This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
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E-DOU games May 22, 2017 @ 5:38am 
RAGameSound  [author] Jul 8, 2016 @ 10:57pm 
Project is not dead. It's just taking a while to finish.
paulzeke Jul 8, 2016 @ 5:42pm 
I want to play this on the Vive but it looks liek the project is dead. What gives?
Hacker May 6, 2016 @ 12:50am 
Verdant Rapture Oct 2, 2015 @ 4:01pm 
Is this project dead?
Zero Cool Nov 29, 2014 @ 2:43am 
DÆMo_ .- `✌ ´ -. _ζimO Feb 14, 2014 @ 3:09am 
v. amazing
Соляновар☛ Jan 30, 2014 @ 8:25am 
Netfoxdad Jan 25, 2014 @ 1:48pm 
Interesting idea, but can you add others' voices for polyphony? Can you set parameters for song structure, such as tempo, meter, harmonies over which to riff? Looking forward to more information and for the release. First comment.
william j'expire Jan 21, 2014 @ 4:07am 
Odi Jan 17, 2014 @ 5:38pm 
This had better make it! Volvo im counting on you!
23 Jan 4, 2014 @ 8:28am 
Если будет еще и на русском, будет круто)
TapirKoning Dec 25, 2013 @ 4:57am 
I'm so exited about this!
утреннеедепрессо Dec 20, 2013 @ 11:23am 
it can be very interesting fot all...
HADES2001 Dec 18, 2013 @ 10:54am 
yeah maybe when i am high on shrooms but i dont see me doing this sober
Sophos_NSM Dec 5, 2013 @ 3:10am 

ps: Upvoted. Thanks for the Portuguese. unfortunately few developers give us attention.
You gave us attention. I also give you attention. Upvoted.
Robit Games Nov 9, 2013 @ 9:32am 
Played this at Minecon with the Oculus Rift. It's an amazing experience and unlike anything I'd ever seen done before. It really is hard to put into words but you absolutely need to experience it. The first time I tried it I was overwhelmed with by the feelings and emotions it gave me after 30 seconds. Upon my second attempt I was more able to allow myself to be fully immersed. I would buy a Rift just for SoundSelf.
watabou Nov 4, 2013 @ 1:27pm 
Holophone, the Game.
tron34 Nov 2, 2013 @ 5:11pm 
The same developer that made the "Deep Sea" audio game? I still would like to see that released as a game that doesn't require the mask.
Axehandle Oct 29, 2013 @ 11:19am 
Please spread the word about this "game" and lets get it Greenlit. Playing this on the Oculus Rift is an amazing experience. The meditative state it puts you in is beyond anything ive (legally) tried.
StrawberryDragon Oct 28, 2013 @ 6:59am 
Whether or not this product is successful, I love the approach the designer is taking towards interactivity and immersion and want to see more of this sort of thing.
netgear Oct 25, 2013 @ 7:21pm 
I don't get the "it's not a game" comments
it's interactive and utterly fascinating

why reject something only because it subverts your expectations of what a game is "meant" to be based on tradition? how boring.
sonofdirt Oct 25, 2013 @ 1:40pm 
good luck!
sin.kamar Oct 15, 2013 @ 2:45pm 
My current computer can't run much to be honest (really old and beaten up), but I'm gonna be buying a new computer in a month or so.
Once I have said computer I'll be sure to try out that alpha.
Thanks for continuing development of such an interesting and unique title.
RAGameSound  [author] Oct 15, 2013 @ 1:31pm 
@CaptainValor and @sin.kamar - thanks so much for your interest! If you want to jump in on our alpha, you can at :-)
いただきMUSCLE~☆ Oct 14, 2013 @ 7:17pm 
Not a game? Pass.
CaptainValor Oct 13, 2013 @ 8:23pm 
WOW. Totally blown away! Got to experience this at Captivate Con on an Oculus. I had to take a moment to reorient myself because it was like stepping completely into another world.

Shut. Up. And. Take. My. Money.
sin.kamar Oct 13, 2013 @ 2:08am 
This is something I'd likely buy, should it get greenlit.
Very unique concept.
This may be pretty useful as a tool for meditation as well, or simply to calm people down or help stabilize people that have problems with their mental stability, as sound is something that can often affect people in a very positive way that almost no other sense allows.
Being someone with some of said mental problems, and someone who, thanks to some of those problems, is especially receptive and sensitive to sound, I'm extremely excited to try this out for myself.
I hope this gets greenlit, because that would be fantastic.
One of those few games I've come across on Greenlight that actually make me think "You know what? If this gets greenlit I think I'd actually throw money down for this game at full price, not even waiting for a sale."
Anyway, I hope the development for SoundSelf continues well, and hits as few snags as possible. :D
Crazyraz S.M.G Oct 11, 2013 @ 9:37pm 
i vote for it but im not sure im gona buy it...
seraph_ben Sep 30, 2013 @ 3:45pm 
+1 for 3DVision support. Looking forward to playing this.

Do you do any spatial placement with the sounds and does it work well with Dolby Headphone?
RAGameSound  [author] Sep 24, 2013 @ 2:46pm 
Hey @Blue Kachina - I'd love to reply to your comment in depth, but the comment would be too long for this space. Would you start a discussion in the discussion threads, and I'll answer in depth? It's a difficult one - the whole "game" thing is something I've danced around a lot. :-).

