Darkspur the White Stag
Počet komentářů: 78
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Kolton Burke  [autor] 11. pro. 2013 v 5.23 odp. 
What's happening? Give me details so we can troubleshoot :D
CannonBallCurry 11. pro. 2013 v 12.42 odp. 
can't get him to follow me :(
Kolton Burke  [autor] 2. pro. 2013 v 4.59 odp. 
Hahah thank you.
CannonBallCurry 25. lis. 2013 v 5.34 odp. 
oh god I gotta try it now lol I'd love to see his marriage proposal :D
CannonBallCurry 25. lis. 2013 v 5.34 odp. 
lol anybody else find it weird you can marry an Elk? lolz
VanQu1sher360 11. srp. 2013 v 6.42 dop. 
ok thanks like all ur other mods this is awesome
Kolton Burke  [autor] 10. srp. 2013 v 7.03 odp. 
He talks c:
VanQu1sher360 8. srp. 2013 v 7.45 odp. 
does he have a voice or is he just a regular elk
Kolton Burke  [autor] 17. čvc. 2013 v 8.47 odp. 
Kolton Burke  [autor] 18. kvě. 2013 v 9.09 dop. 
He's right at the Riverwood gate, chewing grass..
Kolton Burke  [autor] 15. kvě. 2013 v 8.47 dop. 
No, he cannot be ridden. I'm still working on figuring out how to do that. It's hard having it be able to talk AND be ridden, because it deals with some complicated scripting.
melisgard 14. kvě. 2013 v 2.14 odp. 
can my character ride him?
Kolton Burke  [autor] 5. dub. 2013 v 5.00 dop. 
It's chill.
BriMan 1. dub. 2013 v 7.18 dop. 
Tried it for a while, was fun but couldn't handle having him zooming around all the time haha
Kolton Burke  [autor] 1. dub. 2013 v 7.06 dop. 
@MrMeows: I have tried it. Dave is annoying. But thanks.
BriMan 31. bře. 2013 v 11.16 odp. 
Thankyou for trying :)
MrMeows 31. bře. 2013 v 9.51 odp. 
Try the "Dave the Talking Dragon PET" mod if you want a dragon follower.
Kolton Burke  [autor] 31. bře. 2013 v 11.03 dop. 
I worked on it for a while. It was infuriating.
BriMan 31. bře. 2013 v 9.29 dop. 
Damn. Would have been awesome :(
Kolton Burke  [autor] 31. bře. 2013 v 9.27 dop. 
That idea failed. Not gonna happen.
BriMan 31. bře. 2013 v 9.26 dop. 
Dragons..?
Kolton Burke  [autor] 31. bře. 2013 v 8.48 dop. 
Uh....he works..................idk what you're waiting for.
BriMan 28. bře. 2013 v 6.53 dop. 
Haha sounds good, keep me updated, this is definately something I would like to see :)
Kolton Burke  [autor] 15. bře. 2013 v 9.25 odp. 
Indeed I do, good sir/ma'am!
Poe 15. bře. 2013 v 8.12 odp. 
Do you mean that legitamately?
Kolton Burke  [autor] 15. bře. 2013 v 7.57 odp. 
As legit as it gets.
Poe 14. bře. 2013 v 6.27 odp. 
Marrying an Elk?... Seems Legit.
Kolton Burke  [autor] 13. bře. 2013 v 8.45 dop. 
@BriMan: I'm currently trying to figure out how to get the dragon followers to NOT FLY. Because they don't know what to do when they fly (because they're smaller).
BriMan 11. bře. 2013 v 4.10 odp. 
Thankyou haha that sounds greats :)
Kolton Burke  [autor] 11. bře. 2013 v 12.32 odp. 
Dragon follower. Yes, that would be possible. I would have to change some behavior though. For example, dragons have no "flight physics" inside of buildings..they just kind of glide and roar at you (phasing through the walls and so on). I'll get started on that tonight! (:
BriMan 11. bře. 2013 v 12.30 odp. 
Could you make a Dragon Follower? haha would be interesting, With dragon moves and stuff, just shrink the model to about human size so it can fit in buildings and stuff. Having a mini dragon would be cool :P
Kolton Burke  [autor] 11. bře. 2013 v 12.29 odp. 
It works for other people..Meh. I hate not giving you guys something that works 100%. I hate it more when people thumbs down me for it. I really appreciate you and your patience. Thanks a bunch, let me know of any requests you have and I willl fill them (i.e. Specific follower).
BriMan 11. bře. 2013 v 11.59 dop. 
Yeah it seems to not work with Pre-existing saves but all future saves are fine. I'm happy with this, Thankyou for your help :)
Kolton Burke  [autor] 11. bře. 2013 v 8.56 dop. 
Good man!
BriMan 11. bře. 2013 v 6.57 dop. 
It might have updated when I made the new character so I will check on my main whenever I play next. :)
Kolton Burke  [autor] 11. bře. 2013 v 2.40 dop. 
No. I don't know what problem you're having..
BriMan 10. bře. 2013 v 11.58 odp. 
I made a new character and it works on him though it still doesn't work on my Main. Is this how it is meant to be ? :(
BriMan 10. bře. 2013 v 9.13 odp. 
:(
BriMan 10. bře. 2013 v 12.47 odp. 
Still .esp
Kolton Burke  [autor] 10. bře. 2013 v 12.02 odp. 
Try it now.
Kolton Burke  [autor] 10. bře. 2013 v 12.01 odp. 
It's driving me nuts.
BriMan 10. bře. 2013 v 11.57 dop. 
LOL yeh i just checked and its still the same as before.
Kolton Burke  [autor] 10. bře. 2013 v 11.56 dop. 
No, the ".ckm" appeared again. Let me delete it then save and then update it. Then it will work. I had the same problem with three followers in Breezehome Basement but I fixed them 100%
BriMan 10. bře. 2013 v 11.54 dop. 
No its not working :( I'm going to try and turn off some other mods though i have have about a half dozen and all fairly popular so will be interesting if its that.
Kolton Burke  [autor] 10. bře. 2013 v 11.43 dop. 
I try to be quick and efficient, so thank you (: Just to verify, he works for you now yes?
BriMan 10. bře. 2013 v 11.41 dop. 
Thankyou for the fast and friendly resolution :D Definately thumbs up from me haha :)
Kolton Burke  [autor] 10. bře. 2013 v 11.21 dop. 
Because I'll tell you. aaaaaaaaaaand I updated it!!! I have this problem where sometimes a mod I create will copy itself into a .ckm file and that file will not allow new NPCs to dialogue with the Player. REALLY annoying thing I have to deal with it.
BriMan 10. bře. 2013 v 11.18 dop. 
Yeah crashed for me as well haha. How do I know once its updated?
Kolton Burke  [autor] 10. bře. 2013 v 11.16 dop. 
Sorry, Steam just crashed for no reason. I fixed it for you. Just give me a few minutes and then let the mod update.
BriMan 10. bře. 2013 v 10.57 dop. 
Only .esp