Heavy Armory - New Weapons: Dragonborn Edition
141 opmerkingen
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zues0404 18 aug om 12:56vm 
and the quarterstave and glaive but those i can understand not being able to do anything about them you would have to put in new animations and everything and thats no easy task
zues0404 18 aug om 12:54vm 
its a small issue i had with this mod but the way a person swings around a spear like a hammer. it isn't.... it's just it would look better if it had the stave animation so its jabbing it instead of trying to cut it with the small point
AberdeenScot 15 aug om 8:59nm 
Okay so I just "yes'd" the bejesus out of this mod when I saw it, subbed and liked already so I pray it doesn't let me down. (how can it?) I love lore additions like this. Options options options >_<
srbalough 6 aug om 11:27nm 
Ya know...ive always wanted to find an ancient nordic mace in this game.....when I first started playing skyrim.......I thought there was a mace for every kind of weapon.........but there wasn't.....now with your mod.....problem solved
BobBobston 1 aug om 4:37nm 
are they replacers?
streaksilver 30 jul om 8:21nm 
Appart from that, this is an incredible and extremely well made mod. I'm impressed that you managed to re-use models bits from existing weapons and have them fit together in such an aestetically appealing manner.
streaksilver 30 jul om 8:18nm 
I know this is probably extremely trivial, but is there any chance that you could include a Daedric Spear into the mod? It's simply that the Daedric Spear was one of my favorite weapons in Morrowind, and it has a bit of sentimental value. If it's not too much trouble, I'd like to be able to enjoy it again.
100% real cheese 29 jul om 2:17nm 
if i have a mod that changes the look of the default dawnguard armor will it clash with this one?
Thraxis, Lord of Chaos 28 jul om 10:14nm 
Bravo! This mod is wonderful. The new weapons you added are so wonderfully unique, but at the same time blend seamlessly in with the vanilla. It really makes the whole thing even more immersive (what with Draugr using more than swords/axes/bows).
Timesplitter 5 jun om 11:05nm 
Skyrim Ultimate RPG Experience: All Expansions thanks you for your mod/mods made that have been implemented into the collection. It does require all the Skyrim expansions, but is composed of all the most promising mods ever made for Steam. Make sure to check it out at http://steamcommunity.com/sharedfiles/filedetails/?id=106745968 and don't forget to rate it.
Maximum Overdrive 18 mei om 5:09nm 
you should make a all dlc one, because im sure im not the only one tired of having two of each vanilla variant cluttering up the forge just to have dlc ones.
Silariel 5 mei om 11:00nm 
Awesome mod - it always bothered me that there was so little variety in weapons in a world where everyone walks around with at least a dagger on their hip. I have another weapon variety pack in addition to this one (I forgot the name, something I wrangled off of the Nexus) and it's great to have so many weapon varieties now. Thanks so much!
Helljumper ADB 26 apr om 1:47nm 
and i almost forgot- ive seen your workshop. and alot of your mods are based on morrowind. and i think i speak for all of the skyrim players (you and me included) that have played morrowind and miss their armor slots. and if you're interested, and as big and long of a process this might take, it would make an impressive addition to yours and to steam's workshop if you were to make this mod a reality to the players of skyrim.
Helljumper ADB 26 apr om 1:30nm 
so does the dragonborn version also add herma mora, or dunmer themed weapons?
Keithlor 22 mrt om 9:20vm 
I LOVE this mod and i find only one problem with it (very minor problem and it isnt something to worry about) is that the maul should be two handed because that is how it was in midevil times (or however it is spelled :D). oh and also the forsworn and silver weapons should not be craftable. but other than that definatly one of the best mods EVER.
Wolodyjowski 9 mrt om 11:41vm 
Could you add short bows? Auriel's shield, and maybe daedric face of god terror and inspiration? (in other mods)
Helljumper ADB 1 mrt om 6:41vm 
you should have a heavy armory archery or throwable daggers edition it would be (a) great addition(s).
Glitched Vaas 17 feb om 7:03nm 
Ur mod is impressive i like so much but i have a doubt... U have put the forsworn weapons in the steel tab of forge could u put in another tab? will be perfect in the bonemold tab
Sheogorath 16 feb om 1:11nm 
:P I forgot. Danke! (Thank you)

Could you please add Sickles, Pitchforks, Throwing spears, Tomahawks, or maybe a Katar?

If you can't, it's fine, yet this would be the ULTIMATE mod if you could. :)

Your one of the greatest modders ever!
PrivateEye  [auteur] 16 feb om 12:17nm 
@Rykoz
One handed hammers are in this mod (called Mauls)
Sheogorath 15 feb om 3:05nm 
The only thing that could make this better would be Hammers (One handed) and Sickles.
BAHCMF 21 jan om 12:40nm 
Awesome mod, and I also loved your work on Pit Fighters. I would also love to see you flesh out more styles, such as redgaurd or akivir.
robosheep 14 jan om 9:12vm 
As much as i love this mod tha spears should have a stab animation witch would be perfict 4 in tha next update as wacking with a spear isnt very realsitic
PuppetPal_HoneyBee 12 jan om 7:14nm 
thumbs up immersion enhanced much fun
PrivateEye  [auteur] 7 jan om 11:22vm 
@Chainsaw_bunny
Look for the Weapons of the 3rd Era mod :)

