Legend of Grimrock

Legend of Grimrock

Master Quest
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500 Yorum
kraus.pavel 7 Ağu @ 5:58am 
Thanks for the addon mate. Wanted to delete the game after two runs, but this mod made me to play it once again and enjoy more fun. Though it's kinda chalenging some time on hard mode ;)
Dick Grayson 11 Haz @ 2:45am 
Man, I'd love to do a custom dungeon of this level with a team of capable people.
Enigma 7 Nis @ 4:38am 
And I make a fool of myself....

What does frenetic mean?
Komag  [yaratıcı] 7 Nis @ 4:07am 
Thanks for the kind words. (Actually, "frenetic" is correct, although I suppose "frantic" might fit as well)
Enigma 3 Nis @ 4:36am 
Not sure if you've noticed, but you've mispelt 'frantic' near the end of the first big paragraph in the description.

I kinda want to play this, but I had to use a walkthrough to get through some parts of the base game..... Dunno how I'm gonna handle a harder version lol.
caithnessjames 19 Oca @ 6:48am 
Really enjoying this! Very clever to come up with those puzzles. I wonder if you have uploaded the most recent version though, as the description of the dungeon just says "test" ? I'd hate to feel like I was missing out on a part of something this well made.
Fulvio_666 6 Oca @ 9:15pm 
i'm having lot of fun, thank you very mutch!
Bringmore 17 Ara 2015 @ 5:35am 
This looks nice, I played Grimrock for the first time a few days ago, and I am enjoying it a lot. Currently on floor 7. I will definitely give this Master Quest a try, before going to Grimrock 2. Without having played it, just by reading the details and the gamers opinions, it looks like you did a ''Master Job''. So congrats, you are awesome ! I am realy looking forward to try it. Thank you very much !
danielmratliff21 24 Kas 2015 @ 2:24pm 
will this overwrite the vanilla or add an extra custom dugeon?
Infarkt 14 Kas 2015 @ 10:25pm 
Great job - really neat! I just played through it and u made log 1 just better than the original - the puzzles are better/fairer, the additional story fits perfectly in and so do the new secrets and areas.

ty for your work!

PS: Hoping for the same in log 2.......... :))
Komag  [yaratıcı] 31 Eki 2015 @ 5:35am 
A lot of people contributed with some assets and some of the code bits, but the main project and time was solo.
Homarid 27 Eki 2015 @ 3:36am 
Wonderful remake.Good work guys!!!
Furox 22 Eki 2015 @ 7:53am 
Wow, I wish that pulling a team like what you did here wasn't so difficult.
All the effort you put into this thing.. Just.. I'm speechless!
Komag  [yaratıcı] 13 Eki 2015 @ 4:15pm 
snowfrost571 11 Eki 2015 @ 4:13pm 
This was a truly awesome job. Good job Komag!
Dr Venture 25 Ağu 2015 @ 4:49pm 
I imagine that even if the difficulty on this is higher, achievements will still not unlock whilst playing it.
Shaolin Punk 22 Tem 2015 @ 8:09pm 
why when i go to custom dungeon and than master quest it just says test, not all the notes like yours. please help do i not have full mod, idownloaded through steam please help i cant find an answer anywhere
Komag  [yaratıcı] 5 Tem 2015 @ 10:24pm 
@David - It is recommended to play normal game first, then import your ending party into Master Quest.
Johnny B. Good 1 Tem 2015 @ 5:55am 
Hi there, awesome job you did with this dungeon, I highly recommend it to everyone, I am having a blast of a time with it!
David 21 Haz 2015 @ 2:21am 
If first time playing through, should I play this mod instead to get even more benefit? I can handle difficulty increase.
Dr. Love I3unny 1 Haz 2015 @ 1:49pm 
Absolutely awesome! Made me play LoG again. :)
Praise the Sun 20 May 2015 @ 4:20pm 
Looks awesome. Will download.
Saylex 3 May 2015 @ 7:33pm 
i don't think any other grimrock mod will do it for me anymore.
Good, time to move on to Grimrock 2
Thank you for this wonderful Wonderful ful wonder der won won ful derr.
xx from us all
Saylex 3 May 2015 @ 3:09pm 
I don't even play zelda, but when you shove that dragon out the way. My god. Glorious. beautiful beautiful reminder. *bows* thank you.
Komag  [yaratıcı] 23 Nis 2015 @ 1:50pm 
You must throw from far, while on plate, clicks are different there
Space Monkey 7 Nis 2015 @ 12:18am 
Uh, I don't understand. Each click sounds exactly the same for me. Is there a marking I should look for when throwing things?
Komag  [yaratıcı] 6 Nis 2015 @ 3:35am 
You must listen to the different sounding clicks, and stand in the right place when you throw the item for the right sound.
Space Monkey 2 Nis 2015 @ 8:45pm 
Totally stuck in the Archives, at the "Time and Tide" challenge.

