Master Quest
469 kommentarer
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Feldo 28. jan kl. 12:48pm 
If I use this for my first game, will the puzzle-related achievements be unlocked during my crawl?
Komag  [ophavsmand] 23. jan kl. 6:15am 
Sorry, no plans for Grimrock 2, not enough hours in the day!
jacm 19. jan kl. 9:54am 
Komag , are you going to create a master quest for the LoG II ? i hope so!
Dontblameme1 17. nov 2014 kl. 3:53pm 
Sounds awesome and intimidating.
Komag  [ophavsmand] 17. nov 2014 kl. 12:40am 
The map works like normal - perhaps you accidentally turned on "old-school"?
sh0rtb0x 16. nov 2014 kl. 3:29pm 
Do I have to find an item in order to use the map? Or is there no map use at all in Master Quest?
Komag  [ophavsmand] 16. nov 2014 kl. 4:40am 
Sure thanks!
grael23 14. nov 2014 kl. 9:37pm 
Komag, still blown away by Master Quest - and the sheer amount of work and thought you put into that (They should have officially released it). If you want to friend me up on Steam I'd like to gift you something off your wishlist as thanks. I'll unfriend you straight after sending it if you'd like. No offence taken if you decline. Let us know how the Roku game goes!
Komag  [ophavsmand] 12. nov 2014 kl. 10:54am 
@grael23 - wow, thanks for the compliment! I'm actually working on a Roku game (of all platforms!), hopefully done by spring or so.
@Zak'Torr - slime dungeon has a secret entrance from lv 3, north section, and Archives door, ah, I don't remember, but find help here:
@Tokage - I'm not planning to tackle that project, sorry!
grael23 12. nov 2014 kl. 1:47am 
Sir, I just finished this (thanks to Kile on Youtube) and I just wanted to commend you on a simply extraordinary piece of game design. Your understanding of puzzles and the mechanics astounded me at every turn and every level. Your brain is a devious creature. Thank you again so much!!! ps. Please get a job in game design!
603bill 8. nov 2014 kl. 8:03pm 
Found the button, fucking curtain.
603bill 8. nov 2014 kl. 8:02pm 
If anyone reads this, im stuck at the level 10 entrance puzzle. There is a sliding wall with no way to open that I've found, and its blocking the specrtal relay.
Zak'Torr 8. nov 2014 kl. 8:40am 
I have a question, how do you even get to slime dungeon and how do you open the iron door in Archives since the place you8 found it in tyhe original version doesn't have the gear key.
Jean-Luc 24. okt 2014 kl. 10:02am 
Nwm, found the hood.
Tokage 20. okt 2014 kl. 10:30am 
Are you planning to update this mod for Grimrock 2? Because I think I would like to see the first game be modded to the second game's engine, and let's face it, Master Quest is pretty much a good deal better than the original.
Jean-Luc 20. okt 2014 kl. 9:36am 
Can someone please tell me where the Lurker Hood is? It's not listed among the secrets and it's the only piece I'm missing. There's an inaccesible room on lvl 10 after the Pillared Hallway (I suspect the hood is there) but I've no idea how to get in there.

Great mod btw. Makes me want to cry and pull my hair out but great. :)
Garazu 'Lance' Yakamoto 17. okt 2014 kl. 8:34am 
Have I gone and lost my original save file by subscribing this and loading it up for a teaser? Either that or there is no option to load back into Vanilla. Tell you what, I'll unsub and see if it becomes visible again. No visible save

