Dieses Spiel hat grünes Licht erhalten!

Die Community hat genug Interesse an diesem Spiel gezeigt. Valve ist nun mit diesem Entwickler in Kontakt getreten, um auf die Veröffentlichung auf Steam hinzuarbeiten.

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241 Kommentare
Verdant Rapture 2. Okt. 2015 um 16:01 Uhr 
Is this project dead?
Motherboard 29. Nov. 2014 um 2:43 Uhr 
DÆMo_ .- `✌ ´ -. _ζimO 14. Feb. 2014 um 3:09 Uhr 
v. amazing
армейский узник 30. Jan. 2014 um 8:25 Uhr 
Netfoxdad 25. Jan. 2014 um 13:48 Uhr 
Interesting idea, but can you add others' voices for polyphony? Can you set parameters for song structure, such as tempo, meter, harmonies over which to riff? Looking forward to more information and for the release. First comment.
Bㄣ00 21. Jan. 2014 um 4:07 Uhr 
Odi 17. Jan. 2014 um 17:38 Uhr 
This had better make it! Volvo im counting on you!
23 4. Jan. 2014 um 8:28 Uhr 
Если будет еще и на русском, будет круто)
TapirKoning 25. Dez. 2013 um 4:57 Uhr 
I'm so exited about this!
бегущая черепаха 20. Dez. 2013 um 11:23 Uhr 
it can be very interesting fot all...
HADES2001 18. Dez. 2013 um 10:54 Uhr 
yeah maybe when i am high on shrooms but i dont see me doing this sober
Sophos_NSM 5. Dez. 2013 um 3:10 Uhr 

ps: Upvoted. Thanks for the Portuguese. unfortunately few developers give us attention.
You gave us attention. I also give you attention. Upvoted.
Robit Games 9. Nov. 2013 um 9:32 Uhr 
Played this at Minecon with the Oculus Rift. It's an amazing experience and unlike anything I'd ever seen done before. It really is hard to put into words but you absolutely need to experience it. The first time I tried it I was overwhelmed with by the feelings and emotions it gave me after 30 seconds. Upon my second attempt I was more able to allow myself to be fully immersed. I would buy a Rift just for SoundSelf.
watabou 4. Nov. 2013 um 13:27 Uhr 
Holophone, the Game.
tron34 2. Nov. 2013 um 17:11 Uhr 
The same developer that made the "Deep Sea" audio game? I still would like to see that released as a game that doesn't require the mask.
Axehandle 29. Okt. 2013 um 11:19 Uhr 
Please spread the word about this "game" and lets get it Greenlit. Playing this on the Oculus Rift is an amazing experience. The meditative state it puts you in is beyond anything ive (legally) tried.
StrawberryDragon 28. Okt. 2013 um 6:59 Uhr 
Whether or not this product is successful, I love the approach the designer is taking towards interactivity and immersion and want to see more of this sort of thing.
ɳet_gear 25. Okt. 2013 um 19:21 Uhr 
I don't get the "it's not a game" comments
it's interactive and utterly fascinating

why reject something only because it subverts your expectations of what a game is "meant" to be based on tradition? how boring.
sonofdirt 25. Okt. 2013 um 13:40 Uhr 
good luck!
sin.kamar 15. Okt. 2013 um 14:45 Uhr 
My current computer can't run much to be honest (really old and beaten up), but I'm gonna be buying a new computer in a month or so.
Once I have said computer I'll be sure to try out that alpha.
Thanks for continuing development of such an interesting and unique title.
RAGameSound  [Autor] 15. Okt. 2013 um 13:31 Uhr 
@CaptainValor and @sin.kamar - thanks so much for your interest! If you want to jump in on our alpha, you can at soundselfgame.com :-)
いただきMUSCLE~☆ 14. Okt. 2013 um 19:17 Uhr 
Not a game? Pass.
CaptainValor 13. Okt. 2013 um 20:23 Uhr 
WOW. Totally blown away! Got to experience this at Captivate Con on an Oculus. I had to take a moment to reorient myself because it was like stepping completely into another world.

Shut. Up. And. Take. My. Money.
sin.kamar 13. Okt. 2013 um 2:08 Uhr 
This is something I'd likely buy, should it get greenlit.
Very unique concept.
This may be pretty useful as a tool for meditation as well, or simply to calm people down or help stabilize people that have problems with their mental stability, as sound is something that can often affect people in a very positive way that almost no other sense allows.
Being someone with some of said mental problems, and someone who, thanks to some of those problems, is especially receptive and sensitive to sound, I'm extremely excited to try this out for myself.
I hope this gets greenlit, because that would be fantastic.
One of those few games I've come across on Greenlight that actually make me think "You know what? If this gets greenlit I think I'd actually throw money down for this game at full price, not even waiting for a sale."
Anyway, I hope the development for SoundSelf continues well, and hits as few snags as possible. :D
Crazyraz # 11. Okt. 2013 um 21:37 Uhr 
i vote for it but im not sure im gona buy it...
seraph_ben 30. Sep. 2013 um 15:45 Uhr 
+1 for 3DVision support. Looking forward to playing this.

Do you do any spatial placement with the sounds and does it work well with Dolby Headphone?
RAGameSound  [Autor] 24. Sep. 2013 um 14:46 Uhr 
Hey @Blue Kachina - I'd love to reply to your comment in depth, but the comment would be too long for this space. Would you start a discussion in the discussion threads, and I'll answer in depth? It's a difficult one - the whole "game" thing is something I've danced around a lot. :-).

For your simpler questions: Stereoscopic 3D currently only supports the Oculus Rift, but we're hoping to support all existing 3D technology. We're just not there yet.

