Legend of Grimrock

Legend of Grimrock

Master Quest
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505 opmerkingen
Baylith 13 okt om 11:26nm 
I would kinda love to see heritic or hexen done in grimlock
letorve 24 sep om 3:17vm 
Hi, can someone please tell me where is the gear key for the iron door in level 4? Thanks in advance.
sanvadym 21 sep om 3:24vm 
@ Komag: Okay, thank you!
Komag  [auteur] 20 sep om 8:26nm 
@ sanvadym - play original game first, then import your last save file into Master Quest for best results
sanvadym 8 sep om 7:51vm 
Is this mod making vanilla better, or should you play the classic version first?
kraus.pavel 7 aug om 5:58vm 
Thanks for the addon mate. Wanted to delete the game after two runs, but this mod made me to play it once again and enjoy more fun. Though it's kinda chalenging some time on hard mode ;)
Dick Grayson 11 jun om 2:45vm 
Man, I'd love to do a custom dungeon of this level with a team of capable people.
Egg 7 apr om 4:38vm 
And I make a fool of myself....

What does frenetic mean?
Komag  [auteur] 7 apr om 4:07vm 
Thanks for the kind words. (Actually, "frenetic" is correct, although I suppose "frantic" might fit as well)
Egg 3 apr om 4:36vm 
Not sure if you've noticed, but you've mispelt 'frantic' near the end of the first big paragraph in the description.

I kinda want to play this, but I had to use a walkthrough to get through some parts of the base game..... Dunno how I'm gonna handle a harder version lol.
caithnessjames 19 jan om 6:48vm 
Really enjoying this! Very clever to come up with those puzzles. I wonder if you have uploaded the most recent version though, as the description of the dungeon just says "test" ? I'd hate to feel like I was missing out on a part of something this well made.
Fulvio_666 6 jan om 9:15nm 
i'm having lot of fun, thank you very mutch!
Bringmore 17 dec 2015 om 5:35vm 
This looks nice, I played Grimrock for the first time a few days ago, and I am enjoying it a lot. Currently on floor 7. I will definitely give this Master Quest a try, before going to Grimrock 2. Without having played it, just by reading the details and the gamers opinions, it looks like you did a ''Master Job''. So congrats, you are awesome ! I am realy looking forward to try it. Thank you very much !
danielmratliff21 24 nov 2015 om 2:24nm 
will this overwrite the vanilla or add an extra custom dugeon?
Infarkt 14 nov 2015 om 10:25nm 
Great job - really neat! I just played through it and u made log 1 just better than the original - the puzzles are better/fairer, the additional story fits perfectly in and so do the new secrets and areas.

ty for your work!

PS: Hoping for the same in log 2.......... :))
Komag  [auteur] 31 okt 2015 om 5:35vm 
A lot of people contributed with some assets and some of the code bits, but the main project and time was solo.
Homarid 27 okt 2015 om 3:36vm 
Wonderful remake.Good work guys!!!
Furox 22 okt 2015 om 7:53vm 
Wow, I wish that pulling a team like what you did here wasn't so difficult.
All the effort you put into this thing.. Just.. I'm speechless!
Komag  [auteur] 13 okt 2015 om 4:15nm 
snowfrost571 11 okt 2015 om 4:13nm 
This was a truly awesome job. Good job Komag!
Dr Venture 25 aug 2015 om 4:49nm 
I imagine that even if the difficulty on this is higher, achievements will still not unlock whilst playing it.
Shaolin Punk 22 jul 2015 om 8:09nm 
why when i go to custom dungeon and than master quest it just says test, not all the notes like yours. please help do i not have full mod, idownloaded through steam please help i cant find an answer anywhere
Komag  [auteur] 5 jul 2015 om 10:24nm 
@David - It is recommended to play normal game first, then import your ending party into Master Quest.
Johnny B. Good 1 jul 2015 om 5:55vm 
Hi there, awesome job you did with this dungeon, I highly recommend it to everyone, I am having a blast of a time with it!
David 21 jun 2015 om 2:21vm 
If first time playing through, should I play this mod instead to get even more benefit? I can handle difficulty increase.
Dr. Love I3unny 1 jun 2015 om 1:49nm 
Absolutely awesome! Made me play LoG again. :)
Praise the Sun 20 mei 2015 om 4:20nm 
Looks awesome. Will download.
Saylex 3 mei 2015 om 7:33nm 
i don't think any other grimrock mod will do it for me anymore.
Good, time to move on to Grimrock 2
Thank you for this wonderful Wonderful ful wonder der won won ful derr.
xx from us all
Saylex 3 mei 2015 om 3:09nm 
I don't even play zelda, but when you shove that dragon out the way. My god. Glorious. beautiful beautiful reminder. *bows* thank you.
Komag  [auteur] 23 apr 2015 om 1:50nm 
You must throw from far, while on plate, clicks are different there
Space Monkey 7 apr 2015 om 12:18vm 
Uh, I don't understand. Each click sounds exactly the same for me. Is there a marking I should look for when throwing things?
Komag  [auteur] 6 apr 2015 om 3:35vm 
You must listen to the different sounding clicks, and stand in the right place when you throw the item for the right sound.
Space Monkey 2 apr 2015 om 8:45nm 
Totally stuck in the Archives, at the "Time and Tide" challenge.