Now everyone tell me what I fool I've been, and where there were explicit warning against loading a custom dungeon, and how for some reason I can only have one save. *sigh* I suppose eight hours won't be that long to crawl back... *sob*
F.O.E. 16. okt 2014 kl. 4:34pm 
Is this more or less able to replace vanilla Grimrock? I've never finished playing that but if this is basically the same with extra content and some features changed/added in that'd be neat.
a.elfwind 16. okt 2014 kl. 6:31am 
So I finally finished this in Toorum mode. It was fun. Though I have to say that I have no idea what you mean by two new bosses...
Do you mean that something uggarish in the weapon of power room and the snail king ir does the snail king not count and it's something else... This is one thing I would like to be clarified...
Thanks. :)
Ginga Biscuit 10. okt 2014 kl. 2:48pm 
Can this be downloaded though the workshop in its complete form? (sorry for spelling gents)
Mclaferity 13. sep 2014 kl. 10:52am 
I have a the problem as El Lanf the central pressure plate doesn't seem to work.
El Lanf 8. sep 2014 kl. 4:49pm 
Not sure if bug or just missing something on level 9. In the room with trap doors and teleporters where the 3rd ornate key is. In the 2 different youtube videos I saw, the pressure plate where the key is opens up 2 walls on the left and the right but for me they remain where they are. I've picked up the lightning blade and tried various combinations of having all or some of the pressure plates down. Nothing seems to trigger the walls opening next to they key.
deoxxys 28. aug 2014 kl. 3:44pm 
Would this be good for my first play through or should I just play the normal game?
TheOmniscientCheese 22. aug 2014 kl. 11:51am 
Komag, loving the mod so far! Stuck on the button/lever puzzle on level 5 to get the Brace of Fortitude. No matter what I do I can't get it to work. I've even followed the instructions in your walkthrough; when facing north and pressing button on right nothing happens, no ticking. Any suggestions to get this working?
Thanks, and again great mod!
Komag  [ophavsmand] 7. aug 2014 kl. 11:07am 
@pmutzu: this is quite late to reply, but you need to place a rock from hand, not let the teleporter move it back and forth. If you move in right behind the teleporter, place rock (or anything), and then run through, you'll make it. If you don't make it, you must retrieve the item first before trying again.
@[DE] Andreas: thanks! I see what you mean about Toorum remains not giving a good enough reward, I didn't change that from original game. Lord Perel note reward is more for story than use, but it could be handy during all the quake damage. Skull collection is not for anything, same as original game, just powerup for Minotaur if he has headhunter.
@Disciple: thanks!
ChosenUndead 1. aug 2014 kl. 4:52am 
Komag, you have done the impossible of keeping up where the developers left off. The world is thankful for your uncomprimising effort in stopping software rot. ^_^
[DE] Andreas 20. jul 2014 kl. 12:46pm 
O U T S T A N D I N G mod !!!!!! This is exactly how the original should have been from the beginning ! Especially the better end is worth playing.
Just a couple of remarks , complaints on a high level:
1. Reviving Toorums remains at a crystal do not give any reward, or did I miss it ? What is that good for ? at least he could have written a final scroll, thanking us, if we can not meet him after reviving.
2. The reward for Lord Perels notes is too late in the game, so late you nearly cannot use it anymore.
3. Why did I collect all the skulls ? what for - is that a loose end ?
Other than that, the game is tremendous, especially funny was the Snail King ! :-)
Simsalabums 30. jun 2014 kl. 8:03am 
Super ;-)
Gremmlyn 21. jun 2014 kl. 4:47am 
this game is really great for it's simplicity, and the mod really vamps it up
Groot 20. jun 2014 kl. 8:01am 
pmutzu 17. jun 2014 kl. 10:17am 
I cant seem to get past the teleporter room on lv 3 the one thats a square with a pit in the center and the teleporter is movine around the room. it seems now the door has no time to open before the teleporter gets back to the rock i placed od the plate. the door opens then closes before i have a chance to go through. this is not a me being slow thing as im standing right at the door. it just does not open far enough before the rock gets ported again. any help on this??
Sarenia 12. jun 2014 kl. 3:57pm 
Pretty excellent revamp so far. ^_^
Phist 6. jun 2014 kl. 3:13pm 
