Legend of Grimrock

Legend of Grimrock

Master Quest
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507 Yorum
crazyredneck327 19 Oca @ 6:23pm 
What's the mechanics with 'Spell Scroll Element Bonus' ?
Abderian 25 Ara 2016 @ 2:14pm 
Great work, thanks !
Baylith 13 Eki 2016 @ 11:26pm 
I would kinda love to see heritic or hexen done in grimlock
letorve 24 Eyl 2016 @ 3:17am 
Hi, can someone please tell me where is the gear key for the iron door in level 4? Thanks in advance.
sanvadym 21 Eyl 2016 @ 3:24am 
@ Komag: Okay, thank you!
Komag  [yaratıcı] 20 Eyl 2016 @ 8:26pm 
@ sanvadym - play original game first, then import your last save file into Master Quest for best results
sanvadym 8 Eyl 2016 @ 7:51am 
Is this mod making vanilla better, or should you play the classic version first?
kraus.pavel 7 Ağu 2016 @ 5:58am 
Thanks for the addon mate. Wanted to delete the game after two runs, but this mod made me to play it once again and enjoy more fun. Though it's kinda chalenging some time on hard mode ;)
Dick Grayson 11 Haz 2016 @ 2:45am 
Man, I'd love to do a custom dungeon of this level with a team of capable people.
TheFearlessChair 13 Nis 2016 @ 4:50am 
Egg 7 Nis 2016 @ 4:38am 
And I make a fool of myself....

What does frenetic mean?
Komag  [yaratıcı] 7 Nis 2016 @ 4:07am 
Thanks for the kind words. (Actually, "frenetic" is correct, although I suppose "frantic" might fit as well)
Egg 3 Nis 2016 @ 4:36am 
Not sure if you've noticed, but you've mispelt 'frantic' near the end of the first big paragraph in the description.

I kinda want to play this, but I had to use a walkthrough to get through some parts of the base game..... Dunno how I'm gonna handle a harder version lol.
caithnessjames 19 Oca 2016 @ 6:48am 
Really enjoying this! Very clever to come up with those puzzles. I wonder if you have uploaded the most recent version though, as the description of the dungeon just says "test" ? I'd hate to feel like I was missing out on a part of something this well made.
Fulvio_666 6 Oca 2016 @ 9:15pm 
i'm having lot of fun, thank you very mutch!
Bringmore 17 Ara 2015 @ 5:35am 
This looks nice, I played Grimrock for the first time a few days ago, and I am enjoying it a lot. Currently on floor 7. I will definitely give this Master Quest a try, before going to Grimrock 2. Without having played it, just by reading the details and the gamers opinions, it looks like you did a ''Master Job''. So congrats, you are awesome ! I am realy looking forward to try it. Thank you very much !
danielmratliff21 24 Kas 2015 @ 2:24pm 
will this overwrite the vanilla or add an extra custom dugeon?
Infarkt 14 Kas 2015 @ 10:25pm 
Great job - really neat! I just played through it and u made log 1 just better than the original - the puzzles are better/fairer, the additional story fits perfectly in and so do the new secrets and areas.

ty for your work!

