Ce jeu a été Greenlighté par la communauté !

La communauté a montré son intérêt pour ce jeu. Valve a contacté ce développeur afin de préparer la sortie de ce jeu sur Steam.

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244 commentaires
RAGameSound  [créateur] 8 juil à 22h57 
Project is not dead. It's just taking a while to finish.
paulzeke 8 juil à 17h42 
I want to play this on the Vive but it looks liek the project is dead. What gives?
hacker csgo-happy.ru 6 mai à 0h50 
Verdant Rapture 2 oct 2015 à 16h01 
Is this project dead?
Zer0 Cool 29 nov 2014 à 2h43 
DÆMo_ .- `✌ ´ -. _ζimO 14 fév 2014 à 3h09 
v. amazing
Батя 30 jan 2014 à 8h25 
Netfoxdad 25 jan 2014 à 13h48 
Interesting idea, but can you add others' voices for polyphony? Can you set parameters for song structure, such as tempo, meter, harmonies over which to riff? Looking forward to more information and for the release. First comment.
HOUDINI 21 jan 2014 à 4h07 
Odi 17 jan 2014 à 17h38 
This had better make it! Volvo im counting on you!
23 4 jan 2014 à 8h28 
Если будет еще и на русском, будет круто)
TapirKoning 25 déc 2013 à 4h57 
I'm so exited about this!
утреннеедепрессо 20 déc 2013 à 11h23 
it can be very interesting fot all...
HADES2001 18 déc 2013 à 10h54 
yeah maybe when i am high on shrooms but i dont see me doing this sober
Sophos_NSM 5 déc 2013 à 3h10 

ps: Upvoted. Thanks for the Portuguese. unfortunately few developers give us attention.
You gave us attention. I also give you attention. Upvoted.
Robit Games 9 nov 2013 à 9h32 
Played this at Minecon with the Oculus Rift. It's an amazing experience and unlike anything I'd ever seen done before. It really is hard to put into words but you absolutely need to experience it. The first time I tried it I was overwhelmed with by the feelings and emotions it gave me after 30 seconds. Upon my second attempt I was more able to allow myself to be fully immersed. I would buy a Rift just for SoundSelf.
watabou 4 nov 2013 à 13h27 
Holophone, the Game.
tron34 2 nov 2013 à 17h11 
The same developer that made the "Deep Sea" audio game? I still would like to see that released as a game that doesn't require the mask.
Axehandle 29 oct 2013 à 11h19 
Please spread the word about this "game" and lets get it Greenlit. Playing this on the Oculus Rift is an amazing experience. The meditative state it puts you in is beyond anything ive (legally) tried.
StrawberryDragon 28 oct 2013 à 6h59 
Whether or not this product is successful, I love the approach the designer is taking towards interactivity and immersion and want to see more of this sort of thing.
ɳet_gear 25 oct 2013 à 19h21 
I don't get the "it's not a game" comments
it's interactive and utterly fascinating

why reject something only because it subverts your expectations of what a game is "meant" to be based on tradition? how boring.
sonofdirt 25 oct 2013 à 13h40 
good luck!
sin.kamar 15 oct 2013 à 14h45 
My current computer can't run much to be honest (really old and beaten up), but I'm gonna be buying a new computer in a month or so.
Once I have said computer I'll be sure to try out that alpha.
Thanks for continuing development of such an interesting and unique title.
RAGameSound  [créateur] 15 oct 2013 à 13h31 
@CaptainValor and @sin.kamar - thanks so much for your interest! If you want to jump in on our alpha, you can at soundselfgame.com :-)
いただきMUSCLE~☆ 14 oct 2013 à 19h17 
Not a game? Pass.
CaptainValor 13 oct 2013 à 20h23 
WOW. Totally blown away! Got to experience this at Captivate Con on an Oculus. I had to take a moment to reorient myself because it was like stepping completely into another world.

Shut. Up. And. Take. My. Money.
sin.kamar 13 oct 2013 à 2h08 
This is something I'd likely buy, should it get greenlit.
Very unique concept.
This may be pretty useful as a tool for meditation as well, or simply to calm people down or help stabilize people that have problems with their mental stability, as sound is something that can often affect people in a very positive way that almost no other sense allows.
Being someone with some of said mental problems, and someone who, thanks to some of those problems, is especially receptive and sensitive to sound, I'm extremely excited to try this out for myself.
I hope this gets greenlit, because that would be fantastic.
One of those few games I've come across on Greenlight that actually make me think "You know what? If this gets greenlit I think I'd actually throw money down for this game at full price, not even waiting for a sale."
Anyway, I hope the development for SoundSelf continues well, and hits as few snags as possible. :D
Crazyraz # 11 oct 2013 à 21h37 
i vote for it but im not sure im gona buy it...
seraph_ben 30 sept 2013 à 15h45 
+1 for 3DVision support. Looking forward to playing this.

Do you do any spatial placement with the sounds and does it work well with Dolby Headphone?
RAGameSound  [créateur] 24 sept 2013 à 14h46 
Hey @Blue Kachina - I'd love to reply to your comment in depth, but the comment would be too long for this space. Would you start a discussion in the discussion threads, and I'll answer in depth? It's a difficult one - the whole "game" thing is something I've danced around a lot. :-).

