Legend of Grimrock

Legend of Grimrock

Master Quest
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Komag  [author] Feb 10 @ 7:40am 
"Use" spell scrolls to get permanent stat bonuses
crazyredneck327 Jan 19 @ 6:23pm 
What's the mechanics with 'Spell Scroll Element Bonus' ?
Abderian Dec 25, 2016 @ 2:14pm 
Great work, thanks !
Baylith Oct 13, 2016 @ 11:26pm 
I would kinda love to see heritic or hexen done in grimlock
letorve Sep 24, 2016 @ 3:17am 
Hi, can someone please tell me where is the gear key for the iron door in level 4? Thanks in advance.
sanvadym Sep 21, 2016 @ 3:24am 
@ Komag: Okay, thank you!
Komag  [author] Sep 20, 2016 @ 8:26pm 
@ sanvadym - play original game first, then import your last save file into Master Quest for best results
sanvadym Sep 8, 2016 @ 7:51am 
Is this mod making vanilla better, or should you play the classic version first?
kraus.pavel Aug 7, 2016 @ 5:58am 
Thanks for the addon mate. Wanted to delete the game after two runs, but this mod made me to play it once again and enjoy more fun. Though it's kinda chalenging some time on hard mode ;)
Dick Grayson Jun 11, 2016 @ 2:45am 
Man, I'd love to do a custom dungeon of this level with a team of capable people.
TheFearlessChair Apr 13, 2016 @ 4:50am 
Egg Apr 7, 2016 @ 4:38am 
And I make a fool of myself....

What does frenetic mean?
Komag  [author] Apr 7, 2016 @ 4:07am 
Thanks for the kind words. (Actually, "frenetic" is correct, although I suppose "frantic" might fit as well)
Egg Apr 3, 2016 @ 4:36am 
Not sure if you've noticed, but you've mispelt 'frantic' near the end of the first big paragraph in the description.

I kinda want to play this, but I had to use a walkthrough to get through some parts of the base game..... Dunno how I'm gonna handle a harder version lol.
caithnessjames Jan 19, 2016 @ 6:48am 
Really enjoying this! Very clever to come up with those puzzles. I wonder if you have uploaded the most recent version though, as the description of the dungeon just says "test" ? I'd hate to feel like I was missing out on a part of something this well made.
Fulvio_666 Jan 6, 2016 @ 9:15pm 
i'm having lot of fun, thank you very mutch!
Bringmore Dec 17, 2015 @ 5:35am 
This looks nice, I played Grimrock for the first time a few days ago, and I am enjoying it a lot. Currently on floor 7. I will definitely give this Master Quest a try, before going to Grimrock 2. Without having played it, just by reading the details and the gamers opinions, it looks like you did a ''Master Job''. So congrats, you are awesome ! I am realy looking forward to try it. Thank you very much !
danielmratliff21 Nov 24, 2015 @ 2:24pm 
will this overwrite the vanilla or add an extra custom dugeon?
Infarkt Nov 14, 2015 @ 10:25pm 
Great job - really neat! I just played through it and u made log 1 just better than the original - the puzzles are better/fairer, the additional story fits perfectly in and so do the new secrets and areas.

ty for your work!

