Portal 2

Portal 2

< >
WOLFOX1337:S Aug 3 @ 1:35am 
Great map. Very big and magnificent locations. Good job.

I noticed that i can jump on companion cube in the storage and i willn't see the top of the shelf. I think that there is nodraw texture on it. And when lights in office turns off i can see weird black areas on the walls. I think that you can fix it)

Thanks for amazing map!
fantasychica37 Feb 15 @ 1:23pm 
I left a Companion Cube at Caroline's desk because I don't think you can spawn a rose, and on the pillow of the bed-coffin thing where she died, as a reminder of the scientists' last victim. That was such a cool detail.
DeathWish808 Oct 1, 2016 @ 10:53am 
Great series. I played the first one at the end of a live stream. I played the rest in one run while I was sick this week. Turns out I had played #3 when it was on the front page, but none of the others, but it was fine because I didn't remember it anyway. :-D

Blind run: https://youtu.be/bGtfDWKaq4o (Parts 2-7)
TheFreeman2012 Sep 17, 2016 @ 7:59pm 
10 out of 10

would play all maps in order

[P2:Abyss] Pac0master Aug 28, 2016 @ 8:43pm 
Very nice map, well made and lit...
Nvm. just doing like everyone else :3
tadkins320 Aug 23, 2016 @ 10:03pm 
threw companion cubes off the edge (it was tempting me) then i realized i needed one XD
dven1 Aug 22, 2016 @ 4:29pm 
Nice map, well made and lit. Nice continuation of the series. Amazing visuals everywhere you go. Thanks for your work.
cochetmichel49 Aug 22, 2016 @ 4:11am 
I am stuck ! What kind of devil are you ? Stuning visuals, rich story, optimized use of mechanisme, everything is there. I'll continue the travel, thanks so much !!!
Rx Aug 21, 2016 @ 11:18am 
Another great map, thank you
Warkin [Sleeping/Therapy] Nov 12, 2015 @ 6:12pm 
bcary May 12, 2015 @ 7:57pm 
I like the puzzles and the exploration. That is why I also like Half-Life. Puzzles with no back story are not _interesting_. A challenge, yes, but not interesting. Love the scenery.
bonkrood Mar 23, 2015 @ 2:05pm 
Great map. :)
Cress Mar 14, 2015 @ 6:45pm 
Yay! Good going Seji-Evan, thanks for making these great maps!
XaetaCore Dec 30, 2014 @ 4:24am 
Took me a while to figure it out but had lots of fun.

Great Map!
Cress Dec 16, 2014 @ 11:57pm 
My favourite series of Portal 2 maps. It has my kind of adventure, coupled with simple puzzles to go along with the set designs.
I Love It!
snowowl Sep 17, 2014 @ 9:29pm 
I found this map to be very long. The graphics are tremdendous though. I had to crank the brite all the way up in the game and on the monitor just to see to get around. One thing I wondered was if the big disk I found was meant to be played somewhere. I did find what looked like a player in the reunion room, but could not get the disk to go in.

All in all a very good map!