PS: Hoping for the same in log 2.......... :))
Komag  [yaratıcı] 31 Eki 2015 @ 5:35am 
A lot of people contributed with some assets and some of the code bits, but the main project and time was solo.
Homarid 27 Eki 2015 @ 3:36am 
Wonderful remake.Good work guys!!!
Furox 22 Eki 2015 @ 7:53am 
Wow, I wish that pulling a team like what you did here wasn't so difficult.
All the effort you put into this thing.. Just.. I'm speechless!
Komag  [yaratıcı] 13 Eki 2015 @ 4:15pm 
snowfrost571 11 Eki 2015 @ 4:13pm 
This was a truly awesome job. Good job Komag!
Dr Venture 25 Ağu 2015 @ 4:49pm 
I imagine that even if the difficulty on this is higher, achievements will still not unlock whilst playing it.
Shaolin Punk 22 Tem 2015 @ 8:09pm 
why when i go to custom dungeon and than master quest it just says test, not all the notes like yours. please help do i not have full mod, idownloaded through steam please help i cant find an answer anywhere
Komag  [yaratıcı] 5 Tem 2015 @ 10:24pm 
@David - It is recommended to play normal game first, then import your ending party into Master Quest.
Johnny B. Good 1 Tem 2015 @ 5:55am 
Hi there, awesome job you did with this dungeon, I highly recommend it to everyone, I am having a blast of a time with it!
David 21 Haz 2015 @ 2:21am 
If first time playing through, should I play this mod instead to get even more benefit? I can handle difficulty increase.
Dr. Love I3unny 1 Haz 2015 @ 1:49pm 
Absolutely awesome! Made me play LoG again. :)
Praise the Sun 20 May 2015 @ 4:20pm 
Looks awesome. Will download.
Saylex 3 May 2015 @ 7:33pm 
i don't think any other grimrock mod will do it for me anymore.
Good, time to move on to Grimrock 2
Thank you for this wonderful Wonderful ful wonder der won won ful derr.
xx from us all
Saylex 3 May 2015 @ 3:09pm 
I don't even play zelda, but when you shove that dragon out the way. My god. Glorious. beautiful beautiful reminder. *bows* thank you.
Komag  [yaratıcı] 23 Nis 2015 @ 1:50pm 
You must throw from far, while on plate, clicks are different there
Space Monkey 7 Nis 2015 @ 12:18am 
Uh, I don't understand. Each click sounds exactly the same for me. Is there a marking I should look for when throwing things?
Komag  [yaratıcı] 6 Nis 2015 @ 3:35am 
You must listen to the different sounding clicks, and stand in the right place when you throw the item for the right sound.
Space Monkey 2 Nis 2015 @ 8:45pm 
Totally stuck in the Archives, at the "Time and Tide" challenge.

Only thing I can think of is to time throwing a rock in to the portal when it appears, but I just did that and the rock sailed harmlessly through.
Komag  [yaratıcı] 18 Mar 2015 @ 8:40am 
@Feldo - Achievements only work with original game, sorry
@Lathbalrog - It's extremely unlikely to be a bug - can you describe why you feel it's broken? It works differently than in the original game. If it's the gate not opening enough, that's on purpose, you have to do something different to give it more time to open.
Lathbalrog 13 Mar 2015 @ 3:53pm 
I think I may have found a bug, on pillars of light the puzzle with the teleporter is broken,
Feldo 28 Oca 2015 @ 12:48pm 
If I use this for my first game, will the puzzle-related achievements be unlocked during my crawl?
Komag  [yaratıcı] 23 Oca 2015 @ 6:15am 
Sorry, no plans for Grimrock 2, not enough hours in the day!
jacm 19 Oca 2015 @ 9:54am 
Komag , are you going to create a master quest for the LoG II ? i hope so!
Dontblameme1 17 Kas 2014 @ 3:53pm 
Sounds awesome and intimidating.
Komag  [yaratıcı] 17 Kas 2014 @ 12:40am 
The map works like normal - perhaps you accidentally turned on "old-school"?
sh0rtb0x 16 Kas 2014 @ 3:29pm 
Do I have to find an item in order to use the map? Or is there no map use at all in Master Quest?
Komag  [yaratıcı] 16 Kas 2014 @ 4:40am 
Sure thanks!
grael23 14 Kas 2014 @ 9:37pm 
Komag, still blown away by Master Quest - and the sheer amount of work and thought you put into that (They should have officially released it). If you want to friend me up on Steam I'd like to gift you something off your wishlist as thanks. I'll unfriend you straight after sending it if you'd like. No offence taken if you decline. Let us know how the Roku game goes!
Komag  [yaratıcı] 12 Kas 2014 @ 10:54am 
@grael23 - wow, thanks for the compliment! I'm actually working on a Roku game (of all platforms!), hopefully done by spring or so.
@Zak'Torr - slime dungeon has a secret entrance from lv 3, north section, and Archives door, ah, I don't remember, but find help here: http://www.grimrock.net/forum/viewtopic.php?f=14&t=5214
@Tokage - I'm not planning to tackle that project, sorry!
grael23 12 Kas 2014 @ 1:47am 
Sir, I just finished this (thanks to Kile on Youtube) and I just wanted to commend you on a simply extraordinary piece of game design. Your understanding of puzzles and the mechanics astounded me at every turn and every level. Your brain is a devious creature. Thank you again so much!!! ps. Please get a job in game design!
603bill 8 Kas 2014 @ 8:03pm 
Found the button, fucking curtain.
603bill 8 Kas 2014 @ 8:02pm 
If anyone reads this, im stuck at the level 10 entrance puzzle. There is a sliding wall with no way to open that I've found, and its blocking the specrtal relay.