Darkspur the White Stag
81 kommentarer
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Foobert 22. nov kl. 2:18pm 
(Looks in discription and see's that its says "Marriage-capable") Oh yeah! time for some beastiality.
Kolton Burke  [ophavsmand] 19. aug kl. 6:22am 
Hahah awesome xD
Dino_Girl™ 14. aug kl. 4:08pm 
Great mod! He'll follow me to Oblivion and back, I'm sure. I now have an elk for a husband :D
Kolton Burke  [ophavsmand] 11. dec 2013 kl. 5:23pm 
What's happening? Give me details so we can troubleshoot :D
CannonBallCurry 11. dec 2013 kl. 12:42pm 
can't get him to follow me :(
Kolton Burke  [ophavsmand] 2. dec 2013 kl. 4:59pm 
Hahah thank you.
CannonBallCurry 25. nov 2013 kl. 5:34pm 
oh god I gotta try it now lol I'd love to see his marriage proposal :D
CannonBallCurry 25. nov 2013 kl. 5:34pm 
lol anybody else find it weird you can marry an Elk? lolz
VanQu1sher360 11. aug 2013 kl. 6:42am 
ok thanks like all ur other mods this is awesome
Kolton Burke  [ophavsmand] 10. aug 2013 kl. 7:03pm 
He talks c:
VanQu1sher360 8. aug 2013 kl. 7:45pm 
does he have a voice or is he just a regular elk
Kolton Burke  [ophavsmand] 17. jul 2013 kl. 8:47pm 
Kolton Burke  [ophavsmand] 18. maj 2013 kl. 9:09am 
He's right at the Riverwood gate, chewing grass..
Kolton Burke  [ophavsmand] 15. maj 2013 kl. 8:47am 
No, he cannot be ridden. I'm still working on figuring out how to do that. It's hard having it be able to talk AND be ridden, because it deals with some complicated scripting.
melisgard 14. maj 2013 kl. 2:14pm 
can my character ride him?
Kolton Burke  [ophavsmand] 5. apr 2013 kl. 5:00am 
It's chill.
BriMan 1. apr 2013 kl. 7:18am 
Tried it for a while, was fun but couldn't handle having him zooming around all the time haha
Kolton Burke  [ophavsmand] 1. apr 2013 kl. 7:06am 
@MrMeows: I have tried it. Dave is annoying. But thanks.
BriMan 31. mar 2013 kl. 11:16pm 
Thankyou for trying :)
MrMeows 31. mar 2013 kl. 9:51pm 
Try the "Dave the Talking Dragon PET" mod if you want a dragon follower.
Kolton Burke  [ophavsmand] 31. mar 2013 kl. 11:03am 
I worked on it for a while. It was infuriating.
BriMan 31. mar 2013 kl. 9:29am 
Damn. Would have been awesome :(
Kolton Burke  [ophavsmand] 31. mar 2013 kl. 9:27am 
That idea failed. Not gonna happen.
BriMan 31. mar 2013 kl. 9:26am 
Kolton Burke  [ophavsmand] 31. mar 2013 kl. 8:48am 
Uh....he works..................idk what you're waiting for.
BriMan 28. mar 2013 kl. 6:53am 
Haha sounds good, keep me updated, this is definately something I would like to see :)
Kolton Burke  [ophavsmand] 15. mar 2013 kl. 9:25pm 
Indeed I do, good sir/ma'am!
Poe Loves Chocolate 15. mar 2013 kl. 8:12pm 
Do you mean that legitamately?
Kolton Burke  [ophavsmand] 15. mar 2013 kl. 7:57pm 
As legit as it gets.
Poe Loves Chocolate 14. mar 2013 kl. 6:27pm 
Marrying an Elk?... Seems Legit.
Kolton Burke  [ophavsmand] 13. mar 2013 kl. 8:45am 
@BriMan: I'm currently trying to figure out how to get the dragon followers to NOT FLY. Because they don't know what to do when they fly (because they're smaller).
BriMan 11. mar 2013 kl. 4:10pm 
Thankyou haha that sounds greats :)
Kolton Burke  [ophavsmand] 11. mar 2013 kl. 12:32pm 
Dragon follower. Yes, that would be possible. I would have to change some behavior though. For example, dragons have no "flight physics" inside of buildings..they just kind of glide and roar at you (phasing through the walls and so on). I'll get started on that tonight! (:
BriMan 11. mar 2013 kl. 12:30pm 
Could you make a Dragon Follower? haha would be interesting, With dragon moves and stuff, just shrink the model to about human size so it can fit in buildings and stuff. Having a mini dragon would be cool :P
Kolton Burke  [ophavsmand] 11. mar 2013 kl. 12:29pm 
It works for other people..Meh. I hate not giving you guys something that works 100%. I hate it more when people thumbs down me for it. I really appreciate you and your patience. Thanks a bunch, let me know of any requests you have and I willl fill them (i.e. Specific follower).
BriMan 11. mar 2013 kl. 11:59am 
Yeah it seems to not work with Pre-existing saves but all future saves are fine. I'm happy with this, Thankyou for your help :)
Kolton Burke  [ophavsmand] 11. mar 2013 kl. 8:56am 
Good man!
BriMan 11. mar 2013 kl. 6:57am 
It might have updated when I made the new character so I will check on my main whenever I play next. :)
Kolton Burke  [ophavsmand] 11. mar 2013 kl. 2:40am 
No. I don't know what problem you're having..
BriMan 10. mar 2013 kl. 11:58pm 
I made a new character and it works on him though it still doesn't work on my Main. Is this how it is meant to be ? :(
BriMan 10. mar 2013 kl. 9:13pm 
BriMan 10. mar 2013 kl. 12:47pm 
Still .esp
Kolton Burke  [ophavsmand] 10. mar 2013 kl. 12:02pm 
Try it now.
Kolton Burke  [ophavsmand] 10. mar 2013 kl. 12:01pm 
It's driving me nuts.
BriMan 10. mar 2013 kl. 11:57am 
LOL yeh i just checked and its still the same as before.
Kolton Burke  [ophavsmand] 10. mar 2013 kl. 11:56am 
No, the ".ckm" appeared again. Let me delete it then save and then update it. Then it will work. I had the same problem with three followers in Breezehome Basement but I fixed them 100%
BriMan 10. mar 2013 kl. 11:54am 
No its not working :( I'm going to try and turn off some other mods though i have have about a half dozen and all fairly popular so will be interesting if its that.
Kolton Burke  [ophavsmand] 10. mar 2013 kl. 11:43am 
I try to be quick and efficient, so thank you (: Just to verify, he works for you now yes?
BriMan 10. mar 2013 kl. 11:41am 
Thankyou for the fast and friendly resolution :D Definately thumbs up from me haha :)
Kolton Burke  [ophavsmand] 10. mar 2013 kl. 11:21am 
Because I'll tell you. aaaaaaaaaaand I updated it!!! I have this problem where sometimes a mod I create will copy itself into a .ckm file and that file will not allow new NPCs to dialogue with the Player. REALLY annoying thing I have to deal with it.