Tato hra dostala od komunity zelenou!

Komunita projevila o tuto hru zájem. Společnost Valve je nyní v kontaktu s vývojáři, aby se věci pohly správným směrem a hra byla vydána ve službě Steam.

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Počet komentářů: 556
kuzia-1972 18. lis. v 2.14 dop. 
cool game
dmangamer242 30. srp. v 8.27 dop. 
Oh I see... real knight fencing! With amor and everything! Reminds me of Fight Club on Deadliest Warrior.
dmangamer242 30. srp. v 8.24 dop. 
You could learn Knight fencing with this. Sweet! I wonder if they use pummel style in this too?
What's your name 6. srp. v 7.42 dop. 
i wanna play this game so much it really cool
Sir Esteban 9. čvc. v 1.01 dop. 
Looks funny
swwwm_css 28. čvn. v 9.34 odp. 
maybe cool
drizzt 22. čvn. v 11.50 odp. 
maybe is good game
Alex 18. dub. v 5.33 dop. 
cool game
-by- _En؆a_ :3 13. bře. v 11.08 dop. 
nice cool game
JAN3K 12. bře. v 3.21 odp. 
skaJ 5. bře. v 10.56 odp. 
cool game
安静的伐木 4. bře. v 2.05 dop. 
Felipehersan 29. úno. v 6.30 dop. 
dos palabras. de cepcionante

真实战神 11. úno. v 7.04 dop. 
klan qi lai bucuo a
KOTBACbKA 8. úno. v 11.30 odp. 
Michal MaisteR 8. úno. v 10.21 dop. 
TBo9 cMepTb 29. led. v 12.24 dop. 
Yuuki_467 8. led. v 3.26 odp. 
comend , VERY GOOD
DenTaL_SenSei 8. led. v 1.37 odp. 
EMINƎM skingames.co 25. srp. 2015 v 11.14 odp. 
INTRIGA 21. srp. 2015 v 7.13 dop. 
pabloangelo 9. srp. 2015 v 12.23 odp. 
that's a piti though..
lenny krave-itz™ 20. čvn. 2015 v 11.41 odp. 
Okay, I remember this.

...it was funded--and simply vanished. Fair enough. Where the fuck did the $500k go though? It says funded on KS so I don't think people got their money back. What the fuck.
Lunar_Breeze 13. kvě. 2015 v 12.47 odp. 
This project failed because it's focused too much on a waggle controller.
See, Dark Souls 1 and 2 feel and play 100 times better even though you only use a controller.
And if you really want waggle there's a script to bind Wiimote gestures to the attack buttons and play like that.
MorganAngelo 11. dub. 2015 v 8.06 dop. 
Been waiting for ages to find a good game ... shame it's called off . :(
patron33.78 8. dub. 2015 v 3.20 odp. 
Dark Das Trevas 15. úno. 2015 v 9.10 dop. 
nice gamer
♔ ℬìℊ ℬőss ♔ 30. led. 2015 v 7.31 dop. 
Нас набрили, расходимся.
Edoom 22. led. 2015 v 6.43 odp. 
surprised with the quality, hopeful for the game on steam...CONGRATS DEVELOPERS
Nikita_Gerasimus 4. led. 2015 v 10.12 dop. 
General Secretary Nico 11. lis. 2014 v 2.06 odp. 
People don't know a good game when it's rammed down their fucking throat, it's a shame this one's dead.
ZMEY76 10. lis. 2014 v 7.31 dop. 
dungeonduck 8. lis. 2014 v 12.58 dop. 
"a year has passed since the last update and I've decided that it's cleaner and simpler to cut the cord, and announce the termination of CLANG."
-Update #43 - Final Update, posted Sep 18 2014
(source: https://www.kickstarter.com/projects/260688528/clang/posts/989911)
By Kickstarter's TOS, "If a creator is absolutely unable to complete the project and fulfill rewards, they must make every reasonable effort to find another way of bringing the project to a satisfying conclusion for their backers in a reasonable timeframe."
(source: https://www.kickstarter.com/help/faq/kickstarter+basics#faq_41860)
Awkiji 5. říj. 2014 v 5.58 odp. 
wobbler 19. zář. 2014 v 10.17 dop. 
Officially dead
coliec 16. zář. 2014 v 8.16 dop. 
cool very cool
ionn 5. zář. 2014 v 10.06 odp. 
Considering that the game requires a usable controller which was going to be the Razer Hydra, it is no longer available for purchase and support for it is hidden on the Razer support pages. No one else has come forward to build a something similar or push the field. Nintendo has focused their Wii development in making the console smaller and the newer eye tracking 3DS, yet the controller is the same and has no additional features. Hopefully someone out there is trying to design a new motion controller geared towards hand to hand blade combat with some haptic feedback. Maybe a smartphone app and special phone case with a pommel. For now we'll need to tape up a steel pipe, put on a pair of Google Glasses or Oculus Rift and practice.
dungeonduck 4. zář. 2014 v 2.29 odp. 
Is a creator legally obligated to fulfill the promises of their project?

