Darkspur the White Stag
80 коментара
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Kolton Burke  [автор] 19 август в 6:22сут. 
Hahah awesome xD
Dino_Girl™ 14 август в 4:08след. 
Great mod! He'll follow me to Oblivion and back, I'm sure. I now have an elk for a husband :D
Kolton Burke  [автор] 11 декември 2013 в 5:23след. 
What's happening? Give me details so we can troubleshoot :D
CannonBallCurry 11 декември 2013 в 12:42след. 
can't get him to follow me :(
Kolton Burke  [автор] 2 декември 2013 в 4:59след. 
Hahah thank you.
CannonBallCurry 25 ноември 2013 в 5:34след. 
oh god I gotta try it now lol I'd love to see his marriage proposal :D
CannonBallCurry 25 ноември 2013 в 5:34след. 
lol anybody else find it weird you can marry an Elk? lolz
VanQu1sher360 11 август 2013 в 6:42сут. 
ok thanks like all ur other mods this is awesome
Kolton Burke  [автор] 10 август 2013 в 7:03след. 
He talks c:
VanQu1sher360 8 август 2013 в 7:45след. 
does he have a voice or is he just a regular elk
Kolton Burke  [автор] 17 юли 2013 в 8:47след. 
Kolton Burke  [автор] 18 май 2013 в 9:09сут. 
He's right at the Riverwood gate, chewing grass..
Kolton Burke  [автор] 15 май 2013 в 8:47сут. 
No, he cannot be ridden. I'm still working on figuring out how to do that. It's hard having it be able to talk AND be ridden, because it deals with some complicated scripting.
melisgard 14 май 2013 в 2:14след. 
can my character ride him?
Kolton Burke  [автор] 5 април 2013 в 5:00сут. 
It's chill.
BriMan 1 април 2013 в 7:18сут. 
Tried it for a while, was fun but couldn't handle having him zooming around all the time haha
Kolton Burke  [автор] 1 април 2013 в 7:06сут. 
@MrMeows: I have tried it. Dave is annoying. But thanks.
BriMan 31 март 2013 в 11:16след. 
Thankyou for trying :)
MrMeows 31 март 2013 в 9:51след. 
Try the "Dave the Talking Dragon PET" mod if you want a dragon follower.
Kolton Burke  [автор] 31 март 2013 в 11:03сут. 
I worked on it for a while. It was infuriating.
BriMan 31 март 2013 в 9:29сут. 
Damn. Would have been awesome :(
Kolton Burke  [автор] 31 март 2013 в 9:27сут. 
That idea failed. Not gonna happen.
BriMan 31 март 2013 в 9:26сут. 
Kolton Burke  [автор] 31 март 2013 в 8:48сут. 
Uh....he works..................idk what you're waiting for.
BriMan 28 март 2013 в 6:53сут. 
Haha sounds good, keep me updated, this is definately something I would like to see :)
Kolton Burke  [автор] 15 март 2013 в 9:25след. 
Indeed I do, good sir/ma'am!
PoeShmoe 15 март 2013 в 8:12след. 
Do you mean that legitamately?
Kolton Burke  [автор] 15 март 2013 в 7:57след. 
As legit as it gets.
PoeShmoe 14 март 2013 в 6:27след. 
Marrying an Elk?... Seems Legit.
Kolton Burke  [автор] 13 март 2013 в 8:45сут. 
@BriMan: I'm currently trying to figure out how to get the dragon followers to NOT FLY. Because they don't know what to do when they fly (because they're smaller).
BriMan 11 март 2013 в 4:10след. 
Thankyou haha that sounds greats :)
Kolton Burke  [автор] 11 март 2013 в 12:32след. 
Dragon follower. Yes, that would be possible. I would have to change some behavior though. For example, dragons have no "flight physics" inside of buildings..they just kind of glide and roar at you (phasing through the walls and so on). I'll get started on that tonight! (:
BriMan 11 март 2013 в 12:30след. 
Could you make a Dragon Follower? haha would be interesting, With dragon moves and stuff, just shrink the model to about human size so it can fit in buildings and stuff. Having a mini dragon would be cool :P
Kolton Burke  [автор] 11 март 2013 в 12:29след. 
It works for other people..Meh. I hate not giving you guys something that works 100%. I hate it more when people thumbs down me for it. I really appreciate you and your patience. Thanks a bunch, let me know of any requests you have and I willl fill them (i.e. Specific follower).
BriMan 11 март 2013 в 11:59сут. 
Yeah it seems to not work with Pre-existing saves but all future saves are fine. I'm happy with this, Thankyou for your help :)
Kolton Burke  [автор] 11 март 2013 в 8:56сут. 
Good man!
BriMan 11 март 2013 в 6:57сут. 
It might have updated when I made the new character so I will check on my main whenever I play next. :)
Kolton Burke  [автор] 11 март 2013 в 2:40сут. 
No. I don't know what problem you're having..
BriMan 10 март 2013 в 11:58след. 
I made a new character and it works on him though it still doesn't work on my Main. Is this how it is meant to be ? :(
BriMan 10 март 2013 в 9:13след. 
BriMan 10 март 2013 в 12:47след. 
Still .esp
Kolton Burke  [автор] 10 март 2013 в 12:02след. 
Try it now.
Kolton Burke  [автор] 10 март 2013 в 12:01след. 
It's driving me nuts.
BriMan 10 март 2013 в 11:57сут. 
LOL yeh i just checked and its still the same as before.
Kolton Burke  [автор] 10 март 2013 в 11:56сут. 
No, the ".ckm" appeared again. Let me delete it then save and then update it. Then it will work. I had the same problem with three followers in Breezehome Basement but I fixed them 100%
BriMan 10 март 2013 в 11:54сут. 
No its not working :( I'm going to try and turn off some other mods though i have have about a half dozen and all fairly popular so will be interesting if its that.
Kolton Burke  [автор] 10 март 2013 в 11:43сут. 
I try to be quick and efficient, so thank you (: Just to verify, he works for you now yes?
BriMan 10 март 2013 в 11:41сут. 
Thankyou for the fast and friendly resolution :D Definately thumbs up from me haha :)
Kolton Burke  [автор] 10 март 2013 в 11:21сут. 
Because I'll tell you. aaaaaaaaaaand I updated it!!! I have this problem where sometimes a mod I create will copy itself into a .ckm file and that file will not allow new NPCs to dialogue with the Player. REALLY annoying thing I have to deal with it.
BriMan 10 март 2013 в 11:18сут. 
Yeah crashed for me as well haha. How do I know once its updated?