THE LONE FUTURE-STARTER [Map 2]
110 Comments
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term ammadin Aug 14 @ 7:09am 
Hello, and where or when it continued (map #5 and may be #6...) ??? But the cards are just super, you can even make a separate mod! Perhaps - the best maps of improvised, in which I pleased with the play. THANKS.
Swedish Firefighter Aug 14 @ 6:22am 
good map. When is the next ready?
mikemoody Aug 13 @ 9:47pm 
One heck of a big map and you really paid attention to the fine details. This is what I like, my time was well spent here. Thanks and now I'm headed to #3....... :)
^Pb | Takareer Aug 10 @ 12:30pm 
Brilliant! I really like maps like this. In particular, well done on the movable portal surface.
TS_Mind_Swept Jul 8 @ 2:47pm 
Hey, to each his own, right? I like Huge Fast coasters. On NoLimits2 I built a coaster that's well over 17,000' long (that's not a typo), about 310' high, it goes over 90 MPH (more than once), and has 17 inversions throughout it's course, how's that for bloody massive?! XD
Seji-Evan  [author] Jul 8 @ 1:54pm 
Yah, i understand, i just like huge explorable maps XD.
TS_Mind_Swept Jul 8 @ 1:37pm 
Hmm, I usually do read the descriptions religiously, i guess i was just intimidated by how long it was, so i didn't. Still, I wouldn't complain if the map was split into 2 different sections, up to you (obviously) that's just what i think.
Seji-Evan  [author] Jul 8 @ 6:39am 
Read the description dude, it is primarily an exploratory map, so it has to be big.
TS_Mind_Swept Jul 7 @ 12:37pm 
Everything looked great, my only issue was how much stuff there was to look at, i spent more time looking around than i did actually solving the puzzle. @.@ The Turret Wife Serrenade was kind of funny, in a way I thought that was the best part. If I would change anything, it would be just the overall sive of this thing, like they say "less is more". :p 7.5/10
Bowsakirby Mar 16 @ 9:28pm 
Massive! And I love how much attention to detail you use!
Chronon Mar 10 @ 4:27am 
Awesome work! You really did a greeat job at keeping the place fresh and diverse
Johannes-im-Dampf Jan 7 @ 12:54pm 
Also very nice one.
Seji-Evan  [author] Jan 2 @ 5:51pm 
Yup, was a hell of a fight XD
Blappeture Executive NO.1 Jan 2 @ 11:54am 
I am astonished you managed to squeeze everything into one map like this. I had a hell of a time with mine because of entity limits
Seji-Evan  [author] Dec 22, 2013 @ 11:07am 
yes
TheInfected Dec 14, 2013 @ 8:03pm 
May I friend you?
Yes or no? Part 1 is kindof getting teasy, Fans part I've geting no way to get to the push bar.
Seji-Evan  [author] Dec 14, 2013 @ 5:02pm 
Thanks, and Map 4 Is going well
TheInfected Dec 14, 2013 @ 4:27pm 
I loved All of your maps
TheInfected Dec 14, 2013 @ 4:26pm 
How long is part 4?
Porky Minch Dec 14, 2013 @ 2:00pm 
my favorite map
Seji-Evan  [author] Dec 8, 2013 @ 5:26pm 
Thanks =)
williampilgrim Dec 8, 2013 @ 1:16pm 
Holy crap this is good.
pa1ntmaster Nov 16, 2013 @ 10:07pm 
Incredible work with telling the backstory of Aperture!

(Man is that movable portalable surface glitchy when trying to step into a portal placed on it :P...I wouldn't worry about it though, as there are other, more reliable surfaces elsewhere)
Jr Gamer Nov 8, 2013 @ 2:51pm 
Hint: Man, you will need to remember The Aperture Labratories Office Complex is where your office is.
ArgleBargle Oct 7, 2013 @ 7:51pm 
Excellent map. My only disappointment was I couldn't have the turrets sing again. Good job capturing the grandness of underground and the final puzzle was innovative. It might have been done by others, but this was the first I've seen it.
Seji-Evan  [author] Oct 7, 2013 @ 5:19am 
Betatest problems sorry >.< i was ansious to release fast and kinda of skip the betatest lol
dalbozofgurth Oct 6, 2013 @ 9:59pm 
Hey, so I really do like it, but the problem is towards the end of the map there are areas where you can get permamently stuck in the environment, forcing you to have to quit and literally redo the entire thing.