Yes. Kickstarter's Terms of Use require creators to fulfill all rewards of their project or refund any backer whose reward they do not or cannot fulfill. (This is what creators see before they launch.) This information can serve as a basis for legal recourse if a creator doesn't fulfill their promises. We hope that backers will consider using this provision only in cases where they feel that a creator has not made a good faith effort to complete the project and fulfill.
dungeonduck 2. zář. 2014 v 9.47 odp. 
You have failed to fulfill your obligation of "a thank you credit on our website and within the game." and a "Download of the game".

The fact that the "download" provided is labeled "DEMO" does not support the claim that this is the intended reward. The fact that the "DEMO" is able to be downloaded without a "backer login" supports that this is NOT our "Download of the game" reward.

According to the following source, the last update to your site was on 2014-08-23: https://web.archive.org/web/20140209101534/http://www.subutai.mn/

A Google search ("[carl] site:subutai.mn") for the pledge fulfillment of "thank you credit on our website" turned up ZERO results.

With a "Survey sent: 7/14/2012" (via Kickstarter) and my survey: "Submitted: on July 15 2012." (via Kickstarter) and an "Estimated delivery: Feb 2013" (via Kickstarter).
As of 2014-09-03 EST, my pledge has not been fulfilled and I ask for a full and immediate refund.
Shooterman 31. srp. 2014 v 1.23 odp. 
last update was november i wouldnt call that dead
sentient goo 12. srp. 2014 v 10.27 odp. 
FYI to anyone curious about this game: this project is dead. D. E. A. D. Dead. Not going to happen. (Or, more specifically, there is no greater liklihood that this particular game concept will materialize into a real thing than any other random idea one might dream up. A game about sentient pudding, for example. There is an equal or better chance that gamers will be playing "TapiocaQuest: The Ascent" before anything resembling "Clang" ever comes on the market.)
michielvanderbauwhede 31. čvc. 2014 v 3.29 dop. 
Looks really nice, but how much would one special controller cost?
kAmA3 24. čvc. 2014 v 1.27 dop. 
da kruto
elem | CSGOrage.com 22. čvc. 2014 v 3.13 dop. 
Can't wait for this!
Alpha Wolf 20. čvc. 2014 v 8.07 dop. 
Looks ok, but honestly, I want to see it improve a lot more before even thinking of playing it...
Minor volchara 20. čvc. 2014 v 12.08 dop. 
Pyrotechnic_9 19. čvc. 2014 v 11.27 odp. 
in a way yes
djmastaman 18. čvc. 2014 v 11.20 dop. 
we need games like this covering other weapons anyone agree
francigjeka1993 6. čvc. 2014 v 8.27 dop. 
looks good
OptimumRange 27. čvn. 2014 v 10.22 dop. 
good game