Great mod! Would play again.
Komag  [ophavsmand] 27. maj 2014 kl. 8:57am 
@aeroprism and xXAinSophAurXx, thanks for the kind words, it's always fun to read stuff like that, so I feel like the effort was worthwhile.
xXAinSophAurXx 21. maj 2014 kl. 11:14pm 
I played the original game, and then this version back to back. Upon immediately finishing the original, I made a new party, and jumped into the Master Quest. Holy tap dancing christ. This blew away my expectations. im fairly sure you have ruined me for other mods now. The puzzles, which I thought I had mastered, suddenly destroyed me again. The monsters required careful planning and strategy. The added plot enthralled me. Seriously, this was amazing! My only complaint is that there isnt more! well, that, and that i didnt get a final showdown with a certain regal snail, though he did hail me as a "Warlord", which I suppose is a win in itself. But that all aside, this was a truly amazing mod. Bravo.
Fionnlaigh 20. apr 2014 kl. 4:20am 
I really liked this mod. Keep up the great work. Thanks for hours of great dungeon crawling.
Dr.Disaster 5. apr 2014 kl. 3:24pm 
@silver: i'm not aware of old versions anywhere, sorry. Maybe Komag himself is able to help you. On the other hand you could import your current party into v1.4 so not all is lost.
Silver 5. apr 2014 kl. 11:36am 
Ok thank you. I guess downloading the previous version from somewhere so that I can finish my game is not possible then.
Dr.Disaster 5. apr 2014 kl. 1:53am 
@Silver: see my reply to Michel 2 pages back
Silver 4. apr 2014 kl. 10:33pm 
@Dr. Disaster I am afraid so yes, I updated to the newer version by accident, please don't tell me I have to play it from scratch now :S
aeroprism 4. apr 2014 kl. 7:20pm 
Finally got it. I was doing everything right except for one thing, seemingly: it needs to be done very fast. I guess. I swear I did the same thing I did 100 times before but THIS TIME, I got the white dot. Anyways, happy ending!
Dr.Disaster 3. apr 2014 kl. 6:01pm 
@aeroprism: throwing is fine, no sling needed here. If you don't get the red dot you're doing something wrong. North wall shows red dot, east wall shows white dot and the door opens
@Silver: you're no using a Master Quest v1.3 savegame with v1.4?
aeroprism 3. apr 2014 kl. 1:57pm 
@Dr.Disaster: I thought of that so I used them as range weapons. Both stones make it to the wall just fine but the north wall does not give me the red dot signal. Please tell me I don't need to backtrack to where I left my sling, it's soooooo far up...
Silver 3. apr 2014 kl. 11:56am 
Hello Komag, the game crushes when I try to wear Greaves of Valour at stage 9, any ideas? I got a screenshot of the error message to send you if you want
Dr.Disaster 3. apr 2014 kl. 5:45am 
@aeroprism: (mouse)-tossed rocks don't travel far enough to hit the wall
aeroprism 2. apr 2014 kl. 5:33pm 
Stuck on level 9 with the rock toss puzzle. I placed my three torches, I stand on the grating, I throw my rock north, a little red dot on the wall shows it registered. I throw my rock east, nothing happens. Any ideas?
koyangi 31. mar 2014 kl. 12:34am 
Thx, no help needed. Allready delteted this mod and play now another.
aeroprism 30. mar 2014 kl. 5:22pm 
I'm at level 9 now, still hyped. I'd say that the only downside this mod has so far is backtracking. It was painless in the original but just now I went back from level 9 all the way to level 3 to pick a leather cap to see what was the leather set bonus was. It took considerable time, some levels required lots of walking and to do some puzzles again.

But hey, that's a tiny little downside which doesn't even begin to diminish the mountain of awesome that this mod is.
aeroprism 29. mar 2014 kl. 6:56am 
Wow The unseen hand puzzle? I'm in love. Please make more mods. You sir are a genius.

This is great stuff. I always thought that the combat system in Grimrock was done completely different of how I would have done it. Character building was overrated and all you needed to beat the game was two minotaur rogues using ranged weapons and the ability to do the mind-numbing 2x2 dance over and over and over...

This mod brings more character dev to the table, I can actually make a mage and a warrior that WORK. Awesome.
Dr.Disaster 29. mar 2014 kl. 1:22am 
@aeroprism: the big plus in LoG is the dungeon editor and it's scriting support so designers can create virtually anything from 100% combat mods to 100% puzzle mods. As a result anything including both extremes can be found on the workshop.