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wildgoosespeeder  [author] Nov 13, 2014 @ 7:37pm 
They should by the use of a mouse icon below the thumbnail.
temporarymanwastaken Nov 13, 2014 @ 6:18pm 
I... played this one before. A year ago. I remember it. Why doesn't steam have records from the last time I played and rated it?

Still good, of course.
Shebinak112 Oct 31, 2014 @ 12:16am 
Great test, 6:30 minutes for me.
big red foot Aug 30, 2014 @ 12:34pm 
took about 15 minutes good map
ɹəʇsɐɯlɐʇɹ0d May 14, 2014 @ 8:30pm 
I was trying to figure out how to reach the regular cube using what I have. Seemed to involve the portalable surface covered by fizzlers, which seemed unappetizing.
wildgoosespeeder  [author] May 14, 2014 @ 2:54pm 
The laser cube is hooked to a pedestal button. Just reobtain easily. The regular cube can still be grabbed, even after you finally reverse the funnel direction.

I have thought about fixing not being able to readjust the laser cube on-the-fly but couldn't find a clean way to do it.
ɹəʇsɐɯlɐʇɹ0d May 14, 2014 @ 1:37pm 
One small issue I encountereed was that the player can't exit if the redirection cube misaligns after putting it into the funnel. Simple solution: add a button for the regular cube dropper. Shouldn't break your map (which is fairly cool).
kimist108 Feb 23, 2014 @ 2:40pm 
I enjoy your test chambers. Require thinking and observation.
Repelsteeltje Dec 18, 2013 @ 5:10pm 
Good chamber. Getting the cube on the button is what kept me busy most. Kept trying to get myself on first. Then I saw this was impossible and noticed the cube had to go first.
Scoundrel Dec 8, 2013 @ 10:14pm 
Sorry, just now saw this. Once I've figured out the right way, or a way that works, it's tricky for me to see how I could ever have done it wrong. So I might not be able to help test that.
wildgoosespeeder  [author] Dec 1, 2013 @ 10:13pm 
Let's see if this edit fixes the problem (maybe)...
wildgoosespeeder  [author] Dec 1, 2013 @ 6:51pm 
Heh. I get that from many testers. I need to figure out how to get future starters to look where the antline leads to better...
Scoundrel Dec 1, 2013 @ 5:44pm 
Had to look at spoilers, but at least this time I didn't have to watch the vid. Toncica's spoiler is what did it for me. Couldn't figure out how to stop the cube from bouncing against the button changing the funnel flow endlessly. Except for that bit, the map was fun and fairly simple. But that bit had me swearing under my breath.
stormsend Nov 8, 2013 @ 4:45pm 
Good job. Nice puzzle. Took me a few minutes to get the funnel figured out. I liked the glass. Good visibility about the whole map. Killed me some turrets. Overall a great map. Thanks. Mine
srs bsnss Sep 29, 2013 @ 5:10am 
Once again, this was really nice. The desin on the whole was good, there was little doubt as to what did what and why, it was all nicely laid out. It took me a while to figure out that you had to put the cube in the funnel then put the laser into the funnel , but once I figured it out it was very satisfying (then again, there's not much which is more satisfying than watching turrets explode). Nice work! Noting this concept as well.
[Ps:Mel] Lpfreaky90 Mar 18, 2013 @ 6:18pm 
Hey I played through your map and made a video of it. I hope it's useful!
wildgoosespeeder  [author] Mar 15, 2013 @ 8:59pm 
Don't feel stupid. Your harder version puzzles made me feel stupid at times. It's all part of the test chamber solving and test chamber creation processes. :P
toncica Mar 15, 2013 @ 4:12pm 
This made me feel incredibly stupid. It's not even complicated, but I can't believe how long it took me to just hold the cube to the button.
Nice job (by you). Here is my stupid blind run:
wildgoosespeeder  [author] Mar 14, 2013 @ 12:26pm 
The map has been updated because your playthrough pointed out some unintended solutions.
Selyp Mar 14, 2013 @ 1:54am 
Your map was featured on Portal 2 Roulette! -

Clever map, loved when it all clicked together!