Legend of Grimrock

Master Quest
483 comentários
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Shaolin Punk 22 Jul às 20:09 
why when i go to custom dungeon and than master quest it just says test, not all the notes like yours. please help do i not have full mod, idownloaded through steam please help i cant find an answer anywhere
Komag  [autor] 5 Jul às 22:24 
@David - It is recommended to play normal game first, then import your ending party into Master Quest.
Johnny B. Good 1 Jul às 5:55 
Hi there, awesome job you did with this dungeon, I highly recommend it to everyone, I am having a blast of a time with it!
David 21 Jun às 2:21 
If first time playing through, should I play this mod instead to get even more benefit? I can handle difficulty increase.
Dr. Love I3unny 1 Jun às 13:49 
Absolutely awesome! Made me play LoG again. :)
Press ► 20 Mai às 16:20 
Looks awesome. Will download.
Saylex 3 Mai às 19:33 
i don't think any other grimrock mod will do it for me anymore.
Good, time to move on to Grimrock 2
Thank you for this wonderful Wonderful ful wonder der won won ful derr.
xx from us all
Saylex 3 Mai às 15:09 
I don't even play zelda, but when you shove that dragon out the way. My god. Glorious. beautiful beautiful reminder. *bows* thank you.
Komag  [autor] 23 Abr às 13:50 
You must throw from far, while on plate, clicks are different there
Howlin' Mad Murphy 7 Abr às 0:18 
Uh, I don't understand. Each click sounds exactly the same for me. Is there a marking I should look for when throwing things?
Komag  [autor] 6 Abr às 3:35 
You must listen to the different sounding clicks, and stand in the right place when you throw the item for the right sound.
Howlin' Mad Murphy 2 Abr às 20:45 
Totally stuck in the Archives, at the "Time and Tide" challenge.

Only thing I can think of is to time throwing a rock in to the portal when it appears, but I just did that and the rock sailed harmlessly through.
Komag  [autor] 18 Mar às 8:40 
@Feldo - Achievements only work with original game, sorry
@Lathbalrog - It's extremely unlikely to be a bug - can you describe why you feel it's broken? It works differently than in the original game. If it's the gate not opening enough, that's on purpose, you have to do something different to give it more time to open.
Lathbalrog 13 Mar às 15:53 
I think I may have found a bug, on pillars of light the puzzle with the teleporter is broken,
Feldo 28 Jan às 12:48 
If I use this for my first game, will the puzzle-related achievements be unlocked during my crawl?
Komag  [autor] 23 Jan às 6:15 
Sorry, no plans for Grimrock 2, not enough hours in the day!
jacm 19 Jan às 9:54 
Komag , are you going to create a master quest for the LoG II ? i hope so!
Dontblameme1 17 Nov, 2014 às 15:53 
Sounds awesome and intimidating.
Komag  [autor] 17 Nov, 2014 às 0:40 
The map works like normal - perhaps you accidentally turned on "old-school"?
sh0rtb0x 16 Nov, 2014 às 15:29 
Do I have to find an item in order to use the map? Or is there no map use at all in Master Quest?
Komag  [autor] 16 Nov, 2014 às 4:40 
Sure thanks!
grael23 14 Nov, 2014 às 21:37 
Komag, still blown away by Master Quest - and the sheer amount of work and thought you put into that (They should have officially released it). If you want to friend me up on Steam I'd like to gift you something off your wishlist as thanks. I'll unfriend you straight after sending it if you'd like. No offence taken if you decline. Let us know how the Roku game goes!
Komag  [autor] 12 Nov, 2014 às 10:54 
@grael23 - wow, thanks for the compliment! I'm actually working on a Roku game (of all platforms!), hopefully done by spring or so.
@Zak'Torr - slime dungeon has a secret entrance from lv 3, north section, and Archives door, ah, I don't remember, but find help here: http://www.grimrock.net/forum/viewtopic.php?f=14&t=5214
@Tokage - I'm not planning to tackle that project, sorry!
grael23 12 Nov, 2014 às 1:47 
Sir, I just finished this (thanks to Kile on Youtube) and I just wanted to commend you on a simply extraordinary piece of game design. Your understanding of puzzles and the mechanics astounded me at every turn and every level. Your brain is a devious creature. Thank you again so much!!! ps. Please get a job in game design!
603bill 8 Nov, 2014 às 20:03 
Found the button, fucking curtain.
603bill 8 Nov, 2014 às 20:02 
If anyone reads this, im stuck at the level 10 entrance puzzle. There is a sliding wall with no way to open that I've found, and its blocking the specrtal relay.
Zak'Torr 8 Nov, 2014 às 8:40 
I have a question, how do you even get to slime dungeon and how do you open the iron door in Archives since the place you8 found it in tyhe original version doesn't have the gear key.
Jean-Luc 24 Out, 2014 às 10:02 
Nwm, found the hood.
Tokage 20 Out, 2014 às 10:30 
Are you planning to update this mod for Grimrock 2? Because I think I would like to see the first game be modded to the second game's engine, and let's face it, Master Quest is pretty much a good deal better than the original.
Jean-Luc 20 Out, 2014 às 9:36 
Can someone please tell me where the Lurker Hood is? It's not listed among the secrets and it's the only piece I'm missing. There's an inaccesible room on lvl 10 after the Pillared Hallway (I suspect the hood is there) but I've no idea how to get in there.