- TechOwl -
commander2005 Sep 15, 2014 @ 9:00am 
Playthrough 4: Enjoyable and fantastic map with good ideas and cool music!
Petutski Sep 14, 2014 @ 7:25pm 
An Excellent Adventure!
hummakaluva Sep 9, 2014 @ 5:33am 
Wow, I love what you are doing there. It's not a normal test chamber, far from it. More like the middle part of Portal 2, outside the test chambers, Could maybe use some more puzzles, and some of the portal surfaces were a little hard to find. Neverthelesss, great work.
Chelliste Sep 8, 2014 @ 8:16pm 
Beautiful sets. Better wear your good sneakers, because it's a LOT of walking. Some of the puzzles seem to be walk-until-you-find-something puzzles, such as, stumble around in the dark until you find the light switch. I kept finding myself walking for too long, waiting for a puzzle to solve. Liked the train track section that seemed to be a tribute to Half Life 2; even the energy fields looked like HL2 and not Portal 2.
dmuk Sep 7, 2014 @ 3:03pm 
What an amazing environment! It has a "real" feel to it, especially the parts one never sees during the main game -- backstage, as it were. So many stockpiles of supplies and spare parts! Liked that you made so much of it explore-able even when it wasn't necessary for progress. Had fun moving crates around; didn't like the "fade-out" at the end as a transition (would have preferred to go thru the door first)...
quaternary Sep 6, 2014 @ 3:25pm 
Some of the areas in the broken room (where the lights switch off when you walk in) are yellow? Screenshot http://steamcommunity.com/sharedfiles/filedetails/?id=310859271
term ammadin Aug 14, 2014 @ 7:09am 
Hello, and where or when it continued (map #5 and may be #6...) ??? But the cards are just super, you can even make a separate mod! Perhaps - the best maps of improvised, in which I pleased with the play. THANKS.
Swedish Firefighter Aug 14, 2014 @ 6:22am 
good map. When is the next ready?
mikemoody Aug 13, 2014 @ 9:47pm 
One heck of a big map and you really paid attention to the fine details. This is what I like, my time was well spent here. Thanks and now I'm headed to #3....... :)
Takareer Aug 10, 2014 @ 12:30pm 
Brilliant! I really like maps like this. In particular, well done on the movable portal surface.
TS_Mind_Swept Jul 8, 2014 @ 2:47pm 
Hey, to each his own, right? I like Huge Fast coasters. On NoLimits2 I built a coaster that's well over 17,000' long (that's not a typo), about 310' high, it goes over 90 MPH (more than once), and has 17 inversions throughout it's course, how's that for bloody massive?! XD
TS_Mind_Swept Jul 8, 2014 @ 1:37pm 
Hmm, I usually do read the descriptions religiously, i guess i was just intimidated by how long it was, so i didn't. Still, I wouldn't complain if the map was split into 2 different sections, up to you (obviously) that's just what i think.
TS_Mind_Swept Jul 7, 2014 @ 12:37pm 
Everything looked great, my only issue was how much stuff there was to look at, i spent more time looking around than i did actually solving the puzzle. @.@ The Turret Wife Serrenade was kind of funny, in a way I thought that was the best part. If I would change anything, it would be just the overall sive of this thing, like they say "less is more". :p 7.5/10
Bowsakirby Mar 16, 2014 @ 9:28pm 
Massive! And I love how much attention to detail you use!
turDucken Mar 10, 2014 @ 4:27am 
Awesome work! You really did a greeat job at keeping the place fresh and diverse
Johannes-im-Dampf Jan 7, 2014 @ 12:54pm 
Also very nice one.
Blappeture Executive NO.1 Jan 2, 2014 @ 11:54am 
I am astonished you managed to squeeze everything into one map like this. I had a hell of a time with mine because of entity limits
★TheGoldNinja101★ Dec 14, 2013 @ 8:03pm 
May I friend you?
Yes or no? Part 1 is kindof getting teasy, Fans part I've geting no way to get to the push bar.
★TheGoldNinja101★ Dec 14, 2013 @ 4:27pm 
I loved All of your maps
★TheGoldNinja101★ Dec 14, 2013 @ 4:26pm 
How long is part 4?
piero™ Dec 14, 2013 @ 2:00pm 
my favorite map
williampilgrim Dec 8, 2013 @ 1:16pm 
Holy crap this is good.
p0rtalmaster Nov 16, 2013 @ 10:07pm 
Incredible work with telling the backstory of Aperture!

(Man is that movable portalable surface glitchy when trying to step into a portal placed on it :P...I wouldn't worry about it though, as there are other, more reliable surfaces elsewhere)
Intense [] Last Nov 8, 2013 @ 2:51pm 
Hint: Man, you will need to remember The Aperture Labratories Office Complex is where your office is.
ArgleBargle Oct 7, 2013 @ 7:51pm 
Excellent map. My only disappointment was I couldn't have the turrets sing again . Good job capturing the grandness of underground and the final puzzle was innovative. It might have been done by others, but this was the first I've seen it.
dalbozofgurth Oct 6, 2013 @ 9:59pm 
Hey, so I really do like it, but the problem is towards the end of the map there are areas where you can get permamently stuck in the environment, forcing you to have to quit and literally redo the entire thing.

The end with the ramp, for example, I thought I was supposed to jump across the orange pipes, because they appeared to make a bridge. I used the ramp to get enough height to jump on the pipes, and I immediately slid down between the pipe and the walkway with no way to die or jump out. I was stuck :( 30 min of playing gone.

I know it's a minor bug so I didn't let that affect my appreciation for the level :)
piotr_mil Oct 3, 2013 @ 3:28pm 
You need to make these movable portalable surfaces more obvious (more white). Otherwise, it's a great, great map.
Bayram Oct 1, 2013 @ 7:20am 
This was good, thumbs up, but not as enjoyable as Parts 1 and 3. I got frustrated in the office complex, exploring rooms in the dark. In the Brain Mapping room, there are models that do not clip the player (you can walk right through them). I also had trouble figuring out what I was supposed to do near the end with the crane and walkways and at one point got onto a walkway from which it was impossible to get back.
ZeggiK Sep 29, 2013 @ 4:38am 
This map is very good, like the first
menes777 Sep 14, 2013 @ 7:08pm 
thx for telling us.
menes777 Sep 5, 2013 @ 2:42pm 
hey dandanfire your right beacause ... HE'S REALY GOOD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ( sorry for bad spelling.)
menes777 Sep 5, 2013 @ 2:39pm 
menes777 Sep 4, 2013 @ 3:08pm 
thats funny that you said tima seji - Evan hahahahahahaha