PS: Hoping for the same in log 2.......... :))
Komag  [author] Oct 31, 2015 @ 5:35am 
A lot of people contributed with some assets and some of the code bits, but the main project and time was solo.
Homarid Oct 27, 2015 @ 3:36am 
Wonderful remake.Good work guys!!!
Furox Oct 22, 2015 @ 7:53am 
Wow, I wish that pulling a team like what you did here wasn't so difficult.
All the effort you put into this thing.. Just.. I'm speechless!
Komag  [author] Oct 13, 2015 @ 4:15pm 
snowfrost571 Oct 11, 2015 @ 4:13pm 
This was a truly awesome job. Good job Komag!
Dr Venture Aug 25, 2015 @ 4:49pm 
I imagine that even if the difficulty on this is higher, achievements will still not unlock whilst playing it.
Shaolin Punk Jul 22, 2015 @ 8:09pm 
why when i go to custom dungeon and than master quest it just says test, not all the notes like yours. please help do i not have full mod, idownloaded through steam please help i cant find an answer anywhere
Komag  [author] Jul 5, 2015 @ 10:24pm 
@David - It is recommended to play normal game first, then import your ending party into Master Quest.
Johnny B. Good Jul 1, 2015 @ 5:55am 
Hi there, awesome job you did with this dungeon, I highly recommend it to everyone, I am having a blast of a time with it!
David Jun 21, 2015 @ 2:21am 
If first time playing through, should I play this mod instead to get even more benefit? I can handle difficulty increase.
Dr. Love I3unny Jun 1, 2015 @ 1:49pm 
Absolutely awesome! Made me play LoG again. :)
Praise the Sun May 20, 2015 @ 4:20pm 
Looks awesome. Will download.
Saylex May 3, 2015 @ 7:33pm 
i don't think any other grimrock mod will do it for me anymore.
Good, time to move on to Grimrock 2
Thank you for this wonderful Wonderful ful wonder der won won ful derr.
xx from us all
Saylex May 3, 2015 @ 3:09pm 
I don't even play zelda, but when you shove that dragon out the way. My god. Glorious. beautiful beautiful reminder. *bows* thank you.
Komag  [author] Apr 23, 2015 @ 1:50pm 
You must throw from far, while on plate, clicks are different there
DarkSydePhil Apr 7, 2015 @ 12:18am 
Uh, I don't understand. Each click sounds exactly the same for me. Is there a marking I should look for when throwing things?
Komag  [author] Apr 6, 2015 @ 3:35am 
You must listen to the different sounding clicks, and stand in the right place when you throw the item for the right sound.
DarkSydePhil Apr 2, 2015 @ 8:45pm 
Totally stuck in the Archives, at the "Time and Tide" challenge.

Only thing I can think of is to time throwing a rock in to the portal when it appears, but I just did that and the rock sailed harmlessly through.
Komag  [author] Mar 18, 2015 @ 8:40am 
@Feldo - Achievements only work with original game, sorry
@Lathbalrog - It's extremely unlikely to be a bug - can you describe why you feel it's broken? It works differently than in the original game. If it's the gate not opening enough, that's on purpose, you have to do something different to give it more time to open.
Lathbalrog Mar 13, 2015 @ 3:53pm 
I think I may have found a bug, on pillars of light the puzzle with the teleporter is broken,
Feldo Jan 28, 2015 @ 12:48pm 
If I use this for my first game, will the puzzle-related achievements be unlocked during my crawl?
Komag  [author] Jan 23, 2015 @ 6:15am 
Sorry, no plans for Grimrock 2, not enough hours in the day!
jacm Jan 19, 2015 @ 9:54am 
Komag , are you going to create a master quest for the LoG II ? i hope so!
Dontblameme1 Nov 17, 2014 @ 3:53pm 
Sounds awesome and intimidating.
Komag  [author] Nov 17, 2014 @ 12:40am 
The map works like normal - perhaps you accidentally turned on "old-school"?
sh0rtb0x Nov 16, 2014 @ 3:29pm 
Do I have to find an item in order to use the map? Or is there no map use at all in Master Quest?
Komag  [author] Nov 16, 2014 @ 4:40am 
Sure thanks!
grael23 Nov 14, 2014 @ 9:37pm 
Komag, still blown away by Master Quest - and the sheer amount of work and thought you put into that (They should have officially released it). If you want to friend me up on Steam I'd like to gift you something off your wishlist as thanks. I'll unfriend you straight after sending it if you'd like. No offence taken if you decline. Let us know how the Roku game goes!
Komag  [author] Nov 12, 2014 @ 10:54am 
@grael23 - wow, thanks for the compliment! I'm actually working on a Roku game (of all platforms!), hopefully done by spring or so.
@Zak'Torr - slime dungeon has a secret entrance from lv 3, north section, and Archives door, ah, I don't remember, but find help here: http://www.grimrock.net/forum/viewtopic.php?f=14&t=5214
@Tokage - I'm not planning to tackle that project, sorry!
grael23 Nov 12, 2014 @ 1:47am 
Sir, I just finished this (thanks to Kile on Youtube) and I just wanted to commend you on a simply extraordinary piece of game design. Your understanding of puzzles and the mechanics astounded me at every turn and every level. Your brain is a devious creature. Thank you again so much!!! ps. Please get a job in game design!
603bill Nov 8, 2014 @ 8:03pm 
Found the button, fucking curtain.