Legend of Grimrock

Legend of Grimrock

Master Quest
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513 commenti
Komag  [autore] 12 giu, ore 21:53 
Thanks!
Daniel_H_C_P 27 mag, ore 14:28 
I just finished the mod and It's amazing! It's clearly better than the original game. Good work :)
Komag  [autore] 18 mag, ore 21:26 
@Liolik - I didn't know the player could get trapped in a cell like that! Anyway, you have to move the skeleton around to stand on the pressure plate, then use the lever.
coryclay89 6 mag, ore 7:57 
Amazing Mod. Makes the game so much better.
_-=Liolik=-_ 28 mar, ore 5:41 
I am stuck at "Holding Cells" at lvl 2. I see button at the wall inside 1 cell (left side). Pushing 2 times button near lever and runing to lever >>> teleport me inside single cell with no buttons on the walls.Il tryed many combinations with both buttons and get teleported in another closed cell from oposing side (cell also with no buttons) {COLLEGAMENTO RIMOSSO}
Komag  [autore] 10 feb, ore 7:40 
"Use" spell scrolls to get permanent stat bonuses
crazyredneck327 19 gen, ore 18:23 
What's the mechanics with 'Spell Scroll Element Bonus' ?
Abderian 25 dic 2016, ore 14:14 
Great work, thanks !
Baylith 13 ott 2016, ore 23:26 
I would kinda love to see heritic or hexen done in grimlock
letorve 24 set 2016, ore 3:17 
Hi, can someone please tell me where is the gear key for the iron door in level 4? Thanks in advance.
sanvadym 21 set 2016, ore 3:24 
@ Komag: Okay, thank you!
Komag  [autore] 20 set 2016, ore 20:26 
@ sanvadym - play original game first, then import your last save file into Master Quest for best results
sanvadym 8 set 2016, ore 7:51 
Is this mod making vanilla better, or should you play the classic version first?
kraus.pavel 7 ago 2016, ore 5:58 
Thanks for the addon mate. Wanted to delete the game after two runs, but this mod made me to play it once again and enjoy more fun. Though it's kinda chalenging some time on hard mode ;)
Alino 11 giu 2016, ore 2:45 
Man, I'd love to do a custom dungeon of this level with a team of capable people.
TheFearlessChair 13 apr 2016, ore 4:50 
Egg 7 apr 2016, ore 4:38 
And I make a fool of myself....

What does frenetic mean?
Komag  [autore] 7 apr 2016, ore 4:07 
Thanks for the kind words. (Actually, "frenetic" is correct, although I suppose "frantic" might fit as well)
Egg 3 apr 2016, ore 4:36 
Not sure if you've noticed, but you've mispelt 'frantic' near the end of the first big paragraph in the description.

I kinda want to play this, but I had to use a walkthrough to get through some parts of the base game..... Dunno how I'm gonna handle a harder version lol.
caithnessjames 19 gen 2016, ore 6:48 
Really enjoying this! Very clever to come up with those puzzles. I wonder if you have uploaded the most recent version though, as the description of the dungeon just says "test" ? I'd hate to feel like I was missing out on a part of something this well made.
Fulvio_666 6 gen 2016, ore 21:15 
i'm having lot of fun, thank you very mutch!
Bringmore 17 dic 2015, ore 5:35 
This looks nice, I played Grimrock for the first time a few days ago, and I am enjoying it a lot. Currently on floor 7. I will definitely give this Master Quest a try, before going to Grimrock 2. Without having played it, just by reading the details and the gamers opinions, it looks like you did a ''Master Job''. So congrats, you are awesome ! I am realy looking forward to try it. Thank you very much !
danielmratliff21 24 nov 2015, ore 14:24 
will this overwrite the vanilla or add an extra custom dugeon?
Infarkt 14 nov 2015, ore 22:25 
Great job - really neat! I just played through it and u made log 1 just better than the original - the puzzles are better/fairer, the additional story fits perfectly in and so do the new secrets and areas.

ty for your work!

