Blue Ray
48 Comments
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40ozKilla Jan 22 @ 10:28pm 
I liked it. Very original. Played well other than the 2nd button near the beginning where you have to suicide if you lose the cube. Nice job. Thumbs up!
Stagger Lee  [author] Sep 22, 2014 @ 6:24pm 
Thank you! I'm glad you liked it. I appreciate the comments.
Petutski Sep 22, 2014 @ 12:47pm 
Excellent! Unique! Fun! And moderately challenging!
BUG Jul 2, 2014 @ 12:55pm 
Easy.Fun.Enjoable, Yes,Yes,Yes! Thank you.
I am Your Trainer. May 18, 2014 @ 11:35pm 
That was a lot of fun, really really enjoyed it! It was actually almost Zen-like in relaxation, just floating gently along (:
Bayram Nov 28, 2013 @ 5:23am 
Thumbs up for a well-execute map with a strong theme, but I found the puzzles trivially easy.
•‹†ρđ› ĐūšР2ķ• Oct 18, 2013 @ 12:56pm 
@Muaziz
There should be buttons at each point to respawn the cubes. Anyway, after some stuck moments I finished the map. Idea is really good!
Sininside Oct 14, 2013 @ 2:39pm 
I figured it out.. lol. Cool idea actually :) I was being way impatient, my bad!
Stagger Lee  [author] Oct 14, 2013 @ 2:27pm 
How does it not make sense to you?
OpposingGeek Sep 18, 2013 @ 3:56pm 
Very interesting test. I have to say, it took me a while, but once someone figures it out, it seems pretty easy.
Unowninator Sep 12, 2013 @ 10:00pm 
I really liked the concept and its originality. Unfortunately, it is far, far too easy to get stuck (starting with the very first room). Not sure how you can work around that while keeping the concept intact though.

I can: just put a button next to the wall you touch. That way if you mess up, you can push it & spawn another cube.
Mr.bob806 Jul 18, 2013 @ 12:13pm 
pretty good. like some other people have said, getting the cube square on the button when there isn't a funnel to hold it in place on the button is kinda hard. but, it was a pretty good set of puzzles anyways.
asminahipi Jun 6, 2013 @ 4:47am 
buen trabajo,gracias
Muaziz May 30, 2013 @ 12:39pm 
I really liked the concept and its originality. Unfortunately, it is far, far too easy to get stuck (starting with the very first room). Not sure how you can work around that while keeping the concept intact though.
Nube52 May 9, 2013 @ 11:26pm 
Got my prerecorded congratuilatuions that was fun and my kind of stuff was actually planning a map featuring dual color Tractor Breams and choices to make with them.
Zoraya Mar 28, 2013 @ 4:49pm 
Great! I loved it! Really original concept and a lot of fun to play, thanks!
Selyp Mar 26, 2013 @ 1:02pm 
That would be pretty sweet.
Stagger Lee  [author] Mar 26, 2013 @ 12:44pm 
Thank you. I may revisit this idea at some point after I get done with some other ideas I have first. Someone earlier suggested a co-op map with this idea whish sounds particularly challenging to make and make well.

But I do love a challenge...
Selyp Mar 26, 2013 @ 9:29am 
I love this concept - would love to see it expanded! My playthrough - https://www.youtube.com/watch?v=xGf_BzUsGgM
Ravenscaur Mar 23, 2013 @ 10:08am 
The next-to-last chamber provided only a little difficulty in that the cube didn't always land square (as it were).
ManOfColours868 Mar 19, 2013 @ 12:44pm 
Nothing too taxing but still a great map.
mikemoody Mar 18, 2013 @ 9:50pm 
That was very good, a great map.Thank you so much. Thumbs up from me.
Mitch McWiggins Mar 13, 2013 @ 8:38pm 
Cool, thanks.
Portalized Mar 7, 2013 @ 6:09pm 
This was wonderful - very fun - very inventive - well done - can you make one in coop? That would be lots of fun! Thanks for making!
FinMiksu123 Mar 7, 2013 @ 9:40am 
Very interesting way to solve map!
Oinker Mar 7, 2013 @ 7:49am 
This is a great test chamber. It's the first one I've played where you almost never touched the cubes to solve: a very different type of map. I did find it less diffiult than many that I've been playing lately (thank God).
Reiman Mar 6, 2013 @ 10:47am 
that was a nice one ^-^
Spooky Mar 6, 2013 @ 7:43am 
nice :)
bross393 Mar 5, 2013 @ 9:41pm 
a very clever way of thinking!
Yahmig Mar 5, 2013 @ 9:39am 
Great testing room, I love it.
bvsmith Mar 4, 2013 @ 8:38pm 
As Spock would say - "fascinating!"
Nice map.
Argos Mar 4, 2013 @ 2:28pm 
Agree with mechtakendall ,though difficulty depends on the training of each one (today is easy for me XD). Very original and funny. Thanks for the map.
ZAEROS Mar 4, 2013 @ 10:49am 
That was tricky, Great fun, Thank you.
Stagger Lee  [author] Mar 4, 2013 @ 5:54am 
Thanks to everyone for the kind comments. I'm glad you liked this.
Afterbirth Mar 4, 2013 @ 12:03am 
thats a sweet new way to play
Mumamat Mar 3, 2013 @ 10:50pm 
very interesting
nintendo.erk Mar 3, 2013 @ 11:29am 
How do you come up with this kind of chambers every time, awesome man.
lfjub.p Mar 3, 2013 @ 5:23am 
nice!
link_fm Mar 2, 2013 @ 12:24pm 
nice
mechtakendall Mar 2, 2013 @ 9:39am 
Nicely done, and new approach is refreshing. Difficutly 2/10 Design 9/10
Mr Fraggle (UK) Mar 2, 2013 @ 4:35am 
Interesting and fun.Well done.
blu tiger135 Mar 2, 2013 @ 3:06am 
nice chamber.
kevintillack Mar 1, 2013 @ 4:15pm 
i like it
Exa Mar 1, 2013 @ 8:47am 
very cool.
Brad Mar 1, 2013 @ 4:42am 
good idea man :) I really liked it! feel free to check out my maps if you get a chance
Serinbane Feb 28, 2013 @ 10:44am 
That was a lot of fun! Good job!
LPChip Feb 27, 2013 @ 12:13pm 
Really nice test m8 :D awesome! just awesome!