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De community heeft haar interesse getoond voor dit spel. Valve heeft de ontwikkelaars benaderd om de release op Steam in gang te zetten.

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560 opmerkingen
Darth Vader 12 jan om 3:17nm 
10/10 never play again
Darth Vader 12 jan om 3:17nm 
睿狼 10 jan om 7:52vm 
FateWeaver 4 jan om 12:41nm 
The game is canceled people, nothing to see here.
kuzia-1972 18 nov 2016 om 2:14vm 
cool game
dmangamer242 30 aug 2016 om 8:27vm 
Oh I see... real knight fencing! With amor and everything! Reminds me of Fight Club on Deadliest Warrior.
dmangamer242 30 aug 2016 om 8:24vm 
You could learn Knight fencing with this. Sweet! I wonder if they use pummel style in this too?
慣れている人 6 aug 2016 om 7:42vm 
i wanna play this game so much it really cool
Gjallandr 9 jul 2016 om 1:01vm 
Looks funny
swwwm_css 28 jun 2016 om 9:34nm 
maybe cool
drizzt 22 jun 2016 om 11:50nm 
maybe is good game
Alex 18 apr 2016 om 5:33vm 
cool game
-by- _En؆a_ :3 13 mrt 2016 om 11:08vm 
nice cool game
JAN3K 12 mrt 2016 om 3:21nm 
skaJ 5 mrt 2016 om 10:56nm 
cool game
安静的伐木 4 mrt 2016 om 2:05vm 
Felipehersan 29 feb 2016 om 6:30vm 
dos palabras. de cepcionante

真实战神 11 feb 2016 om 7:04vm 
klan qi lai bucuo a
KOTBACbKA 8 feb 2016 om 11:30nm 
Michal MaisteR 8 feb 2016 om 10:21vm 
TBo9 cMepTb 29 jan 2016 om 12:24vm 
Yuuki_467 8 jan 2016 om 3:26nm 
comend , VERY GOOD
DenTaL_SenSei 8 jan 2016 om 1:37nm 
EMINƎM skingames.co 25 aug 2015 om 11:14nm 
1x1x1x1 21 aug 2015 om 7:13vm 
pabloangelo 9 aug 2015 om 12:23nm 
that's a piti though..
you fool, you absolute dullard 20 jun 2015 om 11:41nm 
Okay, I remember this.

...it was funded--and simply vanished. Fair enough. Where the fuck did the $500k go though? It says funded on KS so I don't think people got their money back. What the fuck.
Lunar_Breeze 13 mei 2015 om 12:47nm 
This project failed because it's focused too much on a waggle controller.
See, Dark Souls 1 and 2 feel and play 100 times better even though you only use a controller.
And if you really want waggle there's a script to bind Wiimote gestures to the attack buttons and play like that.
MorganAngelo 11 apr 2015 om 8:06vm 
Been waiting for ages to find a good game ... shame it's called off . :(
patron33.78 8 apr 2015 om 3:20nm 
Dragon Slayer 15 feb 2015 om 9:10vm 
nice gamer
♔ ℬìℊ ℬőss ♔ 30 jan 2015 om 7:31vm 
Нас набрили, расходимся.
Edoom 22 jan 2015 om 6:43nm 
surprised with the quality, hopeful for the game on steam...CONGRATS DEVELOPERS
Nikita_Gerasev 4 jan 2015 om 10:12vm 
General Secretary Nico 11 nov 2014 om 2:06nm 
People don't know a good game when it's rammed down their fucking throat, it's a shame this one's dead.
ZMEY76 10 nov 2014 om 7:31vm 
dungeonduck 8 nov 2014 om 12:58vm 
"a year has passed since the last update and I've decided that it's cleaner and simpler to cut the cord, and announce the termination of CLANG."
-Update #43 - Final Update, posted Sep 18 2014
(source: https://www.kickstarter.com/projects/260688528/clang/posts/989911)
By Kickstarter's TOS, "If a creator is absolutely unable to complete the project and fulfill rewards, they must make every reasonable effort to find another way of bringing the project to a satisfying conclusion for their backers in a reasonable timeframe."
(source: https://www.kickstarter.com/help/faq/kickstarter+basics#faq_41860)
AdmiralBullfrog 5 okt 2014 om 5:58nm 
wobbler 19 sep 2014 om 10:17vm 
Officially dead
coliec 16 sep 2014 om 8:16vm 
cool very cool
ionn 5 sep 2014 om 10:06nm 
Considering that the game requires a usable controller which was going to be the Razer Hydra, it is no longer available for purchase and support for it is hidden on the Razer support pages. No one else has come forward to build a something similar or push the field. Nintendo has focused their Wii development in making the console smaller and the newer eye tracking 3DS, yet the controller is the same and has no additional features. Hopefully someone out there is trying to design a new motion controller geared towards hand to hand blade combat with some haptic feedback. Maybe a smartphone app and special phone case with a pommel. For now we'll need to tape up a steel pipe, put on a pair of Google Glasses or Oculus Rift and practice.
dungeonduck 4 sep 2014 om 2:29nm 
Is a creator legally obligated to fulfill the promises of their project?

Yes. Kickstarter's Terms of Use require creators to fulfill all rewards of their project or refund any backer whose reward they do not or cannot fulfill. (This is what creators see before they launch.) This information can serve as a basis for legal recourse if a creator doesn't fulfill their promises. We hope that backers will consider using this provision only in cases where they feel that a creator has not made a good faith effort to complete the project and fulfill.
dungeonduck 2 sep 2014 om 9:47nm 
You have failed to fulfill your obligation of "a thank you credit on our website and within the game." and a "Download of the game".

The fact that the "download" provided is labeled "DEMO" does not support the claim that this is the intended reward. The fact that the "DEMO" is able to be downloaded without a "backer login" supports that this is NOT our "Download of the game" reward.

According to the following source, the last update to your site was on 2014-08-23: https://web.archive.org/web/20140209101534/http://www.subutai.mn/

A Google search ("[carl] site:subutai.mn") for the pledge fulfillment of "thank you credit on our website" turned up ZERO results.

With a "Survey sent: 7/14/2012" (via Kickstarter) and my survey: "Submitted: on July 15 2012." (via Kickstarter) and an "Estimated delivery: Feb 2013" (via Kickstarter).
As of 2014-09-03 EST, my pledge has not been fulfilled and I ask for a full and immediate refund.
Shooterman 31 aug 2014 om 1:23nm 
last update was november i wouldnt call that dead
sentient goo 12 aug 2014 om 10:27nm 
FYI to anyone curious about this game: this project is dead. D. E. A. D. Dead. Not going to happen. (Or, more specifically, there is no greater liklihood that this particular game concept will materialize into a real thing than any other random idea one might dream up. A game about sentient pudding, for example. There is an equal or better chance that gamers will be playing "TapiocaQuest: The Ascent" before anything resembling "Clang" ever comes on the market.)
michielvanderbauwhede 31 jul 2014 om 3:29vm 
Looks really nice, but how much would one special controller cost?
kAmA3 24 jul 2014 om 1:27vm 
da kruto
roziite | csgorage.com 22 jul 2014 om 3:13vm 
Can't wait for this!
Alpha Wolf 20 jul 2014 om 8:07vm 
Looks ok, but honestly, I want to see it improve a lot more before even thinking of playing it...
Minor volchara 20 jul 2014 om 12:08vm