Darkspur the White Stag
80 Kommentare
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Kolton Burke  [Autor] 19. Aug. um 6:22 Uhr 
Hahah awesome xD
Dino_Girl™ 14. Aug. um 16:08 Uhr 
Great mod! He'll follow me to Oblivion and back, I'm sure. I now have an elk for a husband :D
Kolton Burke  [Autor] 11. Dez. 2013 um 17:23 Uhr 
What's happening? Give me details so we can troubleshoot :D
CannonBallCurry 11. Dez. 2013 um 12:42 Uhr 
can't get him to follow me :(
Kolton Burke  [Autor] 2. Dez. 2013 um 16:59 Uhr 
Hahah thank you.
CannonBallCurry 25. Nov. 2013 um 17:34 Uhr 
oh god I gotta try it now lol I'd love to see his marriage proposal :D
CannonBallCurry 25. Nov. 2013 um 17:34 Uhr 
lol anybody else find it weird you can marry an Elk? lolz
VanQu1sher360 11. Aug. 2013 um 6:42 Uhr 
ok thanks like all ur other mods this is awesome
Kolton Burke  [Autor] 10. Aug. 2013 um 19:03 Uhr 
He talks c:
VanQu1sher360 8. Aug. 2013 um 19:45 Uhr 
does he have a voice or is he just a regular elk
Kolton Burke  [Autor] 17. Juli 2013 um 20:47 Uhr 
Kolton Burke  [Autor] 18. Mai 2013 um 9:09 Uhr 
He's right at the Riverwood gate, chewing grass..
Kolton Burke  [Autor] 15. Mai 2013 um 8:47 Uhr 
No, he cannot be ridden. I'm still working on figuring out how to do that. It's hard having it be able to talk AND be ridden, because it deals with some complicated scripting.
melisgard 14. Mai 2013 um 14:14 Uhr 
can my character ride him?
Kolton Burke  [Autor] 5. Apr. 2013 um 5:00 Uhr 
It's chill.
BriMan 1. Apr. 2013 um 7:18 Uhr 
Tried it for a while, was fun but couldn't handle having him zooming around all the time haha
Kolton Burke  [Autor] 1. Apr. 2013 um 7:06 Uhr 
@MrMeows: I have tried it. Dave is annoying. But thanks.
BriMan 31. März 2013 um 23:16 Uhr 
Thankyou for trying :)
MrMeows 31. März 2013 um 21:51 Uhr 
Try the "Dave the Talking Dragon PET" mod if you want a dragon follower.
Kolton Burke  [Autor] 31. März 2013 um 11:03 Uhr 
I worked on it for a while. It was infuriating.
BriMan 31. März 2013 um 9:29 Uhr 
Damn. Would have been awesome :(
Kolton Burke  [Autor] 31. März 2013 um 9:27 Uhr 
That idea failed. Not gonna happen.
BriMan 31. März 2013 um 9:26 Uhr 
Dragons..?
Kolton Burke  [Autor] 31. März 2013 um 8:48 Uhr 
Uh....he works..................idk what you're waiting for.
BriMan 28. März 2013 um 6:53 Uhr 
Haha sounds good, keep me updated, this is definately something I would like to see :)
Kolton Burke  [Autor] 15. März 2013 um 21:25 Uhr 
Indeed I do, good sir/ma'am!
PoeShmoe 15. März 2013 um 20:12 Uhr 
Do you mean that legitamately?
Kolton Burke  [Autor] 15. März 2013 um 19:57 Uhr 
As legit as it gets.
PoeShmoe 14. März 2013 um 18:27 Uhr 
Marrying an Elk?... Seems Legit.
Kolton Burke  [Autor] 13. März 2013 um 8:45 Uhr 
@BriMan: I'm currently trying to figure out how to get the dragon followers to NOT FLY. Because they don't know what to do when they fly (because they're smaller).
BriMan 11. März 2013 um 16:10 Uhr 
Thankyou haha that sounds greats :)
Kolton Burke  [Autor] 11. März 2013 um 12:32 Uhr 
Dragon follower. Yes, that would be possible. I would have to change some behavior though. For example, dragons have no "flight physics" inside of buildings..they just kind of glide and roar at you (phasing through the walls and so on). I'll get started on that tonight! (:
BriMan 11. März 2013 um 12:30 Uhr 
Could you make a Dragon Follower? haha would be interesting, With dragon moves and stuff, just shrink the model to about human size so it can fit in buildings and stuff. Having a mini dragon would be cool :P
Kolton Burke  [Autor] 11. März 2013 um 12:29 Uhr 
It works for other people..Meh. I hate not giving you guys something that works 100%. I hate it more when people thumbs down me for it. I really appreciate you and your patience. Thanks a bunch, let me know of any requests you have and I willl fill them (i.e. Specific follower).
BriMan 11. März 2013 um 11:59 Uhr 
Yeah it seems to not work with Pre-existing saves but all future saves are fine. I'm happy with this, Thankyou for your help :)
Kolton Burke  [Autor] 11. März 2013 um 8:56 Uhr 
Good man!
BriMan 11. März 2013 um 6:57 Uhr 
It might have updated when I made the new character so I will check on my main whenever I play next. :)
Kolton Burke  [Autor] 11. März 2013 um 2:40 Uhr 
No. I don't know what problem you're having..
BriMan 10. März 2013 um 23:58 Uhr 
I made a new character and it works on him though it still doesn't work on my Main. Is this how it is meant to be ? :(
BriMan 10. März 2013 um 21:13 Uhr 
:(
BriMan 10. März 2013 um 12:47 Uhr 
Still .esp
Kolton Burke  [Autor] 10. März 2013 um 12:02 Uhr 
Try it now.
Kolton Burke  [Autor] 10. März 2013 um 12:01 Uhr 
It's driving me nuts.
BriMan 10. März 2013 um 11:57 Uhr 
LOL yeh i just checked and its still the same as before.
Kolton Burke  [Autor] 10. März 2013 um 11:56 Uhr 
No, the ".ckm" appeared again. Let me delete it then save and then update it. Then it will work. I had the same problem with three followers in Breezehome Basement but I fixed them 100%
BriMan 10. März 2013 um 11:54 Uhr 
No its not working :( I'm going to try and turn off some other mods though i have have about a half dozen and all fairly popular so will be interesting if its that.
Kolton Burke  [Autor] 10. März 2013 um 11:43 Uhr 
I try to be quick and efficient, so thank you (: Just to verify, he works for you now yes?
BriMan 10. März 2013 um 11:41 Uhr 
Thankyou for the fast and friendly resolution :D Definately thumbs up from me haha :)
Kolton Burke  [Autor] 10. März 2013 um 11:21 Uhr 
Because I'll tell you. aaaaaaaaaaand I updated it!!! I have this problem where sometimes a mod I create will copy itself into a .ckm file and that file will not allow new NPCs to dialogue with the Player. REALLY annoying thing I have to deal with it.
BriMan 10. März 2013 um 11:18 Uhr 
Yeah crashed for me as well haha. How do I know once its updated?