Only thing I can think of is to time throwing a rock in to the portal when it appears, but I just did that and the rock sailed harmlessly through.
Komag  [auteur] 18 mrt 2015 om 8:40vm 
@Feldo - Achievements only work with original game, sorry
@Lathbalrog - It's extremely unlikely to be a bug - can you describe why you feel it's broken? It works differently than in the original game. If it's the gate not opening enough, that's on purpose, you have to do something different to give it more time to open.
Lathbalrog 13 mrt 2015 om 3:53nm 
I think I may have found a bug, on pillars of light the puzzle with the teleporter is broken,
Feldo 28 jan 2015 om 12:48nm 
If I use this for my first game, will the puzzle-related achievements be unlocked during my crawl?
Komag  [auteur] 23 jan 2015 om 6:15vm 
Sorry, no plans for Grimrock 2, not enough hours in the day!
jacm 19 jan 2015 om 9:54vm 
Komag , are you going to create a master quest for the LoG II ? i hope so!
Dontblameme1 17 nov 2014 om 3:53nm 
Sounds awesome and intimidating.
Komag  [auteur] 17 nov 2014 om 12:40vm 
The map works like normal - perhaps you accidentally turned on "old-school"?
sh0rtb0x 16 nov 2014 om 3:29nm 
Do I have to find an item in order to use the map? Or is there no map use at all in Master Quest?
Komag  [auteur] 16 nov 2014 om 4:40vm 
Sure thanks!
grael23 14 nov 2014 om 9:37nm 
Komag, still blown away by Master Quest - and the sheer amount of work and thought you put into that (They should have officially released it). If you want to friend me up on Steam I'd like to gift you something off your wishlist as thanks. I'll unfriend you straight after sending it if you'd like. No offence taken if you decline. Let us know how the Roku game goes!
Komag  [auteur] 12 nov 2014 om 10:54vm 
@grael23 - wow, thanks for the compliment! I'm actually working on a Roku game (of all platforms!), hopefully done by spring or so.
@Zak'Torr - slime dungeon has a secret entrance from lv 3, north section, and Archives door, ah, I don't remember, but find help here: http://www.grimrock.net/forum/viewtopic.php?f=14&t=5214
@Tokage - I'm not planning to tackle that project, sorry!
grael23 12 nov 2014 om 1:47vm 
Sir, I just finished this (thanks to Kile on Youtube) and I just wanted to commend you on a simply extraordinary piece of game design. Your understanding of puzzles and the mechanics astounded me at every turn and every level. Your brain is a devious creature. Thank you again so much!!! ps. Please get a job in game design!
603bill 8 nov 2014 om 8:03nm 
Found the button, fucking curtain.
603bill 8 nov 2014 om 8:02nm 
If anyone reads this, im stuck at the level 10 entrance puzzle. There is a sliding wall with no way to open that I've found, and its blocking the specrtal relay.
Zak'Torr 8 nov 2014 om 8:40vm 
I have a question, how do you even get to slime dungeon and how do you open the iron door in Archives since the place you8 found it in tyhe original version doesn't have the gear key.
Jean-Luc 24 okt 2014 om 10:02vm 
Nwm, found the hood.