod. I'm impressed that you managed to re-use models bits from existing weapons and have them fit together in such an aestetically appealing manner.
streaksilver 30 juil à 20h18 
I know this is probably extremely trivial, but is there any chance that you could include a Daedric Spear into the mod? It's simply that the Daedric Spear was one of my favorite weapons in Morrowind, and it has a bit of sentimental value. If it's not too much trouble, I'd like to be able to enjoy it again.
[cheese.exe] 29 juil à 14h17 
if i have a mod that changes the look of the default dawnguard armor will it clash with this one?
Thraxis, Lord of Chaos 28 juil à 22h14 
Bravo! This mod is wonderful. The new weapons you added are so wonderfully unique, but at the same time blend seamlessly in with the vanilla. It really makes the whole thing even more immersive (what with Draugr using more than swords/axes/bows).
Timesplitter 5 juin à 23h05 
Skyrim Ultimate RPG Experience: All Expansions thanks you for your mod/mods made that have been implemented into the collection. It does require all the Skyrim expansions, but is composed of all the most promising mods ever made for Steam. Make sure to check it out at http://steamcommunity.com/sharedfiles/filedetails/?id=106745968 and don't forget to rate it.
Maximum Overdrive 18 mai à 17h09 
you should make a all dlc one, because im sure im not the only one tired of having two of each vanilla variant cluttering up the forge just to have dlc ones.
Silariel 5 mai à 23h00 
Awesome mod - it always bothered me that there was so little variety in weapons in a world where everyone walks around with at least a dagger on their hip. I have another weapon variety pack in addition to this one (I forgot the name, something I wrangled off of the Nexus) and it's great to have so many weapon varieties now. Thanks so much!
Helljumper ADB 26 avr à 13h47 
and i almost forgot- ive seen your workshop. and alot of your mods are based on morrowind. and i think i speak for all of the skyrim players (you and me included) that have played morrowind and miss their armor slots. and if you're interested, and as big and long of a process this might take, it would make an impressive addition to yours and to steam's workshop if you were to make this mod a reality to the players of skyrim.
Helljumper ADB 26 avr à 13h30 
so does the dragonborn version also add herma mora, or dunmer themed weapons?
Keithlor 22 mar à 9h20 
I LOVE this mod and i find only one problem with it (very minor problem and it isnt something to worry about) is that the maul should be two handed because that is how it was in midevil times (or however it is spelled :D). oh and also the forsworn and silver weapons should not be craftable. but other than that definatly one of the best mods EVER.
Wolodyjowski 9 mar à 11h41 
Could you add short bows? Auriel's shield, and maybe daedric face of god terror and inspiration? (in other mods)
Helljumper ADB 1 mar à 6h41 
you should have a heavy armory archery or throwable daggers edition it would be (a) great addition(s).
Vaas Montebranco 17 fév à 19h03 
Ur mod is impressive i like so much but i have a doubt... U have put the forsworn weapons in the steel tab of forge could u put in another tab? will be perfect in the bonemold tab
Tommyfrobbles 16 fév à 13h11 
:P I forgot. Danke! (Thank you)

Could you please add Sickles, Pitchforks, Throwing spears, Tomahawks, or maybe a Katar?

If you can't, it's fine, yet this would be the ULTIMATE mod if you could. :)

Your one of the greatest modders ever!
PrivateEye  [créateur] 16 fév à 12h17 
One handed hammers are in this mod (called Mauls)
Tommyfrobbles 15 fév à 15h05 
The only thing that could make this better would be Hammers (One handed) and Sickles.
BAHCMF 21 jan à 12h40 
Awesome mod, and I also loved your work on Pit Fighters. I would also love to see you flesh out more styles, such as redgaurd or akivir.
robosheep 14 jan à 9h12 
As much as i love this mod tha spears should have a stab animation witch would be perfict 4 in tha next update as wacking with a spear isnt very realsitic
PuppetPal_HoneyBee 12 jan à 19h14 
thumbs up immersion enhanced much fun
PrivateEye  [créateur] 7 jan à 11h22 
Look for the Weapons of the 3rd Era mod :)

