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Chelliste Jan 3 @ 8:38pm 
Easier than I expected, it was always clear what had to be done next, and the doing wasn't hard, but I loved it.
TS_Mind_Swept Dec 15, 2014 @ 2:32pm 
not a bad test, I like using the funnel at an angle (as i did in one of my own maps) but it was fairly simple, i kept thinking it was going to be harder, and then it wasn't, like i said though, not bad. I streamed it after i played another map, if you wana watch i could give you the link. 7.5/10
wildgoosespeeder  [author] Nov 13, 2014 @ 7:36pm 
Too many people doing typical things in maps (aka most front page maps).
temporarymanwastaken Nov 13, 2014 @ 5:05pm 
Well, that's new. How have I never seen funnels used like this before?
wildgoosespeeder  [author] Aug 29, 2014 @ 10:57pm 
Stairs are there as an anti-trapping measure.
commander2005 Aug 29, 2014 @ 12:19pm 
Fun puzzle! I didn't need the stair :D
big red foot Aug 17, 2014 @ 12:53pm 
Fun concept
dire.fcs Aug 4, 2014 @ 11:59am 
Nice work on the triangle!
wildgoosespeeder  [author] Aug 3, 2014 @ 1:15am 
It all done with your placed portals and the sideways button. I hid the connection for that angled panel. One panel is deployed while the other is undeployed. When I go throught the fizzler to the second area, the cube drops down and the button deactivates.
Demon Arisen Jul 24, 2014 @ 4:47am 
Brilliantly clever idea - wish I'd thought of doing that... Very good aesthetics as well, everything looks nice and clean.

How did you make the glass panel which leads into the second room open? Did you attach the panel to the wall-mounted button? If so, that's really really clever....
p0rtalmaster May 14, 2014 @ 1:49pm 
One of the most creative test I've seen so far.
kimist108 Feb 28, 2014 @ 2:26pm 
That was different. Good fun.
Nethseäar Dec 20, 2013 @ 12:44pm 
Positively delightful! Not difficult, but beautiful.
wildgoosespeeder  [author] Dec 18, 2013 @ 8:57pm 
This was more of an idea than anything challenging. I never expected to do that with the funnel creating that three-way like that but I thought that had to be fun for testing. It's all in how the room is configured. Nothing special.
Yavie Dec 18, 2013 @ 6:41pm 
That was deceptively simple. It took a bit for me to realise I had to stand on the other side of those floor panels to get the right angle for the funnel, duuuh lol (: And how did you split the funnel into three? Very cool! Great concepts.
Repelsteeltje Dec 18, 2013 @ 4:46pm 
Got myself trapped in the entrance too, you can escape if you know how. Shoot 2 portals in the white tile right in front of you, just next to eachother. @wildgoosespeeder: great map, I keep seeing you come up with stuff that is close to brilliant, but yet simple. Thumbs up!
Scoundrel Nov 28, 2013 @ 3:58pm 
Oh, and I managed to avoid smashing myself against the entrance door and trapping myself in the door frame this time. :) I must have been truly brilliant in my foolishness. You probably would have found my first playthrough comical if I had recorded it.
Scoundrel Nov 28, 2013 @ 3:56pm 
I just played through it again (I wanted to be familiar with it again before doing a replay so I didn't embarrass myself), and it seemed to make more sense to me this time. I used the flip panel on the wall that was activated by the cube button up top and then the funnel to get across the acid, didn't force my way down through the pad on the floor against the flow of the funnel . I'm not sure I could recreate how wrongly I did it the first time. Maybe I was just having one of those days.
wildgoosespeeder  [author] Nov 26, 2013 @ 8:58pm 
I never thought that was possible near the entrance. I'll take a look and fix it sometime.

As for the flip panel, replay please?
Scoundrel Nov 26, 2013 @ 8:15pm 
Interesting. Got pressed against the entrance door by the first funnel, couldn't get out of it, had to restart the level, which I guess isn't too bad since I had just started it. Was that an intentional trap? Don't remember if I used that wall panel for anything else. Going against the flow of the funnel down into the portal took me a while to figure out. Did not end up using the cube button under the cube dispenser, which activates a wall panel I did not use as well. Maybe I didn't follow the correct solution.
metadavid Nov 18, 2013 @ 9:28pm 
That was great. Short and took a little bit of figuring out to solve.
stormsend Nov 6, 2013 @ 2:38am 
Like eating cake. It was good. Short and sweet. The concept was cool and the map looked good. Thanks.
My Glad To See Your Back for your enjoyment.
srs bsnss Sep 29, 2013 @ 4:59am 
I really liked this - the concept was simple but innovative, and very clever. I think I'll have to write this one down to use later. Nice work!
UFS FrostGiant May 5, 2013 @ 6:57am 
Very good map,thumbs up.Could u try my new map and comment
nhenrica Mar 25, 2013 @ 3:11pm 
Really neat and fun concept. Really enjoyed this one.
gloomshine Mar 25, 2013 @ 1:18am 
Awesome map. Tweeked my perceptions of what is possible with gravity beams and angles. Very nice.
wildgoosespeeder  [author] Mar 23, 2013 @ 9:58am 
@Mr Fraggle (UK)
You have to be at a certain angle for it to be on the portal surface. I wish I had more control like in certain puzzles in the story mode that automatically centered and/or rotated portal placements.
Mr Fraggle (UK) Mar 23, 2013 @ 5:57am 
Cannot get a portal on either of the two floor panels in the second chamber.
☣☢ⒸⓇⒺⓄⓁⒹ☢☣ Mar 17, 2013 @ 3:46am 
Nice test. I like it