For your simpler questions: Stereoscopic 3D currently only supports the Oculus Rift, but we're hoping to support all existing 3D technology. We're just not there yet.

Also, YES! There's going to be an SDK :-). If you're both impatient and good at figuring things out, all the scripts and documentation are readily available in our alpha, it's just kind of obscure and difficult until we take the time to put together a hacker's guide.
MutantGarage Sep 21, 2013 @ 10:18am 
Anyone get this to work on XP ?
Blue Kachina Sep 19, 2013 @ 3:38pm 
One more thing --> will you have stereoscopic 3d support for traditional Nvidia 3d setups?
Blue Kachina Sep 19, 2013 @ 3:36pm 
Also, will there be an SDK for this? Allowing this to grow and live on as the community contributes to it could be a wonderful thing.
Blue Kachina Sep 19, 2013 @ 3:34pm 
Hey Robin;
I'm one of your backers, and I like what I've seen of your software so far. I must say though, that I'm a little confused about this 'game'. I've done a lot of experimentation with sound myself, and think that this looks a lot like stuff that I've done with Winamp in the past. Many people know that you can set up winamp to display visualizations based on the music going through it (and it has some exceptionally beautiful ones -- thank you Ryan Geiss!). Most of those people however, will not know that you can set up Winamp to accept a line-in (specify "linein://" as the location to open). Once you do this, the visualizations will actually react to your input which is pretty amazing. Is your software essentially doing this kind of thing, but also adding VST effects to the voice? Is it reading pitch/timbre/velocity of the voice, and synthesizing new sounds using those variables? Very curious.
goblynn Sep 18, 2013 @ 4:13pm 
also...after trying tons of rift demos and say this is by far the coolest thing to use the rift for
goblynn Sep 18, 2013 @ 4:09pm 
Just tried this with the oculus rift.....SOOOOO much cooler!!
RAGameSound  [author] Sep 18, 2013 @ 9:02am 
@Dr.H4ze - it's only voice - the body connection, feeling the sound come out of your body and hearing the reciprocation, is a big part of the experience.
RAGameSound  [author] Sep 18, 2013 @ 9:01am 
@Zucku please share! I'd love to hear what you were thinking. Why don't you start a discussion on the discussions tab above? I'll respond to it :-)
Zucku Sep 14, 2013 @ 7:16pm 
@RAGameSound: i see, well i'm glad i could bring something new into consideration anyway.

While i'm at it; i was really inspired by the 2nd part of The Tenets of Videodreams when i read it a little(?) while back. And wrote a comment... that was about three times as long as steam permits... <.<

I witheld it, and asked if it was okay to post it there since tripple posting a reply (sort of structured like an argument i suppose) felt like it could be kind of disrespectful.

Regardless, those were some interesting thoughts i had, and i would like to share them.

If you don't want it on the announcement blog i suppose i could put it up as a discussion, why didn't i think of that earlier.. >.<

Anyway, it's a big piece of my thoughts after reading that blog-thing, so i don't wanna post it if you don't want that form of discussion up here :-)
RAGameSound  [author] Sep 14, 2013 @ 6:10pm 
@Zucku - that's interesting. I hadn't thought of that. I stand more with "Bob" on my position of integrating recording natively, but if you would enjoy having that functionality I'd highly recommend FRAPS. That's what I use for video capture:

@dx.H4ze, what gave you the impression that this was a studio experience? We're 100% supporting PC / Mac / Linux. That's what the game is designed for. If you could tell me what left you with the impression that we may not be, it'd help me improve our messaging.
"Bob" the Space Cadet Sep 6, 2013 @ 2:58pm 
I agree; I don't think you should put native recording support in because some things are better if they just aren't recorded. Watching it again just won't be as good as living in that moment, and a psychedelic game like this definitely falls into that category of things.
Zucku Sep 6, 2013 @ 1:21pm 
@RAGameSound: I was more interested in it for personal use really, being able to go back and relive experiences is more what i'm after than being able to share it with others.
RAGameSound  [author] Sep 6, 2013 @ 10:29am 
@Booterix a TON of people have played it on acid, and it is definitely something pretty special for that state of mind. That said, the game's sort of an acid trip itself... so... no drugs required.
RAGameSound  [author] Sep 6, 2013 @ 10:28am 
@Zucku we're definitely going to be doing some fancy recording stuff, but the question of whether we have a built in function for recording the experience (i.e. as a movie or image to be viewed later) is something we're still on the fence about. On the one hand, it's great to allow players the opportunity to share their experience. On the other hand, doing so takes the player out of flow and puts them into a critical mind space. My current thinking is that software like FRAPS does a great job of that for players who want to go the extra mile, but that I don't want to actively encourage new players to break the flow by having an in-game option.
Zucku Aug 19, 2013 @ 12:07am 
Recording possibilities in-game?
morakdais Aug 11, 2013 @ 1:24pm 
Let me know when you have a game.
"Bob" the Space Cadet Aug 7, 2013 @ 10:42pm 
xym Jul 30, 2013 @ 9:33am 
Tried the prototype you had on kickstarter and didn't get it to work. Will there be a steam demo?
PipeSongo :v Jul 10, 2013 @ 10:21am 
:D nice