Only thing I can think of is to time throwing a rock in to the portal when it appears, but I just did that and the rock sailed harmlessly through.
Komag  [yaratıcı] 18 Mar 2015 @ 8:40am 
@Feldo - Achievements only work with original game, sorry
@Lathbalrog - It's extremely unlikely to be a bug - can you describe why you feel it's broken? It works differently than in the original game. If it's the gate not opening enough, that's on purpose, you have to do something different to give it more time to open.
Lathbalrog 13 Mar 2015 @ 3:53pm 
I think I may have found a bug, on pillars of light the puzzle with the teleporter is broken,
Feldo 28 Oca 2015 @ 12:48pm 
If I use this for my first game, will the puzzle-related achievements be unlocked during my crawl?
Komag  [yaratıcı] 23 Oca 2015 @ 6:15am 
Sorry, no plans for Grimrock 2, not enough hours in the day!
jacm 19 Oca 2015 @ 9:54am 
Komag , are you going to create a master quest for the LoG II ? i hope so!
Dontblameme1 17 Kas 2014 @ 3:53pm 
Sounds awesome and intimidating.
Komag  [yaratıcı] 17 Kas 2014 @ 12:40am 
The map works like normal - perhaps you accidentally turned on "old-school"?
sh0rtb0x 16 Kas 2014 @ 3:29pm 
Do I have to find an item in order to use the map? Or is there no map use at all in Master Quest?
Komag  [yaratıcı] 16 Kas 2014 @ 4:40am 
Sure thanks!
grael23 14 Kas 2014 @ 9:37pm 
Komag, still blown away by Master Quest - and the sheer amount of work and thought you put into that (They should have officially released it). If you want to friend me up on Steam I'd like to gift you something off your wishlist as thanks. I'll unfriend you straight after sending it if you'd like. No offence taken if you decline. Let us know how the Roku game goes!
Komag  [yaratıcı] 12 Kas 2014 @ 10:54am 
@grael23 - wow, thanks for the compliment! I'm actually working on a Roku game (of all platforms!), hopefully done by spring or so.
@Zak'Torr - slime dungeon has a secret entrance from lv 3, north section, and Archives door, ah, I don't remember, but find help here: http://www.grimrock.net/forum/viewtopic.php?f=14&t=5214
@Tokage - I'm not planning to tackle that project, sorry!
grael23 12 Kas 2014 @ 1:47am 
Sir, I just finished this (thanks to Kile on Youtube) and I just wanted to commend you on a simply extraordinary piece of game design. Your understanding of puzzles and the mechanics astounded me at every turn and every level. Your brain is a devious creature. Thank you again so much!!! ps. Please get a job in game design!
603bill 8 Kas 2014 @ 8:03pm 
Found the button, fucking curtain.
603bill 8 Kas 2014 @ 8:02pm 
If anyone reads this, im stuck at the level 10 entrance puzzle. There is a sliding wall with no way to open that I've found, and its blocking the specrtal relay.
Zak'Torr 8 Kas 2014 @ 8:40am 
I have a question, how do you even get to slime dungeon and how do you open the iron door in Archives since the place you8 found it in tyhe original version doesn't have the gear key.
Jean-Luc 24 Eki 2014 @ 10:02am 
Nwm, found the hood.
Tokage 20 Eki 2014 @ 10:30am 
Are you planning to update this mod for Grimrock 2? Because I think I would like to see the first game be modded to the second game's engine, and let's face it, Master Quest is pretty much a good deal better than the original.
Jean-Luc 20 Eki 2014 @ 9:36am 
Can someone please tell me where the Lurker Hood is? It's not listed among the secrets and it's the only piece I'm missing. There's an inaccesible room on lvl 10 after the Pillared Hallway (I suspect the hood is there) but I've no idea how to get in there.

Great mod btw. Makes me want to cry and pull my hair out but great. :)
Garazu 'Lance' Yakamoto 17 Eki 2014 @ 8:34am 
Have I gone and lost my original save file by subscribing this and loading it up for a teaser? Either that or there is no option to load back into Vanilla. Tell you what, I'll unsub and see if it becomes visible again. No visible save

Now everyone tell me what I fool I've been, and where there were explicit warning against loading a custom dungeon, and how for some reason I can only have one save. *sigh* I suppose eight hours won't be that long to crawl back... *sob*
[MLG] D.Va 16 Eki 2014 @ 4:34pm 
Is this more or less able to replace vanilla Grimrock? I've never finished playing that but if this is basically the same with extra content and some features changed/added in that'd be neat.
a.elfwind 16 Eki 2014 @ 6:31am 
So I finally finished this in Toorum mode. It was fun. Though I have to say that I have no idea what you mean by two new bosses...
Do you mean that something uggarish in the weapon of power room and the snail king ir does the snail king not count and it's something else... This is one thing I would like to be clarified...
Thanks. :)