Legend of Grimrock

Legend of Grimrock

Master Quest
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509 opmerkingen
_-=Liolik=-_ 28 mrt om 5:41 
I am stuck at "Holding Cells" at lvl 2. I see button at the wall inside 1 cell (left side). Pushing 2 times button near lever and runing to lever >>> teleport me inside single cell with no buttons on the walls.Il tryed many combinations with both buttons and get teleported in another closed cell from oposing side (cell also with no buttons) {LINK VERWIJDERD}
Komag  [auteur] 10 feb om 7:40 
"Use" spell scrolls to get permanent stat bonuses
crazyredneck327 19 jan om 18:23 
What's the mechanics with 'Spell Scroll Element Bonus' ?
Abderian 25 dec 2016 om 14:14 
Great work, thanks !
Baylith 13 okt 2016 om 23:26 
I would kinda love to see heritic or hexen done in grimlock
letorve 24 sep 2016 om 3:17 
Hi, can someone please tell me where is the gear key for the iron door in level 4? Thanks in advance.
sanvadym 21 sep 2016 om 3:24 
@ Komag: Okay, thank you!
Komag  [auteur] 20 sep 2016 om 20:26 
@ sanvadym - play original game first, then import your last save file into Master Quest for best results
sanvadym 8 sep 2016 om 7:51 
Is this mod making vanilla better, or should you play the classic version first?
kraus.pavel 7 aug 2016 om 5:58 
Thanks for the addon mate. Wanted to delete the game after two runs, but this mod made me to play it once again and enjoy more fun. Though it's kinda chalenging some time on hard mode ;)
Alino 11 jun 2016 om 2:45 
Man, I'd love to do a custom dungeon of this level with a team of capable people.
TheFearlessChair 13 apr 2016 om 4:50 
Egg 7 apr 2016 om 4:38 
And I make a fool of myself....

What does frenetic mean?
Komag  [auteur] 7 apr 2016 om 4:07 
Thanks for the kind words. (Actually, "frenetic" is correct, although I suppose "frantic" might fit as well)
Egg 3 apr 2016 om 4:36 
Not sure if you've noticed, but you've mispelt 'frantic' near the end of the first big paragraph in the description.

I kinda want to play this, but I had to use a walkthrough to get through some parts of the base game..... Dunno how I'm gonna handle a harder version lol.
caithnessjames 19 jan 2016 om 6:48 
Really enjoying this! Very clever to come up with those puzzles. I wonder if you have uploaded the most recent version though, as the description of the dungeon just says "test" ? I'd hate to feel like I was missing out on a part of something this well made.
Fulvio_666 6 jan 2016 om 21:15 
i'm having lot of fun, thank you very mutch!
Bringmore 17 dec 2015 om 5:35 
This looks nice, I played Grimrock for the first time a few days ago, and I am enjoying it a lot. Currently on floor 7. I will definitely give this Master Quest a try, before going to Grimrock 2. Without having played it, just by reading the details and the gamers opinions, it looks like you did a ''Master Job''. So congrats, you are awesome ! I am realy looking forward to try it. Thank you very much !
danielmratliff21 24 nov 2015 om 14:24 
will this overwrite the vanilla or add an extra custom dugeon?
Infarkt 14 nov 2015 om 22:25 
Great job - really neat! I just played through it and u made log 1 just better than the original - the puzzles are better/fairer, the additional story fits perfectly in and so do the new secrets and areas.

ty for your work!

