The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Populated Prisons
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131 Comments
Owen OfWinterhold Jul 24 @ 6:22am 
really cool mod, makes it more realistic. what would be nice is if they try to run away or even attack you when you open the door/unlock the door to get in to the cell.
Timesplitter Jul 13 @ 5:22pm 
This mod has been included in "THE ULTIMNATE LORE FRIENDLY SKYRIM MODS COLLECTION", updated 07/13/2016. Thank you for your wonderful addition to this collection. Please check it out at http://steamcommunity.com/sharedfiles/filedetails/?id=106745968.
Endercreeper122 Mar 5 @ 10:22am 
oh ok :P
Reinsdyret  [author] Mar 5 @ 10:08am 
@Endercreeper122: Then it should probably be okay. Two different mods adding NPCs to jails shouldn't really conflict.
Endercreeper122 Mar 5 @ 9:33am 
the inigo mod is a follower (it's a customly voiced follower btw) it's a blue kajiit and it's found in the riften jail..
Reinsdyret  [author] Mar 5 @ 6:28am 
@Endercreeper122: What mod is that? Gotta say I haven't heard of it. I tried writing something about compatibility, if this Inigo mod don't alter any of those it shouldn't conflict.
Endercreeper122 Mar 4 @ 3:01pm 
does this conflit with the inigo mod?
Clorox Bleach Feb 12 @ 11:57pm 
Eh, I guess I can just spawn in my soldiers instead.
Reinsdyret  [author] Feb 8 @ 8:14am 
@sschubby: I'm gonna admit I abandoned this mod a long time ago, as well as modding in general. I tried really hard to get that to work, but was unable.
Clorox Bleach Feb 7 @ 4:47pm 
I think the prisoners should attack guards rather than helping them beat me up. I feel like no one likes me. And they wonder why I enslave people.
Reinsdyret  [author] Jan 13 @ 6:22am 
@Von-Reaper: I have specified what it will conflict with, but it's nothing major anyway. I also believe everything will simply be reversed upon uninstallation, but I must admit I have never tried to do so.
Von-Reaper Jan 12 @ 8:09pm 
Does this mod conflit with anything if i may ask and say if i disable it will it fuck up my game or just put the cells back to the way they were? IE falkreith back to the normal way?
Clorox Bleach Aug 14, 2015 @ 3:15pm 
I think it would be funny to add an actual living skeleton that walks around and doesn't attack and can't talk. It's just in the prison just because it can be.
Briccolynckx Aug 7, 2015 @ 5:45pm 
Ah, fair enough. Great mod, nonetheless!
Reinsdyret  [author] Aug 7, 2015 @ 7:04am 
@Briccolynckx: Mainly because I was afraid to mess something up, this game is very prone to have unexpected errors happen from small changes. I also honestly didn't want to bother with dealing with how these new prisoners should behave according to the quest. I was a rather new modder when I made this some years ago. Other than that, I agree, Cidhna is grossly underpopulated, especially after the quest. It was simply a risk I didn't want to take.
Briccolynckx Aug 4, 2015 @ 8:50pm 
Why no Markarth one? I feel as if Cidhna Mine, the supposed "Biggest prison in Skyrim", is sorely lacking in prisoners. It starts out with only six people, and then eventually, once Madanach is freed, there is NO ONE in Cidhna Mine.
NjmTheDowell May 13, 2015 @ 3:00pm 
Great, really helps with RPing
TopKekyoin May 6, 2015 @ 7:02am 
it is still a great mod though! thanks for making this, I really needed a mod like this.
Seraphine May 6, 2015 @ 5:24am 
Well atleast you have some company and you could just say that they just want to do there time, They dont want to get into more trouble and get more.
Reinsdyret  [author] May 6, 2015 @ 3:14am 
@AColdToiletSeat: Believe me, I tried. I spent a lot of time trying to make that work, with the cell door working as a trigger for a set of behaviours, including escaping and the use of violence against guards. Similarily I wanted the guards to turn hostile towards both you and the prisoner. I wasn't able to make it work, and therefore scrapped the plan.
TopKekyoin May 5, 2015 @ 12:43pm 
what the dancinmuffin said, or that there is some kind of place for them to hide after you freed them and that they can be followers afterwards. or just that they will run away to another province where it's safe.
DancinMuffin™ Mar 6, 2015 @ 6:26pm 
If you do make it where the prisoners can escape this would be THE best mod ever...
Seraphine Jan 27, 2015 @ 9:08pm 
Do they become hostile to the guards once you let them out say during prisonbreak?.
MasterMcFluffy ☭💉☭💉 Jan 11, 2015 @ 8:47am 
i'm getting rid of all most my mods so i can download new ones and have a cleaner skyrim cause i havn't played in a while and i think all keep this one nice mod
aroundthefur79 Sep 17, 2014 @ 7:12am 
nice.... this will be good maybe add a quest where you have to break one out of prison. or not whatever I just see potential for some pretty neat quests
Tiber Septim Sep 9, 2014 @ 8:41am 
So it would make sense to see more "Khajiit" in jail than a "Breton" or a "Redguard". The "Argonians" along with the "Dunmer" (Dark Elves") have been segregated in "Windhelm" and shunned.
