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RELOCK
191 opmerkingen
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How is Linux support so far?
EngageAaron  [auteur] 15 dec om 3:16nm 
Still alive :)
BadSniper 21 nov om 7:42nm 
When's that kickstarter coming up? I really hope this project is still alive, it has so much promise!
El.Panda 3 nov om 2:38vm 
10/10
Ariche2 18 okt om 11:09vm 
I love Reciever, and something like this would advance the sort of "gun simulator" genre a hell of a lot :D
Samuel Shank 2 okt om 3:39nm 
hell yeah, keep it up
Bullsaver 18 sep om 12:52vm 
@EngageAaron Great! You already have my like on the page, sir!
-pg- Danny 17 sep om 6:46nm 
Looks good !!!
EngageAaron  [auteur] 17 sep om 3:32nm 
@-=[514D3]=- No there is no way to buy in yet, It will be available as soon as possible. Also if any of you would like to stay up-to-date via facebook there is now a page for the game: https://www.facebook.com/RelockGame
QuickFox 16 sep om 7:13nm 
Looking forward to this; is there a way to buy into the alpha?

Tried to look for the kickstarter or a pay section on the website with no luck.
vsonic128 16 sep om 3:12nm 
Awesome concept! The moment I saw Receiver, I wanted to see two things emerge that do the weapon part manipulation stuff - multiplayer and suvival horror. Thanks for tackling the multiplayer! Now... if only there would be a horror game this did this too. Would be a much different thing, having guns and shooting featured so prominently in a supposed horror game, when you had to reload everything and pull the parts and make sure the safety was off as monsters are quickly baring down on you....
Bullsaver 9 sep om 5:21vm 
Man, you should create a Facebook page for this project before the kickstarter opens...just an advice!
Maverick 1 sep om 10:05nm 
awsome cant wait until the kickstarter re opens
EngageAaron  [auteur] 27 aug om 2:21nm 
Yeah the animations are different, those were just placeholders. Using a similar approach to Receiver (keyframe interpolation) now.
Hoovytaurus 27 aug om 9:32vm 
The animations shouldn't be so sudden. I'm 99% sure you know that already but just in case you forgot, slow down the animations a lot. The ones in Receiver took time and were smoother.
EngageAaron  [auteur] 25 aug om 12:14nm 
Still working on it.
SSG Techlad SQ 24 aug om 12:37vm 
This looks amazingly fun! +1
Shadolance 21 aug om 9:25vm 
I posted a comment a few months ago, could we get a status update or something on a blog, or like a "percent done" thing? A lot of us are really waiting for this game and it would be reassuring to see a weekly update or something.
Samuel Shank 13 aug om 11:55vm 
it looks epic cuz you can make yur own gun skins and stuff like that
EngageAaron  [auteur] 3 aug om 6:06nm 
Working on it for EGX.
Samork 3 aug om 5:56nm 
I am excited about the game just because it very much looks like the game Receiver. It's because the videos you have put on are not the most informative ones to be honest. It would be nice to see some actual gameplay and such so my excitement would be for the actual game but not because it looks like another one that I liked.
peter201943 31 jul om 2:49nm 
"RELOCK," utilizes an, "urban-abstract," art style in coalition with realistic gameplay, focusing on firearm dynamics and the abscence of hit point restoratives, similarly to Receiver. The addition of a weapon customizer offers a myriad of weapon selections for players to select from, demonstrating an interesting, "randomization," in multiplayer combat. Should, "RELOCK," become Greenlit, it should prove to be a most challenging and intriguing multiplayer shooter. I wish you the best of luck, and the best of time.
emagon 28 jul om 7:40nm 
Awesome, voted
EngageAaron  [auteur] 19 jun om 9:14vm 
@BadBoi17 Yup.
Akmed 19 jun om 6:19vm 
Soon
MANBEARPIG 15 jun om 3:28vm 
Yeah, half expected you to miss another date, yet again.