I don't see why not.:) I would dare say it's a very easy and non intrusive mod to use. And it's better to start using this mod when you start a playthrogh instead of adding it once you're halfway through the game (to ensure all npc's you meet have a chance to spawn with new weapons).
Chainsaw_bunny 6 jan à 19h55 
Have you considered adding modified blades weapons? I'd love to see a tanto, wakizashi, or naginata.
[Nr37]AlphaGamerWolf 6 jan à 15h34 
do you think it would be a good idea to use this for myy very first play through? im a TES veteran and would like my favorite weapons to be present in the fifth game of the series.
phoenix.of.void 5 jan à 8h16 
Very good mod. Very. It could be better only if there were a new animations and skills for new weapon categories. But guess I wish too much.
PrivateEye  [créateur] 30 déc 2013 à 9h01 
Try re-dowloading the mod. For some reason crafting doesn't always work for all users but the issue is usually solved after re-downloading.
PrivateEye  [créateur] 30 déc 2013 à 8h59 
You should be able to see the weapons yes. I've heard of them not showing up before and it seems to happen for no particular reason. Maybe it works next time you start the game. Else you could try to download the mod again.
Also I can't uplaod an .esm because Steam will only allow .esps to be uploaded. If you want to have enchanted versions of the weapons showing up you could check out this mod:
snipersteeves 28 déc 2013 à 11h34 
doesnt work for me cant craft? it said not to do both vanilla and normal so i dk whats wrong
Null Talis Man 18 déc 2013 à 16h06 
Also, can you make an .esm available? I still want to add enchanted versions of glaives, spears, etc. to add to loot lists and such.
Null Talis Man 18 déc 2013 à 15h42 
Should I be able to see the weapons when I'm in the menu? There's usually a model of the item that you can rotate, but I don't see it for any of the weapons in this mod. The models load fine in game when I equip it, just not when I'm in the menu.
PrivateEye  [créateur] 18 déc 2013 à 9h44 
@T. Gondii
Its just something I did to show which weapons are new in the latest version
Null Talis Man 17 déc 2013 à 15h06 
What does the asterisk mean when it's on some of the weapons in the 1st image?
Lord_Zero1986 14 déc 2013 à 18h07 
Thank you XD
PrivateEye  [créateur] 14 déc 2013 à 3h05 
You would still need the Dawnguard add-on to get everything
Lord_Zero1986 13 déc 2013 à 9h46 
does this cdover all you've done? with the past two haevy weapon add-on aswell?
Durtydawgs 7 déc 2013 à 16h46 
@PrivateEye Nevermind it worked after I reinstalled it!
PrivateEye  [créateur] 3 déc 2013 à 23h18 
Make sure you meet the requirements for crafting the weapons first and that you don't use other mods that overhaul the crafting system. You can try moving this mod further down your load order to see if that changes anything.
Durtydawgs 3 déc 2013 à 11h05 
Not sure what is going on but none of these are added to my crafting list..
CasuallyChallenged 9 nov 2013 à 10h18 
So is it possible for you to possibly make an addon to have some Mythical Creations versions of your added weapons? (Mythical Creations - Weapons mod support)
Timesplitter 3 nov 2013 à 18h38 
This mod is included in the mod collection, "Skyrim Top Of The Line RPG Experience Guaranteed: Dragonborn (FULLY UPDATED)", and I wanted to thank you for the great work on your mod. This mod collection has been fully updated with the most stable and logically balanced mods to implement into the Skyrim game and has full instructions on how to assemble the best mod collection package of all time. Also looking for a video editor to make an amazing video featuring what this mod collection has to offer. Feel free to post in the Comments section of my mod collection about any questions regarding the video featuring this mod collection if you're interested.In doing so, I will give you full rights to my mod collection and place you as the video editor for this mod collection. Also, if you truly enjoy this collection, please rate it. Thank you.
Akhi11eus 29 oct 2013 à 21h53 
@PrivateEye So disregard that last comment. I hadn't taken into account my stupidity. I have a perk-tree mod that effects the smithing tree and thus the order in which I am able to smith items. Also, I had forgotten that you can only craft dawnguard items at the dawnguard forge. My mistake on all parts. Thanks for the great mods.
Akhi11eus 29 oct 2013 à 21h27 
@PrivateEye I don't know if this problem has been brought up before, but some weapon sets don't show up at all in the crafting/smithing lists and (if i remember) in enemy inventories. Right now, the Orc and Dawnguard weapons are still just the vanilla sort--none of the special weapons added by this mod. I've tried changing the load order but that didn't work.