The end with the ramp, for example, I thought I was supposed to jump across the orange pipes, because they appeared to make a bridge. I used the ramp to get enough height to jump on the pipes, and I immediately slid down between the pipe and the walkway with no way to die or jump out. I was stuck :( 30 min of playing gone.

I know it's a minor bug so I didn't let that affect my appreciation for the level :)
piotr_mil Oct 3, 2013 @ 3:28pm 
You need to make these movable portalable surfaces more obvious (more white). Otherwise, it's a great, great map.
Bayram Oct 1, 2013 @ 7:20am 
This was good, thumbs up, but not as enjoyable as Parts 1 and 3. I got frustrated in the office complex, exploring rooms in the dark. In the Brain Mapping room, there are models that do not clip the player (you can walk right through them). I also had trouble figuring out what I was supposed to do near the end with the crane and walkways and at one point got onto a walkway from which it was impossible to get back.
Seji-Evan  [author] Sep 29, 2013 @ 10:13pm 
MAP3 Progress (RELEASED) 30/09/2013 CLICK HERE TO GO TOTHE PAGE
ZeggiK Sep 29, 2013 @ 4:38am 
This map is very good, like the first
menes777 Sep 14, 2013 @ 7:08pm 
thx for telling us.
menes777 Sep 5, 2013 @ 2:42pm 
hey dandanfire your right beacause ... HE'S REALY GOOD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ( sorry for bad spelling.)
menes777 Sep 5, 2013 @ 2:39pm 
hahahaha
Seji-Evan  [author] Sep 4, 2013 @ 7:32pm 
¬¬ amm... ok?
menes777 Sep 4, 2013 @ 3:08pm 
thats funny that you said tima seji - Evan hahahahahahaha
dandanfire Aug 14, 2013 @ 8:04pm 
you should make portal 3 you would be awesome
peef Jul 10, 2013 @ 2:03pm 
I played this and I LOVED it. It has inspired me. Thank you for creating such a great map series.
Seji-Evan  [author] Apr 27, 2013 @ 8:25pm 
Thanks =), but i think that part 3 will take a litlle more tima to get ready.
Mold Apr 26, 2013 @ 11:57am 
This is very nice.
When to expect part 3?!
Z3R067 Apr 15, 2013 @ 10:31pm 
the feeling this map gave me was keep looking over your shoulder it's so creepy to be exploring this with no music (i turn my music levels down so i can hear everything it's a verry eerie level..... BUT I LOVE IT
Seji-Evan  [author] Apr 7, 2013 @ 9:29am 
vlw cara =) só agora tive tempo de ver.. qdo tiver na hora eu te contato para testar o #3.
Dreey Apr 3, 2013 @ 7:08pm 
Só lembrei de jogar agora (rs) e vou ser sincero: Muuuuito foda cara! Vou retribuir o favor e deixar aqui o arquivo demo pra você dar uma olhada, não vou colocar como vídeo do youtube porque deu mais de 40 minutos haha... Eu tentei explorar ao máximo e valeu muito a pena. Acho que você já sabe, mas pra ver o demo coloca ela na pasta steamapps/common/Portal 2/portal2 e digita no console "demoui", carrega o arquivo e pronto!
Quando você tiver com vagas pra testar a parte 3 me chama haha
Demo file (blind playthrough): https://dl.dropbox.com/u/58269173/tlfs_dreey_1.dem
BranHernan Apr 1, 2013 @ 10:22am 
Awesome, the help functions don't really help, some bit of the map like the platform your supposed to use to fling to the exit don't work and stops me from placing a portal on it.
ltzChubbz Mar 28, 2013 @ 6:02am 
This is the first time I've ever felt the need to comment on a chamber, because THIS IS A FUCKING AWESOME MAP!!! It took me ages to get through, but it was definitely one of my favourites so far. Good work, and I hope to see more from you
catsit51 Mar 23, 2013 @ 10:22am 
It took me a long time for the first area, but i did it. Well played for the changing of texture (underground, portal 1, etc), It was very cool
Ultiman9711 Mar 21, 2013 @ 11:48am 
Very, very good! I experienced some lag around the first office area when looking in a particular direction, but other than that I liked how you designed the offices. The way that you put Portal 1 styled bts into Old Aperture makes me happy! Thumb is way up, I have favourited, and I can't wait for part 3!
Pac0master Mar 19, 2013 @ 4:55pm 
Yay !! didnt know you released it. Thanks, i'm going to test it out right now!
ApertureScience Mar 13, 2013 @ 4:45am 
i loved the offices and the underground supply trains that was brilliant