PS: Hoping for the same in log 2.......... :))
Komag  [auteur] 31 okt 2015 om 5:35 
A lot of people contributed with some assets and some of the code bits, but the main project and time was solo.
Homarid 27 okt 2015 om 3:36 
Wonderful remake.Good work guys!!!
Furox 22 okt 2015 om 7:53 
Wow, I wish that pulling a team like what you did here wasn't so difficult.
All the effort you put into this thing.. Just.. I'm speechless!
Komag  [auteur] 13 okt 2015 om 16:15 
Thanks!
snowfrost571 11 okt 2015 om 16:13 
This was a truly awesome job. Good job Komag!
Dr Venture 25 aug 2015 om 16:49 
I imagine that even if the difficulty on this is higher, achievements will still not unlock whilst playing it.
Shaolin Punk 22 jul 2015 om 20:09 
why when i go to custom dungeon and than master quest it just says test, not all the notes like yours. please help do i not have full mod, idownloaded through steam please help i cant find an answer anywhere
Komag  [auteur] 5 jul 2015 om 22:24 
@David - It is recommended to play normal game first, then import your ending party into Master Quest.
Johnny B. Good 1 jul 2015 om 5:55 
Hi there, awesome job you did with this dungeon, I highly recommend it to everyone, I am having a blast of a time with it!
David 21 jun 2015 om 2:21 
If first time playing through, should I play this mod instead to get even more benefit? I can handle difficulty increase.
Dr. Love I3unny 1 jun 2015 om 13:49 
Absolutely awesome! Made me play LoG again. :)
Praise the Sun 20 mei 2015 om 16:20 
Looks awesome. Will download.
Saylex 3 mei 2015 om 19:33 
i don't think any other grimrock mod will do it for me anymore.
Good, time to move on to Grimrock 2
Thank you for this wonderful Wonderful ful wonder der won won ful derr.
xx from us all
Saylex 3 mei 2015 om 15:09 
I don't even play zelda, but when you shove that dragon out the way. My god. Glorious. beautiful beautiful reminder. *bows* thank you.
Komag  [auteur] 23 apr 2015 om 13:50 
You must throw from far, while on plate, clicks are different there
Buttsex Man 7 apr 2015 om 0:18 
Uh, I don't understand. Each click sounds exactly the same for me. Is there a marking I should look for when throwing things?
Komag  [auteur] 6 apr 2015 om 3:35 
You must listen to the different sounding clicks, and stand in the right place when you throw the item for the right sound.
Buttsex Man 2 apr 2015 om 20:45 
Totally stuck in the Archives, at the "Time and Tide" challenge.

Only thing I can think of is to time throwing a rock in to the portal when it appears, but I just did that and the rock sailed harmlessly through.
Komag  [auteur] 18 mrt 2015 om 8:40 
@Feldo - Achievements only work with original game, sorry
@Lathbalrog - It's extremely unlikely to be a bug - can you describe why you feel it's broken? It works differently than in the original game. If it's the gate not opening enough, that's on purpose, you have to do something different to give it more time to open.
Lathbalrog 13 mrt 2015 om 15:53 
I think I may have found a bug, on pillars of light the puzzle with the teleporter is broken,
Feldo 28 jan 2015 om 12:48 
If I use this for my first game, will the puzzle-related achievements be unlocked during my crawl?
Komag  [auteur] 23 jan 2015 om 6:15 
Sorry, no plans for Grimrock 2, not enough hours in the day!
jacm 19 jan 2015 om 9:54 
Komag , are you going to create a master quest for the LoG II ? i hope so!
Dontblameme1 17 nov 2014 om 15:53 
Sounds awesome and intimidating.
Komag  [auteur] 17 nov 2014 om 0:40 
The map works like normal - perhaps you accidentally turned on "old-school"?
sh0rtb0x 16 nov 2014 om 15:29 
Do I have to find an item in order to use the map? Or is there no map use at all in Master Quest?
Komag  [auteur] 16 nov 2014 om 4:40 
Sure thanks!
grael23 14 nov 2014 om 21:37 
Komag, still blown away by Master Quest - and the sheer amount of work and thought you put into that (They should have officially released it). If you want to friend me up on Steam I'd like to gift you something off your wishlist as thanks. I'll unfriend you straight after sending it if you'd like. No offence taken if you decline. Let us know how the Roku game goes!
Komag  [auteur] 12 nov 2014 om 10:54 
@grael23 - wow, thanks for the compliment! I'm actually working on a Roku game (of all platforms!), hopefully done by spring or so.
@Zak'Torr - slime dungeon has a secret entrance from lv 3, north section, and Archives door, ah, I don't remember, but find help here: http://www.grimrock.net/forum/viewtopic.php?f=14&t=5214
@Tokage - I'm not planning to tackle that project, sorry!
grael23 12 nov 2014 om 1:47 
Sir, I just finished this (thanks to Kile on Youtube) and I just wanted to commend you on a simply extraordinary piece of game design. Your understanding of puzzles and the mechanics astounded me at every turn and every level. Your brain is a devious creature. Thank you again so much!!! ps. Please get a job in game design!