Portal 2

Portal 2

Slice'n'Dice
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24 kommentarer
JMSLD_ 24 maj @ 1:14pm 
Love this one. Just over 30 minutes because I kept forgetting to quick save! I like the ending!
TS_Mind_Swept 5 mar @ 3:20pm 
i really have no idea man, plus i didn't see any portal surfaces over there so idk how it could help. :/
wildgoosespeeder  [skapare] 5 mar @ 2:42pm 
@TS_Mind_Swept
The noisy platforms, I was at a point where I didn't like using unportalable light bridges for crossing gaps because I thought that kind of configuration was a waste. I now know better that it is cleaner and I am more comfortable doing such things, like in my Confused, Ideas, Deadly, and Gelly maps (and even my friends-only Hang test). I also had to use a light bridge in this map for the turrets to sit on because they weren't high enough for the laser slice maneuver.

The area with nothing at the exit is an anti-trap. Try to guess how one could get trapped before I introduced that area. ;)
TS_Mind_Swept 5 mar @ 1:27pm 
Not too long of a test, but i liked it. Don't know y u used the noisey platforms to cross the goo but the rest was pretty much fine, oh, except that area by the exit that nothing was in, that was odd too. Nice processes, took me about 6:30 as well (i wasn't keeping track, but that seems about right). 7.5/10
wildgoosespeeder  [skapare] 13 nov, 2014 @ 7:37pm 
@temporarymanwastaken
They should by the use of a mouse icon below the thumbnail.
temporarymanwastaken 13 nov, 2014 @ 6:18pm 
I... played this one before. A year ago. I remember it. Why doesn't steam have records from the last time I played and rated it?

Still good, of course.
Professor_Badass 31 okt, 2014 @ 12:16am 
Great test, 6:30 minutes for me.
big red foot 30 aug, 2014 @ 12:34pm 
took about 15 minutes good map
p0rtalmaster 14 maj, 2014 @ 8:30pm 
I was trying to figure out how to reach the regular cube using what I have. Seemed to involve the portalable surface covered by fizzlers, which seemed unappetizing.
wildgoosespeeder  [skapare] 14 maj, 2014 @ 2:54pm 
@p0rtalmaster
The laser cube is hooked to a pedestal button. Just reobtain easily. The regular cube can still be grabbed, even after you finally reverse the funnel direction.

I have thought about fixing not being able to readjust the laser cube on-the-fly but couldn't find a clean way to do it.
p0rtalmaster 14 maj, 2014 @ 1:37pm 
One small issue I encountereed was that the player can't exit if the redirection cube misaligns after putting it into the funnel. Simple solution: add a button for the regular cube dropper. Shouldn't break your map (which is fairly cool).
kimist108 23 feb, 2014 @ 2:40pm 
I enjoy your test chambers. Require thinking and observation.
Repelsteeltje 18 dec, 2013 @ 5:10pm 
Good chamber. Getting the cube on the button is what kept me busy most. Kept trying to get myself on first. Then I saw this was impossible and noticed the cube had to go first.
Scoundrel 8 dec, 2013 @ 10:14pm 
Sorry, just now saw this. Once I've figured out the right way, or a way that works, it's tricky for me to see how I could ever have done it wrong. So I might not be able to help test that.
wildgoosespeeder  [skapare] 1 dec, 2013 @ 10:13pm 
@Scoundrel
Let's see if this edit fixes the problem (maybe)...
wildgoosespeeder  [skapare] 1 dec, 2013 @ 6:51pm 
@Scoundrel
Heh. I get that from many testers. I need to figure out how to get future starters to look where the antline leads to better...
Scoundrel 1 dec, 2013 @ 5:44pm 
Had to look at spoilers, but at least this time I didn't have to watch the vid. Toncica's spoiler is what did it for me. Couldn't figure out how to stop the cube from bouncing against the button changing the funnel flow endlessly. Except for that bit, the map was fun and fairly simple. But that bit had me swearing under my breath.
stormsend 8 nov, 2013 @ 4:45pm 
Good job. Nice puzzle. Took me a few minutes to get the funnel figured out. I liked the glass. Good visibility about the whole map. Killed me some turrets. Overall a great map. Thanks. Mine
srs bsnss 29 sep, 2013 @ 5:10am 
Once again, this was really nice. The desin on the whole was good, there was little doubt as to what did what and why, it was all nicely laid out. It took me a while to figure out that you had to put the cube in the funnel then put the laser into the funnel , but once I figured it out it was very satisfying (then again, there's not much which is more satisfying than watching turrets explode). Nice work! Noting this concept as well.
Lpfreaky90 18 mar, 2013 @ 6:18pm 
Hey I played through your map and made a video of it. I hope it's useful!
http://www.youtube.com/watch?v=HC5Qw9lfefA
wildgoosespeeder  [skapare] 15 mar, 2013 @ 8:59pm 
@toncica
Don't feel stupid. Your harder version puzzles made me feel stupid at times. It's all part of the test chamber solving and test chamber creation processes. :P
toncica 15 mar, 2013 @ 4:12pm 
This made me feel incredibly stupid. It's not even complicated, but I can't believe how long it took me to just hold the cube to the button.
Nice job (by you). Here is my stupid blind run: http://youtu.be/lUvz-10Gaa8
wildgoosespeeder  [skapare] 14 mar, 2013 @ 12:26pm 
@Selyp
The map has been updated because your playthrough pointed out some unintended solutions.
Selyp 14 mar, 2013 @ 1:54am 
Your map was featured on Portal 2 Roulette! - http://www.youtube.com/watch?v=pllF4bSAC04&feature=youtu.be

Clever map, loved when it all clicked together!