PS: Hoping for the same in log 2.......... :))
Komag  [autore] 31 ott 2015, ore 5:35 
A lot of people contributed with some assets and some of the code bits, but the main project and time was solo.
Homarid 27 ott 2015, ore 3:36 
Wonderful remake.Good work guys!!!
Furox 22 ott 2015, ore 7:53 
Wow, I wish that pulling a team like what you did here wasn't so difficult.
All the effort you put into this thing.. Just.. I'm speechless!
Komag  [autore] 13 ott 2015, ore 16:15 
Thanks!
snowfrost571 11 ott 2015, ore 16:13 
This was a truly awesome job. Good job Komag!
Dr Venture 25 ago 2015, ore 16:49 
I imagine that even if the difficulty on this is higher, achievements will still not unlock whilst playing it.
Shaolin Punk 22 lug 2015, ore 20:09 
why when i go to custom dungeon and than master quest it just says test, not all the notes like yours. please help do i not have full mod, idownloaded through steam please help i cant find an answer anywhere
Komag  [autore] 5 lug 2015, ore 22:24 
@David - It is recommended to play normal game first, then import your ending party into Master Quest.
Johnny B. Good 1 lug 2015, ore 5:55 
Hi there, awesome job you did with this dungeon, I highly recommend it to everyone, I am having a blast of a time with it!
David 21 giu 2015, ore 2:21 
If first time playing through, should I play this mod instead to get even more benefit? I can handle difficulty increase.
Dr. Love I3unny 1 giu 2015, ore 13:49 
Absolutely awesome! Made me play LoG again. :)
Praise the Sun 20 mag 2015, ore 16:20 
Looks awesome. Will download.
Saylex 3 mag 2015, ore 19:33 
i don't think any other grimrock mod will do it for me anymore.
Good, time to move on to Grimrock 2
Thank you for this wonderful Wonderful ful wonder der won won ful derr.
xx from us all
Saylex 3 mag 2015, ore 15:09 
I don't even play zelda, but when you shove that dragon out the way. My god. Glorious. beautiful beautiful reminder. *bows* thank you.
Komag  [autore] 23 apr 2015, ore 13:50 
You must throw from far, while on plate, clicks are different there
Hitler's Evil Twin 7 apr 2015, ore 0:18 
Uh, I don't understand. Each click sounds exactly the same for me. Is there a marking I should look for when throwing things?
Komag  [autore] 6 apr 2015, ore 3:35 
You must listen to the different sounding clicks, and stand in the right place when you throw the item for the right sound.
Hitler's Evil Twin 2 apr 2015, ore 20:45 
Totally stuck in the Archives, at the "Time and Tide" challenge.

Only thing I can think of is to time throwing a rock in to the portal when it appears, but I just did that and the rock sailed harmlessly through.
Komag  [autore] 18 mar 2015, ore 8:40 
@Feldo - Achievements only work with original game, sorry
@Lathbalrog - It's extremely unlikely to be a bug - can you describe why you feel it's broken? It works differently than in the original game. If it's the gate not opening enough, that's on purpose, you have to do something different to give it more time to open.
Lathbalrog 13 mar 2015, ore 15:53 
I think I may have found a bug, on pillars of light the puzzle with the teleporter is broken,
Feldo 28 gen 2015, ore 12:48 
If I use this for my first game, will the puzzle-related achievements be unlocked during my crawl?
Komag  [autore] 23 gen 2015, ore 6:15 
Sorry, no plans for Grimrock 2, not enough hours in the day!
jacm 19 gen 2015, ore 9:54 
Komag , are you going to create a master quest for the LoG II ? i hope so!
Dontblameme1 17 nov 2014, ore 15:53 
Sounds awesome and intimidating.
Komag  [autore] 17 nov 2014, ore 0:40 
The map works like normal - perhaps you accidentally turned on "old-school"?
sh0rtb0x 16 nov 2014, ore 15:29 
Do I have to find an item in order to use the map? Or is there no map use at all in Master Quest?