Not following this anymore, sorry. Good luck with the game, if it ever gets finished.
Shadolance 14 jun om 6:18nm 
I've been waiting for this game since it was announced several years ago, really hoping we have a release soon...
German Shepherd 10 jun om 12:49vm 
EngageAaron, does the beta still starts today ?
Nanomachines 10 jun om 12:27vm 
I'm throwing my money at my screen but nothing's happening!
(Jokes aside is it ready for release yet or will it get delayed again?)
EngageAaron  [auteur] 9 jun om 7:27nm 
Yep it's still alive and in development :)
German Shepherd 9 jun om 5:13nm 
is this game still alive ? i really hope so :)
Underskilld 8 jun om 11:33nm 
I would love to get a copy of this
ERRORx 26 mei om 4:56nm 
Looks pretty cool, do not dissapoint Lord
Samuel Shank 25 mei om 9:43vm 
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ionutudor2012 23 mei om 4:56vm 
voted
tema_9907 14 mei om 1:56vm 
voted
Boogaloo 10 mei om 12:25nm 
Really hopeful for this game. Good luck Engage!
Samuel Shank 1 mei om 1:13nm 
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MANBEARPIG 19 mrt om 10:51nm 
"Support Relock on Kickstarter! (Coming 20-03-14)"

Is this happening, or have you decided to alter the date again?
SataSata 8 mrt om 8:43nm 
I tried the outdated demo and I'm not sure whats the state of the game now but I just wanna say that the demo's gun mechanics isn't really fun at all. So now instead of pressing R to reload like any other game, you press "Eject" button then "Insert" then "Release" one after another and not in any other order. So beside pressing "Charge" to waste all your ammo and putting on "Safe" which you probably won't use in a multiplayer game, you can't play around with the gun like in Receiver. You can't charge one bullet in the chamber then eject your magazine to have a one round stand or half cock your weapon to see if you already have a round loaded. Relock's mechanic of indept gun control like Receiver is just to replace pressing "R" with "R+E" then "T" then "Q". Overall, the looks and surreal feel of the game is excellent and I hope that the current version fo the game would have more gun mechanics to play around with.
EngageAaron  [auteur] 23 feb om 11:06nm 
Hey all, I posted an announcement on the forums about the Kickstarter campaign delay.

@[Strider] Muzzled Mongoose - I'm not going to promise a campaign, It is something I would love to do but would require me to have a fully operational studio and a team I can delegate tasks to. If the campaign is a success then I will gladly add multiplayer coop like you posted about. We will have to wait and see about a fully realised single player campaign, It would be a dream come true if I could do it.
Muzzled Mongoose 21 feb om 9:00nm 
I think most people that have played receiver have had the idea at one point to implement this control scheme into multiplayer competitive. I hope people vote for this game and it gets a lot of support.. I thought it was releasing tomorrow but it looks like it got moved back. I wanna see this game polished with a fun campaign and smooth multiplayer gameplay! Aaron please add a sick campaign too!
MANBEARPIG 21 feb om 1:53nm 
I thought relock was supposed to release today, and I check the website, and the date changed to a month from now.
Torvaltz 15 feb om 6:11nm 
cool beans
Meräzh 13 feb om 6:57vm 
Wow, i was recently playing reciever and was thinking to my self, if this weapon handleing was implemented into a multiplayer shooter, it would be incredible. I also cant beileve its only one guy working on it! I am very very excited to play this. How can i support? and one quick question. What engine?
TheRealToaster 5 feb om 6:18nm 
@EngageAaron Oh, well I just subscribed to your channel and I just wanted to say that I am really excited for this game to come out.
High hopes.
EngageAaron  [auteur] 2 feb om 11:47vm 
@TheRealToaster you might be looking at the older screenshots, they are over a year old and have changed significantly.
TheRealToaster 1 feb om 11:23vm 
Now I know why the game looks odd! The textures! If you take off the textures it will look sharper. The textures add a sense of imperfection.
Clutchoid 27 jan om 4:23nm 
As an OR owner and an Airsoft player, more games with complicated controls closer to the real deal that reloading and using a firearm is alot harder than pressing R.
TheRealToaster 26 jan om 8:00vm 
I haven't played the demo but I really love the idea of a multiplayer version of Receiver. The customization sounds great. But from the screenshots, the visuals look really weird (not bad though), and level design looks poor. But if you improve on the lighting and have very deep and ambient sounds it could give the game a very surreal feeling, which would be perfect.