Тази игра получи зелена светлина от общността.

Общността показа интереса си към играта. Valve са се свързали с този разработчик, за да се придвижи излизането ѝ в Steam.

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555 коментара
dmangamer242 30 август в 8:27 сутринта 
Oh I see... real knight fencing! With amor and everything! Reminds me of Fight Club on Deadliest Warrior.
dmangamer242 30 август в 8:24 сутринта 
You could learn Knight fencing with this. Sweet! I wonder if they use pummel style in this too?
SaturdayMorning♬ 6 август в 7:42 сутринта 
i wanna play this game so much it really cool
Sir Esteban 9 юли в 1:01 сутринта 
Looks funny
swwwm_css 28 юни в 9:34 следобед 
maybe cool
drizzt 22 юни в 11:50 следобед 
maybe is good game
Alex 18 април в 5:33 сутринта 
cool game
-by- _EnØta_ :3 13 март в 11:08 сутринта 
nice cool game
JAN3K 12 март в 3:21 следобед 
skaJ 5 март в 10:56 следобед 
cool game
安静的伐木 4 март в 2:05 сутринта 
Felipehersan 29 февруари в 6:30 сутринта 
dos palabras. de cepcionante

真实战神 11 февруари в 7:04 сутринта 
klan qi lai bucuo a
KOTBACbKA 8 февруари в 11:30 следобед 
Michal MaisteR 8 февруари в 10:21 сутринта 
TBo9 cMepTb 29 януари в 12:24 сутринта 
Yuuki_467 8 януари в 3:26 следобед 
comend , VERY GOOD
DenTaL_SenSei 8 януари в 1:37 следобед 
EMINƎM skingames.co 25 август 2015 в 11:14 следобед 
Panis Cupcake [TEAM H3X] 21 август 2015 в 7:13 сутринта 
pabloangelo 9 август 2015 в 12:23 следобед 
that's a piti though..
the emoji movie 20 юни 2015 в 11:41 следобед 
Okay, I remember this.

...it was funded--and simply vanished. Fair enough. Where the fuck did the $500k go though? It says funded on KS so I don't think people got their money back. What the fuck.
Lunar_Breeze 13 май 2015 в 12:47 следобед 
This project failed because it's focused too much on a waggle controller.
See, Dark Souls 1 and 2 feel and play 100 times better even though you only use a controller.
And if you really want waggle there's a script to bind Wiimote gestures to the attack buttons and play like that.
MorganAngelo 11 април 2015 в 8:06 сутринта 
Been waiting for ages to find a good game ... shame it's called off . :(
patron33.78 8 април 2015 в 3:20 следобед 
Mihawk 15 февруари 2015 в 9:10 сутринта 
nice gamer
♔ ℬìℊ ℬőss ♔ 30 януари 2015 в 7:31 сутринта 
Нас набрили, расходимся.
Edoom 22 януари 2015 в 6:43 следобед 
surprised with the quality, hopeful for the game on steam...CONGRATS DEVELOPERS
втпвтвптвпт 4 януари 2015 в 10:12 сутринта 
General Secretary Nico 11 ноември 2014 в 2:06 следобед 
People don't know a good game when it's rammed down their fucking throat, it's a shame this one's dead.
ZMEY76 10 ноември 2014 в 7:31 сутринта 
dungeonduck 8 ноември 2014 в 12:58 сутринта 
"a year has passed since the last update and I've decided that it's cleaner and simpler to cut the cord, and announce the termination of CLANG."
-Update #43 - Final Update, posted Sep 18 2014
(source: https://www.kickstarter.com/projects/260688528/clang/posts/989911)
By Kickstarter's TOS, "If a creator is absolutely unable to complete the project and fulfill rewards, they must make every reasonable effort to find another way of bringing the project to a satisfying conclusion for their backers in a reasonable timeframe."
(source: https://www.kickstarter.com/help/faq/kickstarter+basics#faq_41860)
Happy Feet Wombo Combo 5 октомври 2014 в 5:58 следобед 
wobbler 19 септември 2014 в 10:17 сутринта 
Officially dead
coliec 16 септември 2014 в 8:16 сутринта 
cool very cool
ionn 5 септември 2014 в 10:06 следобед 
Considering that the game requires a usable controller which was going to be the Razer Hydra, it is no longer available for purchase and support for it is hidden on the Razer support pages. No one else has come forward to build a something similar or push the field. Nintendo has focused their Wii development in making the console smaller and the newer eye tracking 3DS, yet the controller is the same and has no additional features. Hopefully someone out there is trying to design a new motion controller geared towards hand to hand blade combat with some haptic feedback. Maybe a smartphone app and special phone case with a pommel. For now we'll need to tape up a steel pipe, put on a pair of Google Glasses or Oculus Rift and practice.
dungeonduck 4 септември 2014 в 2:29 следобед 
Is a creator legally obligated to fulfill the promises of their project?

Yes. Kickstarter's Terms of Use require creators to fulfill all rewards of their project or refund any backer whose reward they do not or cannot fulfill. (This is what creators see before they launch.) This information can serve as a basis for legal recourse if a creator doesn't fulfill their promises. We hope that backers will consider using this provision only in cases where they feel that a creator has not made a good faith effort to complete the project and fulfill.
dungeonduck 2 септември 2014 в 9:47 следобед 
You have failed to fulfill your obligation of "a thank you credit on our website and within the game." and a "Download of the game".

The fact that the "download" provided is labeled "DEMO" does not support the claim that this is the intended reward. The fact that the "DEMO" is able to be downloaded without a "backer login" supports that this is NOT our "Download of the game" reward.

According to the following source, the last update to your site was on 2014-08-23: https://web.archive.org/web/20140209101534/http://www.subutai.mn/

A Google search ("[carl] site:subutai.mn") for the pledge fulfillment of "thank you credit on our website" turned up ZERO results.

With a "Survey sent: 7/14/2012" (via Kickstarter) and my survey: "Submitted: on July 15 2012." (via Kickstarter) and an "Estimated delivery: Feb 2013" (via Kickstarter).
As of 2014-09-03 EST, my pledge has not been fulfilled and I ask for a full and immediate refund.
Shooterman 31 август 2014 в 1:23 следобед 
last update was november i wouldnt call that dead
sentient goo 12 август 2014 в 10:27 следобед 
FYI to anyone curious about this game: this project is dead. D. E. A. D. Dead. Not going to happen. (Or, more specifically, there is no greater liklihood that this particular game concept will materialize into a real thing than any other random idea one might dream up. A game about sentient pudding, for example. There is an equal or better chance that gamers will be playing "TapiocaQuest: The Ascent" before anything resembling "Clang" ever comes on the market.)
michielvanderbauwhede 31 юли 2014 в 3:29 сутринта 
Looks really nice, but how much would one special controller cost?
kAmA3 24 юли 2014 в 1:27 сутринта 
da kruto
elem | CSGORage.com 22 юли 2014 в 3:13 сутринта 
Can't wait for this!
Skull Collector 20 юли 2014 в 8:07 сутринта 
Looks ok, but honestly, I want to see it improve a lot more before even thinking of playing it...
Катюха 20 юли 2014 в 12:08 сутринта 
Pyrotechnic_9 19 юли 2014 в 11:27 следобед 
in a way yes
djmastaman 18 юли 2014 в 11:20 сутринта 
we need games like this covering other weapons anyone agree
francigjeka1993 6 юли 2014 в 8:27 сутринта 
looks good
OptimumRange 27 юни 2014 в 10:22 сутринта 
good game
Mercy [Thunderr] 25 юни 2014 в 7:31 сутринта