Populated Prisons
109 Comments
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aroundthefur79 Sep 17 @ 7:12am 
nice.... this will be good maybe add a quest where you have to break one out of prison. or not whatever I just see potential for some pretty neat quests
Molag Bal Sep 9 @ 8:41am 
So it would make sense to see more "Khajiit" in jail than a "Breton" or a "Redguard". The "Argonians" along with the "Dunmer" (Dark Elves") have been segregated in "Windhelm" and shunned.
Molag Bal Sep 9 @ 8:32am 
Shit! Warbander is 100% on the money. Tha "KHAJIIT" are known to be thieves and sell The Highly Narcotic "MOON-SUGAR" whic is refined to make The Highly Addictive Narcotic known as "SKOOMA". (An exteme high, that follows with an intense euphorich rush) Also looking back to "OBLIVION" I remember a couple of Imperial Soldiers talking how they almost had to subdue a "Khajiit" for spell casting, turned out he was only grooming his tail.
Reinsdyret  [author] Sep 8 @ 11:53pm 
@The Last Warbander: No, that is a legit point. Might be racist yeah, but it would be accurate considering the lore. I didn't really think of that when I made this mod, but I thought of adding extra Argonians in prison in the Windhelm and Riften prisons. I don't really update this mod anymore though, so probably won't make any changes.
The Last Warbander Sep 3 @ 5:55pm 
sorry to sound racist, but i think there should be more khajiit, guilty or no, manny guards dont trust them, so some inocent may be accused of skooma dealing or something
Molag Bal Aug 4 @ 10:54am 
I'm not gonna lie, the CC comands made me feel like I was a GOD. No, just kidding there, I did feel like I was getting something done though. But I do than Bethesda for the Creation Kit.
Molag Bal Aug 4 @ 10:53am 
Dude! I did exact same shit.
Reinsdyret  [author] Aug 4 @ 10:38am 
@Mikey: Before I realised I could use a modding tool, I spent way too much time fooling about with console commands to fill those damn prisons in Oblivion. Making clones of random folks, giving them the correct attires, placing them behind bars, locking the doors and trying to remove their scripts and schedules. Way more bothersome than modding it, thank the Bethesda lords for the Creation Kit.
Molag Bal Aug 3 @ 9:39am 
I thought the same about the prison in The Imperial City. Said the same for SKYRIM.
Reinsdyret  [author] Jul 31 @ 6:36am 
@<TSB>ATAI : Yeah, that was my idea too. Or rather, place a script on the door itself, so that when you unlock it the guards will target both you and the prisoner in question. The problem with this however, was that I wasn't able to also make the prisoner escape, causing a rather extreme kind of police violence against the would-be escapee. I ended up never finding good solutions to this, and gave up trying to write the scripts half a year ago. Sorry to say, I'm quite the novice scripter.
<TSB>ATAI Jul 30 @ 5:33am 
i have an idea on how to do the guards turning against escaping prisoners make it so that as soon as the prisoners pass a trigger in the doorway the guards immedeatly turn hostile against that particular NPC hope this helps
Mike Shadow Jul 27 @ 5:44pm 
I don't think everyone understands the link between the high amount of crime and the low amount of arrests.
Goodvsevil Jun 24 @ 8:15am 
Interesting... when i try to free them, They try to kill me instead?
Timesplitter Jun 5 @ 11:25pm 
Skyrim Ultimate RPG Experience: All Expansions thanks you for your mod/mods made that have been implemented into the collection. It does require all the Skyrim expansions, but is composed of all the most promising mods ever made for Steam. Make sure to check it out at http://steamcommunity.com/sharedfiles/filedetails/?id=106745968 and don't forget to rate it.
Blau Blitz Wolf May 10 @ 6:47pm 
Because a skeleton would help fill it? XD I'm fine with it though, I understand not wanting to mess up a quest or something.
MightOfGuts Mar 11 @ 9:32pm 
i don't see any people in cells?
DancinMuffin Feb 6 @ 11:11am 
if u murder them do they respawn??
JStryker47 Jan 24 @ 1:54pm 
So, will this mod make it so that bandit-controlled forts- and maybe other bandit hideouts, if possible- will have live prisoners? I don't like raiding their hideouts and finding all of their prisoners dead.
CannonBallCurry Jan 10 @ 7:30pm 
lol @ TheKidWithSkills the PRISONERS kept calling the guards?
The Last Warbander Nov 29, 2013 @ 1:56am 
can you add prisoners to dungeons in ruins or bandit hideouts?
Timesplitter Nov 3, 2013 @ 6:16pm 
This mod is included in the mod collection, "Skyrim Top Of The Line RPG Experience Guaranteed: Dragonborn (FULLY UPDATED)", and I wanted to thank you for the great work on your mod. This mod collection has been fully updated with the most stable and logically balanced mods to implement into the Skyrim game and has full instructions on how to assemble the best mod collection package of all time. Also looking for a video editor to make an amazing video featuring what this mod collection has to offer. Feel free to post in the Comments section of my mod collection about any questions regarding the video featuring this mod collection if you're interested.In doing so, I will give you full rights to my mod collection and place you as the video editor for this mod collection. Also, if you truly enjoy this collection, please rate it. Thank you.