Tiber Septim Sep 9, 2014 @ 8:32am 
Shit! Warbander is 100% on the money. Tha "KHAJIIT" are known to be thieves and sell The Highly Narcotic "MOON-SUGAR" whic is refined to make The Highly Addictive Narcotic known as "SKOOMA". (An exteme high, that follows with an intense euphorich rush) Also looking back to "OBLIVION" I remember a couple of Imperial Soldiers talking how they almost had to subdue a "Khajiit" for spell casting, turned out he was only grooming his tail.
Reinsdyret  [author] Sep 8, 2014 @ 11:53pm 
@The Last Warbander: No, that is a legit point. Might be racist yeah, but it would be accurate considering the lore. I didn't really think of that when I made this mod, but I thought of adding extra Argonians in prison in the Windhelm and Riften prisons. I don't really update this mod anymore though, so probably won't make any changes.
The Last Warbander Sep 3, 2014 @ 5:55pm 
sorry to sound racist, but i think there should be more khajiit, guilty or no, manny guards dont trust them, so some inocent may be accused of skooma dealing or something
Tiber Septim Aug 4, 2014 @ 10:54am 
I'm not gonna lie, the CC comands made me feel like I was a GOD. No, just kidding there, I did feel like I was getting something done though. But I do than Bethesda for the Creation Kit.
Tiber Septim Aug 4, 2014 @ 10:53am 
Dude! I did exact same shit.
Reinsdyret  [author] Aug 4, 2014 @ 10:38am 
@Mikey: Before I realised I could use a modding tool, I spent way too much time fooling about with console commands to fill those damn prisons in Oblivion. Making clones of random folks, giving them the correct attires, placing them behind bars, locking the doors and trying to remove their scripts and schedules. Way more bothersome than modding it, thank the Bethesda lords for the Creation Kit.
Tiber Septim Aug 3, 2014 @ 9:39am 
I thought the same about the prison in The Imperial City. Said the same for SKYRIM.
Reinsdyret  [author] Jul 31, 2014 @ 6:36am 
@<TSB>ATAI : Yeah, that was my idea too. Or rather, place a script on the door itself, so that when you unlock it the guards will target both you and the prisoner in question. The problem with this however, was that I wasn't able to also make the prisoner escape, causing a rather extreme kind of police violence against the would-be escapee. I ended up never finding good solutions to this, and gave up trying to write the scripts half a year ago. Sorry to say, I'm quite the novice scripter.
ATAI Jul 30, 2014 @ 5:33am 
i have an idea on how to do the guards turning against escaping prisoners make it so that as soon as the prisoners pass a trigger in the doorway the guards immedeatly turn hostile against that particular NPC hope this helps
Woodhouse Jul 27, 2014 @ 5:44pm 
I don't think everyone understands the link between the high amount of crime and the low amount of arrests.
A Flock of Purple Beings Jun 24, 2014 @ 8:15am 
Interesting... when i try to free them, They try to kill me instead?
Timesplitter Jun 5, 2014 @ 11:25pm 
Skyrim Ultimate RPG Experience: All Expansions thanks you for your mod/mods made that have been implemented into the collection. It does require all the Skyrim expansions, but is composed of all the most promising mods ever made for Steam. Make sure to check it out at http://steamcommunity.com/sharedfiles/filedetails/?id=106745968 and don't forget to rate it.
Cerrenyra May 10, 2014 @ 6:47pm 
Because a skeleton would help fill it? XD I'm fine with it though, I understand not wanting to mess up a quest or something.
MightOfGuts Mar 11, 2014 @ 9:32pm 
i don't see any people in cells?
DancinMuffin™ Feb 6, 2014 @ 11:11am 
if u murder them do they respawn??
JStryker47 Jan 24, 2014 @ 1:54pm 
So, will this mod make it so that bandit-controlled forts- and maybe other bandit hideouts, if possible- will have live prisoners? I don't like raiding their hideouts and finding all of their prisoners dead.
CannonBallCurry Jan 10, 2014 @ 7:30pm 
lol @ TheKidWithSkills the PRISONERS kept calling the guards?
The Last Warbander Nov 29, 2013 @ 1:56am 
can you add prisoners to dungeons in ruins or bandit hideouts?
Timesplitter Nov 3, 2013 @ 6:16pm 
This mod is included in the mod collection, "Skyrim Top Of The Line RPG Experience Guaranteed: Dragonborn (FULLY UPDATED)", and I wanted to thank you for the great work on your mod. This mod collection has been fully updated with the most stable and logically balanced mods to implement into the Skyrim game and has full instructions on how to assemble the best mod collection package of all time. Also looking for a video editor to make an amazing video featuring what this mod collection has to offer. Feel free to post in the Comments section of my mod collection about any questions regarding the video featuring this mod collection if you're interested.In doing so, I will give you full rights to my mod collection and place you as the video editor for this mod collection. Also, if you truly enjoy this collection, please rate it. Thank you.
Wingman Nov 3, 2013 @ 12:22pm 
I've tried to free Inigo and the prisoners keep calling the guards. Please help. Also segestion when the cell doors are open can you alollow them to flee. but for the meantime im unsubbing to complete the quest> sorry
Biker Steve Oct 4, 2013 @ 4:45am 
<3 ^^
Twisted steel and sex appeal Oct 1, 2013 @ 6:05pm 
there is another "cellmates" mod out there. this mod does not conflict with it.
Fuckboi Aug 30, 2013 @ 5:10am 
add cellmates
Oerba Dia Vanille Jul 13, 2013 @ 8:09am 
npagss... so true!!!