Great mod btw. Makes me want to cry and pull my hair out but great. :)
Garazu 'Lance' Yakamoto 17 Out, 2014 às 8:34 
Have I gone and lost my original save file by subscribing this and loading it up for a teaser? Either that or there is no option to load back into Vanilla. Tell you what, I'll unsub and see if it becomes visible again. No visible save

Now everyone tell me what I fool I've been, and where there were explicit warning against loading a custom dungeon, and how for some reason I can only have one save. *sigh* I suppose eight hours won't be that long to crawl back... *sob*
Super Lewd Dude 16 Out, 2014 às 16:34 
Is this more or less able to replace vanilla Grimrock? I've never finished playing that but if this is basically the same with extra content and some features changed/added in that'd be neat.
a.elfwind 16 Out, 2014 às 6:31 
So I finally finished this in Toorum mode. It was fun. Though I have to say that I have no idea what you mean by two new bosses...
Do you mean that something uggarish in the weapon of power room and the snail king ir does the snail king not count and it's something else... This is one thing I would like to be clarified...
Thanks. :)
Richard "The Ravisher" Fortey 10 Out, 2014 às 14:48 
Can this be downloaded though the workshop in its complete form? (sorry for spelling gents)
Mclaferity 13 Set, 2014 às 10:52 
I have a the problem as El Lanf the central pressure plate doesn't seem to work.
El Lanf 8 Set, 2014 às 16:49 
Not sure if bug or just missing something on level 9. In the room with trap doors and teleporters where the 3rd ornate key is. In the 2 different youtube videos I saw, the pressure plate where the key is opens up 2 walls on the left and the right but for me they remain where they are. I've picked up the lightning blade and tried various combinations of having all or some of the pressure plates down. Nothing seems to trigger the walls opening next to they key.
deoxxys 28 Ago, 2014 às 15:44 
Would this be good for my first play through or should I just play the normal game?
TheOmniscientCheese 22 Ago, 2014 às 11:51 
Komag, loving the mod so far! Stuck on the button/lever puzzle on level 5 to get the Brace of Fortitude. No matter what I do I can't get it to work. I've even followed the instructions in your walkthrough; when facing north and pressing button on right nothing happens, no ticking. Any suggestions to get this working?
Thanks, and again great mod!
Komag  [autor] 7 Ago, 2014 às 11:07 
@pmutzu: this is quite late to reply, but you need to place a rock from hand, not let the teleporter move it back and forth. If you move in right behind the teleporter, place rock (or anything), and then run through, you'll make it. If you don't make it, you must retrieve the item first before trying again.
@[DE] Andreas: thanks! I see what you mean about Toorum remains not giving a good enough reward, I didn't change that from original game. Lord Perel note reward is more for story than use, but it could be handy during all the quake damage. Skull collection is not for anything, same as original game, just powerup for Minotaur if he has headhunter.
@Disciple: thanks!
ChosenUndead 1 Ago, 2014 às 4:52 
Komag, you have done the impossible of keeping up where the developers left off. The world is thankful for your uncomprimising effort in stopping software rot. ^_^
[DE] Andreas 20 Jul, 2014 às 12:46 
O U T S T A N D I N G mod !!!!!! This is exactly how the original should have been from the beginning ! Especially the better end is worth playing.
Just a couple of remarks , complaints on a high level:
1. Reviving Toorums remains at a crystal do not give any reward, or did I miss it ? What is that good for ? at least he could have written a final scroll, thanking us, if we can not meet him after reviving.
2. The reward for Lord Perels notes is too late in the game, so late you nearly cannot use it anymore.
3. Why did I collect all the skulls ? what for - is that a loose end ?
Other than that, the game is tremendous, especially funny was the Snail King ! :-)
Simsalabums 30 Jun, 2014 às 8:03 
Super ;-)
Let's Get This MMR UP! 21 Jun, 2014 às 4:47 
this game is really great for it's simplicity, and the mod really vamps it up
Groot 20 Jun, 2014 às 8:01 
+1
pmutzu 17 Jun, 2014 às 10:17 
I cant seem to get past the teleporter room on lv 3 the one thats a square with a pit in the center and the teleporter is movine around the room. it seems now the door has no time to open before the teleporter gets back to the rock i placed od the plate. the door opens then closes before i have a chance to go through. this is not a me being slow thing as im standing right at the door. it just does not open far enough before the rock gets ported again. any help on this??
SARS 12 Jun, 2014 às 15:57 
Pretty excellent revamp so far. ^_^
Phist 6 Jun, 2014 às 15:13 
Great mod! Would play again.
Komag  [autor] 27 Mai, 2014 às 8:57 
@aeroprism and xXAinSophAurXx, thanks for the kind words, it's always fun to read stuff like that, so I feel like the effort was worthwhile.
xXAinSophAurXx 21 Mai, 2014 às 23:14 
I played the original game, and then this version back to back. Upon immediately finishing the original, I made a new party, and jumped into the Master Quest. Holy tap dancing christ. This blew away my expectations. im fairly sure you have ruined me for other mods now. The puzzles, which I thought I had mastered, suddenly destroyed me again. The monsters required careful planning and strategy. The added plot enthralled me. Seriously, this was amazing! My only complaint is that there isnt more! well, that, and that i didnt get a final showdown with a certain regal snail, though he did hail me as a "Warlord", which I suppose is a win in itself. But that all aside, this was a truly amazing mod. Bravo.
Fionnlaigh 20 Abr, 2014 às 4:20 
I really liked this mod. Keep up the great work. Thanks for hours of great dungeon crawling.