TheKidWithSkills Nov 3, 2013 @ 12:22pm 
I've tried to free Inigo and the prisoners keep calling the guards. Please help. Also segestion when the cell doors are open can you alollow them to flee. but for the meantime im unsubbing to complete the quest> sorry
InyBisInsulate Oct 4, 2013 @ 4:45am 
<3 ^^
G I Jew the all American Hebrew Oct 1, 2013 @ 6:05pm 
there is another "cellmates" mod out there. this mod does not conflict with it.
Freddy Fazbear Aug 30, 2013 @ 5:10am 
add cellmates
Oerba Dia Vanille Jul 13, 2013 @ 8:09am 
npagss... so true!!!
npagss Jun 4, 2013 @ 5:52pm 
Populated prizons= PREPARE YOUR ANUS!!!!!!!!!!!!!!!!!!
Jim (in french accent) xD Mar 23, 2013 @ 1:49pm 
cool. It makes the prisons better, but some of the dead prisoner look like 2 d mats on the floor!
I rate it 4 stars
Dominirakossso Mar 20, 2013 @ 11:35pm 
Ups Error Steam 16 :( I don t like this mod :(
Vengeance Mar 20, 2013 @ 4:46pm 
RIOTTTTTTTTTTTTTTTTTTTTTTSSSSSSSSSSSSSSSSSSS
Dominirakossso Mar 20, 2013 @ 10:03am 
Great mod :) I like it :D
@Reinsdyret Yeah, you're right. Sorry D:
Reinsdyret  [author] Mar 18, 2013 @ 12:45pm 
@Well, all right. But it's easy to misunderstand and think you called SAVE TOWN a racist. My bad, but you could've maybe worded yourself better.
No, you misunderstood. I don't mean it like that, because as a matter of fact there are white Redguards in Skyrim. I meant it like this: "There should be more Redguards in prison" replace Redguards with any given race and it still means the same. Racism in The Elder Scrolls, not the real world.
Reinsdyret  [author] Mar 18, 2013 @ 11:24am 
@Verona: First of all, no, it's not racist just because Redguards are black humans.
Second, please refrain from throwing such accusations around. It's dumb, and immature.
@SAVE TOWN OF KENDAL That's racist. Just saying.
Reinsdyret  [author] Mar 18, 2013 @ 10:14am 
@SAVE TOWN OF KENDAL: There are already two or three Redguards. When there's a total of 18 prisoners, 2 or 3 of a non-native race is perfectly fine.

@[SNG]DeepFriedwater: No, it does not. If you killed your prisoners, they're dead. I won't bother fixing your mistake for you, sorry.

@Realm: Winterhold is probably the tiniest Hold Capital in the game. I think you mean Windhelm. I originally intended for there to be lots of more prisoners in the Windhelm Bloodworks, but there are only four cells. The game uses some dumb models that won't support me adding more cells, so I can't do that either. There are four cells, one for the player, one for the Blood on the Ice quest, and two for prisoners added by this mod. If I think of anything, I might expand the Bloodworks.
Realm Mar 18, 2013 @ 9:41am 
Hey, could you add more prisoners to Winterhold? I know you said it wasn't big enough, but honestly, Winterhold is one of the more major cities in Skyrim. Crime should be pretty high, thus more prisoners. It should at least have a lot of dark elf prisoners, since Nords are seemingly racist against them, you know? Just my two cents.
DeepFriedwater Mar 18, 2013 @ 9:36am 
also will this add more prisoners to the dawnstar sanctuary? because I accidently Killed all of mine.
rusian lover Mar 18, 2013 @ 9:35am 
Needs more Redguards,just saying.
Reinsdyret  [author] Mar 18, 2013 @ 9:34am 
[SNG]DeepFriedwater: I believe they respawn, but I'm unsure. If I ever get around to giving them unique names and dialogue, I'll remove their respawn.
DeepFriedwater Mar 18, 2013 @ 9:25am 
now. Do the prisoners respawn if killed? or once I kill em they stay dead?
Reinsdyret  [author] Mar 18, 2013 @ 5:49am 
@Storm Chaser: Nice idea, but I won't do it. I have neither the time, interest or skill to do it. It's not the direction I went for with this mod. I'm currently working on making it possible to free the prisoners and help them escape prison.
-DI- Aeolous Mar 18, 2013 @ 12:41am 
AWSOME MOD .But could you please add some fist fights and/or new prisoners that sometimes get dragged in by guards. ALSO random prison outbreaks that starts a quest to either help the prisoners OR the guards.
Captain Ravenmoore Mar 17, 2013 @ 11:40pm 
don't drop the soap
Dr. Strangelove Mar 17, 2013 @ 11:00pm 
i didnt find it strange that they were empty since everytime you bring a bandit to justice you kill them, i just assumed thats what all the gaurds did too
Moskibear Mar 17, 2013 @ 7:48pm 
needs a Nord that resembles Dominic Purcell for some reason. great mod!
Revanaught Mar 17, 2013 @ 10:45am 
I think the reason that the jails were empty was because the guards first reaction to the smallest crime was to kill the culprit...or send someone to kill them instead. Like all those quests to kill the bandit leaders.
TheImmortalBat Mar 17, 2013 @ 8:00am 
this seems like a cool mod but i like being the good guy who catches all the bandits
sschubby Mar 17, 2013 @ 7:06am 
black markets like skooma selling sorry if im bothering you now I visited a prison days ago and this mod goes great with what I saw