For your simpler questions: Stereoscopic 3D currently only supports the Oculus Rift, but we're hoping to support all existing 3D technology. We're just not there yet.

Also, YES! There's going to be an SDK :-). If you're both impatient and good at figuring things out, all the scripts and documentation are readily available in our alpha, it's just kind of obscure and difficult until we take the time to put together a hacker's guide.
MutantGarage 21 sept 2013 à 10h18 
Anyone get this to work on XP ?
Blue Kachina 19 sept 2013 à 15h38 
One more thing --> will you have stereoscopic 3d support for traditional Nvidia 3d setups?
Blue Kachina 19 sept 2013 à 15h36 
Also, will there be an SDK for this? Allowing this to grow and live on as the community contributes to it could be a wonderful thing.
Blue Kachina 19 sept 2013 à 15h34 
Hey Robin;
I'm one of your backers, and I like what I've seen of your software so far. I must say though, that I'm a little confused about this 'game'. I've done a lot of experimentation with sound myself, and think that this looks a lot like stuff that I've done with Winamp in the past. Many people know that you can set up winamp to display visualizations based on the music going through it (and it has some exceptionally beautiful ones -- thank you Ryan Geiss!). Most of those people however, will not know that you can set up Winamp to accept a line-in (specify "linein://" as the location to open). Once you do this, the visualizations will actually react to your input which is pretty amazing. Is your software essentially doing this kind of thing, but also adding VST effects to the voice? Is it reading pitch/timbre/velocity of the voice, and synthesizing new sounds using those variables? Very curious.
goblynn 18 sept 2013 à 16h13 
also...after trying tons of rift demos and games...id say this is by far the coolest thing to use the rift for
goblynn 18 sept 2013 à 16h09 
Just tried this with the oculus rift.....SOOOOO much cooler!!
RAGameSound  [créateur] 18 sept 2013 à 9h02 
@Dr.H4ze - it's only voice - the body connection, feeling the sound come out of your body and hearing the reciprocation, is a big part of the experience.
RAGameSound  [créateur] 18 sept 2013 à 9h01 
@Zucku please share! I'd love to hear what you were thinking. Why don't you start a discussion on the discussions tab above? I'll respond to it :-)
Zucku 14 sept 2013 à 19h16 
@RAGameSound: i see, well i'm glad i could bring something new into consideration anyway.

While i'm at it; i was really inspired by the 2nd part of The Tenets of Videodreams when i read it a little(?) while back. And wrote a comment... that was about three times as long as steam permits... <.<

I witheld it, and asked if it was okay to post it there since tripple posting a reply (sort of structured like an argument i suppose) felt like it could be kind of disrespectful.

Regardless, those were some interesting thoughts i had, and i would like to share them.

If you don't want it on the announcement blog i suppose i could put it up as a discussion, why didn't i think of that earlier.. >.<

Anyway, it's a big piece of my thoughts after reading that blog-thing, so i don't wanna post it if you don't want that form of discussion up here :-)
RAGameSound  [créateur] 14 sept 2013 à 18h10 
@Zucku - that's interesting. I hadn't thought of that. I stand more with "Bob" on my position of integrating recording natively, but if you would enjoy having that functionality I'd highly recommend FRAPS. That's what I use for video capture: http://www.fraps.com

@dx.H4ze, what gave you the impression that this was a studio experience? We're 100% supporting PC / Mac / Linux. That's what the game is designed for. If you could tell me what left you with the impression that we may not be, it'd help me improve our messaging.
"Bob" the Space Cadet 6 sept 2013 à 14h58 
I agree; I don't think you should put native recording support in because some things are better if they just aren't recorded. Watching it again just won't be as good as living in that moment, and a psychedelic game like this definitely falls into that category of things.
Zucku 6 sept 2013 à 13h21 
@RAGameSound: I was more interested in it for personal use really, being able to go back and relive experiences is more what i'm after than being able to share it with others.
RAGameSound  [créateur] 6 sept 2013 à 10h29 
@Booterix a TON of people have played it on acid, and it is definitely something pretty special for that state of mind. That said, the game's sort of an acid trip itself... so... no drugs required.
RAGameSound  [créateur] 6 sept 2013 à 10h28 
@Zucku we're definitely going to be doing some fancy recording stuff, but the question of whether we have a built in function for recording the experience (i.e. as a movie or image to be viewed later) is something we're still on the fence about. On the one hand, it's great to allow players the opportunity to share their experience. On the other hand, doing so takes the player out of flow and puts them into a critical mind space. My current thinking is that software like FRAPS does a great job of that for players who want to go the extra mile, but that I don't want to actively encourage new players to break the flow by having an in-game option.
Zucku 19 août 2013 à 0h07 
Recording possibilities in-game?
morakdais 11 août 2013 à 13h24 
Let me know when you have a game.
"Bob" the Space Cadet 7 août 2013 à 22h42 
Xymox 30 juil 2013 à 9h33 
Tried the prototype you had on kickstarter and didn't get it to work. Will there be a steam demo?
malaniz 10 juil 2013 à 10h21 
:D nice
RedLightning 29 juin 2013 à 20h54 
Interesting concept.. seems quite trance inducing. Would love to try this out.