@AlphaGamerWolf
I don't see why not.:) I would dare say it's a very easy and non intrusive mod to use. And it's better to start using this mod when you start a playthrogh instead of adding it once you're halfway through the game (to ensure all npc's you meet have a chance to spawn with new weapons).
Chainsaw_bunny 6 jan om 7:55nm 
Have you considered adding modified blades weapons? I'd love to see a tanto, wakizashi, or naginata.
[Nr37]AlphaGamerWolf 6 jan om 3:34nm 
do you think it would be a good idea to use this for myy very first play through? im a TES veteran and would like my favorite weapons to be present in the fifth game of the series.
phoenix.of.void 5 jan om 8:16vm 
Very good mod. Very. It could be better only if there were a new animations and skills for new weapon categories. But guess I wish too much.
PrivateEye  [auteur] 30 dec 2013 om 9:01vm 
@snipersteeves
Try re-dowloading the mod. For some reason crafting doesn't always work for all users but the issue is usually solved after re-downloading.
PrivateEye  [auteur] 30 dec 2013 om 8:59vm 
@T.Gondii
You should be able to see the weapons yes. I've heard of them not showing up before and it seems to happen for no particular reason. Maybe it works next time you start the game. Else you could try to download the mod again.
Also I can't uplaod an .esm because Steam will only allow .esps to be uploaded. If you want to have enchanted versions of the weapons showing up you could check out this mod:
http://www.nexusmods.com/skyrim/mods/32339/?
snipersteeves 28 dec 2013 om 11:34vm 
doesnt work for me cant craft? it said not to do both vanilla and normal so i dk whats wrong
Null Talis Man 18 dec 2013 om 4:06nm 
Also, can you make an .esm available? I still want to add enchanted versions of glaives, spears, etc. to add to loot lists and such.
Null Talis Man 18 dec 2013 om 3:42nm 
Should I be able to see the weapons when I'm in the menu? There's usually a model of the item that you can rotate, but I don't see it for any of the weapons in this mod. The models load fine in game when I equip it, just not when I'm in the menu.
PrivateEye  [auteur] 18 dec 2013 om 9:44vm 
@T. Gondii
Its just something I did to show which weapons are new in the latest version
Null Talis Man 17 dec 2013 om 3:06nm 
What does the asterisk mean when it's on some of the weapons in the 1st image?
Lord_Zero1986 14 dec 2013 om 6:07nm 
@PrivateEye
Thank you XD
PrivateEye  [auteur] 14 dec 2013 om 3:05vm 
@paulfriesenhahn
You would still need the Dawnguard add-on to get everything
Lord_Zero1986 13 dec 2013 om 9:46vm 
does this cdover all you've done? with the past two haevy weapon add-on aswell?
Durtydawgs 7 dec 2013 om 4:46nm 
@PrivateEye Nevermind it worked after I reinstalled it!
PrivateEye  [auteur] 3 dec 2013 om 11:18nm 
@Durtydawgs
Make sure you meet the requirements for crafting the weapons first and that you don't use other mods that overhaul the crafting system. You can try moving this mod further down your load order to see if that changes anything.
Durtydawgs 3 dec 2013 om 11:05vm 
Not sure what is going on but none of these are added to my crafting list..
CasuallyChallenged 9 nov 2013 om 10:18vm 
So is it possible for you to possibly make an addon to have some Mythical Creations versions of your added weapons? (Mythical Creations - Weapons mod support)
Timesplitter 3 nov 2013 om 6:38nm 
This mod is included in the mod collection, "Skyrim Top Of The Line RPG Experience Guaranteed: Dragonborn (FULLY UPDATED)", and I wanted to thank you for the great work on your mod. This mod collection has been fully updated with the most stable and logically balanced mods to implement into the Skyrim game and has full instructions on how to assemble the best mod collection package of all time. Also looking for a video editor to make an amazing video featuring what this mod collection has to offer. Feel free to post in the Comments section of my mod collection about any questions regarding the video featuring this mod collection if you're interested.In doing so, I will give you full rights to my mod collection and place you as the video editor for this mod collection. Also, if you truly enjoy this collection, please rate it. Thank you.
Akhi11eus 29 okt 2013 om 9:53nm 
@PrivateEye So disregard that last comment. I hadn't taken into account my stupidity. I have a perk-tree mod that effects the smithing tree and thus the order in which I am able to smith items. Also, I had forgotten that you can only craft dawnguard items at the dawnguard forge. My mistake on all parts. Thanks for the great mods.
Akhi11eus 29 okt 2013 om 9:27nm 
@PrivateEye I don't know if this problem has been brought up before, but some weapon sets don't show up at all in the crafting/smithing lists and (if i remember) in enemy inventories. Right now, the Orc and Dawnguard weapons are still just the vanilla sort--none of the special weapons added by this mod. I've tried changing the load order but that didn't work.
Mass 28 sep 2013 om 8:58nm 
Absolutely love this mod. One of my favorites for sure!
My favorite is the quarterstaff and the halberds.
Easy Redbeard 17 sep 2013 om 8:09vm 
This mod is sexy and awesome. Download.
mertz.scott 14 sep 2013 om 5:39nm 
most of these weapons are just flipped upside down but they still look pretty kool
Easy Redbeard 12 sep 2013 om 3:33vm 
Going by your previous work, I'm sure this shall impress. Downloading.
PrivateEye  [auteur] 11 sep 2013 om 3:09nm 
@Joseph Tridents will happen! But I have a lot of other plans so it will take a while.