Also, YES! There's going to be an SDK :-). If you're both impatient and good at figuring things out, all the scripts and documentation are readily available in our alpha, it's just kind of obscure and difficult until we take the time to put together a hacker's guide.
MutantGarage 21. Sep. 2013 um 10:18 Uhr 
Anyone get this to work on XP ?
Blue Kachina 19. Sep. 2013 um 15:38 Uhr 
One more thing --> will you have stereoscopic 3d support for traditional Nvidia 3d setups?
Blue Kachina 19. Sep. 2013 um 15:36 Uhr 
Also, will there be an SDK for this? Allowing this to grow and live on as the community contributes to it could be a wonderful thing.
Blue Kachina 19. Sep. 2013 um 15:34 Uhr 
Hey Robin;
I'm one of your backers, and I like what I've seen of your software so far. I must say though, that I'm a little confused about this 'game'. I've done a lot of experimentation with sound myself, and think that this looks a lot like stuff that I've done with Winamp in the past. Many people know that you can set up winamp to display visualizations based on the music going through it (and it has some exceptionally beautiful ones -- thank you Ryan Geiss!). Most of those people however, will not know that you can set up Winamp to accept a line-in (specify "linein://" as the location to open). Once you do this, the visualizations will actually react to your input which is pretty amazing. Is your software essentially doing this kind of thing, but also adding VST effects to the voice? Is it reading pitch/timbre/velocity of the voice, and synthesizing new sounds using those variables? Very curious.
goblynn 18. Sep. 2013 um 16:13 Uhr 
also...after trying tons of rift demos and games...id say this is by far the coolest thing to use the rift for
goblynn 18. Sep. 2013 um 16:09 Uhr 
Just tried this with the oculus rift.....SOOOOO much cooler!!
RAGameSound  [Autor] 18. Sep. 2013 um 9:02 Uhr 
@Dr.H4ze - it's only voice - the body connection, feeling the sound come out of your body and hearing the reciprocation, is a big part of the experience.
RAGameSound  [Autor] 18. Sep. 2013 um 9:01 Uhr 
@Zucku please share! I'd love to hear what you were thinking. Why don't you start a discussion on the discussions tab above? I'll respond to it :-)
Zucku 14. Sep. 2013 um 19:16 Uhr 
@RAGameSound: i see, well i'm glad i could bring something new into consideration anyway.

While i'm at it; i was really inspired by the 2nd part of The Tenets of Videodreams when i read it a little(?) while back. And wrote a comment... that was about three times as long as steam permits... <.<

I witheld it, and asked if it was okay to post it there since tripple posting a reply (sort of structured like an argument i suppose) felt like it could be kind of disrespectful.

Regardless, those were some interesting thoughts i had, and i would like to share them.

If you don't want it on the announcement blog i suppose i could put it up as a discussion, why didn't i think of that earlier.. >.<

Anyway, it's a big piece of my thoughts after reading that blog-thing, so i don't wanna post it if you don't want that form of discussion up here :-)
RAGameSound  [Autor] 14. Sep. 2013 um 18:10 Uhr 
@Zucku - that's interesting. I hadn't thought of that. I stand more with "Bob" on my position of integrating recording natively, but if you would enjoy having that functionality I'd highly recommend FRAPS. That's what I use for video capture: http://www.fraps.com

@dx.H4ze, what gave you the impression that this was a studio experience? We're 100% supporting PC / Mac / Linux. That's what the game is designed for. If you could tell me what left you with the impression that we may not be, it'd help me improve our messaging.
"Bob" the Space Cadet 6. Sep. 2013 um 14:58 Uhr 
I agree; I don't think you should put native recording support in because some things are better if they just aren't recorded. Watching it again just won't be as good as living in that moment, and a psychedelic game like this definitely falls into that category of things.
Zucku 6. Sep. 2013 um 13:21 Uhr 
@RAGameSound: I was more interested in it for personal use really, being able to go back and relive experiences is more what i'm after than being able to share it with others.
RAGameSound  [Autor] 6. Sep. 2013 um 10:29 Uhr 
@Booterix a TON of people have played it on acid, and it is definitely something pretty special for that state of mind. That said, the game's sort of an acid trip itself... so... no drugs required.
RAGameSound  [Autor] 6. Sep. 2013 um 10:28 Uhr 
@Zucku we're definitely going to be doing some fancy recording stuff, but the question of whether we have a built in function for recording the experience (i.e. as a movie or image to be viewed later) is something we're still on the fence about. On the one hand, it's great to allow players the opportunity to share their experience. On the other hand, doing so takes the player out of flow and puts them into a critical mind space. My current thinking is that software like FRAPS does a great job of that for players who want to go the extra mile, but that I don't want to actively encourage new players to break the flow by having an in-game option.
Zucku 19. Aug. 2013 um 0:07 Uhr 
Recording possibilities in-game?
morakdais 11. Aug. 2013 um 13:24 Uhr 
Let me know when you have a game.
"Bob" the Space Cadet 7. Aug. 2013 um 22:42 Uhr 
Xymox 30. Juli 2013 um 9:33 Uhr 
Tried the prototype you had on kickstarter and didn't get it to work. Will there be a steam demo?
Chilentino 10. Juli 2013 um 10:21 Uhr 
:D nice
RedLightning 29. Juni 2013 um 20:54 Uhr 
Interesting concept.. seems quite trance inducing. Would love to try this out.
Lostmind 28. Juni 2013 um 12:15 Uhr 
Seems interesting
Shady Shariest 26. Juni 2013 um 3:52 Uhr 
+ points for Finnish support, i guess :/
Frankencastle 25. Juni 2013 um 5:34 Uhr 
was this game made for people on acid?